1
0
Fork 0
forked from Simnation/Main

Update server.lua

This commit is contained in:
Nordi98 2025-07-27 22:23:08 +02:00
parent d21fa8d470
commit ff10efa7d1

View file

@ -7,26 +7,13 @@ RegisterNetEvent('shredder:server:openInventory', function(shredderID)
if not Player then return end if not Player then return end
-- Check if the export exists and is working -- Use the correct export for opening inventory
if not exports['tgiann-inventory'] then -- According to docs: OpenInventory(src, invType, invId, invData, openType)
print("^1[SHREDDER ERROR]^7 tgiann-inventory export not found!") exports["tgiann-inventory"]:OpenInventory(src, "stash", shredderID, {
TriggerClientEvent('QBCore:Notify', src, 'System Error: Inventory system not available', 'error') maxweight = 50000, -- 50kg max
return slots = 20, -- 20 Slots
end label = 'Müllschredder'
})
-- Try to open inventory with error handling
local success, err = pcall(function()
exports['tgiann-inventory']:OpenInventory(src, 'stash', shredderID, {
maxweight = 50000, -- 50kg max
slots = 20, -- 20 Slots
label = 'Müllschredder'
})
end)
if not success then
print("^1[SHREDDER ERROR]^7 Failed to open inventory: " .. tostring(err))
TriggerClientEvent('QBCore:Notify', src, 'Failed to open inventory', 'error')
end
end) end)
-- Items aus Schredder abrufen -- Items aus Schredder abrufen
@ -36,28 +23,12 @@ RegisterNetEvent('shredder:server:getItems', function(shredderID)
if not Player then return end if not Player then return end
-- Check if the export exists -- Use the correct export for getting secondary inventory items
if not exports['tgiann-inventory'] then -- According to docs: GetSecondaryInventoryItems(invType, invName)
print("^1[SHREDDER ERROR]^7 tgiann-inventory export not found!") local items = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", shredderID)
TriggerClientEvent('QBCore:Notify', src, 'System Error: Inventory system not available', 'error')
return
end
-- Try to get inventory with error handling -- If items is nil, provide an empty table
local items = {} if items == nil then items = {} end
local success, err = pcall(function()
items = exports['tgiann-inventory']:GetInventory(shredderID) or {}
end)
if not success then
print("^1[SHREDDER ERROR]^7 Failed to get inventory: " .. tostring(err))
items = {}
end
-- Check if items is nil and provide a default empty table
if items == nil then
items = {}
end
TriggerClientEvent('shredder:client:showMenu', src, items, shredderID) TriggerClientEvent('shredder:client:showMenu', src, items, shredderID)
end) end)
@ -69,25 +40,11 @@ RegisterNetEvent('shredder:server:destroySingle', function(itemName, amount, slo
if not Player then return end if not Player then return end
-- Check if the export exists -- Use the correct export for removing item from secondary inventory
if not exports['tgiann-inventory'] then -- According to docs: RemoveItemFromSecondaryInventory(invType, invName, item, amount, slot, metadata)
print("^1[SHREDDER ERROR]^7 tgiann-inventory export not found!") local success = exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", shredderID, itemName, amount, slot)
TriggerClientEvent('QBCore:Notify', src, 'System Error: Inventory system not available', 'error')
return
end
-- Try to remove item with error handling if success then
local success, result = pcall(function()
return exports['tgiann-inventory']:RemoveItemFromInventory(shredderID, itemName, amount, slot)
end)
if not success then
print("^1[SHREDDER ERROR]^7 Failed to remove item: " .. tostring(result))
TriggerClientEvent('QBCore:Notify', src, 'Failed to remove item', 'error')
return
end
if result then
-- Log für Admins -- Log für Admins
print('^3[SHREDDER]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') hat ' .. amount .. 'x ' .. itemName .. ' vernichtet') print('^3[SHREDDER]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') hat ' .. amount .. 'x ' .. itemName .. ' vernichtet')
@ -99,7 +56,7 @@ RegisterNetEvent('shredder:server:destroySingle', function(itemName, amount, slo
-- Menü neu laden -- Menü neu laden
Wait(1000) Wait(1000)
TriggerEvent('shredder:server:getItems', src, shredderID) TriggerServerEvent('shredder:server:getItems', shredderID)
else else
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Vernichten des Items!', 'error') TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Vernichten des Items!', 'error')
end end
@ -112,26 +69,9 @@ RegisterNetEvent('shredder:server:destroyAll', function(shredderID)
if not Player then return end if not Player then return end
-- Check if the export exists -- Use the correct export for getting secondary inventory items
if not exports['tgiann-inventory'] then local items = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", shredderID)
print("^1[SHREDDER ERROR]^7 tgiann-inventory export not found!")
TriggerClientEvent('QBCore:Notify', src, 'System Error: Inventory system not available', 'error')
return
end
-- Try to get inventory with error handling
local items = {}
local success, err = pcall(function()
items = exports['tgiann-inventory']:GetInventory(shredderID) or {}
end)
if not success then
print("^1[SHREDDER ERROR]^7 Failed to get inventory: " .. tostring(err))
TriggerClientEvent('QBCore:Notify', src, 'Failed to get inventory', 'error')
return
end
-- Check if items is nil or empty
if not items or next(items) == nil then if not items or next(items) == nil then
TriggerClientEvent('QBCore:Notify', src, 'Der Schredder ist bereits leer!', 'error') TriggerClientEvent('QBCore:Notify', src, 'Der Schredder ist bereits leer!', 'error')
return return
@ -143,11 +83,9 @@ RegisterNetEvent('shredder:server:destroyAll', function(shredderID)
-- Alle Items vernichten -- Alle Items vernichten
for slot, item in pairs(items) do for slot, item in pairs(items) do
if item and item.amount and item.amount > 0 then if item and item.amount and item.amount > 0 then
local removeSuccess, removeResult = pcall(function() -- Use the correct export for removing item from secondary inventory
return exports['tgiann-inventory']:RemoveItemFromInventory(shredderID, item.name, item.amount, slot) local success = exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", shredderID, item.name, item.amount, slot)
end) if success then
if removeSuccess and removeResult then
table.insert(destroyedItems, {name = item.name, amount = item.amount}) table.insert(destroyedItems, {name = item.name, amount = item.amount})
totalItems = totalItems + item.amount totalItems = totalItems + item.amount
end end