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Nordi98 2025-07-30 05:48:24 +02:00
parent b56b025204
commit fefd1dfd7a
2 changed files with 453 additions and 174 deletions

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@ -45,8 +45,8 @@ function CallTaxi()
print("^2[TAXI DEBUG]^7 Player coords: " .. tostring(playerCoords))
-- Spawn-Position für Taxi finden - Direkt aus Config
local spawnCoords = GetTaxiSpawnPosition(playerCoords)
-- Verbesserte Spawn-Position für Taxi finden
local spawnCoords = GetImprovedTaxiSpawnPosition(playerCoords)
if not spawnCoords then
print("^1[TAXI DEBUG]^7 No spawn position found")
lib.notify({
@ -57,7 +57,7 @@ function CallTaxi()
return
end
print("^2[TAXI DEBUG]^7 Spawn coords found: " .. tostring(spawnCoords))
print("^2[TAXI DEBUG]^7 Spawn coords found: " .. tostring(spawnCoords.x) .. ", " .. tostring(spawnCoords.y) .. ", " .. tostring(spawnCoords.z))
-- Taxi spawnen
local taxi = SpawnTaxi(spawnCoords)
@ -80,55 +80,23 @@ function CallTaxi()
currentDriver = driver
print("^2[TAXI DEBUG]^7 Driver spawned: " .. driver)
-- Zum Spieler fahren
TaskVehicleDriveToCoord(driver, taxi, playerCoords.x, playerCoords.y, playerCoords.z, 25.0, 0, GetEntityModel(taxi), 786603, 1.0, true)
-- Verbesserte Navigation zum Spieler
NavigateToPlayer(driver, taxi, playerCoords)
-- Blip für Taxi erstellen (Entity-Blip)
taxiBlip = AddBlipForEntity(taxi)
SetBlipSprite(taxiBlip, 198)
SetBlipColour(taxiBlip, 5)
SetBlipScale(taxiBlip, 0.8)
SetBlipDisplay(taxiBlip, 2) -- Zeigt auf Minimap und großer Karte
SetBlipShowCone(taxiBlip, true) -- Zeigt Sichtkegel
SetBlipAsShortRange(taxiBlip, false) -- Immer sichtbar, egal wie weit entfernt
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Dein Taxi")
EndTextCommandSetBlipName(taxiBlip)
CreateTaxiBlips(taxi)
-- Zusätzlicher Blip auf der Karte für bessere Sichtbarkeit
local taxiCoords = GetEntityCoords(taxi)
mapBlip = AddBlipForCoord(taxiCoords.x, taxiCoords.y, taxiCoords.z)
SetBlipSprite(mapBlip, 198)
SetBlipColour(mapBlip, 5)
SetBlipScale(mapBlip, 1.0)
SetBlipDisplay(mapBlip, 4) -- Nur auf großer Karte
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Dein Taxi")
EndTextCommandSetBlipName(mapBlip)
-- Überwachung des Taxi-Fortschritts
MonitorTaxiProgress(taxi, driver, playerCoords)
-- Blip aktualisieren während Taxi unterwegs ist
CreateThread(function()
while DoesEntityExist(taxi) and mapBlip do
local taxiCoords = GetEntityCoords(taxi)
SetBlipCoords(mapBlip, taxiCoords.x, taxiCoords.y, taxiCoords.z)
Wait(1000)
end
-- Blip entfernen wenn Thread beendet
if mapBlip then
RemoveBlip(mapBlip)
mapBlip = nil
end
end)
-- Überwachung der Ankunft
MonitorTaxiArrival(taxi, driver, playerCoords)
lib.notify({
title = 'Taxi Service',
description = 'Taxi ist unterwegs zu dir! Verfolge es auf der Karte.',
type = 'success'
})
-- Überwachung der Ankunft
MonitorTaxiArrival(taxi, driver, playerCoords)
else
print("^1[TAXI DEBUG]^7 Failed to spawn driver")
lib.notify({
@ -140,15 +108,40 @@ function CallTaxi()
end)
end
function GetTaxiSpawnPosition(playerCoords)
print("^2[TAXI DEBUG]^7 Finding spawn position...")
function GetImprovedTaxiSpawnPosition(playerCoords)
print("^2[TAXI DEBUG]^7 Finding improved spawn position...")
-- Prüfen ob Config.MobileTaxiSpawns existiert und nicht leer ist
if not Config.MobileTaxiSpawns or #Config.MobileTaxiSpawns == 0 then
print("^1[TAXI DEBUG]^7 Config.MobileTaxiSpawns is missing or empty")
return nil
-- Versuche zuerst einen Straßenknotenpunkt zu finden
local roadPosition = nil
local foundNode = false
local nodePos = vector3(0.0, 0.0, 0.0)
-- Versuche einen Straßenknotenpunkt in optimaler Entfernung zu finden
foundNode, nodePos = GetClosestVehicleNode(playerCoords.x, playerCoords.y, playerCoords.z, 1, 3.0, 0)
if foundNode then
local nodeDistance = #(playerCoords - nodePos)
if nodeDistance > 50.0 and nodeDistance < 150.0 then
roadPosition = nodePos
print("^2[TAXI DEBUG]^7 Found road node for spawn at distance: " .. nodeDistance)
return {x = roadPosition.x, y = roadPosition.y, z = roadPosition.z, w = 0.0}
end
end
-- Versuche einen weiteren Knotenpunkt mit größerem Radius
foundNode, nodePos = GetClosestMajorVehicleNode(playerCoords.x, playerCoords.y, playerCoords.z, 100.0, 0)
if foundNode then
local nodeDistance = #(playerCoords - nodePos)
if nodeDistance > 40.0 and nodeDistance < 200.0 then
roadPosition = nodePos
print("^2[TAXI DEBUG]^7 Found major road node for spawn at distance: " .. nodeDistance)
return {x = roadPosition.x, y = roadPosition.y, z = roadPosition.z, w = 0.0}
end
end
-- Fallback auf Config-Positionen
if Config.MobileTaxiSpawns and #Config.MobileTaxiSpawns > 0 then
-- Alle Spawn-Positionen nach Entfernung sortieren
local sortedSpawns = {}
for i, spawnPos in ipairs(Config.MobileTaxiSpawns) do
@ -183,44 +176,83 @@ function GetTaxiSpawnPosition(playerCoords)
-- Wenn Position frei ist, verwenden
if clearArea then
print("^2[TAXI DEBUG]^7 Using spawn position from config: " .. tostring(spawnCoords) .. " (Distance: " .. spawn.distance .. "m)")
print("^2[TAXI DEBUG]^7 Using spawn position from config: " .. tostring(spawnCoords.x) .. ", " .. tostring(spawnCoords.y) .. ", " .. tostring(spawnCoords.z) .. " (Distance: " .. spawn.distance .. "m)")
return spawnCoords
end
end
-- Wenn keine freie Position gefunden wurde, die am weitesten entfernte verwenden
local fallbackSpawn = sortedSpawns[#sortedSpawns].coords
print("^3[TAXI DEBUG]^7 No clear spawn position found, using fallback: " .. tostring(fallbackSpawn))
print("^3[TAXI DEBUG]^7 No clear spawn position found, using fallback: " .. tostring(fallbackSpawn.x) .. ", " .. tostring(fallbackSpawn.y) .. ", " .. tostring(fallbackSpawn.z))
return fallbackSpawn
end
-- Absolute Notfall-Fallback: Zufällige Position um Spieler herum
local angle = math.random() * 2 * math.pi
local distance = math.random(80, 120)
local x = playerCoords.x + math.cos(angle) * distance
local y = playerCoords.y + math.sin(angle) * distance
local z = playerCoords.z
-- Versuche eine gültige Z-Koordinate zu bekommen
local success, groundZ = GetGroundZFor_3dCoord(x, y, z, true)
if success then
z = groundZ
end
print("^3[TAXI DEBUG]^7 Using emergency random spawn position")
return {x = x, y = y, z = z, w = 0.0}
end
function SpawnTaxi(coords)
print("^2[TAXI DEBUG]^7 Spawning taxi at: " .. tostring(coords))
print("^2[TAXI DEBUG]^7 Spawning taxi at: " .. tostring(coords.x) .. ", " .. tostring(coords.y) .. ", " .. tostring(coords.z))
-- Sicherstellen dass wir ein gültiges Taxi-Model haben
local taxiModel = nil
if Config.TaxiVehicles and #Config.TaxiVehicles > 0 then
taxiModel = GetHashKey(Config.TaxiVehicles[1].model)
-- Zufälliges Taxi-Model aus Config wählen
local randomIndex = math.random(1, #Config.TaxiVehicles)
taxiModel = GetHashKey(Config.TaxiVehicles[randomIndex].model)
else
taxiModel = GetHashKey("taxi") -- Fallback
end
print("^2[TAXI DEBUG]^7 Taxi model hash: " .. taxiModel)
-- Model laden mit Timeout
RequestModel(taxiModel)
local modelLoaded = false
local timeout = GetGameTimer() + 10000
while not HasModelLoaded(taxiModel) and GetGameTimer() < timeout do
while not modelLoaded and GetGameTimer() < timeout do
modelLoaded = HasModelLoaded(taxiModel)
if not modelLoaded then
print("^3[TAXI DEBUG]^7 Waiting for taxi model to load...")
Wait(100)
end
end
if not modelLoaded then
print("^1[TAXI DEBUG]^7 Failed to load taxi model! Trying default model.")
SetModelAsNoLongerNeeded(taxiModel)
-- Versuche Standard-Taxi als Fallback
taxiModel = GetHashKey("taxi")
RequestModel(taxiModel)
timeout = GetGameTimer() + 5000
while not HasModelLoaded(taxiModel) and GetGameTimer() < timeout do
Wait(100)
end
if not HasModelLoaded(taxiModel) then
print("^1[TAXI DEBUG]^7 Failed to load taxi model!")
print("^1[TAXI DEBUG]^7 Failed to load default taxi model!")
return nil
end
end
-- Direkt die Koordinaten aus der Config verwenden
local taxi = CreateVehicle(taxiModel, coords.x, coords.y, coords.z, coords.w, true, false)
-- Fahrzeug erstellen
local taxi = CreateVehicle(taxiModel, coords.x, coords.y, coords.z, coords.w or 0.0, true, false)
if not DoesEntityExist(taxi) then
print("^1[TAXI DEBUG]^7 Failed to create taxi vehicle!")
@ -229,6 +261,7 @@ function SpawnTaxi(coords)
print("^2[TAXI DEBUG]^7 Taxi created successfully: " .. taxi)
-- Fahrzeug konfigurieren
SetEntityAsMissionEntity(taxi, true, true)
SetVehicleOnGroundProperly(taxi)
SetVehicleEngineOn(taxi, true, true, false)
@ -241,32 +274,40 @@ function SpawnTaxi(coords)
print("^2[TAXI DEBUG]^7 Taxi livery set")
end
-- Fahrzeug-Extras aktivieren falls vorhanden
for i = 1, 14 do
if DoesExtraExist(taxi, i) then
SetVehicleExtra(taxi, i, false) -- Extra aktivieren
end
end
-- Fahrzeug-Farbe setzen (Gelb für Taxis)
SetVehicleColours(taxi, 88, 88) -- Taxi Yellow
SetModelAsNoLongerNeeded(taxiModel)
return taxi
end
function SpawnTaxiDriver(vehicle)
print("^2[TAXI DEBUG]^7 Spawning taxi driver...")
-- Bessere Fahrer-Models mit Fallbacks
local driverModels = {
"A_C_Chimp", -- Standard Male (sollte immer verfügbar sein)
"U_M_M_Jesus_01", -- Standard Female
"s_m_y_taxidriver_01", -- Taxi Driver (erste Wahl)
"a_m_y_business_01", -- Business Male
"a_f_y_business_01", -- Business Female
"a_m_m_business_01", -- Business Male 2
"mp_m_freemode_01", -- Male Freemode
"a_m_y_downtown_01", -- Downtown Male
"A_M_M_SouCent_02", -- Pilot
"IG_Tonya" -- Dealer
"a_m_m_farmer_01", -- Farmer
"a_m_y_hipster_01", -- Hipster
"a_m_y_beach_01" -- Beach Guy
}
local driver = nil
local driverHash = nil
-- Versuche verschiedene Models
for i, modelName in pairs(driverModels) do
for i, modelName in ipairs(driverModels) do
print("^2[TAXI DEBUG]^7 Trying driver model " .. i .. ": " .. modelName)
driverHash = GetHashKey(modelName)
@ -303,37 +344,6 @@ function SpawnTaxiDriver(vehicle)
end
-- Wenn immer noch kein Fahrer erstellt wurde
if not driver or not DoesEntityExist(driver) then
print("^1[TAXI DEBUG]^7 All driver models failed, trying emergency fallback...")
-- Notfall-Fallback: Versuche den einfachsten Ped zu erstellen
local emergencyModels = {
`mp_m_freemode_01`,
`a_m_y_hipster_01`,
`a_m_m_farmer_01`,
`a_m_y_beach_01`
}
for _, hash in pairs(emergencyModels) do
RequestModel(hash)
local timeout = GetGameTimer() + 5000
while not HasModelLoaded(hash) and GetGameTimer() < timeout do
Wait(50)
end
if HasModelLoaded(hash) then
driver = CreatePedInsideVehicle(vehicle, 26, hash, -1, true, false)
if DoesEntityExist(driver) then
print("^2[TAXI DEBUG]^7 Emergency driver created with hash: " .. hash)
driverHash = hash
break
end
SetModelAsNoLongerNeeded(hash)
end
end
end
-- Wenn immer noch kein Fahrer
if not driver or not DoesEntityExist(driver) then
print("^1[TAXI DEBUG]^7 Could not create any driver! Continuing without driver...")
return nil
@ -343,21 +353,25 @@ function SpawnTaxiDriver(vehicle)
print("^2[TAXI DEBUG]^7 Configuring driver...")
SetEntityAsMissionEntity(driver, true, true)
SetBlockingOfNonTemporaryEvents(driver, true)
SetDriverAbility(driver, 1.0) -- Maximale Fahrfähigkeit
SetDriverAggressiveness(driver, 0.0) -- Minimale Aggressivität
SetPedFleeAttributes(driver, 0, 0)
SetPedCombatAttributes(driver, 17, 1)
SetPedSeeingRange(driver, 0.0)
SetPedHearingRange(driver, 0.0)
SetPedAlertness(driver, 0)
SetPedKeepTask(driver, true)
SetBlockingOfNonTemporaryEvents(driver, true)
-- Fahrer-Outfit (nur wenn es ein anpassbarer Ped ist)
if driverHash == GetHashKey("mp_m_freemode_01") or driverHash == GetHashKey("mp_f_freemode_01") then
if driverHash == GetHashKey("mp_m_freemode_01") then
print("^2[TAXI DEBUG]^7 Setting driver outfit...")
-- Basis-Outfit für Taxi-Fahrer
SetPedComponentVariation(driver, 0, 0, 0, 0) -- Face
SetPedComponentVariation(driver, 2, 1, 0, 0) -- Hair
SetPedComponentVariation(driver, 8, 15, 0, 0) -- Undershirt
SetPedComponentVariation(driver, 11, 28, 0, 0) -- Jacket
SetPedComponentVariation(driver, 11, 91, 0, 0) -- Jacket
SetPedComponentVariation(driver, 4, 10, 0, 0) -- Pants
SetPedComponentVariation(driver, 6, 10, 0, 0) -- Shoes
SetPedComponentVariation(driver, 1, 0, 0, 0) -- Mask
@ -380,14 +394,178 @@ function SpawnTaxiDriver(vehicle)
return driver
end
function CreateTaxiBlips(taxi)
-- Blip für Taxi erstellen (Entity-Blip)
taxiBlip = AddBlipForEntity(taxi)
SetBlipSprite(taxiBlip, 198)
SetBlipColour(taxiBlip, 5)
SetBlipScale(taxiBlip, 0.8)
SetBlipDisplay(taxiBlip, 2) -- Zeigt auf Minimap und großer Karte
SetBlipShowCone(taxiBlip, true) -- Zeigt Sichtkegel
SetBlipAsShortRange(taxiBlip, false) -- Immer sichtbar, egal wie weit entfernt
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Dein Taxi")
EndTextCommandSetBlipName(taxiBlip)
-- Zusätzlicher Blip auf der Karte für bessere Sichtbarkeit
local taxiCoords = GetEntityCoords(taxi)
mapBlip = AddBlipForCoord(taxiCoords.x, taxiCoords.y, taxiCoords.z)
SetBlipSprite(mapBlip, 198)
SetBlipColour(mapBlip, 5)
SetBlipScale(mapBlip, 1.0)
SetBlipDisplay(mapBlip, 4) -- Nur auf großer Karte
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Dein Taxi")
EndTextCommandSetBlipName(mapBlip)
-- Blip aktualisieren während Taxi unterwegs ist
CreateThread(function()
while DoesEntityExist(taxi) and mapBlip do
local taxiCoords = GetEntityCoords(taxi)
SetBlipCoords(mapBlip, taxiCoords.x, taxiCoords.y, taxiCoords.z)
Wait(1000)
end
-- Blip entfernen wenn Thread beendet
if mapBlip then
RemoveBlip(mapBlip)
mapBlip = nil
end
end)
end
function NavigateToPlayer(driver, taxi, playerCoords)
print("^2[TAXI DEBUG]^7 Navigating taxi to player...")
-- Versuche einen guten Wegpunkt in der Nähe des Spielers zu finden
local success, nodePos = GetClosestVehicleNodeWithHeading(playerCoords.x, playerCoords.y, playerCoords.z, 1, 3.0, 0)
if success then
print("^2[TAXI DEBUG]^7 Found good vehicle node near player")
-- Zum Wegpunkt fahren
TaskVehicleDriveToCoordLongrange(driver, taxi, nodePos.x, nodePos.y, nodePos.z, 25.0, 786603, 5.0)
else
print("^3[TAXI DEBUG]^7 No good vehicle node found, driving directly to player")
-- Direkt zum Spieler fahren
TaskVehicleDriveToCoordLongrange(driver, taxi, playerCoords.x, playerCoords.y, playerCoords.z, 25.0, 786603, 5.0)
end
-- Fahrer-Verhalten verbessern
SetDriverAggressiveness(driver, 0.0)
SetDriverAbility(driver, 1.0)
}
function MonitorTaxiProgress(taxi, driver, playerCoords)
print("^2[TAXI DEBUG]^7 Monitoring taxi progress...")
local lastPos = GetEntityCoords(taxi)
local stuckCounter = 0
local maxStuckCount = 5
local totalStuckEvents = 0
local maxTotalStuckEvents = 3
CreateThread(function()
while DoesEntityExist(taxi) and DoesEntityExist(driver) do
Wait(3000)
-- Check if taxi exists and is moving
if not DoesEntityExist(taxi) or not DoesEntityExist(driver) then
print("^1[TAXI DEBUG]^7 Taxi or driver no longer exists")
return
end
local currentPos = GetEntityCoords(taxi)
local distanceMoved = #(lastPos - currentPos)
local currentPlayerCoords = GetEntityCoords(PlayerPedId())
local distanceToPlayer = #(currentPos - currentPlayerCoords)
-- If taxi is close to player, we're done monitoring progress
if distanceToPlayer < 15.0 then
print("^2[TAXI DEBUG]^7 Taxi arrived near player, stopping progress monitoring")
return
end
-- Check if taxi is stuck (not moving much)
if distanceMoved < 1.0 then
stuckCounter = stuckCounter + 1
print("^3[TAXI DEBUG]^7 Taxi might be stuck: " .. stuckCounter .. "/" .. maxStuckCount)
-- If stuck for too long, try recovery
if stuckCounter >= maxStuckCount then
totalStuckEvents = totalStuckEvents + 1
print("^1[TAXI DEBUG]^7 Taxi is stuck, attempting recovery #" .. totalStuckEvents)
if totalStuckEvents >= maxTotalStuckEvents then
print("^1[TAXI DEBUG]^7 Too many stuck events, respawning taxi")
lib.notify({
title = 'Taxi Service',
description = 'Dein Taxi steckt fest. Ein neues wird gerufen!',
type = 'warning'
})
-- Despawn current taxi and call a new one
DespawnTaxi()
Wait(1000)
CallTaxi()
return
else
-- Try to recover
RecoverStuckTaxi(taxi, driver, currentPlayerCoords)
stuckCounter = 0
end
end
else
stuckCounter = math.max(0, stuckCounter - 1) -- Gradually reduce counter if moving
end
lastPos = currentPos
end
end)
end
function RecoverStuckTaxi(taxi, driver, playerCoords)
print("^2[TAXI DEBUG]^7 Attempting to recover stuck taxi")
-- Clear current task
ClearPedTasks(driver)
-- Try to back up a bit first
TaskVehicleTempAction(driver, taxi, 8, 2000) -- Reverse
Wait(2000)
-- Try to turn around
TaskVehicleTempAction(driver, taxi, 7, 2000) -- Turn left
Wait(1000)
TaskVehicleTempAction(driver, taxi, 8, 1000) -- Reverse
Wait(1000)
TaskVehicleTempAction(driver, taxi, 6, 2000) -- Turn right
Wait(1000)
-- Try to find a new path
local found, nodePos = GetClosestVehicleNode(playerCoords.x, playerCoords.y, playerCoords.z, 1, 3.0, 0)
if found then
print("^2[TAXI DEBUG]^7 Found new path for recovery")
TaskVehicleDriveToCoordLongrange(driver, taxi, nodePos.x, nodePos.y, nodePos.z, 25.0, 786603, 5.0)
else
-- Direct approach as fallback
print("^3[TAXI DEBUG]^7 Using direct approach for recovery")
TaskVehicleDriveToCoordLongrange(driver, taxi, playerCoords.x, playerCoords.y, playerCoords.z, 25.0, 786603, 5.0)
end
}
function MonitorTaxiArrival(taxi, driver, playerCoords)
print("^2[TAXI DEBUG]^7 Monitoring taxi arrival...")
local arrivalTimeout = GetGameTimer() + (120 * 1000) -- 2 minute timeout
CreateThread(function()
while DoesEntityExist(taxi) and (not driver or DoesEntityExist(driver)) do
local taxiCoords = GetEntityCoords(taxi)
local distance = #(playerCoords - taxiCoords)
local currentPlayerCoords = GetEntityCoords(PlayerPedId())
local distance = #(currentPlayerCoords - taxiCoords)
-- Check if taxi is close to player
if distance < 15.0 then
print("^2[TAXI DEBUG]^7 Taxi arrived!")
@ -420,10 +598,26 @@ function MonitorTaxiArrival(taxi, driver, playerCoords)
break
end
-- Check for timeout
if GetGameTimer() > arrivalTimeout then
print("^1[TAXI DEBUG]^7 Taxi arrival timed out!")
lib.notify({
title = 'Taxi Service',
description = 'Dein Taxi steckt fest. Ein neues wird gerufen!',
type = 'warning'
})
-- Despawn current taxi and call a new one
DespawnTaxi()
Wait(1000)
CallTaxi()
break
end
Wait(2000)
end
end)
end
}
-- Event für Einsteigen ins Taxi
RegisterNetEvent('taxi:enterTaxi', function()
@ -484,7 +678,6 @@ RegisterNetEvent('taxi:enterTaxi', function()
end)
end)
function OpenDestinationMenu()
print("^2[TAXI DEBUG]^7 Opening destination menu")
@ -560,7 +753,7 @@ function OpenDestinationMenu()
end
function StartTaxiRide(destination, price)
print("^2[TAXI DEBUG]^7 Starting taxi ride to: " .. tostring(destination))
print("^2[TAXI DEBUG]^7 Starting taxi ride to: " .. tostring(destination.x) .. ", " .. tostring(destination.y) .. ", " .. tostring(destination.z))
if not currentTaxi or not DoesEntityExist(currentTaxi) then
print("^1[TAXI DEBUG]^7 No taxi exists for ride")
@ -584,29 +777,68 @@ function StartTaxiRide(destination, price)
})
-- Destination Blip erstellen
if destinationBlip then
RemoveBlip(destinationBlip)
end
destinationBlip = AddBlipForCoord(destination.x, destination.y, destination.z)
SetBlipSprite(destinationBlip, 1)
SetBlipColour(destinationBlip, 2)
SetBlipScale(destinationBlip, 0.8)
SetBlipRoute(destinationBlip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Taxi Ziel")
EndTextCommandSetBlipName(destinationBlip)
-- Zum Ziel fahren
TaskVehicleDriveToCoord(currentDriver, currentTaxi, destination.x, destination.y, destination.z, 25.0, 0, GetEntityModel(currentTaxi), 786603, 1.0, true)
-- Taximeter starten
taxiMeter.isRunning = true
taxiMeter.startCoords = GetEntityCoords(currentTaxi)
taxiMeter.currentFare = 0
taxiMeter.pricePerKm = Config.PricePerKm
-- Zum Ziel fahren mit verbesserter Navigation
NavigateToDestination(currentDriver, currentTaxi, destination)
-- Fahrt überwachen
MonitorTaxiRide(destination, price)
end
function NavigateToDestination(driver, taxi, destination)
print("^2[TAXI DEBUG]^7 Navigating to destination...")
-- Versuche einen guten Wegpunkt in der Nähe des Ziels zu finden
local success, nodePos = GetClosestVehicleNodeWithHeading(destination.x, destination.y, destination.z, 1, 3.0, 0)
if success then
print("^2[TAXI DEBUG]^7 Found good vehicle node near destination")
-- Zum Wegpunkt fahren mit verbesserter Fahrweise
TaskVehicleDriveToCoordLongrange(driver, taxi, nodePos.x, nodePos.y, nodePos.z, 25.0, 786603, 5.0)
else
print("^3[TAXI DEBUG]^7 No good vehicle node found, driving directly to destination")
-- Direkt zum Ziel fahren
TaskVehicleDriveToCoordLongrange(driver, taxi, destination.x, destination.y, destination.z, 25.0, 786603, 5.0)
end
-- Fahrer-Verhalten verbessern
SetDriverAggressiveness(driver, 0.0)
SetDriverAbility(driver, 1.0)
}
function MonitorTaxiRide(destination, price)
print("^2[TAXI DEBUG]^7 Monitoring taxi ride...")
local lastPos = GetEntityCoords(currentTaxi)
local stuckCounter = 0
local maxStuckCount = 5
local rideTimeout = GetGameTimer() + (5 * 60 * 1000) -- 5 Minuten Timeout
CreateThread(function()
while DoesEntityExist(currentTaxi) and DoesEntityExist(currentDriver) do
local taxiCoords = GetEntityCoords(currentTaxi)
local distance = #(vector3(destination.x, destination.y, destination.z) - taxiCoords)
local distanceMoved = #(lastPos - taxiCoords)
-- Überprüfen ob wir angekommen sind
if distance < 10.0 then
-- Angekommen
TaskVehicleTempAction(currentDriver, currentTaxi, 27, 3000)
@ -635,10 +867,54 @@ function MonitorTaxiRide(destination, price)
break
end
-- Überprüfen ob das Taxi stecken geblieben ist
if distanceMoved < 1.0 then
stuckCounter = stuckCounter + 1
if stuckCounter >= maxStuckCount then
print("^1[TAXI DEBUG]^7 Taxi stuck during ride, attempting recovery")
RecoverStuckTaxi(currentTaxi, currentDriver, vector3(destination.x, destination.y, destination.z))
stuckCounter = 0
end
else
stuckCounter = math.max(0, stuckCounter - 1)
end
-- Überprüfen ob die Fahrt zu lange dauert
if GetGameTimer() > rideTimeout then
print("^1[TAXI DEBUG]^7 Taxi ride timed out!")
lib.notify({
title = 'Taxi Service',
description = 'Die Fahrt dauert zu lange. Wir sind fast da!',
type = 'warning'
})
-- Teleportiere Taxi in die Nähe des Ziels
local offset = vector3(
math.random(-20, 20),
math.random(-20, 20),
0
)
local nearDestination = vector3(destination.x, destination.y, destination.z) + offset
-- Finde gültige Z-Koordinate
local success, groundZ = GetGroundZFor_3dCoord(nearDestination.x, nearDestination.y, nearDestination.z, true)
if success then
nearDestination = vector3(nearDestination.x, nearDestination.y, groundZ)
end
-- Teleportiere Taxi
SetEntityCoords(currentTaxi, nearDestination.x, nearDestination.y, nearDestination.z, false, false, false, false)
-- Neues Timeout setzen (1 Minute)
rideTimeout = GetGameTimer() + (60 * 1000)
}
lastPos = taxiCoords
Wait(2000)
end
end)
end
}
function SelfDriveTaxi()
print("^2[TAXI DEBUG]^7 Player driving taxi themselves")
@ -663,7 +939,7 @@ function SelfDriveTaxi()
description = 'Du fährst das Taxi jetzt selbst. Nutze /stoptaxi um es zu beenden.',
type = 'info'
})
end
}
function ExitTaxi()
print("^2[TAXI DEBUG]^7 Player exiting taxi")
@ -685,7 +961,7 @@ function ExitTaxi()
SetTimeout(5000, function()
DespawnTaxi()
end)
end
}
function DespawnTaxi()
print("^2[TAXI DEBUG]^7 Despawning taxi")
@ -706,7 +982,7 @@ function DespawnTaxi()
local driveToY = taxiCoords.y + math.sin(angle) * distance
-- Taxi wegfahren lassen
TaskVehicleDriveToCoord(currentDriver, currentTaxi, driveToX, driveToY, taxiCoords.z, 25.0, 0, GetEntityModel(currentTaxi), 786603, 1.0, true)
TaskVehicleDriveToCoordLongrange(currentDriver, currentTaxi, driveToX, driveToY, taxiCoords.z, 25.0, 786603, 5.0)
-- Blips entfernen
if taxiBlip then
@ -769,12 +1045,12 @@ function DespawnTaxi()
print("^2[TAXI DEBUG]^7 Taxi despawn completed (no driver)")
end
end
}
function CalculateDistanceToCoords(coords)
local playerCoords = GetEntityCoords(PlayerPedId())
return #(playerCoords - coords)
end
}
-- Command um Taxi zu stoppen
RegisterCommand('stoptaxi', function()
@ -794,7 +1070,6 @@ RegisterCommand('stoptaxi', function()
end
end)
-- Thread zum Überwachen der Tasten im Taxi
CreateThread(function()
while true do
@ -872,9 +1147,7 @@ function EndTaxiRide()
DespawnTaxi()
end)
end)
end
}
-- Thread zum Überwachen des Einsteigens ins Taxi (ohne qb-target)
CreateThread(function()
@ -899,6 +1172,7 @@ CreateThread(function()
}
})
-- Prüfen ob E gedrückt wird
if IsControlJustReleased(0, 38) then -- E Taste
-- Spieler will einsteigen
lib.hideTextUI()
@ -916,6 +1190,7 @@ CreateThread(function()
-- Warten bis eingestiegen
local entryTimeout = GetGameTimer() + 10000
CreateThread(function()
while GetGameTimer() < entryTimeout do
if IsPedInVehicle(playerPed, currentTaxi, false) then
-- Spieler ist eingestiegen
@ -925,6 +1200,7 @@ CreateThread(function()
end
Wait(100)
end
end)
end
else
lib.hideTextUI()
@ -933,14 +1209,17 @@ CreateThread(function()
end
end)
-- Cleanup beim Resource Stop
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() == resourceName then
print("^2[TAXI DEBUG]^7 Cleaning up main script...")
-- UI ausblenden
lib.hideTextUI()
-- Taxi despawnen
DespawnTaxi()
print("^2[TAXI DEBUG]^7 Main cleanup completed")
end
end)

View file

@ -123,7 +123,7 @@ Config.KnownDestinations = {
},
{
name = "Sandy Shores",
coords = vector3(1836.0, 3672.0, 34.0),
coords = vector3(1815.27, 3649.01, 34.25),
price = 75
},
{