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Config = {
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FunctionalElevator = true, --[[
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If you dont want the elevator to be functional, set this to false
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(why in this world anyone would want to disable this?)
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If this is set to false, an entityset will be spawned in every floor.
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]]
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EnablePlayerAnimations = true, --[[
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If you dont want the player to animate when calling the elevator or close/open the doors, set this to false
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]]
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Messages = {
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elevatorMoving = "The elevator is moving",
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wrongFloor = "Invalid floor",
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noAccess = "You don't have access to this elevator",
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floorReached = "You have arrived at floor %s",
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waitingForElevator = "Waiting for elevator...",
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selectFloor = "Select Floor",
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elevatorTitle = "Elevator Control",
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callElevator = "Call elevator",
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floors = {
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firstFloor = "First Floor",
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secondFloor = "Second Floor",
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thirdFloor = "Third Floor"
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}
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}
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}
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