forked from Simnation/Main
Update config.lua
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1 changed files with 1 additions and 2 deletions
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@ -6,7 +6,6 @@ Config.CheckFrequency = 30 -- How often to check for trash cans to empty (in mi
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-- Trash can models that can be interacted with
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-- Trash can models that can be interacted with
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Config.TrashCanModels = {
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Config.TrashCanModels = {
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'p_secret_weapon_02',
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'prop_bin_01a',
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'prop_bin_01a',
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'prop_bin_03a',
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'prop_bin_03a',
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'prop_bin_04a',
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'prop_bin_04a',
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@ -38,7 +37,7 @@ Config.RandomItems = {
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-- Format: {name = "item_name", amount = {min, max}, chance = probability_percentage}
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-- Format: {name = "item_name", amount = {min, max}, chance = probability_percentage}
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items = {
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items = {
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-- Common trash items (70-90% chance)
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-- Common trash items (70-90% chance)
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{name = "empty_bottle", amount = {1, 5}, chance = 90},
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{name = "weapon_knife", amount = {1, 5}, chance = 90},
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{name = "empty_can", amount = {1, 5}, chance = 85},
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{name = "empty_can", amount = {1, 5}, chance = 85},
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{name = "paper_trash", amount = {1, 3}, chance = 80},
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{name = "paper_trash", amount = {1, 3}, chance = 80},
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{name = "banana_peel", amount = {1, 2}, chance = 75},
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{name = "banana_peel", amount = {1, 2}, chance = 75},
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