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23 changed files with 1547 additions and 10408 deletions
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@ -146,8 +146,8 @@ function QBCore.Player.CheckPlayerData(source, PlayerData)
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applyDefaults(PlayerData, QBCore.Config.Player.PlayerDefaults)
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if GetResourceState('qs-inventory') ~= 'missing' then
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PlayerData.items = exports['qs-inventory']:LoadInventory(PlayerData.source, PlayerData.citizenid)
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if GetResourceState('qb-inventory') ~= 'missing' then
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PlayerData.items = exports['qb-inventory']:LoadInventory(PlayerData.source, PlayerData.citizenid)
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end
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return QBCore.Player.CreatePlayer(PlayerData, Offline)
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@ -310,98 +310,83 @@ function QBCore.Player.CreatePlayer(PlayerData, Offline)
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return self.PlayerData.metadata['rep'][rep] or 0
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end
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function self.Functions.AddMoney(moneytype, amount, reason)
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reason = reason or 'unknown'
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moneytype = moneytype:lower()
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amount = tonumber(amount)
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if amount < 0 then return end
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if not self.PlayerData.money[moneytype] then return false end
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self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
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function self.Functions.AddMoney(moneytype, amount, reason)
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reason = reason or 'unknown'
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moneytype = moneytype:lower()
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amount = tonumber(amount)
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if amount < 0 then return end
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if not self.PlayerData.money[moneytype] then return false end
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self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
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local isMoneyItem, moneyItemName = exports["tgiann-inventory"]:IsMoneyItem(moneytype)
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if isMoneyItem then
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exports["tgiann-inventory"]:SetItem(self.PlayerData.source, moneyItemName, self.PlayerData.money[moneytype])
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end
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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if amount > 100000 then
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
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else
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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if amount > 100000 then
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
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else
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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end
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
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TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
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TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
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end
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
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TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
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TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
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return true
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end
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return true
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end
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function self.Functions.RemoveMoney(moneytype, amount, reason)
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reason = reason or 'unknown'
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moneytype = moneytype:lower()
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amount = tonumber(amount)
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if amount < 0 then return end
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if not self.PlayerData.money[moneytype] then return false end
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for _, mtype in pairs(QBCore.Config.Money.DontAllowMinus) do
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if mtype == moneytype then
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if (self.PlayerData.money[moneytype] - amount) < 0 then
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return false
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function self.Functions.RemoveMoney(moneytype, amount, reason)
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reason = reason or 'unknown'
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moneytype = moneytype:lower()
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amount = tonumber(amount)
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if amount < 0 then return end
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if not self.PlayerData.money[moneytype] then return false end
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for _, mtype in pairs(QBCore.Config.Money.DontAllowMinus) do
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if mtype == moneytype then
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if (self.PlayerData.money[moneytype] - amount) < 0 then
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return false
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end
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end
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end
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end
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self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
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local isMoneyItem, moneyItemName = exports["tgiann-inventory"]:IsMoneyItem(moneytype)
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if isMoneyItem then
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exports["tgiann-inventory"]:SetItem(self.PlayerData.source, moneyItemName, self.PlayerData.money[moneytype])
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end
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if self.PlayerData.money[moneytype] - amount < QBCore.Config.Money.MinusLimit then return false end
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self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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if amount > 100000 then
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
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else
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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if amount > 100000 then
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
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else
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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end
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
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if moneytype == 'bank' then
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TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
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end
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TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
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TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
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end
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
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if moneytype == 'bank' then
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TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
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return true
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end
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function self.Functions.SetMoney(moneytype, amount, reason)
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reason = reason or 'unknown'
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moneytype = moneytype:lower()
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amount = tonumber(amount)
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if amount < 0 then return false end
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if not self.PlayerData.money[moneytype] then return false end
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local difference = amount - self.PlayerData.money[moneytype]
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self.PlayerData.money[moneytype] = amount
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, math.abs(difference), difference < 0)
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TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
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TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
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end
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TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
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TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
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return true
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end
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return true
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end
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function self.Functions.SetMoney(moneytype, amount, reason, forInventory)
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reason = reason or 'unknown'
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moneytype = moneytype:lower()
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amount = tonumber(amount)
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if amount < 0 then return false end
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if not self.PlayerData.money[moneytype] then return false end
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local difference = amount - self.PlayerData.money[moneytype]
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self.PlayerData.money[moneytype] = amount
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if not forInventory then
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local isMoneyItem, moneyItemName = exports["tgiann-inventory"]:IsMoneyItem(moneytype)
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if isMoneyItem then
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exports["tgiann-inventory"]:SetItem(self.PlayerData.source, moneyItemName, amount)
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end
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end
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, math.abs(difference), difference < 0)
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TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
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TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
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end
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return true
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end
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function self.Functions.GetMoney(moneytype)
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if not moneytype then return false end
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moneytype = moneytype:lower()
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@ -514,22 +499,13 @@ function QBCore.Player.Save(source)
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position = json.encode(pcoords),
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metadata = json.encode(PlayerData.metadata)
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})
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if GetResourceState('qs-inventory') ~= 'missing' then exports['qs-inventory']:SaveInventory(source) end
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if GetResourceState('qb-inventory') ~= 'missing' then exports['qb-inventory']:SaveInventory(source) end
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QBCore.ShowSuccess(resourceName, PlayerData.name .. ' PLAYER SAVED!')
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else
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QBCore.ShowError(resourceName, 'ERROR QBCORE.PLAYER.SAVE - PLAYERDATA IS EMPTY!')
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end
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end
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AddEventHandler('onResourceStop', function(resourceName)
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if (resourceName == 'qs-inventory') then
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local players = QBCore.Functions.GetPlayers()
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for _, player in ipairs(players) do
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QBCore.Player.Save(player)
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end
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end
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end)
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function QBCore.Player.SaveOffline(PlayerData)
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if PlayerData then
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MySQL.insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata', {
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@ -544,7 +520,7 @@ function QBCore.Player.SaveOffline(PlayerData)
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position = json.encode(PlayerData.position),
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metadata = json.encode(PlayerData.metadata)
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})
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if GetResourceState('qs-inventory') ~= 'missing' then exports['qs-inventory']:SaveInventory(PlayerData, true) end
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if GetResourceState('qb-inventory') ~= 'missing' then exports['qb-inventory']:SaveInventory(PlayerData, true) end
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QBCore.ShowSuccess(resourceName, PlayerData.name .. ' OFFLINE PLAYER SAVED!')
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else
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QBCore.ShowError(resourceName, 'ERROR QBCORE.PLAYER.SAVEOFFLINE - PLAYERDATA IS EMPTY!')
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@ -619,28 +595,28 @@ end
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-- Inventory Backwards Compatibility
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function QBCore.Player.SaveInventory(source)
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if GetResourceState('qs-inventory') == 'missing' then return end
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exports['qs-inventory']:SaveInventory(source, false)
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if GetResourceState('qb-inventory') == 'missing' then return end
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exports['qb-inventory']:SaveInventory(source, false)
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end
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function QBCore.Player.SaveOfflineInventory(PlayerData)
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if GetResourceState('qs-inventory') == 'missing' then return end
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exports['qs-inventory']:SaveInventory(PlayerData, true)
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if GetResourceState('qb-inventory') == 'missing' then return end
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exports['qb-inventory']:SaveInventory(PlayerData, true)
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end
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function QBCore.Player.GetTotalWeight(items)
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if GetResourceState('qs-inventory') == 'missing' then return end
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return exports['qs-inventory']:GetTotalWeight(items)
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if GetResourceState('qb-inventory') == 'missing' then return end
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return exports['qb-inventory']:GetTotalWeight(items)
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end
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function QBCore.Player.GetSlotsByItem(items, itemName)
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if GetResourceState('qs-inventory') == 'missing' then return end
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return exports['qs-inventory']:GetSlotsByItem(items, itemName)
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if GetResourceState('qb-inventory') == 'missing' then return end
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return exports['qb-inventory']:GetSlotsByItem(items, itemName)
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end
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function QBCore.Player.GetFirstSlotByItem(items, itemName)
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if GetResourceState('qs-inventory') == 'missing' then return end
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return exports['qs-inventory']:GetFirstSlotByItem(items, itemName)
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if GetResourceState('qb-inventory') == 'missing' then return end
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return exports['qb-inventory']:GetFirstSlotByItem(items, itemName)
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end
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-- Util Functions
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