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Nordi98 2025-07-12 20:30:08 +02:00
parent 08a306e1ff
commit fbf0b6b47f
23 changed files with 1547 additions and 10408 deletions

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@ -146,8 +146,8 @@ function QBCore.Player.CheckPlayerData(source, PlayerData)
applyDefaults(PlayerData, QBCore.Config.Player.PlayerDefaults)
if GetResourceState('qs-inventory') ~= 'missing' then
PlayerData.items = exports['qs-inventory']:LoadInventory(PlayerData.source, PlayerData.citizenid)
if GetResourceState('qb-inventory') ~= 'missing' then
PlayerData.items = exports['qb-inventory']:LoadInventory(PlayerData.source, PlayerData.citizenid)
end
return QBCore.Player.CreatePlayer(PlayerData, Offline)
@ -310,98 +310,83 @@ function QBCore.Player.CreatePlayer(PlayerData, Offline)
return self.PlayerData.metadata['rep'][rep] or 0
end
function self.Functions.AddMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return end
if not self.PlayerData.money[moneytype] then return false end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
function self.Functions.AddMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return end
if not self.PlayerData.money[moneytype] then return false end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
local isMoneyItem, moneyItemName = exports["tgiann-inventory"]:IsMoneyItem(moneytype)
if isMoneyItem then
exports["tgiann-inventory"]:SetItem(self.PlayerData.source, moneyItemName, self.PlayerData.money[moneytype])
end
if not self.Offline then
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
if not self.Offline then
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
return true
end
return true
end
function self.Functions.RemoveMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return end
if not self.PlayerData.money[moneytype] then return false end
for _, mtype in pairs(QBCore.Config.Money.DontAllowMinus) do
if mtype == moneytype then
if (self.PlayerData.money[moneytype] - amount) < 0 then
return false
function self.Functions.RemoveMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return end
if not self.PlayerData.money[moneytype] then return false end
for _, mtype in pairs(QBCore.Config.Money.DontAllowMinus) do
if mtype == moneytype then
if (self.PlayerData.money[moneytype] - amount) < 0 then
return false
end
end
end
end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
local isMoneyItem, moneyItemName = exports["tgiann-inventory"]:IsMoneyItem(moneytype)
if isMoneyItem then
exports["tgiann-inventory"]:SetItem(self.PlayerData.source, moneyItemName, self.PlayerData.money[moneytype])
end
if self.PlayerData.money[moneytype] - amount < QBCore.Config.Money.MinusLimit then return false end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
if not self.Offline then
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
if not self.Offline then
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
if moneytype == 'bank' then
TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
end
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
if moneytype == 'bank' then
TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
return true
end
function self.Functions.SetMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return false end
if not self.PlayerData.money[moneytype] then return false end
local difference = amount - self.PlayerData.money[moneytype]
self.PlayerData.money[moneytype] = amount
if not self.Offline then
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, math.abs(difference), difference < 0)
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
end
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
return true
end
return true
end
function self.Functions.SetMoney(moneytype, amount, reason, forInventory)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return false end
if not self.PlayerData.money[moneytype] then return false end
local difference = amount - self.PlayerData.money[moneytype]
self.PlayerData.money[moneytype] = amount
if not forInventory then
local isMoneyItem, moneyItemName = exports["tgiann-inventory"]:IsMoneyItem(moneytype)
if isMoneyItem then
exports["tgiann-inventory"]:SetItem(self.PlayerData.source, moneyItemName, amount)
end
end
if not self.Offline then
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, math.abs(difference), difference < 0)
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
end
return true
end
function self.Functions.GetMoney(moneytype)
if not moneytype then return false end
moneytype = moneytype:lower()
@ -514,22 +499,13 @@ function QBCore.Player.Save(source)
position = json.encode(pcoords),
metadata = json.encode(PlayerData.metadata)
})
if GetResourceState('qs-inventory') ~= 'missing' then exports['qs-inventory']:SaveInventory(source) end
if GetResourceState('qb-inventory') ~= 'missing' then exports['qb-inventory']:SaveInventory(source) end
QBCore.ShowSuccess(resourceName, PlayerData.name .. ' PLAYER SAVED!')
else
QBCore.ShowError(resourceName, 'ERROR QBCORE.PLAYER.SAVE - PLAYERDATA IS EMPTY!')
end
end
AddEventHandler('onResourceStop', function(resourceName)
if (resourceName == 'qs-inventory') then
local players = QBCore.Functions.GetPlayers()
for _, player in ipairs(players) do
QBCore.Player.Save(player)
end
end
end)
function QBCore.Player.SaveOffline(PlayerData)
if PlayerData then
MySQL.insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata', {
@ -544,7 +520,7 @@ function QBCore.Player.SaveOffline(PlayerData)
position = json.encode(PlayerData.position),
metadata = json.encode(PlayerData.metadata)
})
if GetResourceState('qs-inventory') ~= 'missing' then exports['qs-inventory']:SaveInventory(PlayerData, true) end
if GetResourceState('qb-inventory') ~= 'missing' then exports['qb-inventory']:SaveInventory(PlayerData, true) end
QBCore.ShowSuccess(resourceName, PlayerData.name .. ' OFFLINE PLAYER SAVED!')
else
QBCore.ShowError(resourceName, 'ERROR QBCORE.PLAYER.SAVEOFFLINE - PLAYERDATA IS EMPTY!')
@ -619,28 +595,28 @@ end
-- Inventory Backwards Compatibility
function QBCore.Player.SaveInventory(source)
if GetResourceState('qs-inventory') == 'missing' then return end
exports['qs-inventory']:SaveInventory(source, false)
if GetResourceState('qb-inventory') == 'missing' then return end
exports['qb-inventory']:SaveInventory(source, false)
end
function QBCore.Player.SaveOfflineInventory(PlayerData)
if GetResourceState('qs-inventory') == 'missing' then return end
exports['qs-inventory']:SaveInventory(PlayerData, true)
if GetResourceState('qb-inventory') == 'missing' then return end
exports['qb-inventory']:SaveInventory(PlayerData, true)
end
function QBCore.Player.GetTotalWeight(items)
if GetResourceState('qs-inventory') == 'missing' then return end
return exports['qs-inventory']:GetTotalWeight(items)
if GetResourceState('qb-inventory') == 'missing' then return end
return exports['qb-inventory']:GetTotalWeight(items)
end
function QBCore.Player.GetSlotsByItem(items, itemName)
if GetResourceState('qs-inventory') == 'missing' then return end
return exports['qs-inventory']:GetSlotsByItem(items, itemName)
if GetResourceState('qb-inventory') == 'missing' then return end
return exports['qb-inventory']:GetSlotsByItem(items, itemName)
end
function QBCore.Player.GetFirstSlotByItem(items, itemName)
if GetResourceState('qs-inventory') == 'missing' then return end
return exports['qs-inventory']:GetFirstSlotByItem(items, itemName)
if GetResourceState('qb-inventory') == 'missing' then return end
return exports['qb-inventory']:GetFirstSlotByItem(items, itemName)
end
-- Util Functions