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Nordi98 2025-07-12 20:30:08 +02:00
parent 08a306e1ff
commit fbf0b6b47f
23 changed files with 1547 additions and 10408 deletions

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@ -7,7 +7,6 @@ QBCore.UsableItems = {}
-- Get your player first and then trigger a function on them
-- ex: local player = QBCore.Functions.GetPlayer(source)
-- ex: local example = player.Functions.functionname(parameter)
---Gets the coordinates of an entity
---@param entity number
---@return vector4
@ -133,15 +132,21 @@ function QBCore.Functions.GetQBPlayers()
return QBCore.Players
end
---Gets a list of all on duty players of a specified job and the number
---@param job string
---@return table, number
function QBCore.Functions.GetPlayersOnDuty(job)
--- Gets a list of all online players of a specified job or job type and the number
--- @param job string
--- @param checkOnDuty boolean If true, only players on duty will be returned
function QBCore.Functions.GetPlayersByJob(job, checkOnDuty)
local players = {}
local count = 0
for src, Player in pairs(QBCore.Players) do
if Player.PlayerData.job.name == job then
if Player.PlayerData.job.onduty then
local playerData = Player.PlayerData
if playerData.job.name == job or playerData.job.type == job then
if checkOnDuty then
if playerData.job.onduty then
players[#players + 1] = src
count += 1
end
else
players[#players + 1] = src
count += 1
end
@ -150,18 +155,19 @@ function QBCore.Functions.GetPlayersOnDuty(job)
return players, count
end
---Gets a list of all on duty players of a specified job and the number
---@param job string
---@return table, number
function QBCore.Functions.GetPlayersOnDuty(job)
local players, count = QBCore.Functions.GetPlayersByJob(job, true)
return players, count
end
---Returns only the amount of players on duty for the specified job
---@param job string
---@return number
function QBCore.Functions.GetDutyCount(job)
local count = 0
for _, Player in pairs(QBCore.Players) do
if Player.PlayerData.job.name == job then
if Player.PlayerData.job.onduty then
count += 1
end
end
end
local _, count = QBCore.Functions.GetPlayersByJob(job, true)
return count
end
@ -395,33 +401,32 @@ function QBCore.Functions.CreateVehicle(source, model, vehtype, coords, warp)
end
function PaycheckInterval()
if next(QBCore.Players) then
for _, Player in pairs(QBCore.Players) do
if Player then
local payment = Player.PlayerData.job.payment
if Player.PlayerData.job and payment > 0 and (QBShared.Jobs[Player.PlayerData.job.name].offDutyPay or Player.PlayerData.job.onduty) then
if QBCore.Config.Money.PayCheckSociety then
local account = exports['qb-management']:GetAccount(Player.PlayerData.job.name)
if account ~= 0 then -- Checks if player is employed by a society
if account < payment then -- Checks if company has enough money to pay society
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('error.company_too_poor'), 'error')
else
Player.Functions.AddMoney('bank', payment)
exports['qb-management']:RemoveMoney(Player.PlayerData.job.name, payment)
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
TriggerEvent('okokBanking:AddTransferTransactionFromSocietyToP', payment, "salary", "Salary", Player.PlayerData.citizenid, Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname)
end
else
Player.Functions.AddMoney('bank', payment)
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
TriggerEvent('okokBanking:AddTransferTransactionFromSocietyToP', payment, "salary", "Salary", Player.PlayerData.citizenid, Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname)
end
if not next(QBCore.Players) then
SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), PaycheckInterval) -- Prevent paychecks from stopping forever once 0 players
return
end
for _, Player in pairs(QBCore.Players) do
if not Player then return end
local payment = QBShared.Jobs[Player.PlayerData.job.name]['grades'][tostring(Player.PlayerData.job.grade.level)].payment
if not payment then payment = Player.PlayerData.job.payment end
if Player.PlayerData.job and payment > 0 and (QBShared.Jobs[Player.PlayerData.job.name].offDutyPay or Player.PlayerData.job.onduty) then
if QBCore.Config.Money.PayCheckSociety then
local account = exports['qb-banking']:GetAccountBalance(Player.PlayerData.job.name)
if account ~= 0 then
if account < payment then
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('error.company_too_poor'), 'error')
else
Player.Functions.AddMoney('bank', payment)
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
TriggerEvent('okokBanking:AddTransferTransactionFromSocietyToP', payment, "salary", "Salary", Player.PlayerData.citizenid, Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname)
Player.Functions.AddMoney('bank', payment, 'paycheck')
exports['qb-banking']:RemoveMoney(Player.PlayerData.job.name, payment, 'Employee Paycheck')
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', { value = payment }))
end
else
Player.Functions.AddMoney('bank', payment, 'paycheck')
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', { value = payment }))
end
else
Player.Functions.AddMoney('bank', payment, 'paycheck')
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', { value = payment }))
end
end
end
@ -470,7 +475,26 @@ end
---@param item string
---@param data function
function QBCore.Functions.CreateUseableItem(item, data)
QBCore.UsableItems[item] = data
local rawFunc = nil
if type(data) == 'table' then
if rawget(data, '__cfx_functionReference') then
rawFunc = data
elseif data.cb and rawget(data.cb, '__cfx_functionReference') then
rawFunc = data.cb
elseif data.callback and rawget(data.callback, '__cfx_functionReference') then
rawFunc = data.callback
end
elseif type(data) == 'function' then
rawFunc = data
end
if rawFunc then
QBCore.UsableItems[item] = {
func = rawFunc,
resource = GetInvokingResource()
}
end
end
---Checks if the given item is usable
@ -484,8 +508,8 @@ end
---@param source any
---@param item string
function QBCore.Functions.UseItem(source, item)
if GetResourceState('qs-inventory') == 'missing' then return end
exports['qs-inventory']:UseItem(source, item)
if GetResourceState('qb-inventory') == 'missing' then return end
exports['qb-inventory']:UseItem(source, item)
end
---Kick Player
@ -681,8 +705,8 @@ end
---@param amount number
---@return boolean
function QBCore.Functions.HasItem(source, items, amount)
if GetResourceState('qs-inventory') == 'missing' then return end
return exports['qs-inventory']:HasItem(source, items, amount)
if GetResourceState('qb-inventory') == 'missing' then return end
return exports['qb-inventory']:HasItem(source, items, amount)
end
---Notify
@ -716,6 +740,5 @@ for functionName, func in pairs(QBCore.Functions) do
exports(functionName, func)
end
end
-- Access a specific function directly:
-- exports['qb-core']:Notify(source, 'Hello Player!')