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neues consumables

This commit is contained in:
Nordi98 2025-06-17 17:38:06 +02:00
parent 9d9a5c919b
commit fbaf832f92
49 changed files with 3321 additions and 0 deletions

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EquippedItem = nil
ItemData = nil
local AttachedProp
local PerformingAction
local ProcessingEffect
function DisableControls(denied)
for i=1, #denied do
DisableControlAction(0, denied[i], true)
end
end
function RemoveAttachedProp()
if AttachedProp and DoesEntityExist(AttachedProp) then
DeleteEntity(AttachedProp)
end
AttachedProp = nil
end
function AttachProp(name)
RemoveAttachedProp()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local cfg = Config.Items[name]
local prop = cfg.prop
AttachedProp = CreateProp(prop.model, coords.x, coords.y, coords.z, true, true, false)
SetEntityCollision(AttachedProp, false, true)
AttachEntityToEntity(AttachedProp, ped, GetPedBoneIndex(ped, prop.boneId),
prop.offset.x, prop.offset.y, prop.offset.z,
prop.rotation.x, prop.rotation.y, prop.rotation.z, false, false, false, true, 2, true)
end
function ConsumeItem(name)
if PerformingAction then return end
PerformingAction = "consume"
local cfg = Config.Items[name]
local anim = cfg.animation
local ped = PlayerPedId()
CreateThread(function()
local timeLeft = anim.time
SendNUIMessage({
type = "holdInteract",
bool = true
})
while PerformingAction == "consume" and timeLeft > 0 do
if anim.time - timeLeft > 100 and not IsEntityPlayingAnim(ped, anim.dict, anim.anim, 13) then
timeLeft = timeLeft - 100
PlayAnim(ped, anim.dict, anim.anim, anim.params[1] or 1.0, anim.params[2] or -1.0, anim.params[3] or -1, anim.params[4] or 1, anim.params[5] or 1, anim.params[6], anim.params[7], anim.params[8])
Wait(100)
else
timeLeft = timeLeft - 10
Wait(10)
end
end
SendNUIMessage({
type = "holdInteract",
bool = false
})
ClearPedTasks(ped)
if timeLeft > 0 and anim.time - timeLeft <= 100 then
OptionsMenu()
PerformingAction = nil
elseif timeLeft <= 0 then
lib.callback("pickle_consumables:useItem", "", function(result, uses)
if result and Config.Effects[cfg.effect?.name or ""] then
CreateThread(function()
if ProcessingEffect and not Config.Effects[cfg.effect.name].canOverlap then return end
ProcessingEffect = true
Config.Effects[cfg.effect.name].process(cfg.effect)
ProcessingEffect = false
end)
end
ItemData.uses = uses
if uses < 1 then
return RemoveItem()
end
local cfg = Config.Items[name]
SendNUIMessage({
type = "displayApp",
data = { quantity = uses, time = cfg.animation.time }
})
PerformingAction = nil
end)
else
PerformingAction = nil
end
end)
end
function RemoveItem()
local ped = PlayerPedId()
SendNUIMessage({
type = "hideApp",
})
RemoveAttachedProp()
ClearPedTasks(ped)
EquippedItem = nil
ItemData = nil
PerformingAction = nil
end
function ItemThread(name, metadata)
if EquippedItem then return end
EquippedItem = name
ItemData = metadata
AttachProp(name)
local cfg = Config.Items[name]
SendNUIMessage({
type = "displayApp",
data = { quantity = ItemData.uses, time = cfg.animation.time }
})
CreateThread(function()
local pressTime = 0
local holding = false
while EquippedItem == name do
local ped = PlayerPedId()
if IsControlJustPressed(1, 45) then
TriggerServerEvent("pickle_consumables:returnItem")
RemoveItem()
elseif IsControlPressed(1, 191) or IsControlPressed(1, 51) then
if not PerformingAction then
ConsumeItem(name)
end
elseif PerformingAction then
PerformingAction = nil
end
if cfg.idle and not PerformingAction then
local anim = cfg.idle
if not IsEntityPlayingAnim(ped, anim.dict, anim.anim, 13) then
PlayAnim(ped, anim.dict, anim.anim, anim.params[1] or 1.0, anim.params[2] or -1.0, anim.params[3] or -1, anim.params[4] or 1, anim.params[5] or 1, anim.params[6], anim.params[7], anim.params[8])
Wait(100)
end
end
if GetEntityHealth(ped) < 1 then
local coords = GetEntityCoords(AttachedProp)
local _, zCoords = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z)
RemoveItem()
TriggerServerEvent("pickle_consumables:drop:createDrop", vector3(coords.x, coords.y, zCoords + 1.0))
end
if insideMenu then
DisableControls({1, 2, 24, 69, 70, 92, 114, 140, 141, 142, 257, 263, 264})
else
DisableControls({24, 69, 70, 92, 114, 140, 141, 142, 257, 263, 264})
end
Wait(0)
end
local ped = PlayerPedId()
ClearPedTasks(ped)
end)
end
RegisterNetEvent("pickle_consumables:equipItem", function(name, metadata)
if not Config.Items[name] then return print("^1ERROR: This item is not configured.^0") end
if EquippedItem then return ShowNotification(_L("item_active")) end
ItemThread(name, metadata)
end)
RegisterNetEvent("pickle_consumables:removeItem", function()
RemoveItem()
end)
AddEventHandler("onResourceStop", function(name)
if name ~= GetCurrentResourceName() then return end
TransitionFromBlurred(0)
RemoveAttachedProp()
end)

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Players = {}
function EquipItem(source, item, refund)
if Players[source] then
if refund then
Inventory.AddItem(source, item.itemKey, 1, {itemKey = item.itemKey, uses = item.uses}, item.slot)
end
return
end
Players[source] = item
TriggerClientEvent("pickle_consumables:equipItem", source, item.itemKey, item)
end
function GiveRewards(source, rewards)
for i=1, #rewards do
local reward = rewards[i]
local amount = (type(reward.amount) == "table" and math.random(reward.amount[1], reward.amount[2]) or reward.amount)
if not reward.type or reward.type == "item" then
Inventory.AddItem(source, reward.name, amount)
elseif reward.type == "money" then
AddMoney(source, amount)
end
end
end
CreateThread(function()
Wait(1000)
for k,v in pairs(Config.Items) do
RegisterUsableItem(k, function(source, metadata, slot)
if Players[source] then return end
local metadata = metadata or {}
if not metadata.itemKey then
metadata.itemKey = k
metadata.uses = v.uses
metadata.slot = slot
end
Inventory.RemoveItem(source, metadata.itemKey, 1, slot)
EquipItem(source, metadata, false)
end)
end
end)
lib.callback.register("pickle_consumables:useItem", function(source)
if not Players[source] then return end
local metadata = Players[source]
local cfg = Config.Items[metadata.itemKey]
if metadata.uses < 1 then
ShowNotification(source, _L("no_uses_left"))
return false, metadata.uses
end
metadata.uses = metadata.uses - 1
if metadata.uses < 1 then
Players[source] = nil
end
if cfg then
if cfg.rewards then
GiveRewards(source, cfg.rewards)
end
if cfg.status then
ExecuteStatus(source, cfg.status)
end
end
return true, metadata.uses
end)
RegisterNetEvent("pickle_consumables:returnItem", function(destroy)
local source = source
if not Players[source] then return end
local item = Players[source]
if not destroy then
Inventory.AddItem(source, item.itemKey, 1, {itemKey = item.itemKey, uses = item.uses}, item.slot)
end
Players[source] = nil
end)
-- CLIENT
-- lib.callback("pickle_consumables:canUseItem", "", function(game_id, games)
-- end)
-- lib.callback("pickle_consumables:useItem", "", function(game_id, games)
-- end)

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insideMenu = nil
local Throwables = {}
local Drops = {}
local DropInteracts = {}
local PlacingProp
function OptionsMenu()
if insideMenu then return end
insideMenu = true
local options = {
{
title = _L("give_item"),
description = _L("give_item_desc"),
onSelect = function()
insideMenu = nil
local players = GetPlayersInArea()
local players_list = {}
for i=1, #players do
local id = GetPlayerServerId(players[i])
players_list[#players_list + 1] = {label = _L("give_dialog_player", GetPlayerName(players[i]), id), value = id}
end
if #players_list < 1 then return ShowNotification(_L("nobody_near")) end
local input = lib.inputDialog(_L("give_item"), {
{type = 'select', label = _L("give_dialog_player_title"), default = players_list[1].value, required = true, options = players_list},
{type = 'slider', label = _L("give_dialog_portion"), default = 1, required = true, min = 1, max = ItemData.uses },
})
if not input then return end
local target = input[1]
local amount = input[2]
TriggerServerEvent("pickle_consumables:giveItem", target, amount)
end
},
{
title = _L("place_item"),
description = _L("place_item_desc"),
onSelect = function()
insideMenu = nil
local item = EquippedItem
RemoveItem()
PlaceProp(Config.Items[item].prop.model, function(coords)
TriggerServerEvent("pickle_consumables:drop:createDrop", vector3(coords.x, coords.y, coords.z + 1.04))
end)
end
},
{
title = _L("throw_item"),
description = _L("throw_item_desc"),
onSelect = function()
insideMenu = nil
ThrowItem()
end
},
{
title = _L("cancel_action"),
description = _L("cancel_action_desc"),
onSelect = function()
insideMenu = nil
end
},
}
if #options < 1 or not EquippedItem then
insideMenu = nil
return
end
lib.registerContext({
id = 'pickle_consumables_options',
title = _L("pickle_consumables_options"),
options = options,
onExit = function()
insideMenu = nil
end
})
lib.showContext('pickle_consumables_options')
end
-- Throwing
function GetDirectionFromRotation(rotation)
local dm = (math.pi / 180)
return vector3(-math.sin(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.cos(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.sin(dm * rotation.x))
end
function PerformPhysics(entity, action)
local power = 1.0 * Config.Options.throwing.power
FreezeEntityPosition(entity, false)
local rot = GetGameplayCamRot(2)
local dir = GetDirectionFromRotation(rot)
SetEntityHeading(entity, rot.z + 90.0)
if not action or action == "throw" then
SetEntityVelocity(entity, dir.x * power, dir.y * power, dir.z * power)
else
SetEntityVelocity(entity, dir.x * power, dir.y * power, (dir.z * 1.75) * power)
end
end
function CreateThrowable(model, attach)
local ped = PlayerPedId()
local heading = GetEntityHeading(ped)
local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, 0.5)
local prop = CreateProp(model, coords.x, coords.y, coords.z, true, true, true)
if not prop then return end
if attach then
local off, rot = vector3(0.05, 0.0, -0.085), vector3(90.0, 90.0, 0.0)
AttachEntityToEntity(prop, ped, GetPedBoneIndex(ped, 28422), off.x, off.y, off.z, rot.x, rot.y, rot.z, false, false, false, true, 2, true)
else
local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, -0.9)
SetEntityCoords(prop, coords.x, coords.y, coords.z)
end
return prop
end
function ThrowItem()
if not EquippedItem then return end
local item = EquippedItem
local ped = PlayerPedId()
TriggerServerEvent("pickle_consumables:returnItem", true)
RemoveItem()
ClearPedTasksImmediately(ped)
local prop = CreateThrowable(Config.Items[item].prop.model,true)
CreateThread(function()
PlayAnim(ped, "melee@thrown@streamed_core", "plyr_takedown_front", -8.0, 8.0, -1, 49)
Wait(600)
ClearPedTasks(ped)
end)
Wait(550)
DetachEntity(prop, false, true)
SetEntityCollision(prop, true, true)
SetEntityRecordsCollisions(prop, true)
TriggerServerEvent("pickle_consumables:throwing:throwObject", {net_id = ObjToNet(prop)})
local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 0.0, 1.0)
SetEntityCoords(prop, coords.x, coords.y, coords.z)
SetEntityHeading(prop, GetEntityHeading(ped) + 90.0)
PerformPhysics(prop)
end
RegisterNetEvent("pickle_consumables:throwing:setObjectData", function(throwID, data)
Throwables[throwID] = data
end)
-- Drops
function GetDirectionCoords()
local range = 1000.0
local coords = GetGameplayCamCoord()
local rot = GetGameplayCamRot(2)
local dir = GetDirectionFromRotation(rot)
local ecoords = vector3(coords.x + dir.x * range, coords.y + dir.y * range, coords.z + dir.z * range)
local retval, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(StartShapeTestRay(coords.x, coords.y, coords.z, ecoords.x, ecoords.y, ecoords.z, -1, -1, 1))
return hit, endCoords, entityHit
end
function PlaceProp(model, cb)
if PlacingProp then return cb(nil, true) end
if not cb then return end
PlacingProp = true
local coords = GetEntityCoords(PlayerPedId())
local heading = 0.0
local prop = CreateObject(model, coords.x, coords.y, coords.z, false, true, false)
FreezeEntityPosition(prop, true)
SetEntityCollision(prop, false, false)
CreateThread(function()
while PlacingProp do
ShowInteractText(_L("interact_place"))
local hit, hitCoords, entity = GetDirectionCoords()
if hit and hitCoords then
coords = vector3(hitCoords.x, hitCoords.y, hitCoords.z + 0.04)
heading = GetGameplayCamRot(2).z
SetEntityCoords(prop, coords.x, coords.y, coords.z)
SetEntityRotation(prop, 0, 0, heading, 2)
if IsControlJustPressed(1, 51) then
PlacingProp = false
end
end
Wait(0)
end
DeleteEntity(prop)
if not cb then return end
cb(coords, heading)
end)
end
function RemoveDrop(dropID)
Drops[dropID] = nil
DeleteInteraction(DropInteracts[dropID])
DropInteracts[dropID] = nil
end
RegisterNetEvent("pickle_consumables:drop:addDrop", function(dropID, data)
RemoveDrop(dropID)
Drops[dropID] = data
DropInteracts[dropID] = CreateInteraction({
label = _L("pickup_drop"),
model = {modelType = "prop", hash = data.model, offset = vector3(0.0, 0.0, 0.0)},
coords = data.coords,
heading = data.heading
}, function(selected)
local ped = PlayerPedId()
PlayAnim(ped, "random@domestic", "pickup_low", -8.0, 8.0, -1, 1, 1.0)
Wait(1500)
ClearPedTasks(ped)
TriggerServerEvent("pickle_consumables:drop:collectDrop", dropID)
end)
end)
RegisterNetEvent("pickle_consumables:drop:removeDrop", function(dropID)
RemoveDrop(dropID)
end)
RegisterNetEvent("pickle_consumables:updateUses", function(uses)
if not ItemData then return end
ItemData.uses = uses
if uses < 1 then
return RemoveItem()
end
local cfg = Config.Items[EquippedItem]
SendNUIMessage({
type = "displayApp",
data = { quantity = uses, time = cfg.animation.time }
})
end)
AddEventHandler("onResourceStop", function(name)
if (GetCurrentResourceName() ~= name) then return end
for k,v in pairs(Throwables) do
DeleteEntity(NetToObj(v.net_id))
end
end)

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local Throwables = {}
local Drops = {}
-- Throwing
RegisterNetEvent("pickle_consumables:throwing:throwObject", function(data)
local source = source
local throwID = nil
repeat
throwID = os.time() .. "_" .. math.random(1000, 9999)
until not Throwables[throwID]
Throwables[throwID] = data
TriggerClientEvent("pickle_consumables:throwing:setObjectData", -1, throwID, data)
SetTimeout(1000 * Config.Options.throwing.despawnTime, function()
DeleteEntity(NetworkGetEntityFromNetworkId(Throwables[throwID].net_id))
Throwables[throwID] = nil
TriggerClientEvent("pickle_consumables:throwing:setObjectData", -1, throwID, nil)
end)
end)
-- Drops
function CreateDrop(coords, data)
local dropID = nil
repeat
dropID = os.time() .. "_" .. math.random(1000, 9999)
until not Drops[dropID]
Drops[dropID] = data
Drops[dropID].coords = coords
Drops[dropID].heading = 0.0
Drops[dropID].model = Config.Items[data.itemKey].prop.model
TriggerClientEvent("pickle_consumables:drop:addDrop", -1, dropID, data)
if Config.Options.drop.despawnTime and Config.Options.drop.despawnTime > 0 then
SetTimeout(1000 * Config.Options.drop.despawnTime, function()
RemoveDrop(dropID)
end)
end
end
function RemoveDrop(dropID)
Drops[dropID] = nil
TriggerClientEvent("pickle_consumables:drop:removeDrop", -1, dropID)
end
RegisterNetEvent("pickle_consumables:drop:collectDrop", function(dropID)
local source = source
local drop = Drops[dropID]
if not drop then return end
RemoveDrop(dropID)
EquipItem(source, drop, true)
end)
RegisterNetEvent("pickle_consumables:drop:createDrop", function(coords)
local source = source
local item = Players[source]
if not item then return end
if #(GetEntityCoords(GetPlayerPed(source)) - coords) > 100.0 then return end
Players[source] = nil
TriggerClientEvent("pickle_consumables:removeItem", source)
CreateDrop(coords, item)
end)
-- Giving
RegisterNetEvent("pickle_consumables:giveItem", function(target, amount)
local source = source
local item = Players[source]
if not item or target < 1 then return end
local amount = amount
local uses = item.uses
if amount >= uses then
amount = uses
Players[source] = nil
TriggerClientEvent("pickle_consumables:removeItem", source)
else
Players[source].uses = Players[source].uses - amount
TriggerClientEvent("pickle_consumables:updateUses", source, Players[source].uses)
end
local targetItem = Players[target]
if targetItem and targetItem.itemKey == item.itemKey then
Players[target].uses = Players[target].uses + amount
TriggerClientEvent("pickle_consumables:updateUses", target, Players[target].uses)
else
EquipItem(target, {itemKey = item.itemKey, uses = amount}, true)
end
end)