forked from Simnation/Main
fix
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parent
2926121d43
commit
f863e8437b
2 changed files with 21 additions and 4 deletions
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@ -1301,7 +1301,7 @@ Config.Items = {
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stamina = 0,
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}
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},
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["ecoal_dose"] = {
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["ecola_dose"] = {
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uses = 1,
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prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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@ -71,12 +71,19 @@ local function startFirework(asset, coords)
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Wait(1000)
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fireworkTime -= 1
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end
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UseParticleFxAssetNextCall('scr_indep_fireworks')
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for _ = 1, math.random(5, 10), 1 do
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-- Debug-Nachricht hinzugefügt
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print("Countdown beendet, starte Feuerwerk mit Asset: " .. asset)
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for i = 1, math.random(5, 10), 1 do
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local firework = fireworkList[asset][math.random(1, #fireworkList[asset])]
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-- Debug-Nachricht hinzugefügt
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print("Starte Feuerwerk-Effekt: " .. firework)
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UseParticleFxAssetNextCall(asset)
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StartNetworkedParticleFxNonLoopedAtCoord(firework, fireworkLoc.x, fireworkLoc.y, fireworkLoc.z + 42.5, 0.0, 0.0, 0.0, math.random() * 0.3 + 0.5, false, false, false)
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Wait(math.random() * 500)
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Wait(math.random(100, 500)) -- Feste Werte für bessere Konsistenz
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end
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fireworkLoc = nil
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end)
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@ -99,9 +106,15 @@ CreateThread(function()
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end
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end
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end
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-- Debug-Nachricht hinzugefügt
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print("Alle Feuerwerk-Assets geladen")
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end)
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RegisterNetEvent('fireworks:client:UseFirework', function(itemName, assetName)
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-- Debug-Nachricht hinzugefügt
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print("Feuerwerk-Event ausgelöst mit Item: " .. itemName .. " und Asset: " .. assetName)
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QBCore.Functions.Progressbar('spawn_object', Lang:t('firework.place_progress'), 3000, false, true, {
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disableMovement = true,
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disableCarMovement = true,
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@ -116,6 +129,10 @@ RegisterNetEvent('fireworks:client:UseFirework', function(itemName, assetName)
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TriggerServerEvent('consumables:server:UseFirework', itemName)
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TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items[itemName], 'remove')
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local pos = GetEntityCoords(PlayerPedId())
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-- Debug-Nachricht hinzugefügt
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print("Starte Feuerwerk an Position: " .. pos.x .. ", " .. pos.y .. ", " .. pos.z)
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startFirework(assetName, pos)
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end, function() -- Cancel
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StopAnimTask(PlayerPedId(), 'anim@narcotics@trash', 'drop_front', 1.0)
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