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Nordi98 2025-08-06 14:18:00 +02:00
parent efe4028319
commit f720b42a00
3 changed files with 258 additions and 3 deletions

View file

@ -1,4 +1,3 @@
-- error when both menus are enabled
if (Config.useContextMenu and Config.useNativeUI) then
print("^1[ERROR] You can use only one menu or no menu at all. You cannot use both menus."
@ -160,6 +159,56 @@ if (Config.useContextMenu) then
item.rightText = Text("x" .. key.count)
end
-- Fahrzeugübergabe-Menü hinzufügen
local transferVehMenu, transferVehMenuItem = menuPool:AddSubmenu(playerMenu, "Fahrzeug übergeben")
for i, vehicle in ipairs(vehicleData) do
local plate = vehicle[1]
local model = GetLabelText(GetDisplayNameFromVehicleModel(vehicle[2]))
if (model == "NULL") then
model = GetDisplayNameFromVehicleModel(vehicle[2])
end
local item = transferVehMenu:AddItem(model .. " " .. plate)
item.closeMenuOnClick = true
item.OnClick = function()
local nearbyPlayers = GetNearbyPlayersWithNames(5.0)
if #nearbyPlayers == 0 then
Notification("Keine Spieler in der Nähe gefunden")
return
end
-- Spielerauswahl-Menü erstellen
local playerOptions = {}
for _, player in ipairs(nearbyPlayers) do
table.insert(playerOptions, {
title = player.name,
description = "Entfernung: " .. math.floor(player.distance * 10) / 10 .. "m",
serverPlayerId = player.serverId
})
end
lib.registerMenu({
id = 'transfer_vehicle_menu',
title = 'Fahrzeug übergeben',
position = 'top-right',
options = playerOptions,
onSelect = function(selected)
local targetPlayer = playerOptions[selected].serverPlayerId
local success = CB:Trigger("VKC:transferVehicleOwnership", plate, targetPlayer)
if success then
Notification("Du hast dein " .. model .. " an " .. playerOptions[selected].title .. " übergeben")
else
Notification("Übergabe fehlgeschlagen")
end
end
})
lib.showMenu('transfer_vehicle_menu')
end
end
playerMenu:SetPosition(screenPosition)
playerMenu:Visible(true)
elseif (IsEntityAKeymaker(hitEntity)) then
@ -363,6 +412,38 @@ function GenerateKeymakerMenuNativeUI()
menuPoolNativeUI:RefreshIndex()
end
-- Funktion zum Abrufen von Spielern in der Nähe mit Namen
function GetNearbyPlayersWithNames(maxDistance)
local players = {}
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
for _, id in ipairs(GetActivePlayers()) do
if id ~= PlayerId() then
local targetPed = GetPlayerPed(id)
local targetCoords = GetEntityCoords(targetPed)
local distance = #(playerCoords - targetCoords)
if distance <= maxDistance then
local playerName = GetPlayerName(id)
table.insert(players, {
id = id,
serverId = GetPlayerServerId(id),
name = playerName,
distance = distance
})
end
end
end
-- Nach Entfernung sortieren
table.sort(players, function(a, b)
return a.distance < b.distance
end)
return players
end
function GenerateKeyInventoryNativeUI()
keyInvMenuNativeUI:Clear()
@ -388,6 +469,89 @@ function GenerateKeyInventoryNativeUI()
submenuShowMasterKeys:AddItem(vehItem)
end
-- Fahrzeugübergabe-Untermenü hinzufügen
local submenuTransferVehicle = menuPoolNativeUI:AddSubMenu(keyInvMenuNativeUI, "Fahrzeug übergeben", "Übertrage ein Fahrzeug an einen Spieler in der Nähe")
submenuTransferVehicle.ParentItem:RightLabel(">")
submenuTransferVehicle.Subtitle.Text._Text = "~b~Fahrzeug übergeben"
for i, vehicle in ipairs(vehicleData) do
local plate = vehicle[1]
local model = GetLabelText(GetDisplayNameFromVehicleModel(vehicle[2]))
if (model == "NULL") then
model = GetDisplayNameFromVehicleModel(vehicle[2])
end
local vehItem = NativeUI.CreateItem(model .. " " .. plate, "Wähle dieses Fahrzeug zum Übergeben")
submenuTransferVehicle:AddItem(vehItem)
end
submenuTransferVehicle.OnItemSelect = function(menu, item, index)
local selectedVehicle = vehicleData[index]
local plate = selectedVehicle[1]
local model = GetLabelText(GetDisplayNameFromVehicleModel(selectedVehicle[2]))
if (model == "NULL") then
model = GetDisplayNameFromVehicleModel(selectedVehicle[2])
end
-- Menü schließen und Spielerauswahl anzeigen
menuPoolNativeUI:CloseAllMenus()
menuOpen = false
-- Spieler in der Nähe abrufen
local nearbyPlayers = GetNearbyPlayersWithNames(5.0)
if #nearbyPlayers == 0 then
lib.notify({
title = "Fahrzeug übergeben",
description = "Keine Spieler in der Nähe gefunden",
position = "top",
type = "error",
icon = "car"
})
return
end
-- Spielerauswahl-Menü erstellen
local playerOptions = {}
for _, player in ipairs(nearbyPlayers) do
table.insert(playerOptions, {
title = player.name,
description = "Entfernung: " .. math.floor(player.distance * 10) / 10 .. "m",
serverPlayerId = player.serverId
})
end
lib.registerMenu({
id = 'transfer_vehicle_menu',
title = 'Fahrzeug übergeben',
position = 'top-right',
options = playerOptions,
onSelect = function(selected)
local targetPlayer = playerOptions[selected].serverPlayerId
local success = CB:Trigger("VKC:transferVehicleOwnership", plate, targetPlayer)
if success then
lib.notify({
title = "Fahrzeug übergeben",
description = "Du hast dein " .. model .. " an " .. playerOptions[selected].title .. " übergeben",
position = "top",
type = "success",
icon = "car"
})
else
lib.notify({
title = "Fahrzeug übergeben",
description = "Übergabe fehlgeschlagen",
position = "top",
type = "error",
icon = "car"
})
end
end
})
lib.showMenu('transfer_vehicle_menu')
end
local submenuShowKeys = menuPoolNativeUI:AddSubMenu(keyInvMenuNativeUI, Config.Strings.NUI.keysTitle, Config.Strings.NUI.keysDesc)
submenuShowKeys.ParentItem:RightLabel(">")
submenuShowKeys.Subtitle.Text._Text = "~b~" .. Config.Strings.NUI.keysTitle
@ -431,7 +595,7 @@ function GenerateKeyInventoryNativeUI()
if (submenuShowKeys:Visible() or submenuKey:Visible()) then
local oldCount = submenuKey.ParentItem.Label.Text._Text:gsub("x", "")
oldCount = oldCount:gsub(" >", "")
submenuKey.ParentItem:RightLabel("x" .. tostring(tonumber(oldCount) + 1) .. " >")
submenuKey.ParentItem:RightLabel("x" .. tostring(tonumber(oldCount) - 1) .. " >")
end
else
Notification(string.format(Config.Strings.removeFailed, key.plate))
@ -562,6 +726,8 @@ function ToggleLockOnVehicle(vehicle, lock)
SetVehicleLights(vehicle, 2)
Citizen.Wait(150)
SetVehicleLights(vehicle, 0)
Citizen.Wait
SetVehicleLights(vehicle, 0)
Citizen.Wait(150)
SetVehicleLights(vehicle, 2)
Citizen.Wait(150)
@ -607,6 +773,18 @@ AddEventHandler("VKC:giveKeyNotif", function(plate)
Notification(string.format(Config.Strings.giveSuccessPly, plate))
end)
-- Ereignis für Fahrzeugübergabe-Benachrichtigung
RegisterNetEvent("VKC:vehicleTransferNotif")
AddEventHandler("VKC:vehicleTransferNotif", function(plate, model)
lib.notify({
title = "Fahrzeug erhalten",
description = "Du hast ein " .. model .. " mit dem Kennzeichen " .. plate .. " erhalten",
position = "top",
type = "success",
icon = "car"
})
end)
function IsVehicleOwner(vehicle)

View file

@ -87,6 +87,7 @@ Config.Strings = {
deleteKeys = "~r~Du hast für dein ~g~%s ~r~Das Schloss ausgetasucht, und somit sind jetzt alle Schlüssel nicht mehr Gültig.",
-- NativeUI
NUI = {
-- keymaker menu
@ -118,6 +119,14 @@ Config.Strings = {
giveKeyDesc = "~g~Ersatzschlüssel Geben",
removeKeyTitle = "~r~Schlüssel Entfernen",
removeKeyDesc = "~r~Schlüssel Entfernen",
transferVehicleTitle = "~g~Fahrzeug übergeben",
transferVehicleDesc = "~g~Übertrage ein Fahrzeug an einen Spieler in der Nähe",
transferVehicleSuccess = "~g~Fahrzeug erfolgreich übergeben an %s",
transferVehicleFailed = "~r~Fahrzeugübergabe fehlgeschlagen",
transferVehicleReceived = "~g~Du hast ein Fahrzeug erhalten",
noPlayersNearby = "~r~Keine Spieler in der Nähe",
},
-- ContextMenu
@ -132,5 +141,9 @@ Config.Strings = {
-- other player
giveKey = "~r~Gebe ein Schlüssel, an der Person",
transferVehicleTitle = "Fahrzeug übergeben",
}
}

View file

@ -437,3 +437,67 @@ AddEventHandler('VKC:delvehkey', function(plate, owner)
MySQL.query("DELETE FROM vehicle_keys WHERE plate = ?", {plate})
end
end)
-- Fahrzeugbesitz an einen anderen Spieler übertragen
CB:Register("VKC:transferVehicleOwnership", function(source, plate, targetPlayerId)
local src = source
if (plate == nil or targetPlayerId == nil) then
print("^1[ERROR] \"plate\" or \"targetPlayerId\" was nil while transferring vehicle ownership for id " .. tostring(src))
return false
end
local Player = QBCore.Functions.GetPlayer(src)
local TargetPlayer = QBCore.Functions.GetPlayer(targetPlayerId)
if (not Player or not TargetPlayer) then
print("^1[ERROR] Player or target player not found while transferring vehicle ownership")
return false
end
local trimmedPlate = plate:gsub("^%s*(.-)%s*$", "%1"):upper()
-- Überprüfen, ob der Spieler das Fahrzeug besitzt
local isOwner = IsVehicleOwner(src, trimmedPlate)
if not isOwner then
return false
end
-- Fahrzeugmodell für die Benachrichtigung abrufen
local vehicleModel = nil
local results = MySQL.Sync.fetchAll("SELECT vehicle FROM player_vehicles WHERE plate = @plate AND citizenid = @owner", {
["@plate"] = trimmedPlate,
["@owner"] = Player.PlayerData.citizenid
})
if #results > 0 then
vehicleModel = results[1].vehicle
end
-- Besitz in der Datenbank übertragen
local success = MySQL.Sync.execute("UPDATE player_vehicles SET citizenid = @newOwner WHERE plate = @plate AND citizenid = @oldOwner", {
["@newOwner"] = TargetPlayer.PlayerData.citizenid,
["@plate"] = trimmedPlate,
["@oldOwner"] = Player.PlayerData.citizenid
})
if success > 0 then
-- Alle Schlüssel auf den neuen Besitzer übertragen
MySQL.Sync.execute("DELETE FROM vehicle_keys WHERE plate = @plate", {
["@plate"] = trimmedPlate
})
-- Einen Schlüssel dem neuen Besitzer geben
MySQL.Sync.execute("INSERT INTO vehicle_keys (owner, plate, count) VALUES (@owner, @plate, 1)", {
["@owner"] = TargetPlayer.PlayerData.citizenid,
["@plate"] = trimmedPlate
})
-- Den Zielspieler benachrichtigen
TriggerClientEvent("VKC:vehicleTransferNotif", targetPlayerId, trimmedPlate, vehicleModel)
return true
end
return false
end)