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3 changed files with 258 additions and 3 deletions
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@ -1,4 +1,3 @@
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-- error when both menus are enabled
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if (Config.useContextMenu and Config.useNativeUI) then
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print("^1[ERROR] You can use only one menu or no menu at all. You cannot use both menus."
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@ -159,6 +158,56 @@ if (Config.useContextMenu) then
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local item = ownKeyMenu:AddItem(model .. " " .. key.plate)
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item.rightText = Text("x" .. key.count)
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end
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-- Fahrzeugübergabe-Menü hinzufügen
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local transferVehMenu, transferVehMenuItem = menuPool:AddSubmenu(playerMenu, "Fahrzeug übergeben")
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for i, vehicle in ipairs(vehicleData) do
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local plate = vehicle[1]
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local model = GetLabelText(GetDisplayNameFromVehicleModel(vehicle[2]))
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if (model == "NULL") then
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model = GetDisplayNameFromVehicleModel(vehicle[2])
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end
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local item = transferVehMenu:AddItem(model .. " " .. plate)
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item.closeMenuOnClick = true
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item.OnClick = function()
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local nearbyPlayers = GetNearbyPlayersWithNames(5.0)
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if #nearbyPlayers == 0 then
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Notification("Keine Spieler in der Nähe gefunden")
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return
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end
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-- Spielerauswahl-Menü erstellen
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local playerOptions = {}
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for _, player in ipairs(nearbyPlayers) do
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table.insert(playerOptions, {
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title = player.name,
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description = "Entfernung: " .. math.floor(player.distance * 10) / 10 .. "m",
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serverPlayerId = player.serverId
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})
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end
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lib.registerMenu({
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id = 'transfer_vehicle_menu',
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title = 'Fahrzeug übergeben',
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position = 'top-right',
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options = playerOptions,
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onSelect = function(selected)
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local targetPlayer = playerOptions[selected].serverPlayerId
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local success = CB:Trigger("VKC:transferVehicleOwnership", plate, targetPlayer)
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if success then
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Notification("Du hast dein " .. model .. " an " .. playerOptions[selected].title .. " übergeben")
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else
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Notification("Übergabe fehlgeschlagen")
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end
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end
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})
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lib.showMenu('transfer_vehicle_menu')
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end
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end
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playerMenu:SetPosition(screenPosition)
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playerMenu:Visible(true)
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@ -363,6 +412,38 @@ function GenerateKeymakerMenuNativeUI()
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menuPoolNativeUI:RefreshIndex()
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end
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-- Funktion zum Abrufen von Spielern in der Nähe mit Namen
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function GetNearbyPlayersWithNames(maxDistance)
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local players = {}
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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for _, id in ipairs(GetActivePlayers()) do
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if id ~= PlayerId() then
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local targetPed = GetPlayerPed(id)
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local targetCoords = GetEntityCoords(targetPed)
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local distance = #(playerCoords - targetCoords)
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if distance <= maxDistance then
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local playerName = GetPlayerName(id)
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table.insert(players, {
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id = id,
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serverId = GetPlayerServerId(id),
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name = playerName,
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distance = distance
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})
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end
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end
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end
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-- Nach Entfernung sortieren
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table.sort(players, function(a, b)
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return a.distance < b.distance
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end)
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return players
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end
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function GenerateKeyInventoryNativeUI()
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keyInvMenuNativeUI:Clear()
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@ -388,6 +469,89 @@ function GenerateKeyInventoryNativeUI()
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submenuShowMasterKeys:AddItem(vehItem)
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end
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-- Fahrzeugübergabe-Untermenü hinzufügen
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local submenuTransferVehicle = menuPoolNativeUI:AddSubMenu(keyInvMenuNativeUI, "Fahrzeug übergeben", "Übertrage ein Fahrzeug an einen Spieler in der Nähe")
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submenuTransferVehicle.ParentItem:RightLabel(">")
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submenuTransferVehicle.Subtitle.Text._Text = "~b~Fahrzeug übergeben"
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for i, vehicle in ipairs(vehicleData) do
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local plate = vehicle[1]
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local model = GetLabelText(GetDisplayNameFromVehicleModel(vehicle[2]))
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if (model == "NULL") then
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model = GetDisplayNameFromVehicleModel(vehicle[2])
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end
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local vehItem = NativeUI.CreateItem(model .. " " .. plate, "Wähle dieses Fahrzeug zum Übergeben")
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submenuTransferVehicle:AddItem(vehItem)
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end
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submenuTransferVehicle.OnItemSelect = function(menu, item, index)
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local selectedVehicle = vehicleData[index]
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local plate = selectedVehicle[1]
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local model = GetLabelText(GetDisplayNameFromVehicleModel(selectedVehicle[2]))
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if (model == "NULL") then
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model = GetDisplayNameFromVehicleModel(selectedVehicle[2])
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end
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-- Menü schließen und Spielerauswahl anzeigen
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menuPoolNativeUI:CloseAllMenus()
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menuOpen = false
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-- Spieler in der Nähe abrufen
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local nearbyPlayers = GetNearbyPlayersWithNames(5.0)
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if #nearbyPlayers == 0 then
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lib.notify({
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title = "Fahrzeug übergeben",
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description = "Keine Spieler in der Nähe gefunden",
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position = "top",
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type = "error",
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icon = "car"
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})
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return
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end
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-- Spielerauswahl-Menü erstellen
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local playerOptions = {}
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for _, player in ipairs(nearbyPlayers) do
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table.insert(playerOptions, {
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title = player.name,
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description = "Entfernung: " .. math.floor(player.distance * 10) / 10 .. "m",
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serverPlayerId = player.serverId
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})
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end
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lib.registerMenu({
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id = 'transfer_vehicle_menu',
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title = 'Fahrzeug übergeben',
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position = 'top-right',
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options = playerOptions,
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onSelect = function(selected)
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local targetPlayer = playerOptions[selected].serverPlayerId
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local success = CB:Trigger("VKC:transferVehicleOwnership", plate, targetPlayer)
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if success then
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lib.notify({
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title = "Fahrzeug übergeben",
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description = "Du hast dein " .. model .. " an " .. playerOptions[selected].title .. " übergeben",
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position = "top",
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type = "success",
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icon = "car"
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})
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else
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lib.notify({
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title = "Fahrzeug übergeben",
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description = "Übergabe fehlgeschlagen",
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position = "top",
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type = "error",
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icon = "car"
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})
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end
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end
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})
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lib.showMenu('transfer_vehicle_menu')
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end
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local submenuShowKeys = menuPoolNativeUI:AddSubMenu(keyInvMenuNativeUI, Config.Strings.NUI.keysTitle, Config.Strings.NUI.keysDesc)
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submenuShowKeys.ParentItem:RightLabel(">")
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submenuShowKeys.Subtitle.Text._Text = "~b~" .. Config.Strings.NUI.keysTitle
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@ -431,7 +595,7 @@ function GenerateKeyInventoryNativeUI()
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if (submenuShowKeys:Visible() or submenuKey:Visible()) then
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local oldCount = submenuKey.ParentItem.Label.Text._Text:gsub("x", "")
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oldCount = oldCount:gsub(" >", "")
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submenuKey.ParentItem:RightLabel("x" .. tostring(tonumber(oldCount) + 1) .. " >")
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submenuKey.ParentItem:RightLabel("x" .. tostring(tonumber(oldCount) - 1) .. " >")
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end
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else
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Notification(string.format(Config.Strings.removeFailed, key.plate))
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@ -562,6 +726,8 @@ function ToggleLockOnVehicle(vehicle, lock)
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SetVehicleLights(vehicle, 2)
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Citizen.Wait(150)
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SetVehicleLights(vehicle, 0)
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Citizen.Wait
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SetVehicleLights(vehicle, 0)
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Citizen.Wait(150)
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SetVehicleLights(vehicle, 2)
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Citizen.Wait(150)
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@ -607,6 +773,18 @@ AddEventHandler("VKC:giveKeyNotif", function(plate)
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Notification(string.format(Config.Strings.giveSuccessPly, plate))
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end)
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-- Ereignis für Fahrzeugübergabe-Benachrichtigung
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RegisterNetEvent("VKC:vehicleTransferNotif")
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AddEventHandler("VKC:vehicleTransferNotif", function(plate, model)
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lib.notify({
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title = "Fahrzeug erhalten",
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description = "Du hast ein " .. model .. " mit dem Kennzeichen " .. plate .. " erhalten",
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position = "top",
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type = "success",
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icon = "car"
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})
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end)
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function IsVehicleOwner(vehicle)
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@ -87,6 +87,7 @@ Config.Strings = {
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deleteKeys = "~r~Du hast für dein ~g~%s ~r~Das Schloss ausgetasucht, und somit sind jetzt alle Schlüssel nicht mehr Gültig.",
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-- NativeUI
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NUI = {
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-- keymaker menu
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@ -118,6 +119,14 @@ Config.Strings = {
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giveKeyDesc = "~g~Ersatzschlüssel Geben",
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removeKeyTitle = "~r~Schlüssel Entfernen",
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removeKeyDesc = "~r~Schlüssel Entfernen",
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transferVehicleTitle = "~g~Fahrzeug übergeben",
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transferVehicleDesc = "~g~Übertrage ein Fahrzeug an einen Spieler in der Nähe",
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transferVehicleSuccess = "~g~Fahrzeug erfolgreich übergeben an %s",
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transferVehicleFailed = "~r~Fahrzeugübergabe fehlgeschlagen",
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transferVehicleReceived = "~g~Du hast ein Fahrzeug erhalten",
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noPlayersNearby = "~r~Keine Spieler in der Nähe",
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},
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-- ContextMenu
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@ -132,5 +141,9 @@ Config.Strings = {
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-- other player
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giveKey = "~r~Gebe ein Schlüssel, an der Person",
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transferVehicleTitle = "Fahrzeug übergeben",
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}
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}
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@ -436,4 +436,68 @@ AddEventHandler('VKC:delvehkey', function(plate, owner)
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else
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MySQL.query("DELETE FROM vehicle_keys WHERE plate = ?", {plate})
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end
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end)
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end)
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-- Fahrzeugbesitz an einen anderen Spieler übertragen
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CB:Register("VKC:transferVehicleOwnership", function(source, plate, targetPlayerId)
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local src = source
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if (plate == nil or targetPlayerId == nil) then
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print("^1[ERROR] \"plate\" or \"targetPlayerId\" was nil while transferring vehicle ownership for id " .. tostring(src))
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return false
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end
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local Player = QBCore.Functions.GetPlayer(src)
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local TargetPlayer = QBCore.Functions.GetPlayer(targetPlayerId)
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if (not Player or not TargetPlayer) then
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print("^1[ERROR] Player or target player not found while transferring vehicle ownership")
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return false
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end
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local trimmedPlate = plate:gsub("^%s*(.-)%s*$", "%1"):upper()
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-- Überprüfen, ob der Spieler das Fahrzeug besitzt
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local isOwner = IsVehicleOwner(src, trimmedPlate)
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if not isOwner then
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return false
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end
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-- Fahrzeugmodell für die Benachrichtigung abrufen
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local vehicleModel = nil
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local results = MySQL.Sync.fetchAll("SELECT vehicle FROM player_vehicles WHERE plate = @plate AND citizenid = @owner", {
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["@plate"] = trimmedPlate,
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["@owner"] = Player.PlayerData.citizenid
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})
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if #results > 0 then
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vehicleModel = results[1].vehicle
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end
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-- Besitz in der Datenbank übertragen
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local success = MySQL.Sync.execute("UPDATE player_vehicles SET citizenid = @newOwner WHERE plate = @plate AND citizenid = @oldOwner", {
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["@newOwner"] = TargetPlayer.PlayerData.citizenid,
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["@plate"] = trimmedPlate,
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["@oldOwner"] = Player.PlayerData.citizenid
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})
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if success > 0 then
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-- Alle Schlüssel auf den neuen Besitzer übertragen
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MySQL.Sync.execute("DELETE FROM vehicle_keys WHERE plate = @plate", {
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["@plate"] = trimmedPlate
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})
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-- Einen Schlüssel dem neuen Besitzer geben
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MySQL.Sync.execute("INSERT INTO vehicle_keys (owner, plate, count) VALUES (@owner, @plate, 1)", {
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["@owner"] = TargetPlayer.PlayerData.citizenid,
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["@plate"] = trimmedPlate
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})
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-- Den Zielspieler benachrichtigen
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TriggerClientEvent("VKC:vehicleTransferNotif", targetPlayerId, trimmedPlate, vehicleModel)
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return true
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end
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return false
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end)
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