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Nordi98 2025-07-02 18:00:49 +02:00
parent 171b571a37
commit f5a079935a
2 changed files with 126 additions and 75 deletions

View file

@ -1,3 +1,5 @@
-- No need for explicit import as we're using shared_scripts in fxmanifest.lua
local function DrawText3D(coords, text)
local camCoords = GetFinalRenderedCamCoord()
local distance = #(coords - camCoords)
@ -25,87 +27,133 @@ local function reqAnimDict(dict)
end
local function reqParticle(dict)
RequestNamedPtfxAsset(dict)
RequestNamedPtfxAsset(dict)
while not HasNamedPtfxAssetLoaded(dict) do
Wait(1)
end
end
-- Add this function to handle rocket flight
local function launchRocket(rocketObj, targetHeight, speed)
local startCoords = GetEntityCoords(rocketObj)
local targetCoords = vector3(startCoords.x, startCoords.y, startCoords.z + targetHeight)
-- Add rocket launch particle effect
UseParticleFxAsset("core")
local effect = StartParticleFxLoopedOnEntity("ent_sht_flame", rocketObj, 0.0, 0.0, -0.2, 0.0, 0.0, 0.0, 0.5, false, false, false)
-- Add rocket sound
PlaySoundFromEntity(-1, "Jet_Explosions", rocketObj, "exile_1", true, 0)
-- Make rocket fly upward
local distance = #(targetCoords - startCoords)
local steps = math.floor(distance / speed)
local stepVector = (targetCoords - startCoords) / steps
FreezeEntityPosition(rocketObj, false)
for i = 1, steps do
local newPos = startCoords + (stepVector * i)
SetEntityCoords(rocketObj, newPos.x, newPos.y, newPos.z, false, false, false, false)
Wait(10)
end
-- Stop particle effect
StopParticleFxLooped(effect, 0)
return targetCoords
end
for k, v in pairs(Config.Fireworks) do
if v.command then
RegisterCommand(v.command, function(source, args, rawCommand)
TriggerEvent('vms_firework:startFirework', k)
end)
end
if v.command then
RegisterCommand(v.command, function(source, args, rawCommand)
TriggerEvent('vms_firework:startFirework', k)
end)
end
end
local hasBox = nil
RegisterNetEvent('vms_firework:startFirework', function(type)
if Config.DisableMultiplyFireworks then
if hasBox then
return Config.Notification(Config.Translate['CANNOT_START'], 4500, 'error')
end
end
if Config.Fireworks[type] then
local myFirework = Config.Fireworks[type]
local myPed = PlayerPedId()
local myOffset = GetOffsetFromEntityInWorldCoords(myPed, 0, .6, 0)
local fireworkShoots = myFirework.shoots
local secondsToStart = myFirework.timeToStart
reqAnimDict(Config.PlacingAnimation[1])
TaskPlayAnim(myPed, Config.PlacingAnimation[1], Config.PlacingAnimation[2], -1, -8.0, 3000, 0, 0, false, false, false)
Citizen.Wait((GetAnimDuration(Config.PlacingAnimation[1], Config.PlacingAnimation[2]) * 1000) - 2050)
hasBox = CreateObject(myFirework.prop, myOffset.x, myOffset.y, myOffset.z, true, false, false)
PlaceObjectOnGroundProperly(hasBox)
FreezeEntityPosition(hasBox, true)
Config.Notification(Config.Translate['YOU_PLACE_FIREWORK'], 4500, 'success')
local boxCoords = GetEntityCoords(hasBox)
while secondsToStart > 0 do
secondsToStart = secondsToStart - 5
if Config.Enable3DText then
DrawText3D(boxCoords, secondsToStart/1000)
end
Citizen.Wait(0)
end
if Config.DisableMultiplyFireworks then
if hasBox then
return Config.Notification(Config.Translate['CANNOT_START'], 4500, 'error')
end
end
if Config.Fireworks[type] then
local myFirework = Config.Fireworks[type]
local myPed = PlayerPedId()
local myOffset = GetOffsetFromEntityInWorldCoords(myPed, 0, .6, 0)
local fireworkShoots = myFirework.shoots
local secondsToStart = myFirework.timeToStart
reqAnimDict(Config.PlacingAnimation[1])
TaskPlayAnim(myPed, Config.PlacingAnimation[1], Config.PlacingAnimation[2], -1, -8.0, 3000, 0, 0, false, false, false)
Citizen.Wait((GetAnimDuration(Config.PlacingAnimation[1], Config.PlacingAnimation[2]) * 1000) - 2050)
hasBox = CreateObject(myFirework.prop, myOffset.x, myOffset.y, myOffset.z, true, false, false)
PlaceObjectOnGroundProperly(hasBox)
FreezeEntityPosition(hasBox, true)
Config.Notification(Config.Translate['YOU_PLACE_FIREWORK'], 4500, 'success')
local boxCoords = GetEntityCoords(hasBox)
for k, v in pairs(myFirework.particles) do
reqParticle(v.name)
end
-- Countdown display
while secondsToStart > 0 do
secondsToStart = secondsToStart - 5
if Config.Enable3DText then
DrawText3D(boxCoords, secondsToStart/1000)
end
Citizen.Wait(0)
end
while fireworkShoots ~= 0 do
fireworkShoots = fireworkShoots - 1
for k, v in pairs(myFirework.particles) do
UseParticleFxAsset(v.name)
local effect = StartNetworkedParticleFxNonLoopedAtCoord(
v.effect,
boxCoords.x + (v.randomizeXY == true and math.random(-10, 10) or 0.0),
boxCoords.y + (v.randomizeXY == true and math.random(-10, 10) or 0.0),
boxCoords.z + v.plusHeight,
0.0,
0.0,
0.0,
v.scale,
false,
false,
false
)
if Config.Debug then
print('[ Shoots left: '..fireworkShoots..' ]', "ID: "..k, v.name, v.effect)
end
Citizen.Wait(v.timeToNextShoot)
end
Citizen.Wait(myFirework.timeBetweenShoots or 300)
end
NetworkFadeOutEntity(hasBox, true, false)
if Config.Debug then
print('Prop is removed')
end
Citizen.Wait(5000)
DeleteEntity(hasBox)
hasBox = nil
end
-- Handle rocket launch for firework type 1
local particleOrigin = boxCoords
if myFirework.isRocket then
-- Launch the rocket
particleOrigin = launchRocket(hasBox, myFirework.rocketHeight, myFirework.rocketSpeed)
-- Wait a moment before explosion
Citizen.Wait(500)
end
-- Load particle effects
for k, v in pairs(myFirework.particles) do
reqParticle(v.name)
end
-- Create firework effects
while fireworkShoots ~= 0 do
fireworkShoots = fireworkShoots - 1
for k, v in pairs(myFirework.particles) do
UseParticleFxAsset(v.name)
local effect = StartNetworkedParticleFxNonLoopedAtCoord(
v.effect,
particleOrigin.x + (v.randomizeXY == true and math.random(-10, 10) or 0.0),
particleOrigin.y + (v.randomizeXY == true and math.random(-10, 10) or 0.0),
particleOrigin.z + (myFirework.isRocket and 0 or v.plusHeight),
0.0,
0.0,
0.0,
v.scale,
false,
false,
false
)
if Config.Debug then
print('[ Shoots left: '..fireworkShoots..' ]', "ID: "..k, v.name, v.effect)
end
Citizen.Wait(v.timeToNextShoot)
end
Citizen.Wait(myFirework.timeBetweenShoots or 300)
end
NetworkFadeOutEntity(hasBox, true, false)
if Config.Debug then
print('Prop is removed')
end
Citizen.Wait(5000)
DeleteEntity(hasBox)
hasBox = nil
end
end)
RegisterNetEvent('vms_firework:notification', function(message, time, type)
Config.Notification(Config.Translate[message], time, type)
Config.Notification(Config.Translate[message], time, type)
end)

View file

@ -51,12 +51,15 @@ Config.LighterItem = 'lighter' -- Changed from 'bread' to 'lighter'
Config.Fireworks = {
[1] = {
item = 'firework1',
item = 'firework_1',
itemRemovable = true,
command = nil, -- Removed command to only use items
shoots = 50,
prop = "ind_prop_firework_03",
timeToStart = 5500,
command = nil,
shoots = 10,
prop = "ind_prop_firework_01", -- Changed to rocket prop
isRocket = true, -- Add this flag to identify it as a flying rocket
rocketHeight = 50.0, -- How high the rocket should fly
rocketSpeed = 0.5, -- Speed of rocket ascent (lower is faster)
timeToStart = 2000, -- Reduced time to start for better experience
timeBetweenShoots = 1250,
particles = {
{name = "scr_indep_fireworks", effect = "scr_indep_firework_starburst", scale = 2.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 120},
@ -82,7 +85,7 @@ Config.Fireworks = {
item = 'firework3',
itemRemovable = true,
command = nil, -- Removed command to only use items
shoots = 80,
shoots = 100,
prop = "ind_prop_firework_03",
timeToStart = 5500,
timeBetweenShoots = 250,