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Nordi98 2025-06-30 10:30:38 +02:00
parent 7e1edc41d0
commit f474140afc
53 changed files with 3120 additions and 6 deletions

View file

@ -211,7 +211,6 @@ local vehicles = { -- Vehicle list, credits to qb-core!
{ model = 'manana2', name = 'Manana Custom', brand = 'Albany', price = 24000, category = 'muscle', shop = { 'cardealer', 'fmpdm', 'fussion' } },
{ model = 'tampa2', name = 'Drift Tampa', brand = 'Declasse', price = 80000, category = 'muscle', shop = { 'cardealer', 'fmpdm', 'fussion' } },
{ model = 'ruiner4', name = 'Ruiner ZZ-8', brand = 'Imponte', price = 85000, category = 'muscle', shop = { 'cardealer', 'fmpdm', 'fussion' } },
{ model = 'vigero2', name = 'Vigero ZX', brand = 'Declasse', price = 105000, category = 'muscle', shop = { 'cardealer', 'fmpdm', 'fussion' } },
{ model = 'weevil2', name = 'Weevil Custom', brand = 'BF', price = 95000, category = 'muscle', shop = { 'cardealer', 'fmpdm', 'fussion' } },
{ model = 'buffalo5', name = 'Buffalo EVX', brand = 'Bravado', price = 214000, category = 'muscle', shop = { 'cardealer', 'fmpdm', 'fussion' } },
{ model = 'tulip2', name = 'Tulip M-100', brand = 'Declasse', price = 80000, category = 'muscle', shop = { 'cardealer', 'fmpdm', 'fussion' } },
@ -220,7 +219,7 @@ local vehicles = { -- Vehicle list, credits to qb-core!
{ model = 'greenwood', name = 'Greenwood', brand = 'Bravado', price = 105000, category = 'muscle', shop = { 'cardealer', 'fmpdm', 'fussion' } },
{ model = 'dominator9', name = 'Dominator GT', brand = 'Vapid', price = 219500, category = 'muscle', shop = { 'cardealer', 'fmpdm', 'fussion' } },
{ model = 'impaler6', name = 'Impaler LX', brand = 'Declasse', price = 146500, category = 'muscle', shop = { 'cardealer', 'fmpdm', 'fussion' } },
{ model = 'vigero3', name = 'Vigero ZX Convertible', brand = 'Declasse', price = 229500, category = 'muscle', shop = { 'cardealer', 'fmpdm', 'fussion' } },
-- Sports Classic (5)
{ model = 'ardent', name = 'Ardent', brand = 'Ocelot', price = 30000, category = 'classics', shop = { 'cardealer', 'fmpdm', 'fussion' } },
@ -683,9 +682,12 @@ local vehicles = { -- Vehicle list, credits to qb-core!
-- Trailer
{ model = 'boattrailer', name = 'Bootsanhänger', brand = 'HVY', price = 8000, category = 'trailer', shop = { 'trucks'} },
{ model = 'rebla', name = 'Rebla GTS', brand = 'Übermacht', price = 21000, category = 'fsuvs', shop = { 'fussion' } },
-- Exklusiv
{ model = 'rebla', name = 'Rebla GTS', brand = 'Übermacht', price = 21000, category = 'exklusiv', shop = { 'fussion' } },
{ model = 'terminus', name = 'Terminus', brand = 'Canis', price = 187750, category = 'exklusiv', shop = { 'fussion' } },
{ model = 'vigero3', name = 'Vigero ZX Convertible', brand = 'Declasse', price = 229500, category = 'exklusiv', shop = { 'fussion' } },
{ model = 'vigero2', name = 'Vigero ZX', brand = 'Declasse', price = 105000, category = 'muscle', shop = { 'fussion' } },
{ model = 'dominator9', name = 'Dominator GT', brand = 'Vapid', price = 219500, category = 'muscle', shop = { 'fussion' } },
-- Import Cars
{ model = 'gb811s2', name = '811s', brand = 'Pfister', price = 80000, category = 'importcars', shop = { 'fussion' } },

View file

@ -50,7 +50,7 @@ Config.dealerships.fussion = { -- Dealership ID, NEEDS TO BE THE SAME AS THE JOB
categories = { -- The categories that will show on the catalogue and dashboard (need to add the shop with the job name to the vehicles.lua too on the shops field otherwise it'll not show the vehicles!!)
{ label = 'Import Autos', id = 'importcars' },
{ label = 'Supersport', id = 'super' },
{ label = 'SUVs', id = 'fsuvs' },
{ label = 'Exklusiv', id = 'exklusiv' },
{ label = 'Klassik', id = 'classics' },
},

View file

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData/>
<MovementModes/>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_BRICK">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_brick</modelName>
<txdName>w_am_brick</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

View file

@ -0,0 +1,311 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="405"/>
<Entry>SLOT_WEAPON_BRICK</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CAmmoThrownInfo">
<Name>AMMO_BRICK</Name>
<Model>w_am_brick</Model>
<Audio />
<Slot />
<AmmoMax value="10" />
<AmmoMax50 value="10" />
<AmmoMax100 value="10" />
<AmmoMaxMP value="10" />
<AmmoMax50MP value="10" />
<AmmoMax100MP value="10" />
<AmmoFlags>FixedAfterExplosion</AmmoFlags>
<Damage value="25.000000" />
<LifeTime value="10.000000" />
<FromVehicleLifeTime value="2.500000" />
<LifeTimeAfterImpact value="0.001000" />
<LifeTimeAfterExplosion value="0.000000" />
<ExplosionTime value="0.250000" />
<LaunchSpeed value="25.000000" />
<SeparationTime value="0.000000" />
<TimeToReachTarget value="0.000000" />
<Damping value="0.050000" />
<GravityFactor value="1.000000" />
<RicochetTolerance value="0.000000" />
<PedRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
<FuseFxFP />
<TrailFx>proj_snowball_trail</TrailFx>
<TrailFxUnderWater />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<PrimedFx />
<DisturbFxDefault />
<DisturbFxSand />
<DisturbFxWater />
<DisturbFxDirt />
<DisturbFxFoliage />
<DisturbFxProbeDist value="0.000000" />
<DisturbFxScale value="0.000000" />
<LightOnlyActiveWhenStuck value="false" />
<LightFlickers value="false" />
<LightBone />
<LightColour x="0.000000" y="0.000000" z="0.000000" />
<LightIntensity value="0.000000" />
<LightRange value="0.000000" />
<LightFalloffExp value="0.000000" />
<LightFrequency value="0.000000" />
<LightPower value="0.000000" />
<CoronaSize value="0.000000" />
<CoronaIntensity value="0.000000" />
<CoronaZBias value="0.000000" />
<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
<ThrownForce value="0.000000" />
<ThrownForceFromVehicle value="5.000000" />
</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_BRICK</Name>
<Model>w_am_brick</Model>
<Audio/>
<Slot>SLOT_WEAPON_BRICK</Slot>
<DamageType>NONE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
<Group>GROUP_THROWN</Group>
<AmmoInfo ref="AMMO_BRICK" />
<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
<ClipSize value="1" />
<AccuracySpread value="1.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMaxModifier value="1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="1.000000" />
<Damage value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="1.000000" />
<NetworkHitLimbsDamageModifier value="1.000000" />
<LightlyArmouredDamageModifier value="1.000000" />
<VehicleDamageModifier value="0.001000" />
<Force value="0.000000" />
<ForceHitPed value="65.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="80.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="10.000000" />
<FragImpulse value="1000.000000" />
<Penetration value="0.000000" />
<VerticalLaunchAdjustment value="0.300000" />
<DropForwardVelocity value="4.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="0.500000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
<FlashFx />
<FlashFxAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<ShellFx />
<TracerFx />
<PedDamageHash />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
<FlashFxChanceMP value="0.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="true" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
<InitialRumbleIntensity value="0.000000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<RumbleDuration value="0" />
<RumbleIntensity value="0.000000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleDamageIntensity value="1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="35.000000" />
<WeaponRange value="40.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="0.000000" />
<DamageFallOffRangeMax value="0.000000" />
<DamageFallOffModifier value="1.000000" />
<VehicleWeaponHash />
<DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="50.000000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMax value="0.000000" />
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
<AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
<AimOffsetEndPosMedFPSLT x="0.043000" y="0.567000" z="0.488000" />
<AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.280000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleStyleHash />
<FirstPersonReticuleStyleHash />
<PickupHash />
<MPPickupHash />
<HumanNameHash>WT_SNWBALL</HumanNameHash>
<MovementModeConditionalIdle />
<StatName />
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints />
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover NonViolent SuppressGunshotEvent ThrowOnly NoWheelStats DisableLeftHandIkWhenOnFoot SwapToUnarmedWhenOutOfThrownAmmo UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope DamageCausesDisputes</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="0.000000" />
<StealthFiringBreathingAdditiveWeight value="0.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="0" />
<HudSpeed value="100" />
<HudCapacity value="1" />
<HudAccuracy value="10" />
<HudRange value="0" />
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>

View file

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData/>
<MovementModes/>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_NINJASTAR">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_ninjastar</modelName>
<txdName>w_am_ninjastar</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

View file

@ -0,0 +1,311 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="405"/>
<Entry>SLOT_WEAPON_NINJASTAR</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CAmmoThrownInfo">
<Name>AMMO_NINJASTAR</Name>
<Model>w_am_ninjastar</Model>
<Audio />
<Slot />
<AmmoMax value="10" />
<AmmoMax50 value="10" />
<AmmoMax100 value="10" />
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<AmmoFlags>FixedAfterExplosion</AmmoFlags>
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<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
<FuseFxFP />
<TrailFx>proj_snowball_trail</TrailFx>
<TrailFxUnderWater />
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<PrimedFx />
<DisturbFxDefault />
<DisturbFxSand />
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<DisturbFxDirt />
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</Item>
</Infos>
</Item>
<Item>
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<Item type="CWeaponInfo">
<Name>WEAPON_NINJASTAR</Name>
<Model>w_am_ninjastar</Model>
<Audio/>
<Slot>SLOT_WEAPON_NINJASTAR</Slot>
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<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
<Group>GROUP_THROWN</Group>
<AmmoInfo ref="AMMO_NINJASTAR" />
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<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
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</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
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<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
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<FlashFxAlt />
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<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
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<DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="50.000000" />
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<RecoilShakeHashFirstPerson />
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<FirstPersonReticuleStyleHash />
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<Name>AR</Name>
</CWeaponInfoBlob>

View file

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
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<MovementModes/>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_NINJASTAR2">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
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<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
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<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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<AimGrenadeThrowAlternateClipsetHash/>
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</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_ninjastar2</modelName>
<txdName>w_am_ninjastar2</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

View file

@ -0,0 +1,311 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
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<Item>
<WeaponSlots>
<Item>
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<Entry>SLOT_WEAPON_NINJASTAR2</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CAmmoThrownInfo">
<Name>AMMO_NINJASTAR2</Name>
<Model>w_am_ninjastar2</Model>
<Audio />
<Slot />
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<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
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</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_NINJASTAR2</Name>
<Model>w_am_ninjastar2</Model>
<Audio/>
<Slot>SLOT_WEAPON_NINJASTAR2</Slot>
<DamageType>NONE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
<Group>GROUP_THROWN</Group>
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<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
<InitialRumbleIntensity value="0.000000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<RumbleDuration value="0" />
<RumbleIntensity value="0.000000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleDamageIntensity value="1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="35.000000" />
<WeaponRange value="40.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="0.000000" />
<DamageFallOffRangeMax value="0.000000" />
<DamageFallOffModifier value="1.000000" />
<VehicleWeaponHash />
<DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="50.000000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMax value="0.000000" />
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<AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.280000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
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<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleStyleHash />
<FirstPersonReticuleStyleHash />
<PickupHash />
<MPPickupHash />
<HumanNameHash>WT_SNWBALL</HumanNameHash>
<MovementModeConditionalIdle />
<StatName />
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints />
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover NonViolent SuppressGunshotEvent ThrowOnly NoWheelStats DisableLeftHandIkWhenOnFoot SwapToUnarmedWhenOutOfThrownAmmo UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope DamageCausesDisputes</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="0.000000" />
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<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="0" />
<HudSpeed value="100" />
<HudCapacity value="1" />
<HudAccuracy value="10" />
<HudRange value="0" />
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>

View file

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData/>
<MovementModes/>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_ROCK">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_rock</modelName>
<txdName>w_am_rock</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

View file

@ -0,0 +1,311 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="405"/>
<Entry>SLOT_WEAPON_ROCK</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CAmmoThrownInfo">
<Name>AMMO_ROCK</Name>
<Model>w_am_rock</Model>
<Audio />
<Slot />
<AmmoMax value="10" />
<AmmoMax50 value="10" />
<AmmoMax100 value="10" />
<AmmoMaxMP value="10" />
<AmmoMax50MP value="10" />
<AmmoMax100MP value="10" />
<AmmoFlags>FixedAfterExplosion</AmmoFlags>
<Damage value="25.000000" />
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<LifeTimeAfterExplosion value="0.000000" />
<ExplosionTime value="0.250000" />
<LaunchSpeed value="25.000000" />
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<TimeToReachTarget value="0.000000" />
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<GravityFactor value="1.000000" />
<RicochetTolerance value="0.000000" />
<PedRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
<FuseFxFP />
<TrailFx>proj_snowball_trail</TrailFx>
<TrailFxUnderWater />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<PrimedFx />
<DisturbFxDefault />
<DisturbFxSand />
<DisturbFxWater />
<DisturbFxDirt />
<DisturbFxFoliage />
<DisturbFxProbeDist value="0.000000" />
<DisturbFxScale value="0.000000" />
<LightOnlyActiveWhenStuck value="false" />
<LightFlickers value="false" />
<LightBone />
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<LightPower value="0.000000" />
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<CoronaIntensity value="0.000000" />
<CoronaZBias value="0.000000" />
<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
<ThrownForce value="0.000000" />
<ThrownForceFromVehicle value="5.000000" />
</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_ROCK</Name>
<Model>w_am_rock</Model>
<Audio/>
<Slot>SLOT_WEAPON_ROCK</Slot>
<DamageType>NONE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
<Group>GROUP_THROWN</Group>
<AmmoInfo ref="AMMO_ROCK" />
<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
<ClipSize value="1" />
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<LightlyArmouredDamageModifier value="1.000000" />
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<ForceHitVehicle value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
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<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="80.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
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<ForceFalloffMin value="1.000000" />
<ProjectileForce value="10.000000" />
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<VehicleReloadTime value="0.500000" />
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<BulletsPerAnimLoop value="1" />
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<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
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<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
<FlashFx />
<FlashFxAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<ShellFx />
<TracerFx />
<PedDamageHash />
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<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
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<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
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<WeaponRange value="40.000000" />
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<DamageFallOffRangeMin value="0.000000" />
<DamageFallOffRangeMax value="0.000000" />
<DamageFallOffModifier value="1.000000" />
<VehicleWeaponHash />
<DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="50.000000" />
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<RecoilShakeHash />
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<AccuracyOffsetShakeHash />
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<FirstPersonReticuleStyleHash />
<PickupHash />
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<MovementModeConditionalIdle />
<StatName />
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<NmShotTuningSet>Normal</NmShotTuningSet>
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<GunFeedBone />
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<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
<AmmoDiminishingRate value="3" />
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<AudioCollisionHash />
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</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>

View file

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData/>
<MovementModes/>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_THROWINGKNIFE">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_throwingknife</modelName>
<txdName>w_am_throwingknife</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

View file

@ -0,0 +1,312 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="405"/>
<Entry>SLOT_WEAPON_THROWINGKNIFE</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CAmmoThrownInfo">
<Name>AMMO_THROWINGKNIFE</Name>
<Model>w_am_throwingknife</Model>
<Audio />
<Slot />
<AmmoMax value="10" />
<AmmoMax50 value="10" />
<AmmoMax100 value="10" />
<AmmoMaxMP value="10" />
<AmmoMax50MP value="10" />
<AmmoMax100MP value="10" />
<AmmoFlags>FixedAfterExplosion</AmmoFlags>
<Damage value="25.000000" />
<LifeTime value="10.000000" />
<FromVehicleLifeTime value="2.500000" />
<LifeTimeAfterImpact value="0.001000" />
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<RicochetTolerance value="0.000000" />
<PedRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
<FuseFxFP />
<TrailFx>proj_snowball_trail</TrailFx>
<TrailFxUnderWater />
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<TrailFxFadeOutTime value="0.000000" />
<PrimedFx />
<DisturbFxDefault />
<DisturbFxSand />
<DisturbFxWater />
<DisturbFxDirt />
<DisturbFxFoliage />
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<DisturbFxScale value="0.000000" />
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<LightFlickers value="false" />
<LightBone />
<LightColour x="0.000000" y="0.000000" z="0.000000" />
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<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
<ThrownForce value="0.000000" />
<ThrownForceFromVehicle value="5.000000" />
</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_THROWINGKNIFE</Name>
<Model>w_am_throwingknife</Model>
<Audio/>
<Slot>SLOT_WEAPON_THROWINGKNIFE</Slot>
<DamageType>NONE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
<Group>GROUP_THROWN</Group>
<AmmoInfo ref="AMMO_THROWINGKNIFE" />
<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
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<DamageTimeInVehicleHeadShot value="0.000000" />
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<LightlyArmouredDamageModifier value="1.000000" />
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<ForceHitFlyingHeli value="0.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
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<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="80.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
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<VehicleReloadTime value="0.500000" />
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<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
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<BulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
<FlashFx />
<FlashFxAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<ShellFx />
<TracerFx />
<PedDamageHash />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
<FlashFxChanceMP value="0.000000" />
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<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
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<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
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<DamageFallOffModifier value="1.000000" />
<VehicleWeaponHash />
<DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="50.000000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
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<ReticuleStyleHash />
<FirstPersonReticuleStyleHash />
<PickupHash />
<MPPickupHash />
<HumanNameHash>WT_SNWBALL</HumanNameHash>
<MovementModeConditionalIdle />
<StatName />
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<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints />
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover NonViolent SuppressGunshotEvent ThrowOnly NoWheelStats DisableLeftHandIkWhenOnFoot SwapToUnarmedWhenOutOfThrownAmmo UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope DamageCausesDisputes</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
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<AudioCollisionHash />
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</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>

View file

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData/>
<MovementModes/>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_THROWINGSHOEBLACK">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_throwingshoe_black</modelName>
<txdName>w_am_throwingshoe_black</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

View file

@ -0,0 +1,311 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="405"/>
<Entry>SLOT_WEAPON_THROWINGSHOEBLACK</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CAmmoThrownInfo">
<Name>AMMO_THROWINGSHOEBLACK</Name>
<Model>w_am_throwingshoe_black</Model>
<Audio />
<Slot />
<AmmoMax value="10" />
<AmmoMax50 value="10" />
<AmmoMax100 value="10" />
<AmmoMaxMP value="10" />
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<AmmoFlags>FixedAfterExplosion</AmmoFlags>
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<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
<FuseFxFP />
<TrailFx>proj_snowball_trail</TrailFx>
<TrailFxUnderWater />
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<PrimedFx />
<DisturbFxDefault />
<DisturbFxSand />
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<DisturbFxDirt />
<DisturbFxFoliage />
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<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
<ThrownForce value="0.000000" />
<ThrownForceFromVehicle value="5.000000" />
</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_THROWINGSHOEBLACK</Name>
<Model>w_am_throwingshoe_black</Model>
<Audio/>
<Slot>SLOT_WEAPON_THROWINGSHOEBLACK</Slot>
<DamageType>NONE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
<Group>GROUP_THROWN</Group>
<AmmoInfo ref="AMMO_THROWINGSHOEBLACK" />
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<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
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</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
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</OverrideForces>
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<BulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
<FlashFx />
<FlashFxAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxMinLevel value="0.000000" />
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<ShellFx />
<TracerFx />
<PedDamageHash />
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<FlashFxScale value="1.000000" />
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<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
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<VehicleWeaponHash />
<DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="50.000000" />
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<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
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<ReticuleScale value="1.000000" />
<ReticuleStyleHash />
<FirstPersonReticuleStyleHash />
<PickupHash />
<MPPickupHash />
<HumanNameHash>WT_SNWBALL</HumanNameHash>
<MovementModeConditionalIdle />
<StatName />
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints />
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover NonViolent SuppressGunshotEvent ThrowOnly NoWheelStats DisableLeftHandIkWhenOnFoot SwapToUnarmedWhenOutOfThrownAmmo UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope DamageCausesDisputes</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
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<AudioCollisionHash />
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</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>

View file

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData/>
<MovementModes/>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_THROWINGSHOEBLUE">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

View file

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_throwingshoe_blue</modelName>
<txdName>w_am_throwingshoe_blue</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

View file

@ -0,0 +1,311 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="405"/>
<Entry>SLOT_WEAPON_THROWINGSHOEBLUE</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CAmmoThrownInfo">
<Name>AMMO_THROWINGSHOEBLUE</Name>
<Model>w_am_throwingshoe_blue</Model>
<Audio />
<Slot />
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<AmmoMax50 value="10" />
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<AmmoFlags>FixedAfterExplosion</AmmoFlags>
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<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
<FuseFxFP />
<TrailFx>proj_snowball_trail</TrailFx>
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<DisturbFxDefault />
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<DisturbFxFoliage />
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<LightBone />
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<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
<ThrownForce value="0.000000" />
<ThrownForceFromVehicle value="5.000000" />
</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_THROWINGSHOEBLUE</Name>
<Model>w_am_throwingshoe_blue</Model>
<Audio/>
<Slot>SLOT_WEAPON_THROWINGSHOEBLUE</Slot>
<DamageType>NONE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
<Group>GROUP_THROWN</Group>
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<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
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</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
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</OverrideForces>
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<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
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<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="0" />
<HudSpeed value="100" />
<HudCapacity value="1" />
<HudAccuracy value="10" />
<HudRange value="0" />
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData/>
<MovementModes/>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_THROWINGSHOERED">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_am_throwingshoe_red</modelName>
<txdName>w_am_throwingshoe_red</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

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@ -0,0 +1,311 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="405"/>
<Entry>SLOT_WEAPON_THROWINGSHOERED</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CAmmoThrownInfo">
<Name>AMMO_THROWINGSHOERED</Name>
<Model>w_am_throwingshoe_red</Model>
<Audio />
<Slot />
<AmmoMax value="10" />
<AmmoMax50 value="10" />
<AmmoMax100 value="10" />
<AmmoMaxMP value="10" />
<AmmoMax50MP value="10" />
<AmmoMax100MP value="10" />
<AmmoFlags>FixedAfterExplosion</AmmoFlags>
<Damage value="25.000000" />
<LifeTime value="5.000000" />
<FromVehicleLifeTime value="2.500000" />
<LifeTimeAfterImpact value="0.001000" />
<LifeTimeAfterExplosion value="0.000000" />
<ExplosionTime value="0.250000" />
<LaunchSpeed value="25.000000" />
<SeparationTime value="0.000000" />
<TimeToReachTarget value="0.000000" />
<Damping value="0.050000" />
<GravityFactor value="1.000000" />
<RicochetTolerance value="0.000000" />
<PedRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx>proj_snowball_fuse</FuseFx>
<FuseFxFP />
<TrailFx>proj_snowball_trail</TrailFx>
<TrailFxUnderWater />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<PrimedFx />
<DisturbFxDefault />
<DisturbFxSand />
<DisturbFxWater />
<DisturbFxDirt />
<DisturbFxFoliage />
<DisturbFxProbeDist value="0.000000" />
<DisturbFxScale value="0.000000" />
<LightOnlyActiveWhenStuck value="false" />
<LightFlickers value="false" />
<LightBone />
<LightColour x="0.000000" y="0.000000" z="0.000000" />
<LightIntensity value="0.000000" />
<LightRange value="0.000000" />
<LightFalloffExp value="0.000000" />
<LightFrequency value="0.000000" />
<LightPower value="0.000000" />
<CoronaSize value="0.000000" />
<CoronaIntensity value="0.000000" />
<CoronaZBias value="0.000000" />
<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
<ThrownForce value="0.000000" />
<ThrownForceFromVehicle value="5.000000" />
</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_THROWINGSHOERED</Name>
<Model>w_am_throwingshoe_red</Model>
<Audio/>
<Slot>SLOT_WEAPON_THROWINGSHOERED</Slot>
<DamageType>NONE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
<Group>GROUP_THROWN</Group>
<AmmoInfo ref="AMMO_THROWINGSHOERED" />
<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
<ClipSize value="1" />
<AccuracySpread value="1.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMaxModifier value="1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="1.000000" />
<Damage value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="1.000000" />
<NetworkHitLimbsDamageModifier value="1.000000" />
<LightlyArmouredDamageModifier value="1.000000" />
<VehicleDamageModifier value="0.001000" />
<Force value="0.000000" />
<ForceHitPed value="65.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="80.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="10.000000" />
<FragImpulse value="1000.000000" />
<Penetration value="0.000000" />
<VerticalLaunchAdjustment value="0.300000" />
<DropForwardVelocity value="4.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="0.500000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
<FlashFx />
<FlashFxAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<ShellFx />
<TracerFx />
<PedDamageHash />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
<FlashFxChanceMP value="0.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="true" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
<InitialRumbleIntensity value="0.000000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<RumbleDuration value="0" />
<RumbleIntensity value="0.000000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleDamageIntensity value="1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="35.000000" />
<WeaponRange value="40.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="0.000000" />
<DamageFallOffRangeMax value="0.000000" />
<DamageFallOffModifier value="1.000000" />
<VehicleWeaponHash />
<DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="50.000000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMax value="0.000000" />
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
<AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
<AimOffsetEndPosMedFPSLT x="0.043000" y="0.567000" z="0.488000" />
<AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.280000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleStyleHash />
<FirstPersonReticuleStyleHash />
<PickupHash />
<MPPickupHash />
<HumanNameHash>WT_SNWBALL</HumanNameHash>
<MovementModeConditionalIdle />
<StatName />
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints />
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover NonViolent SuppressGunshotEvent ThrowOnly NoWheelStats DisableLeftHandIkWhenOnFoot SwapToUnarmedWhenOutOfThrownAmmo UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope DamageCausesDisputes</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="0.000000" />
<StealthFiringBreathingAdditiveWeight value="0.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="0" />
<HudSpeed value="100" />
<HudCapacity value="1" />
<HudAccuracy value="10" />
<HudRange value="0" />
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>

View file

@ -0,0 +1,23 @@
fx_version 'bodacious'
games { 'gta5' }
files {
'data/**/weapons.meta',
'data/**/weaponcomponents.meta',
'data/**/weaponarchetypes.meta',
'data/**/shop_weapon.meta',
'data/**/weaponanimations.meta',
'data/**/contentunlocks.meta',
'data/**/loadouts.meta',
'data/**/pedpersonality.meta',
}
data_file 'WEAPONINFO_FILE' 'data/**/weapons.meta'
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
data_file 'WEAPON_METADATA_FILE' 'data/**/weaponarchetypes.meta'
data_file 'WEAPON_SHOP_INFO' 'data/**/shop_weapon.meta'
data_file 'WEAPON_ANIMATIONS_FILE' 'data/**/weaponanimations.meta'
data_file 'CONTENT_UNLOCKING_META_FILE' 'data/**/contentunlocks.meta'
data_file 'LOADOUTS_FILE' 'data/**/loadouts.meta'
data_file 'PED_PERSONALITY_FILE' 'data/**/pedpersonality.meta'