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Ids = Ids or Require("lib/utility/shared/ids.lua")
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Shells = Shells or {}
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Shells.All = Shells.All or {}
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Shells.ActivePlayers = Shells.ActivePlayers or {} -- Track players in shells
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Shells.Interactable = Shells.Interactable or {}
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Shells.BucketsInUse = Shells.BucketsInUse or {} -- Track buckets in use
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function Shells.Interactable.New(_type, id, model, coords, rotation, entityType, distance, meta)
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assert(_type, "Shells.Interactable.Create: 'type' is required")
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assert(id, "Shells.Interactable.Create: 'name' is required")
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assert(coords, "Shells.Interactable.Create: 'coords' is required")
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return {
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type = _type,
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id = id,
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model = model,
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coords = coords,
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rotation = rotation or vector3(0.0, 0.0, 0.0),
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distance = distance or 2.0,
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entityType = entityType or "object", -- Default entity type
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meta = meta or {},
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}
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end
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function Shells.New(data)
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local id = data.id or Ids.CreateUniqueId(Shells.All)
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local _type = data.type or "none"
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local model = data.model
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local size = data.size or vector3(10.0, 10.0, 10.0) -- Default size if not provided
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local coords = data.coords or vector3(0.0, 0.0, 0.0) -- Default coordinates if not provided
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local rotation = data.rotation or vector3(0.0, 0.0, 0.0) -- Default rotation if not provided
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local interior = data.interior or {}
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local exterior = data.exterior or {}
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local bucket = data.bucket or Ids.RandomNumber(Shells.BucketsInUse, 4)
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assert(id, "Shells.Create: 'id' is required")
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assert(model, "Shells.Create: 'shellModel' is required")
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assert(coords, "Shells.Create: 'coords' is required")
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local interiorInteractions = {}
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for k, v in pairs(interior or {}) do
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local interiorCoords = coords + (v.offset or vector3(0.0, 0.0, 0.0))
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local interaction = Shells.Interactable.New(
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v.type or "none",
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v.id or Ids.CreateUniqueId(interiorInteractions),
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v.model,
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interiorCoords,
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v.rotation or vector3(0.0, 0.0, 0.0),
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v.entityType or "object", -- Default entity type for interior interactions
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v.distance or 2.0,
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v.meta
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)
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interiorInteractions[interaction.id] = interaction
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end
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local exteriorInteractions = {}
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for k, v in pairs(exterior or {}) do
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local interaction = Shells.Interactable.New(
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v.type or "none",
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v.id or Ids.CreateUniqueId(exteriorInteractions),
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v.model,
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v.coords,
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v.rotation or vector3(0.0, 0.0, 0.0),
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v.entityType or "object", -- Default entity type for exterior interactions
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v.distance or 2.0,
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v.meta
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)
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exteriorInteractions[interaction.id] = interaction
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end
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local shellData = {
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id = id,
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type = _type,
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entityType = "object", -- Default entity type for shells
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model = model,
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coords = coords,
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size = size or vector3(10.0, 10.0, 10.0), -- Default size if not provided
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rotation = rotation or vector3(0.0, 0.0, 0.0),
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interior = interiorInteractions,
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exterior = exteriorInteractions,
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}
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Shells.All[id] = shellData
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return shellData
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end
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function Shells.Create(data)
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local shell = Shells.New(data)
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assert(shell, "Shells.Create: 'shell' is required")
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TriggerClientEvent('community_bridge:client:CreateShell', -1, shell)
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return shell
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end
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function Shells.CreateBulk(shells)
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assert(shells, "Shells.CreateBulk: 'shells' is required")
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assert(type(shells) == "table", "Shells.CreateBulk: 'shells' must be a table")
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local toClient = {}
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for _, shellData in pairs(shells) do
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local shell = Shells.New(shellData)
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toClient[shell.id] = shell
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end
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TriggerClientEvent('community_bridge:client:CreateShells', -1, toClient)
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end
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function Shells.Enter(src, shellId, entranceId)
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src = tonumber(src)
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assert(src, "Shells.EnterShell: 'src' is required")
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assert(shellId, "Shells.EnterShell: 'shellId' is required")
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print(shellId)
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local shell = Shells.All[shellId]
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assert(shell, "Shell not found: " .. tostring(shellId))
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if shell.onEnter then
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local canEnter = shell.onEnter(src, shellId)
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if not canEnter then return false end
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end
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if not shell.bucket then
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local randNum = Ids.RandomNumber(Shells.BucketsInUse, 4)
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shell.bucket = tonumber(randNum)
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Shells.BucketsInUse[tostring(randNum)] = true
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end
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print(shell.bucket)
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SetPlayerRoutingBucket(src, shell.bucket)
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local exit = shell.exterior[entranceId]?.meta?.link
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TriggerClientEvent('community_bridge:client:EnterShell', src, shellId, exit, Shells.ActivePlayers[tostring(src)])
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Shells.ActivePlayers[tostring(src)] = shellId
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return true
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end
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function Shells.Exit(src, shellId, oldId)
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print(oldId)
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src = tonumber(src)
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assert(src, "Shells.ExitShell: 'src' is required")
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assert(shellId, "Player is not in a shell")
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local shell = Shells.All[shellId]
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assert(shell, "Shell not found: " .. tostring(shellId))
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-- Restore original routing bucket
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SetPlayerRoutingBucket(src, 0)
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local exit = shell.interior[oldId]?.meta?.link
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-- Clear player's shell data
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Shells.ActivePlayers[tostring(src)] = nil
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if shell.onExit then
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shell.onExit(src, shellId)
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end
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TriggerClientEvent('community_bridge:client:ExitShell', src, shellId, exit)
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return true
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end
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function Shells.Get(shellId)
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assert(shellId, "Shells.GetShellById: 'shellId' is required")
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return Shells.All[shellId]
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end
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function Shells.Inside(src)
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src = tonumber(src)
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assert(src, "Shells.IsInside: 'src' is required")
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local shellId = Shells.ActivePlayers[tostring(src)]
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if not shellId then
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return false
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end
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local shell = Shells.All[shellId]
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if not shell then
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return false
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end
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return shell
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end
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function Shells.AddObjects(shellId, objects)
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assert(shellId, "Shells.AddObjects: 'shellId' is required")
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assert(objects, "Shells.AddObjects: 'objects' is required")
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assert(type(objects) == "table", "Shells.AddObjects: 'objects' must be a table")
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local shell = Shells.All[shellId]
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assert(shell, "Shell not found: " .. tostring(shellId))
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local interiors = objects.interior or {}
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local exteriors = objects.exterior or {}
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for _, objData in pairs(interiors) do
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local obj = Shells.Interactable.New(
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objData.type,
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objData.id,
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objData.model,
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objData.coords,
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objData.rotation,
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objData.entityType,
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objData.distance,
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objData.meta
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)
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shell.interior[obj.id] = obj -- Update the shell's interior with the new object
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end
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for _, objData in pairs(exteriors) do
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local obj = Shells.Interactable.New(
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objData.type,
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objData.id,
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objData.model,
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objData.coords,
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objData.rotation,
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objData.entityType,
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objData.distance,
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objData.meta
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)
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shell.exterior[obj.id] = obj -- Update the shell's exterior with the new object
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end
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TriggerClientEvent('community_bridge:client:AddObjectsToShell', -1, shellId, shell.interior, shell.exterior)
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return shell
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end
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function Shells.RemoveObjects(shellId, objectIds)
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assert(shellId, "Shells.RemoveObjects: 'shellId' is required")
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assert(objectIds, "Shells.RemoveObjects: 'objects' is required")
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if type(objectIds) ~= "table" then
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objectIds = {objectIds} -- Ensure it's a table
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end
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local shell = Shells.All[shellId]
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assert(shell, "Shell not found: " .. tostring(shellId))
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for _, objId in pairs(objectIds) do
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shell.interior[objId] = nil
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shell.exterior[objId] = nil
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end
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TriggerClientEvent('community_bridge:client:RemoveObjectsFromShell', -1, shellId, objectIds)
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return shell
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end
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RegisterNetEvent('community_bridge:server:EnterShell', function(shellId, entranceId)
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local src = source
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Shells.Enter(src, shellId, entranceId)
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end)
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RegisterNetEvent('community_bridge:server:ExitShell', function(shellId, oldId)
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local src = source
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Shells.Exit(src, shellId, oldId)
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end)
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AddEventHandler('onPlayerJoining', function(playerId)
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local src = source
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TriggerClientEvent('community_bridge:client:CreateShells', src, Shells.All)
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end)
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function Shells.GetInteractable(shellId, id)
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assert(shellId, "Shells.GetInteractable: 'shellId' is required")
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assert(id, "Shells.GetInteractable: 'id' is required")
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local shell = Shells.All[shellId]
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if not shell then
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return nil, "Shell not found: " .. tostring(shellId)
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end
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local interactable = shell.interior[id] or shell.exterior[id]
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if not interactable then
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return nil, "Interactable not found: " .. tostring(id)
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end
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return interactable
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end
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function Shells.GetClosestInteractable(shellId, coords, exterior)
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assert(shellId, "Shells.GetClosestInteriorInteractable: 'shellId' is required")
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assert(coords, "Shells.GetClosestInteriorInteractable: 'coords' is required")
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local shell = Shells.All[shellId]
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if not shell then
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return nil, "Shell not found: " .. tostring(shellId)
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end
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local closest = nil
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local closestDistance = math.huge
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if exterior then
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for _, interactable in pairs(shell.exterior) do
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local distance = #(coords - interactable.coords)
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if distance < closestDistance then
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closestDistance = distance
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closest = interactable
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end
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end
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return closest, closestDistance
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end
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for _, interactable in pairs(shell.interior) do
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local distance = #(coords - interactable.coords)
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if distance < closestDistance then
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closestDistance = distance
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closest = interactable
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end
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end
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return closest, closestDistance
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end
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local testShell = nil
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RegisterCommand('shells:create', function(source, args, rawCommand)
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local coords = GetEntityCoords(GetPlayerPed(source))
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if testShell then
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Shells.Exit(source, testShell.id, 'exit1') -- Exit previous shell if it exists
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end
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testShell = Shells.Create({
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id = Ids.CreateUniqueId(Shells.All),
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type = "shell",
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model = "shell_garagem",
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coords = coords + vector3(0.0, 0.0, 100.0), -- Adjusted to place shell slightly below player
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rotation = vector3(0.0, 0.0, 0.0),
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size = vector3(10.0, 10.0, 10.0),
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interior = {
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{
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id = 'exit1',
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type = 'exit',
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coords = coords + vector3(0.0, 0.0, 1.0),
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rotation = vector3(0.0, 0.0, 0.0),
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distance = 2.0,
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meta = {
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link = 'entrance1',
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}
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}
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},
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exterior = {
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{
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id = 'entrance1',
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type = 'entrance',
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-- entityType = "object",
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-- model = "xm_int_lev_sub_chair_02",
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coords = coords - vector3(0.0, 0.0, 0.5),
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rotation = vector3(0.0, 0.0, 0.0),
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distance = 2.0,
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meta = {
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link = 'exit1',
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}
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}
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},
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})
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end, true)
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RegisterCommand('shells:addobject', function(source, args, rawCommand)
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if not testShell then
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print("No shell created. Use /shells:create first.")
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return
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end
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local model = args[1]
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if not model then
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print("Usage: /shells:addobject <shellId> <model>")
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return
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end
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local shellId = testShell.id
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local coords = GetEntityCoords(GetPlayerPed(source))
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local objectData = {
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type = "none",
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entityType = "ped",
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id = Ids.CreateUniqueId(Shells.All[shellId].interior),
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model = model,
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coords = coords - vector3(0.0, 0.0, 0.5), -- Adjusted to place object slightly above player
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rotation = vector3(0.0, 0.0, 0.0),
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distance = 2.0,
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meta = {}
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}
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Shells.AddObjects(shellId, {interior = {objectData}})
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end, true)
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AddEventHandler('onResourceStop', function(resource)
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if resource == GetCurrentResourceName() then
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for src, shellId in pairs(Shells.ActivePlayers) do
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SetPlayerRoutingBucket(tonumber(src), 0) -- Reset routing bucket for all players
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end
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end
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end)
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AddEventHandler('community_bridge:Server:OnPlayerUnload', function(src)
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if not Shells.ActivePlayers[tostring(src)] then return end
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print(string.format("Player %d is exiting shell %s", src, Shells.ActivePlayers[tostring(src)]))
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Shells.Exit(src, Shells.ActivePlayers[tostring(src)])
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Shells.ActivePlayers[tostring(src)] = nil
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end)
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