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Max 2025-06-13 22:56:58 +02:00
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commit f393f3397c
9 changed files with 2388 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>rmodm3joker</modelName>
<colors>
<Item>
<indices content="char_array">
4
4
4
156
</indices>
<liveries>
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
</colors>
<kits>
<Item>248881124_rmodm3joker_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities>
<Item>
<Name>Standard White</Name>
<Value value="100" />
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="2484" />
<sirenSettings value="602" />
</Item>
</variationData>
</CVehicleModelInfoVariation>

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<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>rmodm3joker</handlingName>
<fMass value="1800.000000" />
<fInitialDragCoeff value="8.00000" />
<fDownforceModifier value="1.000000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.600000" z="1.400000" />
<fDriveBiasFront value="0.300000" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.4000000" />
<fDriveInertia value="1.0000000" />
<fClutchChangeRateScaleUpShift value="4.000000" />
<fClutchChangeRateScaleDownShift value="4.000000" />
<fInitialDriveMaxFlatVel value="240.000000" />
<fBrakeForce value="1.000000" />
<fBrakeBiasFront value="0.450000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="40.000000" />
<fTractionCurveMax value="2.900000" />
<fTractionCurveMin value="2.300000" />
<fTractionCurveLateral value="22.500000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="0.800000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.47000" />
<fTractionLossMult value="0.600000" />
<fSuspensionForce value="2.600000" />
<fSuspensionCompDamp value="2.300000" />
<fSuspensionReboundDamp value="2.300000" />
<fSuspensionUpperLimit value="0.040500" />
<fSuspensionLowerLimit value="-0.100000" />
<fSuspensionRaise value="0.040000" />
<fSuspensionBiasFront value="0.480000" />
<fAntiRollBarForce value="0.30000" />
<fAntiRollBarBiasFront value="0.520000" />
<fRollCentreHeightFront value="0.07000" />
<fRollCentreHeightRear value="0.070000" />
<fCollisionDamageMult value="0.700000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.700000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="80.000000" />
<fOilVolume value="6.500000" />
<fSeatOffsetDistX value="0.040000" />
<fSeatOffsetDistY value="-0.050000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="150000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000" />
<fBackEndPopUpBuildingImpulseMult value="0.030000" />
<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
<strAdvancedFlags>40000</strAdvancedFlags>
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>

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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleMetadataMgr>
<VehicleCoverBoundOffsetInfos>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>F40_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="0.000000" />
<ExtraForwardOffset value="-0.200000" />
<ExtraBackwardOffset value="0.000000" />
<ExtraZOffset value="0.100000" />
<CoverBoundInfos />
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>COBRA_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="0.000000" />
<ExtraForwardOffset value="-0.050000" />
<ExtraBackwardOffset value="-0.050000" />
<ExtraZOffset value="-0.050000" />
<CoverBoundInfos />
</Item>
</VehicleCoverBoundOffsetInfos>
<BicycleInfos />
<POVTuningInfos />
<EntryAnimVariations />
<VehicleEntryPointAnimInfos>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_F40_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_LEFT" />
<AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.980600" y="-0.753300" z="0.610300" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_F40_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.875000" y="-0.740000" z="0.610000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_COBRA_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_LEFT" />
<AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.980600" y="-0.753300" z="0.610300" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_COBRA_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.875000" y="-0.740000" z="0.610000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
</VehicleEntryPointAnimInfos>
<VehicleExplosionInfos>
<Item type="CVehicleExplosionInfo">
<Name>EXPLOSION_INFO_DEFAULT</Name>
<ExplosionData />
<AdditionalPartVelocityMinAngle value="0.000000" />
<AdditionalPartVelocityMaxAngle value="0.000000" />
<AdditionalPartVelocityMinMagnitude value="0.000000" />
<AdditionalPartVelocityMaxMagnitude value="0.000000" />
<VehicleExplosionLODs>
<Item>
<Radius value="0.000000" />
<PartDeletionChance value="0.000000" />
</Item>
<Item>
<Radius value="10.000000" />
<PartDeletionChance value="0.400000" />
</Item>
<Item>
<Radius value="17.000000" />
<PartDeletionChance value="0.800000" />
</Item>
</VehicleExplosionLODs>
</Item>
<Item type="CVehicleExplosionInfo">
<Name>EXPLOSION_INFO_CAR</Name>
<ExplosionData>
<Item>
<ExplosionTag>CAR</ExplosionTag>
<PositionAtPetrolTank value="true" />
<PositionInBoundingBox value="false" />
<DelayTimeMs value="34" />
<Scale value="1.000000" />
<PositionOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
</ExplosionData>
<AdditionalPartVelocityMinAngle value="45.000000" />
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<VehicleExplosionLODs>
<Item>
<Radius value="0.000000" />
<PartDeletionChance value="0.000000" />
</Item>
<Item>
<Radius value="15.000000" />
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</Item>
<Item>
<Radius value="22.000000" />
<PartDeletionChance value="0.800000" />
</Item>
</VehicleExplosionLODs>
</Item>
</VehicleExplosionInfos>
<VehicleLayoutInfos>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_LOW_F40</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_INFERNUS_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_INFERNUS_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims NoArmIkOnInsideCloseDoor NoArmIkOnOutsideCloseDoor UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance AutomaticCloseDoor</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="15.00000" />
<BodyLeanXApproachSpeed value="10.00000" />
<BodyLeanXSmallDelta value="0.40000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@low@ds@idle_a</Item>
<Item>clipset@veh@low@ds@idle_b</Item>
<Item>clipset@veh@low@ds@idle_c</Item>
<Item>clipset@veh@low@ds@idle_d</Item>
<Item>clipset@veh@low@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_LOW_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_LOW_COBRA</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_INFERNUS_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_INFERNUS_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims NoArmIkOnInsideCloseDoor NoArmIkOnOutsideCloseDoor UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance AutomaticCloseDoor</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="15.00000" />
<BodyLeanXApproachSpeed value="10.00000" />
<BodyLeanXSmallDelta value="0.40000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@low@ds@idle_a</Item>
<Item>clipset@veh@low@ds@idle_b</Item>
<Item>clipset@veh@low@ds@idle_c</Item>
<Item>clipset@veh@low@ds@idle_d</Item>
<Item>clipset@veh@low@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_LOW_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
</VehicleLayoutInfos>
<VehicleScenarioLayoutInfos />
<SeatOverrideAnimInfos />
<InVehicleOverrideInfos />
<FirstPersonDriveByLookAroundData>
<Item type="CFirstPersonDriveByLookAroundData">
<Name>LOW_F40_FRONT_LEFT</Name>
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<Item type="CFirstPersonDriveByLookAroundData">
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</Item>
<Item type="CFirstPersonDriveByLookAroundData">
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</Item>
<Item>
<Offset value="-0.250000" />
<AngleToBlendInOffset x="0.000000" y="55.000000" />
</Item>
<Item>
<Offset value="0.030000" />
<AngleToBlendInOffset x="45.000000" y="100.000000" />
</Item>
</Offsets>
<ExtraRelativePitch x="0.000000" y="-7.500000" />
<AngleToBlendInExtraPitch x="0.000000" y="0.000000" />
</DataRight>
<WheelClipInfo>
<HeadingLimitsLeft x="0.380000" y="0.430000" />
<HeadingLimitsRight x="0.480000" y="0.530000" />
<PitchLimits x="0.470000" y="0.530000" />
<PitchOffset x="0.000000" y="0.050000" />
<WheelAngleLimits x="-0.700000" y="0.000000" />
<WheelAngleOffset x="0.010000" y="0.040000" />
<MaxWheelOffsetY value="0.000000" />
<WheelClipLerpInRate value="0.150000" />
<WheelClipLerpOutRate value="0.180000" />
</WheelClipInfo>
</Item>
</FirstPersonDriveByLookAroundData>
</CVehicleMetadataMgr>

View file

@ -0,0 +1,123 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>rmodm3joker</modelName>
<txdName>rmodm3joker</txdName>
<handlingId>rmodm3joker</handlingId>
<gameName>rmodm3joker</gameName>
<vehicleMakeName>BMW</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>turismor</audioNameHash>
<layout>LAYOUT_LOW_INFERNUS</layout>
<coverBoundOffsets>T20_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_CHEETAH_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_LOW_LOW</bonnetCameraName>
<povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA_NO_REVERSE</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.025000" />
<FirstPersonDriveByUnarmedIKOffset x="-0.035000" y="-0.065000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.070000" y="-0.140000" z="-0.030000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.160000" y="-0.100000" z="-0.030000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="0.025000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.148000" y="0.223000" z="0.491000" />
<FirstPersonPassengerMobilePhoneOffset x="0.159000" y="0.156000" z="0.413000" />
<PovCameraOffset x="0.000000" y="-0.250000" z="0.575000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.278000" />
<wheelScaleRear value="0.278000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.400000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.40000" />
<damageOffsetScale value="0.40000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
120.000000
120.000000
120.000000
120.000000
500.000000
500.000000
</lodDistances>
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="1" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="30" />
<swankness>SWANKNESS_5</swankness>
<maxNum value="4" />
<flags>FLAG_HAS_LOWRIDER_HYDRAULICS FLAG_HAS_OUTRIGGER_LEGS FLAG_SPORTS FLAG_RICH_CAR FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_NO_BROKEN_DOWN_SCENARIO FLAG_COUNT_AS_FACEBOOK_DRIVEN FLAG_PEDS_INSIDE_CAN_BE_SET_ON_FIRE_MP</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_BACK_PLATES</plateType>
<dashboardType>VDT_GENTAXI</dashboardType>
<vehicleClass>VC_SUPER</vehicleClass>
<wheelType>VWT_HIEND</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>LOW_T20_FRONT_LEFT</Item>
<Item>LOW_T20_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_poltax_interior</parent>
<child>rmodm3e36</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>

View file

@ -0,0 +1,24 @@
-- fxmanifest.lua
fx_version 'cerulean'
game 'gta5'
author 'Marc'
description 'RS6 - Mark'
version '1.0.0'
files {
'data/vehicles.meta',
'data/carvariations.meta',
'data/carcols.meta',
'data/handling.meta',
}
data_file 'HANDLING_FILE' 'data/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/vehicles.meta'
data_file 'CARCOLS_FILE' 'data/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/carvariations.meta'
-- Stream für Modelle & Texturen
-- Modelle liegen im stream-Ordner (z.B. .yft, .ytd, .hi.yft)
-- Der stream-Ordner muss nicht extra deklariert werden, wird automatisch erkannt

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