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Nordi98 2025-07-29 00:02:35 +02:00
parent 85eb54bcbc
commit f333947ed9
2 changed files with 101 additions and 24 deletions

View file

@ -3,10 +3,12 @@ Config = {}
-- Pfandautomat Props
Config.PfandautomatProps = {
'as_rv_machine_prop',
}
-- Konsumierbare Items die Pfand generieren
-- Delay in ms before adding the deposit item after consumption detection
Config.PfandDelay = 1500
-- Consumable items that generate deposits
Config.ConsumableItems = {
['beer'] = {
pfandItem = 'empty_glasbootle',
@ -26,10 +28,10 @@ Config.ConsumableItems = {
},
}
-- Pfand Items und ihre Werte (die leeren Behälter)
-- Deposit items and their values (the empty containers)
Config.PfandItems = {
['empty_bottle'] = {
pfandwert = 25, -- Pfandwert in Cent/Credits
pfandwert = 25, -- Deposit value in cents/credits
label = 'leere Flasche'
},
['empty_can'] = {
@ -40,15 +42,14 @@ Config.PfandItems = {
pfandwert = 25,
label = 'leere Glasflasche'
}
}
-- Allgemeine Einstellungen
Config.Currency = 'cash' -- 'cash' oder 'bank'
-- General settings
Config.Currency = 'cash' -- 'cash' or 'bank'
Config.Debug = true
Config.ShowPfandNotification = true -- Zeige Benachrichtigung wenn Pfand erhalten wird
Config.ShowPfandNotification = true -- Show notification when deposit is received
-- Sprache
-- Language
Config.Locale = {
['pfand_menu_title'] = 'Pfandautomat',
['pfand_menu_description'] = 'Pfandgut einlösen',
@ -58,5 +59,4 @@ Config.Locale = {
['processing'] = 'Verarbeite Pfand...',
['select_items'] = 'Wähle die Artikel aus, die du einlösen möchtest:',
['pfand_received'] = 'Du hast %s erhalten!',
}

View file

@ -1,21 +1,24 @@
local QBCore = exports['qb-core']:GetCoreObject()
-- Event wenn ein Item konsumiert wird
-- Store previous inventory states for all players
local playerInventories = {}
-- Event when an item is consumed
RegisterNetEvent('qb-pfandsystem:server:itemConsumed', function(itemName)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Prüfe ob das konsumierte Item Pfand generiert
-- Check if the consumed item generates a deposit
if Config.ConsumableItems[itemName] then
local consumableConfig = Config.ConsumableItems[itemName]
local pfandItem = consumableConfig.pfandItem
-- Warte kurz damit das originale Item erst konsumiert wird
-- Wait briefly so the original item is consumed first
Wait(500)
-- Verwende Player.Functions.AddItem
-- Use Player.Functions.AddItem
local success = Player.Functions.AddItem(pfandItem, 1)
if success then
@ -45,7 +48,81 @@ RegisterNetEvent('qb-pfandsystem:server:itemConsumed', function(itemName)
end
end)
-- Pfand einlösen
-- Function to monitor inventory changes and handle deposit items
RegisterNetEvent('inventory:server:SetInventory', function(playerId, inventory)
local Player = QBCore.Functions.GetPlayer(playerId)
if not Player then return end
-- Initialize player's inventory tracking if it doesn't exist
if not playerInventories[playerId] then
playerInventories[playerId] = {}
for _, item in pairs(Player.PlayerData.items) do
if item then
playerInventories[playerId][item.name] = (playerInventories[playerId][item.name] or 0) + item.amount
end
end
return
end
-- Check for removed consumable items
for itemName, prevAmount in pairs(playerInventories[playerId]) do
if Config.ConsumableItems[itemName] then
local currentItem = Player.Functions.GetItemByName(itemName)
local currentAmount = currentItem and currentItem.amount or 0
-- If the amount decreased, it might have been consumed
if currentAmount < prevAmount then
local removedAmount = prevAmount - currentAmount
-- Schedule adding the deposit item with delay
SetTimeout(Config.PfandDelay or 1000, function()
local pfandItem = Config.ConsumableItems[itemName].pfandItem
if Config.Debug then
print(string.format('[Pfandsystem] Detected %d %s removed, adding %s after delay',
removedAmount, itemName, pfandItem))
end
-- Add the deposit item
local success = Player.Functions.AddItem(pfandItem, removedAmount)
if success then
TriggerClientEvent('inventory:client:ItemBox', playerId, QBCore.Shared.Items[pfandItem], "add", removedAmount)
if Config.ShowPfandNotification then
local pfandLabel = Config.PfandItems[pfandItem] and Config.PfandItems[pfandItem].label or pfandItem
TriggerClientEvent('ox_lib:notify', playerId, {
title = 'Pfandsystem',
description = string.format(Config.Locale['pfand_received'], pfandLabel),
type = 'success',
duration = 3000
})
end
end
end)
end
end
end
-- Update the previous inventory state
playerInventories[playerId] = {}
for _, item in pairs(Player.PlayerData.items) do
if item then
playerInventories[playerId][item.name] = (playerInventories[playerId][item.name] or 0) + item.amount
end
end
end)
-- Clean up player inventory tracking when they disconnect
AddEventHandler('playerDropped', function()
local src = source
if playerInventories[src] then
playerInventories[src] = nil
end
end)
-- Redeem deposit
RegisterNetEvent('qb-pfandsystem:server:redeemPfand', function(selectedItems)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
@ -56,7 +133,7 @@ RegisterNetEvent('qb-pfandsystem:server:redeemPfand', function(selectedItems)
local totalItems = 0
local canRedeem = true
-- Prüfe ob alle Items verfügbar sind
-- Check if all items are available
for itemName, quantity in pairs(selectedItems) do
if Config.PfandItems[itemName] then
local item = Player.Functions.GetItemByName(itemName)
@ -73,7 +150,7 @@ RegisterNetEvent('qb-pfandsystem:server:redeemPfand', function(selectedItems)
end
if canRedeem then
-- Entferne Items und berechne Pfand
-- Remove items and calculate deposit
for itemName, quantity in pairs(selectedItems) do
if Config.PfandItems[itemName] then
local removed = Player.Functions.RemoveItem(itemName, quantity)
@ -88,14 +165,14 @@ RegisterNetEvent('qb-pfandsystem:server:redeemPfand', function(selectedItems)
end
if totalPfand > 0 then
-- Gebe Geld
-- Give money
if Config.Currency == 'cash' then
Player.Functions.AddMoney('cash', totalPfand)
else
Player.Functions.AddMoney('bank', totalPfand)
end
-- Formatiere Geld für Anzeige
-- Format money for display
local moneyString = string.format("€%.2f", totalPfand / 100)
TriggerClientEvent('ox_lib:notify', src, {
@ -112,7 +189,7 @@ RegisterNetEvent('qb-pfandsystem:server:redeemPfand', function(selectedItems)
end
end)
-- Hole verfügbare Pfand Items des Spielers
-- Get available deposit items for the player
QBCore.Functions.CreateCallback('qb-pfandsystem:server:getPfandItems', function(source, cb)
local src = source
local pfandItems = {}
@ -139,7 +216,7 @@ QBCore.Functions.CreateCallback('qb-pfandsystem:server:getPfandItems', function(
cb(pfandItems)
end)
-- Zusätzliche Event-Handler für verschiedene Inventarsysteme
-- Additional event handlers for various inventory systems
RegisterNetEvent('inventory:server:UseItem')
AddEventHandler('inventory:server:UseItem', function(source, item)
local itemName = type(item) == "table" and item.name or item
@ -151,7 +228,7 @@ AddEventHandler('inventory:server:UseItem', function(source, item)
end
end)
-- Für tgiann-inventory
-- For tgiann-inventory
RegisterNetEvent('tgiann-inventory:itemUsed')
AddEventHandler('tgiann-inventory:itemUsed', function(source, itemName)
if Config.ConsumableItems[itemName] then
@ -161,7 +238,7 @@ AddEventHandler('tgiann-inventory:itemUsed', function(source, itemName)
end
end)
-- Debug-Befehl zum manuellen Auslösen
-- Debug command for manual triggering
RegisterCommand('pfanditem', function(source, args)
if Config.Debug then
if args[1] and source > 0 then
@ -170,7 +247,7 @@ RegisterCommand('pfanditem', function(source, args)
end
end)
-- Export für andere Scripts
-- Export for other scripts
exports('ConsumePfandItem', function(source, itemName)
TriggerEvent('qb-pfandsystem:server:itemConsumed', itemName)
end)