diff --git a/resources/[cars]/389service/data/carcols.meta b/resources/[cars]/[lkws]/389service/data/carcols.meta similarity index 100% rename from resources/[cars]/389service/data/carcols.meta rename to resources/[cars]/[lkws]/389service/data/carcols.meta diff --git a/resources/[cars]/389service/data/carvariations.meta b/resources/[cars]/[lkws]/389service/data/carvariations.meta similarity index 100% rename from resources/[cars]/389service/data/carvariations.meta rename to resources/[cars]/[lkws]/389service/data/carvariations.meta diff --git a/resources/[cars]/389service/data/handling.meta b/resources/[cars]/[lkws]/389service/data/handling.meta similarity index 100% rename from resources/[cars]/389service/data/handling.meta rename to resources/[cars]/[lkws]/389service/data/handling.meta diff --git a/resources/[cars]/389service/data/vehicles.meta b/resources/[cars]/[lkws]/389service/data/vehicles.meta similarity index 100% rename from resources/[cars]/389service/data/vehicles.meta rename to resources/[cars]/[lkws]/389service/data/vehicles.meta diff --git a/resources/[cars]/389service/fxmanifest.lua b/resources/[cars]/[lkws]/389service/fxmanifest.lua similarity index 100% rename from resources/[cars]/389service/fxmanifest.lua rename to resources/[cars]/[lkws]/389service/fxmanifest.lua diff --git a/resources/[cars]/389service/stream/389bed.yft b/resources/[cars]/[lkws]/389service/stream/389bed.yft similarity index 100% rename from resources/[cars]/389service/stream/389bed.yft rename to resources/[cars]/[lkws]/389service/stream/389bed.yft diff --git a/resources/[cars]/389service/stream/389service.yft b/resources/[cars]/[lkws]/389service/stream/389service.yft similarity index 100% rename from resources/[cars]/389service/stream/389service.yft rename to resources/[cars]/[lkws]/389service/stream/389service.yft diff --git a/resources/[cars]/389service/stream/389service.ytd b/resources/[cars]/[lkws]/389service/stream/389service.ytd similarity index 100% rename from resources/[cars]/389service/stream/389service.ytd rename to resources/[cars]/[lkws]/389service/stream/389service.ytd diff --git a/resources/[cars]/389service/stream/389service_hi.yft b/resources/[cars]/[lkws]/389service/stream/389service_hi.yft similarity index 100% rename from resources/[cars]/389service/stream/389service_hi.yft rename to resources/[cars]/[lkws]/389service/stream/389service_hi.yft diff --git a/resources/[cars]/389service/stream/389welder.yft b/resources/[cars]/[lkws]/389service/stream/389welder.yft similarity index 100% rename from resources/[cars]/389service/stream/389welder.yft rename to resources/[cars]/[lkws]/389service/stream/389welder.yft diff --git a/resources/[cars]/ag_brickade_pack/data/carvariations.meta b/resources/[cars]/[lkws]/ag_brickade_pack/data/carvariations.meta similarity index 100% rename from resources/[cars]/ag_brickade_pack/data/carvariations.meta rename to resources/[cars]/[lkws]/ag_brickade_pack/data/carvariations.meta diff --git a/resources/[cars]/20fttrailer/dlctext.meta b/resources/[cars]/[lkws]/ag_brickade_pack/data/dlctext.meta similarity index 100% rename from resources/[cars]/20fttrailer/dlctext.meta rename to resources/[cars]/[lkws]/ag_brickade_pack/data/dlctext.meta diff --git a/resources/[cars]/ag_brickade_pack/data/handling.meta b/resources/[cars]/[lkws]/ag_brickade_pack/data/handling.meta similarity index 100% rename from resources/[cars]/ag_brickade_pack/data/handling.meta rename to resources/[cars]/[lkws]/ag_brickade_pack/data/handling.meta diff --git a/resources/[cars]/ag_brickade_pack/data/vehiclelayouts_brickade_box.meta b/resources/[cars]/[lkws]/ag_brickade_pack/data/vehiclelayouts_brickade_box.meta similarity index 100% rename from resources/[cars]/ag_brickade_pack/data/vehiclelayouts_brickade_box.meta rename to resources/[cars]/[lkws]/ag_brickade_pack/data/vehiclelayouts_brickade_box.meta diff --git a/resources/[cars]/ag_brickade_pack/data/vehicles.meta b/resources/[cars]/[lkws]/ag_brickade_pack/data/vehicles.meta similarity index 100% rename from resources/[cars]/ag_brickade_pack/data/vehicles.meta rename to resources/[cars]/[lkws]/ag_brickade_pack/data/vehicles.meta diff --git a/resources/[cars]/ag_brickade_pack/fxmanifest.lua b/resources/[cars]/[lkws]/ag_brickade_pack/fxmanifest.lua similarity index 100% rename from resources/[cars]/ag_brickade_pack/fxmanifest.lua rename to resources/[cars]/[lkws]/ag_brickade_pack/fxmanifest.lua diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadeb+hi.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeb+hi.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadeb+hi.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeb+hi.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadeb.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeb.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadeb.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeb.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadeb.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeb.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadeb.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeb.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadeb_hi.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeb_hi.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadeb_hi.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeb_hi.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadebr+hi.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadebr+hi.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadebr+hi.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadebr+hi.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadebr.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadebr.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadebr.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadebr.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadebr.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadebr.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadebr.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadebr.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadebr_hi.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadebr_hi.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadebr_hi.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadebr_hi.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadec+hi.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadec+hi.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadec+hi.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadec+hi.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadec.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadec.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadec.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadec.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadec.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadec.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadec.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadec.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadec_hi.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadec_hi.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadec_hi.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadec_hi.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickaded+hi.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickaded+hi.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickaded+hi.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickaded+hi.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickaded.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickaded.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickaded.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickaded.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickaded.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickaded.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickaded.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickaded.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickaded_hi.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickaded_hi.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickaded_hi.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickaded_hi.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadef+hi.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadef+hi.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadef+hi.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadef+hi.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadef.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadef.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadef.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadef.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadef.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadef.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadef.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadef.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadef_hi.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadef_hi.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadef_hi.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadef_hi.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadem+hi.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadem+hi.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadem+hi.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadem+hi.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadem.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadem.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadem.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadem.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadem.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadem.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadem.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadem.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadem_hi.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadem_hi.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadem_hi.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadem_hi.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickader+hi.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickader+hi.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickader+hi.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickader+hi.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickader.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickader.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickader.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickader.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickader.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickader.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickader.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickader.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickader_hi.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickader_hi.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickader_hi.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickader_hi.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickades+hi.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickades+hi.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickades+hi.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickades+hi.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickades.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickades.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickades.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickades.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickades.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickades.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickades.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickades.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickades_hi.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickades_hi.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickades_hi.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickades_hi.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadet+hi.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadet+hi.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadet+hi.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadet+hi.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadet.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadet.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadet.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadet.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadet.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadet.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadet.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadet.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadet_hi.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadet_hi.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadet_hi.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadet_hi.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadeta+hi.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeta+hi.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadeta+hi.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeta+hi.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadeta.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeta.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadeta.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeta.yft diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadeta.ytd b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeta.ytd similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadeta.ytd rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeta.ytd diff --git a/resources/[cars]/ag_brickade_pack/stream/brickadeta_hi.yft b/resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeta_hi.yft similarity index 100% rename from resources/[cars]/ag_brickade_pack/stream/brickadeta_hi.yft rename to resources/[cars]/[lkws]/ag_brickade_pack/stream/brickadeta_hi.yft diff --git a/resources/[cars]/ag_brickade_pack/vehicle_names.lua b/resources/[cars]/[lkws]/ag_brickade_pack/vehicle_names.lua similarity index 100% rename from resources/[cars]/ag_brickade_pack/vehicle_names.lua rename to resources/[cars]/[lkws]/ag_brickade_pack/vehicle_names.lua diff --git a/resources/[cars]/brickaderev/data/carcols.meta b/resources/[cars]/[lkws]/brickaderev/data/carcols.meta similarity index 100% rename from resources/[cars]/brickaderev/data/carcols.meta rename to resources/[cars]/[lkws]/brickaderev/data/carcols.meta diff --git a/resources/[cars]/brickaderev/data/carvariations.meta b/resources/[cars]/[lkws]/brickaderev/data/carvariations.meta similarity index 100% rename from resources/[cars]/brickaderev/data/carvariations.meta rename to resources/[cars]/[lkws]/brickaderev/data/carvariations.meta diff --git a/resources/[cars]/ag_brickade_pack/data/dlctext.meta b/resources/[cars]/[lkws]/brickaderev/data/dlctext.meta similarity index 100% rename from resources/[cars]/ag_brickade_pack/data/dlctext.meta rename to resources/[cars]/[lkws]/brickaderev/data/dlctext.meta diff --git a/resources/[cars]/brickaderev/data/handling.meta b/resources/[cars]/[lkws]/brickaderev/data/handling.meta similarity index 100% rename from resources/[cars]/brickaderev/data/handling.meta rename to resources/[cars]/[lkws]/brickaderev/data/handling.meta diff --git a/resources/[cars]/brickaderev/data/vehiclelayouts.meta b/resources/[cars]/[lkws]/brickaderev/data/vehiclelayouts.meta similarity index 100% rename from resources/[cars]/brickaderev/data/vehiclelayouts.meta rename to resources/[cars]/[lkws]/brickaderev/data/vehiclelayouts.meta diff --git a/resources/[cars]/brickaderev/data/vehicles.meta b/resources/[cars]/[lkws]/brickaderev/data/vehicles.meta similarity index 100% rename from resources/[cars]/brickaderev/data/vehicles.meta rename to resources/[cars]/[lkws]/brickaderev/data/vehicles.meta diff --git a/resources/[cars]/brickaderev/desktop.ini b/resources/[cars]/[lkws]/brickaderev/desktop.ini similarity index 100% rename from resources/[cars]/brickaderev/desktop.ini rename to resources/[cars]/[lkws]/brickaderev/desktop.ini diff --git a/resources/[cars]/brickaderev/fxmanifest.lua b/resources/[cars]/[lkws]/brickaderev/fxmanifest.lua similarity index 100% rename from resources/[cars]/brickaderev/fxmanifest.lua rename to resources/[cars]/[lkws]/brickaderev/fxmanifest.lua diff --git a/resources/[cars]/brickaderev/stream/brickaderv+hi.ytd b/resources/[cars]/[lkws]/brickaderev/stream/brickaderv+hi.ytd similarity index 100% rename from resources/[cars]/brickaderev/stream/brickaderv+hi.ytd rename to resources/[cars]/[lkws]/brickaderev/stream/brickaderv+hi.ytd diff --git a/resources/[cars]/brickaderev/stream/brickaderv.yft b/resources/[cars]/[lkws]/brickaderev/stream/brickaderv.yft similarity index 100% rename from resources/[cars]/brickaderev/stream/brickaderv.yft rename to resources/[cars]/[lkws]/brickaderev/stream/brickaderv.yft diff --git a/resources/[cars]/brickaderev/stream/brickaderv.ytd b/resources/[cars]/[lkws]/brickaderev/stream/brickaderv.ytd similarity index 100% rename from resources/[cars]/brickaderev/stream/brickaderv.ytd rename to resources/[cars]/[lkws]/brickaderev/stream/brickaderv.ytd diff --git a/resources/[cars]/brickaderev/stream/brickaderv_hi.yft b/resources/[cars]/[lkws]/brickaderev/stream/brickaderv_hi.yft similarity index 100% rename from resources/[cars]/brickaderev/stream/brickaderv_hi.yft rename to resources/[cars]/[lkws]/brickaderev/stream/brickaderv_hi.yft diff --git a/resources/[cars]/galaxyroamer/data/carcols.meta b/resources/[cars]/[lkws]/galaxyroamer/data/carcols.meta similarity index 100% rename from resources/[cars]/galaxyroamer/data/carcols.meta rename to resources/[cars]/[lkws]/galaxyroamer/data/carcols.meta diff --git a/resources/[cars]/galaxyroamer/data/carvariations.meta b/resources/[cars]/[lkws]/galaxyroamer/data/carvariations.meta similarity index 100% rename from resources/[cars]/galaxyroamer/data/carvariations.meta rename to resources/[cars]/[lkws]/galaxyroamer/data/carvariations.meta diff --git a/resources/[cars]/brickaderev/data/dlctext.meta b/resources/[cars]/[lkws]/galaxyroamer/data/dlctext.meta similarity index 100% rename from resources/[cars]/brickaderev/data/dlctext.meta rename to resources/[cars]/[lkws]/galaxyroamer/data/dlctext.meta diff --git a/resources/[cars]/galaxyroamer/data/vehiclelayouts.meta b/resources/[cars]/[lkws]/galaxyroamer/data/vehiclelayouts.meta similarity index 100% rename from resources/[cars]/galaxyroamer/data/vehiclelayouts.meta rename to resources/[cars]/[lkws]/galaxyroamer/data/vehiclelayouts.meta diff --git a/resources/[cars]/galaxyroamer/data/vehicles.meta b/resources/[cars]/[lkws]/galaxyroamer/data/vehicles.meta similarity index 100% rename from resources/[cars]/galaxyroamer/data/vehicles.meta rename to resources/[cars]/[lkws]/galaxyroamer/data/vehicles.meta diff --git a/resources/[cars]/galaxyroamer/desktop.ini b/resources/[cars]/[lkws]/galaxyroamer/desktop.ini similarity index 100% rename from resources/[cars]/galaxyroamer/desktop.ini rename to resources/[cars]/[lkws]/galaxyroamer/desktop.ini diff --git a/resources/[cars]/galaxyroamer/fxmanifest.lua b/resources/[cars]/[lkws]/galaxyroamer/fxmanifest.lua similarity index 100% rename from resources/[cars]/galaxyroamer/fxmanifest.lua rename to resources/[cars]/[lkws]/galaxyroamer/fxmanifest.lua diff --git a/resources/[cars]/galaxyroamer/stream/galaxyroamer.yft b/resources/[cars]/[lkws]/galaxyroamer/stream/galaxyroamer.yft similarity index 100% rename from resources/[cars]/galaxyroamer/stream/galaxyroamer.yft rename to resources/[cars]/[lkws]/galaxyroamer/stream/galaxyroamer.yft diff --git a/resources/[cars]/galaxyroamer/stream/galaxyroamer.ytd b/resources/[cars]/[lkws]/galaxyroamer/stream/galaxyroamer.ytd similarity index 100% rename from resources/[cars]/galaxyroamer/stream/galaxyroamer.ytd rename to resources/[cars]/[lkws]/galaxyroamer/stream/galaxyroamer.ytd diff --git a/resources/[cars]/galaxyroamer/stream/galaxyroamer_hi.yft b/resources/[cars]/[lkws]/galaxyroamer/stream/galaxyroamer_hi.yft similarity index 100% rename from resources/[cars]/galaxyroamer/stream/galaxyroamer_hi.yft rename to resources/[cars]/[lkws]/galaxyroamer/stream/galaxyroamer_hi.yft diff --git a/resources/[cars]/galaxyroamer/stream/vehicle_rv.ytd b/resources/[cars]/[lkws]/galaxyroamer/stream/vehicle_rv.ytd similarity index 100% rename from resources/[cars]/galaxyroamer/stream/vehicle_rv.ytd rename to resources/[cars]/[lkws]/galaxyroamer/stream/vehicle_rv.ytd diff --git a/resources/[cars]/migel379_jobuiltlkw/data/carcols.meta b/resources/[cars]/[lkws]/migel379_jobuiltlkw/data/carcols.meta similarity index 100% rename from resources/[cars]/migel379_jobuiltlkw/data/carcols.meta rename to resources/[cars]/[lkws]/migel379_jobuiltlkw/data/carcols.meta diff --git a/resources/[cars]/migel379_jobuiltlkw/data/carvariations.meta b/resources/[cars]/[lkws]/migel379_jobuiltlkw/data/carvariations.meta similarity index 100% rename from resources/[cars]/migel379_jobuiltlkw/data/carvariations.meta rename to resources/[cars]/[lkws]/migel379_jobuiltlkw/data/carvariations.meta diff --git a/resources/[cars]/migel379_jobuiltlkw/data/handling.meta b/resources/[cars]/[lkws]/migel379_jobuiltlkw/data/handling.meta similarity index 100% rename from resources/[cars]/migel379_jobuiltlkw/data/handling.meta rename to resources/[cars]/[lkws]/migel379_jobuiltlkw/data/handling.meta diff --git a/resources/[cars]/migel379_jobuiltlkw/data/vehicles.meta b/resources/[cars]/[lkws]/migel379_jobuiltlkw/data/vehicles.meta similarity index 100% rename from resources/[cars]/migel379_jobuiltlkw/data/vehicles.meta rename to resources/[cars]/[lkws]/migel379_jobuiltlkw/data/vehicles.meta diff --git a/resources/[cars]/migel379_jobuiltlkw/fxmanifest.lua b/resources/[cars]/[lkws]/migel379_jobuiltlkw/fxmanifest.lua similarity index 100% rename from resources/[cars]/migel379_jobuiltlkw/fxmanifest.lua rename to resources/[cars]/[lkws]/migel379_jobuiltlkw/fxmanifest.lua diff --git a/resources/[cars]/migel379_jobuiltlkw/stream/migel379.yft b/resources/[cars]/[lkws]/migel379_jobuiltlkw/stream/migel379.yft similarity index 100% rename from resources/[cars]/migel379_jobuiltlkw/stream/migel379.yft rename to resources/[cars]/[lkws]/migel379_jobuiltlkw/stream/migel379.yft diff --git a/resources/[cars]/migel379_jobuiltlkw/stream/migel379.ytd b/resources/[cars]/[lkws]/migel379_jobuiltlkw/stream/migel379.ytd similarity index 100% rename from resources/[cars]/migel379_jobuiltlkw/stream/migel379.ytd rename to resources/[cars]/[lkws]/migel379_jobuiltlkw/stream/migel379.ytd diff --git a/resources/[cars]/migel379_jobuiltlkw/stream/migel379_hi.yft b/resources/[cars]/[lkws]/migel379_jobuiltlkw/stream/migel379_hi.yft similarity index 100% rename from resources/[cars]/migel379_jobuiltlkw/stream/migel379_hi.yft rename to resources/[cars]/[lkws]/migel379_jobuiltlkw/stream/migel379_hi.yft diff --git a/resources/[cars]/vapidrvpack/data/carcols.meta b/resources/[cars]/[lkws]/vapidrvpack/data/carcols.meta similarity index 100% rename from resources/[cars]/vapidrvpack/data/carcols.meta rename to resources/[cars]/[lkws]/vapidrvpack/data/carcols.meta diff --git a/resources/[cars]/vapidrvpack/data/carvariations.meta b/resources/[cars]/[lkws]/vapidrvpack/data/carvariations.meta similarity index 100% rename from resources/[cars]/vapidrvpack/data/carvariations.meta rename to resources/[cars]/[lkws]/vapidrvpack/data/carvariations.meta diff --git a/resources/[cars]/galaxyroamer/data/dlctext.meta b/resources/[cars]/[lkws]/vapidrvpack/data/dlctext.meta similarity index 100% rename from resources/[cars]/galaxyroamer/data/dlctext.meta rename to resources/[cars]/[lkws]/vapidrvpack/data/dlctext.meta diff --git a/resources/[cars]/vapidrvpack/data/handling.meta b/resources/[cars]/[lkws]/vapidrvpack/data/handling.meta similarity index 100% rename from resources/[cars]/vapidrvpack/data/handling.meta rename to resources/[cars]/[lkws]/vapidrvpack/data/handling.meta diff --git a/resources/[cars]/vapidrvpack/data/vehiclelayouts_caracara.meta b/resources/[cars]/[lkws]/vapidrvpack/data/vehiclelayouts_caracara.meta similarity index 100% rename from resources/[cars]/vapidrvpack/data/vehiclelayouts_caracara.meta rename to resources/[cars]/[lkws]/vapidrvpack/data/vehiclelayouts_caracara.meta diff --git a/resources/[cars]/vapidrvpack/data/vehiclelayouts_guardian.meta b/resources/[cars]/[lkws]/vapidrvpack/data/vehiclelayouts_guardian.meta similarity index 100% rename from resources/[cars]/vapidrvpack/data/vehiclelayouts_guardian.meta rename to resources/[cars]/[lkws]/vapidrvpack/data/vehiclelayouts_guardian.meta diff --git a/resources/[cars]/vapidrvpack/data/vehicles.meta b/resources/[cars]/[lkws]/vapidrvpack/data/vehicles.meta similarity index 100% rename from resources/[cars]/vapidrvpack/data/vehicles.meta rename to resources/[cars]/[lkws]/vapidrvpack/data/vehicles.meta diff --git a/resources/[cars]/vapidrvpack/desktop.ini b/resources/[cars]/[lkws]/vapidrvpack/desktop.ini similarity index 100% rename from resources/[cars]/vapidrvpack/desktop.ini rename to resources/[cars]/[lkws]/vapidrvpack/desktop.ini diff --git a/resources/[cars]/vapidrvpack/fxmanifest.lua b/resources/[cars]/[lkws]/vapidrvpack/fxmanifest.lua similarity index 100% rename from resources/[cars]/vapidrvpack/fxmanifest.lua rename to resources/[cars]/[lkws]/vapidrvpack/fxmanifest.lua diff --git a/resources/[cars]/vapidrvpack/stream/cararv+hi.ytd b/resources/[cars]/[lkws]/vapidrvpack/stream/cararv+hi.ytd similarity index 100% rename from resources/[cars]/vapidrvpack/stream/cararv+hi.ytd rename to resources/[cars]/[lkws]/vapidrvpack/stream/cararv+hi.ytd diff --git a/resources/[cars]/vapidrvpack/stream/cararv.yft b/resources/[cars]/[lkws]/vapidrvpack/stream/cararv.yft similarity index 100% rename from resources/[cars]/vapidrvpack/stream/cararv.yft rename to resources/[cars]/[lkws]/vapidrvpack/stream/cararv.yft diff --git a/resources/[cars]/vapidrvpack/stream/cararv.ytd b/resources/[cars]/[lkws]/vapidrvpack/stream/cararv.ytd similarity index 100% rename from resources/[cars]/vapidrvpack/stream/cararv.ytd rename to resources/[cars]/[lkws]/vapidrvpack/stream/cararv.ytd diff --git a/resources/[cars]/vapidrvpack/stream/cararv_hi.yft b/resources/[cars]/[lkws]/vapidrvpack/stream/cararv_hi.yft similarity index 100% rename from resources/[cars]/vapidrvpack/stream/cararv_hi.yft rename to resources/[cars]/[lkws]/vapidrvpack/stream/cararv_hi.yft diff --git a/resources/[cars]/vapidrvpack/stream/guardianrv.yft b/resources/[cars]/[lkws]/vapidrvpack/stream/guardianrv.yft similarity index 100% rename from resources/[cars]/vapidrvpack/stream/guardianrv.yft rename to resources/[cars]/[lkws]/vapidrvpack/stream/guardianrv.yft diff --git a/resources/[cars]/vapidrvpack/stream/guardianrv.ytd b/resources/[cars]/[lkws]/vapidrvpack/stream/guardianrv.ytd similarity index 100% rename from resources/[cars]/vapidrvpack/stream/guardianrv.ytd rename to resources/[cars]/[lkws]/vapidrvpack/stream/guardianrv.ytd diff --git a/resources/[cars]/vapidrvpack/stream/guardianrv_hi.yft b/resources/[cars]/[lkws]/vapidrvpack/stream/guardianrv_hi.yft similarity index 100% rename from resources/[cars]/vapidrvpack/stream/guardianrv_hi.yft rename to resources/[cars]/[lkws]/vapidrvpack/stream/guardianrv_hi.yft diff --git a/resources/[cars]/vapidrvpack/stream/sandkingrv.yft b/resources/[cars]/[lkws]/vapidrvpack/stream/sandkingrv.yft similarity index 100% rename from resources/[cars]/vapidrvpack/stream/sandkingrv.yft rename to resources/[cars]/[lkws]/vapidrvpack/stream/sandkingrv.yft diff --git a/resources/[cars]/vapidrvpack/stream/sandkingrv.ytd b/resources/[cars]/[lkws]/vapidrvpack/stream/sandkingrv.ytd similarity index 100% rename from resources/[cars]/vapidrvpack/stream/sandkingrv.ytd rename to resources/[cars]/[lkws]/vapidrvpack/stream/sandkingrv.ytd diff --git a/resources/[cars]/vapidrvpack/stream/sandkingrv_hi.yft b/resources/[cars]/[lkws]/vapidrvpack/stream/sandkingrv_hi.yft similarity index 100% rename from resources/[cars]/vapidrvpack/stream/sandkingrv_hi.yft rename to resources/[cars]/[lkws]/vapidrvpack/stream/sandkingrv_hi.yft diff --git a/resources/[cars]/vapidrvpack/stream/sandroamer.yft b/resources/[cars]/[lkws]/vapidrvpack/stream/sandroamer.yft similarity index 100% rename from resources/[cars]/vapidrvpack/stream/sandroamer.yft rename to resources/[cars]/[lkws]/vapidrvpack/stream/sandroamer.yft diff --git a/resources/[cars]/vapidrvpack/stream/sandroamer.ytd b/resources/[cars]/[lkws]/vapidrvpack/stream/sandroamer.ytd similarity index 100% rename from resources/[cars]/vapidrvpack/stream/sandroamer.ytd rename to resources/[cars]/[lkws]/vapidrvpack/stream/sandroamer.ytd diff --git a/resources/[cars]/vapidrvpack/stream/sandroamer_hi.yft b/resources/[cars]/[lkws]/vapidrvpack/stream/sandroamer_hi.yft similarity index 100% rename from resources/[cars]/vapidrvpack/stream/sandroamer_hi.yft rename to resources/[cars]/[lkws]/vapidrvpack/stream/sandroamer_hi.yft diff --git a/resources/[cars]/20fttrailer/__resource.lua b/resources/[cars]/[trailer]/20fttrailer/__resource.lua similarity index 100% rename from resources/[cars]/20fttrailer/__resource.lua rename to resources/[cars]/[trailer]/20fttrailer/__resource.lua diff --git a/resources/[cars]/20fttrailer/carvariations.meta b/resources/[cars]/[trailer]/20fttrailer/carvariations.meta similarity index 100% rename from resources/[cars]/20fttrailer/carvariations.meta rename to resources/[cars]/[trailer]/20fttrailer/carvariations.meta diff --git a/resources/[cars]/vapidrvpack/data/dlctext.meta b/resources/[cars]/[trailer]/20fttrailer/dlctext.meta similarity index 100% rename from resources/[cars]/vapidrvpack/data/dlctext.meta rename to resources/[cars]/[trailer]/20fttrailer/dlctext.meta diff --git a/resources/[cars]/20fttrailer/handling.meta b/resources/[cars]/[trailer]/20fttrailer/handling.meta similarity index 100% rename from resources/[cars]/20fttrailer/handling.meta rename to resources/[cars]/[trailer]/20fttrailer/handling.meta diff --git a/resources/[cars]/20fttrailer/stream/20fttrailer.yft b/resources/[cars]/[trailer]/20fttrailer/stream/20fttrailer.yft similarity index 100% rename from resources/[cars]/20fttrailer/stream/20fttrailer.yft rename to resources/[cars]/[trailer]/20fttrailer/stream/20fttrailer.yft diff --git a/resources/[cars]/20fttrailer/stream/20fttrailer.ytd b/resources/[cars]/[trailer]/20fttrailer/stream/20fttrailer.ytd similarity index 100% rename from resources/[cars]/20fttrailer/stream/20fttrailer.ytd rename to resources/[cars]/[trailer]/20fttrailer/stream/20fttrailer.ytd diff --git a/resources/[cars]/20fttrailer/stream/20fttrailer_hi.yft b/resources/[cars]/[trailer]/20fttrailer/stream/20fttrailer_hi.yft similarity index 100% rename from resources/[cars]/20fttrailer/stream/20fttrailer_hi.yft rename to resources/[cars]/[trailer]/20fttrailer/stream/20fttrailer_hi.yft diff --git a/resources/[cars]/20fttrailer/vehicles.meta b/resources/[cars]/[trailer]/20fttrailer/vehicles.meta similarity index 100% rename from resources/[cars]/20fttrailer/vehicles.meta rename to resources/[cars]/[trailer]/20fttrailer/vehicles.meta diff --git a/resources/[cars]/bbq_trailerpack/data/carcols.meta b/resources/[cars]/[trailer]/bbq_trailerpack/data/carcols.meta similarity index 100% rename from resources/[cars]/bbq_trailerpack/data/carcols.meta rename to resources/[cars]/[trailer]/bbq_trailerpack/data/carcols.meta diff --git a/resources/[cars]/bbq_trailerpack/data/carvariations.meta b/resources/[cars]/[trailer]/bbq_trailerpack/data/carvariations.meta similarity index 100% rename from resources/[cars]/bbq_trailerpack/data/carvariations.meta rename to resources/[cars]/[trailer]/bbq_trailerpack/data/carvariations.meta diff --git a/resources/[cars]/bbq_trailerpack/data/handling.meta b/resources/[cars]/[trailer]/bbq_trailerpack/data/handling.meta similarity index 100% rename from resources/[cars]/bbq_trailerpack/data/handling.meta rename to resources/[cars]/[trailer]/bbq_trailerpack/data/handling.meta diff --git a/resources/[cars]/bbq_trailerpack/data/vehicles.meta b/resources/[cars]/[trailer]/bbq_trailerpack/data/vehicles.meta similarity index 100% rename from resources/[cars]/bbq_trailerpack/data/vehicles.meta rename to resources/[cars]/[trailer]/bbq_trailerpack/data/vehicles.meta diff --git a/resources/[cars]/bbq_trailerpack/fxmanifest.lua b/resources/[cars]/[trailer]/bbq_trailerpack/fxmanifest.lua similarity index 100% rename from resources/[cars]/bbq_trailerpack/fxmanifest.lua rename to resources/[cars]/[trailer]/bbq_trailerpack/fxmanifest.lua diff --git a/resources/[cars]/bbq_trailerpack/stream/bigbbqtrailer.yft b/resources/[cars]/[trailer]/bbq_trailerpack/stream/bigbbqtrailer.yft similarity index 100% rename from resources/[cars]/bbq_trailerpack/stream/bigbbqtrailer.yft rename to resources/[cars]/[trailer]/bbq_trailerpack/stream/bigbbqtrailer.yft diff --git a/resources/[cars]/bbq_trailerpack/stream/bigbbqtrailer.ytd b/resources/[cars]/[trailer]/bbq_trailerpack/stream/bigbbqtrailer.ytd similarity index 100% rename from resources/[cars]/bbq_trailerpack/stream/bigbbqtrailer.ytd rename to resources/[cars]/[trailer]/bbq_trailerpack/stream/bigbbqtrailer.ytd diff --git a/resources/[cars]/bbq_trailerpack/stream/bigbbqtrailer_hi.yft b/resources/[cars]/[trailer]/bbq_trailerpack/stream/bigbbqtrailer_hi.yft similarity index 100% rename from resources/[cars]/bbq_trailerpack/stream/bigbbqtrailer_hi.yft rename to resources/[cars]/[trailer]/bbq_trailerpack/stream/bigbbqtrailer_hi.yft diff --git a/resources/[cars]/bbq_trailerpack/stream/smallbbqtrailer.yft b/resources/[cars]/[trailer]/bbq_trailerpack/stream/smallbbqtrailer.yft similarity index 100% rename from resources/[cars]/bbq_trailerpack/stream/smallbbqtrailer.yft rename to resources/[cars]/[trailer]/bbq_trailerpack/stream/smallbbqtrailer.yft diff --git a/resources/[cars]/bbq_trailerpack/stream/smallbbqtrailer.ytd b/resources/[cars]/[trailer]/bbq_trailerpack/stream/smallbbqtrailer.ytd similarity index 100% rename from resources/[cars]/bbq_trailerpack/stream/smallbbqtrailer.ytd rename to resources/[cars]/[trailer]/bbq_trailerpack/stream/smallbbqtrailer.ytd diff --git a/resources/[cars]/bbq_trailerpack/stream/smallbbqtrailer_hi.yft b/resources/[cars]/[trailer]/bbq_trailerpack/stream/smallbbqtrailer_hi.yft similarity index 100% rename from resources/[cars]/bbq_trailerpack/stream/smallbbqtrailer_hi.yft rename to resources/[cars]/[trailer]/bbq_trailerpack/stream/smallbbqtrailer_hi.yft diff --git a/resources/[inventory]/mr-consumables/.fxap b/resources/[inventory]/mr-consumables/.fxap deleted file mode 100644 index 6740269bf..000000000 Binary files a/resources/[inventory]/mr-consumables/.fxap and /dev/null differ diff --git a/resources/[inventory]/mr-consumables/.gitattributes b/resources/[inventory]/mr-consumables/.gitattributes deleted file mode 100644 index dfe077042..000000000 --- a/resources/[inventory]/mr-consumables/.gitattributes +++ /dev/null @@ -1,2 +0,0 @@ -# Auto detect text files and perform LF normalization -* text=auto diff --git a/resources/[inventory]/mr-consumables/Locale.lua b/resources/[inventory]/mr-consumables/Locale.lua deleted file mode 100644 index 0a48a4e25..000000000 Binary files a/resources/[inventory]/mr-consumables/Locale.lua and /dev/null differ diff --git a/resources/[inventory]/mr-consumables/README.md b/resources/[inventory]/mr-consumables/README.md deleted file mode 100644 index 87e1523e0..000000000 --- a/resources/[inventory]/mr-consumables/README.md +++ /dev/null @@ -1,77 +0,0 @@ -# MR Consumables - -Hello, This is a read me file designed to help you understand everything you need to know about the script - -## Installation - -Put the script somewhere in your resource folder -Go to the config in config/sh_config.lua and to config/cl_config.lua and config the script according to your server (Make sure the inventory and core names you wrote in the config are matching the inventory and core your have) - -(IF YOU ARE USING THE SOUNDS) -Make sure you have xSound installed, if not. Go to this link and install it https://github.com/Xogy/xsound/releases/tag/1.4.3 (You can also use your own if you have coding knowlage but xSound is the most recommended right now) -Put the sounds in the sounds folder in xsound/html/sounds for them to work - -(IF YOU WANT TO USE OUR DEFAULT ITEMS) -Make sure to put images in your inventories image folder - -Add the items to your inventory/core - -#### ox_inventory - - ["ecola"] = { - label = "eCola", - weight = 500, - stack = false, - close = true, - description = "For all the thirsty out there", - }, - ["sprunk"] = { - label = "Sprunk", - weight = 500, - stack = false, - close = true, - description = "For all the thirsty out there", - }, - ["burger"] = { - label = "Burger", - weight = 500, - stack = false, - close = true, - description = "For all the hungry out there", - }, - ["sandwich"] = { - label = "Sandwich", - weight = 500, - stack = false, - close = true, - description = "For all the hungry out there", - }, - -#### qb-inventory - - ['ecola'] = { name = 'ecola', label = 'eCola', weight = 500, type = 'item', image = 'ecola.png', unique = true, useable = true, shouldClose = true, combinable = nil, description = 'For all the thirsty out there' }, - - ['sprunk'] = { name = 'sprunk', label = 'Sprunk', weight = 500, type = 'item', image = 'sprunk.png', unique = true, useable = true, shouldClose = true, combinable = nil, description = 'For all the thirsty out there' }, - - ['sandwich'] = { name = 'sandwich', label = 'Sandwich', weight = 500, type = 'item', image = 'sandwich.png', unique = true, useable = true, shouldClose = true, combinable = nil, description = 'For all the hungry out there' }, - - ['burger'] = { name = 'burger', label = 'Burger', weight = 500, type = 'item', image = 'burger.png', unique = true, useable = true, shouldClose = true, combinable = nil, description = 'For all the hungry out there' }, - -## IMPORTANT - -If you want to add your own items, duplicate one of our default items in the config and change what you want according to your needs - -## Make sure your item cannot be stacked (turn off stacked in ox_inventory or unique in qb-inventory) because the item is using metadata to count the amount of consumes remaining - -And if you want to attach items to the animations specified in our config, Turn on debug in the config (Config.Debug = true) and use the command "consumes:debug" to trigger the animations, stop them and etc - -The system does not have prop attachment tools (yet) but there are ones i recommened - -Attach Prop to Player Editor By "PERPGamer" https://forum.cfx.re/t/dev-tool-attach-prop-to-player-editor/4864072 -TGIANN Attach Prop to Player By "TGIANN" https://forum.cfx.re/t/dev-tool-tgiann-attach-prop-to-player/5107789 - -And of course make sure to enable it in your server cfg - -"ensure mr-consumables" - -## IF YOU NEED ANY EXTRA HELP FEEL FREE TO OPEN A TICKET IN OUR DISCORD diff --git a/resources/[inventory]/mr-consumables/client/cl_debug.lua b/resources/[inventory]/mr-consumables/client/cl_debug.lua deleted file mode 100644 index 3a548d709..000000000 Binary files a/resources/[inventory]/mr-consumables/client/cl_debug.lua and /dev/null differ diff --git a/resources/[inventory]/mr-consumables/client/cl_functions.lua b/resources/[inventory]/mr-consumables/client/cl_functions.lua deleted file mode 100644 index ffdc5ef96..000000000 Binary files a/resources/[inventory]/mr-consumables/client/cl_functions.lua and /dev/null differ diff --git a/resources/[inventory]/mr-consumables/client/cl_main.lua b/resources/[inventory]/mr-consumables/client/cl_main.lua deleted file mode 100644 index 60a1251eb..000000000 Binary files a/resources/[inventory]/mr-consumables/client/cl_main.lua and /dev/null differ diff --git a/resources/[inventory]/mr-consumables/config/cl_config.lua b/resources/[inventory]/mr-consumables/config/cl_config.lua deleted file mode 100644 index 9676bb138..000000000 --- a/resources/[inventory]/mr-consumables/config/cl_config.lua +++ /dev/null @@ -1,10 +0,0 @@ -CLConfig = { - UI = { - TextUI = "ox_lib" -- The Type Of Text UI You Want To Use (gta, ox_lib or custom) - }, - Keybinds = { - Use = "E", -- The Keybind To Use The Item - Drop = "G", -- The Keybind To Drop The Item - StopDebug = "X" -- The Keybind To Stop Debugging - } -} diff --git a/resources/[inventory]/mr-consumables/config/sh_config.lua b/resources/[inventory]/mr-consumables/config/sh_config.lua deleted file mode 100644 index 693302f36..000000000 --- a/resources/[inventory]/mr-consumables/config/sh_config.lua +++ /dev/null @@ -1,9852 +0,0 @@ -Config = { - Debug = false, -- By Enabling This You Are Given Options To Test Animation And Freeze Them To Test The Attachments Of Props - Framework = { - Name = "QBCore", -- The Type Of Framework You Are Using (Only Supporting QBCore Currently) - Resource = 'qb-core', -- The Name Of The Framework Resource - PlayerLoadedEvent = "QBCore:Client:OnPlayerLoaded" -- The Event Triggered When The Player Is Fully Loaded - }, - Inventory = { - Name = "qb", -- The Type Of The Inventory You Are Using (ox, qb) - Resource = "qs-inventory", -- The Name Of The Inventory Resource - }, - Sounds = { - Enabled = true, -- Enable Or Disable The Sounds - Resource = "xsound", -- The Name Of The Sound Resource (Only Supporting XSound But You Add Your Own At open/server/sv_functions.lua) - Volume = 1.0, -- The Volume Of The Sound - Distance = 5.0, -- The Distance Of The Sounds - Names = { -- Those Sounds Will Be Take From The xsound folder at html/sounds/, make sure to put the sounds there or use a youtube link if you like to - Food = "./sounds/eating.mp3", - Drinks = "./sounds/drinking.mp3", - } - }, - Locale = "DE", -- The Locale You Want To Use - Items = { - Food = { - ["sandwich"] = { - PropModel = "prop_sandwich_01", - UsesAmount = 1, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 10, - } - }, - ["tosti"] = { - PropModel = "prop_sandwich_01", - UsesAmount = 1, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 10, - } - }, - ["twerks_candy"] = { - PropModel = "prop_choc_ego", - UsesAmount = 1, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = {x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 196.0, zR = 60.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = {x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 196.0, zR = 60.0 } - - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = {x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 196.0, zR = 60.0 } - - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 196.0, zR = 60.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 6, - } - }, - ["snikkel_candy"] = { - PropModel = "prop_choc_ego", - UsesAmount = 1, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = {x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 196.0, zR = 60.0 } - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = {x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 196.0, zR = 60.0 } - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = {x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 196.0, zR = 60.0 } - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = {x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 196.0, zR = 60.0 } - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 6, - } - }, - - - ["pelmini"] = { - PropModel = "prop_cs_bowl_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", - Anim = "base_idle", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", - Anim = "base_idle", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 15, - } - }, - ["tims_instant_nudeln"] = { - PropModel = "v_res_fa_potnoodle", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", - Anim = "base_idle", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", - Anim = "base_idle", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 15, - } - }, - ["donut"] = { - PropModel = "bzzz_foodpack_donut001", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 8, - } - }, - - ["pralinen"] = { - PropModel = "prop_candy_pqs", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_intdrink", - Anim = "loop_bottle", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 5, - } - }, - - ["muffin"] = { - PropModel = "prop_food_bs_burg3", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 7, - } - }, - ["nordisee_fischfrikadelle_im_broetchen"] = { - PropModel = "prop_sandwich_01", - UsesAmount = 4, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 15, - } - }, - - ["halbes_haendel"] = { - PropModel = "prop_turkey_leg_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 12, - } - }, - - ["mettbroetchen"] = { - PropModel = "prop_sandwich_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 10, - } - }, - ["leberkas_semmal"] = { - PropModel = "prop_sandwich_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 15, - } - }, - - ["lutschfinger_eis"] = { - PropModel = "natty_lollipop_spiral01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 5, - thirst = 3, - } - }, - ["kaugummi"] = { - PropModel = "prop_candy_pqs", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_intdrink", - Anim = "loop_bottle", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 4, - stress = -2, - } - }, - - ["redwood_light_zigaretten"] = { - PropModel = "prop_cigar_01", - UsesAmount = 20, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_smoking@male@male_a@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@world_human_smoking@male@male_a@base", - Anim = "base", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "amb@world_human_smoking@male@male_a@idle_a", - Anim = "idle_a", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_smoking@male@male_a@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - stress = -4, - } - }, - - ["fish_and_chips"] = { - PropModel = "prop_food_cb_nugets", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 15, - } - }, - ["schnitzelbroetchen"] = { - PropModel = "prop_sandwich_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 15, - } - }, - - ["hundefutter"] = { - PropModel = "v_ret_247_swtcorn2", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "false", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 30, - - } - }, - - ["stevens_apfelmustorte"] = { - PropModel = "prop_sandwich_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 10, - stress = -5, - } - }, - - ["kas_leberkas_semmal"] = { - PropModel = "prop_sandwich_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 15, - } - }, - ["macrons"] = { - PropModel = "prop_food_bs_burger2", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 8, - stress = -3, - } - }, - - ["tier_leckerlis"] = { - PropModel = "prop_food_cb_chips", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 5, - } - }, - - ["katzenfutter"] = { - PropModel = "prop_cs_bowl_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 20, - } - }, - ["heartstopper"] = { - PropModel = "prop_cs_burger_01", - UsesAmount = 4, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 10, - } - }, - ["bleeder"] = { - PropModel = "prop_cs_burger_01", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 10, - } - }, - ["ffries"] = { - PropModel = "prop_food_chips", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 5, - } - }, - ["frenchfries"] = { - PropModel = "prop_food_chips", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 5, - } - }, - ["marshmallows"] = { - PropModel = "v_ret_ml_chips4", - UsesAmount = 10 , -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 2, - } - }, - ["burger"] = { - PropModel = "prop_cs_burger_01", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 10, - } - }, - ["burrito"] = { - PropModel = "bzzz_food_burrito_a", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 10, - } - }, - ["hotdog"] = { - PropModel = "prop_cs_hotdog_02", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = -0.03, y = 0.01, z = -0.01, xR = 95.1071, yR = 94.7001, zR = -66.9179 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = -0.03, y = 0.01, z = -0.01, xR = 95.1071, yR = 94.7001, zR = -66.9179 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 10, - } - }, - ["cottoncandy"] = { - PropModel = "bzzz_candy_cotton_pink", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 5, - - } - }, - - - - - ["dueruem"] = { - PropModel = "bzzz_food_burrito_a", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 60.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 20, - } - }, - ["falafel"] = { - PropModel = "prop_taco_01", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 20, - } - }, - ["doener"] = { - PropModel = "bzzz_food_kebab_a", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 20, - } - }, - ["lahmacun"] = { - PropModel = "bzzz_food_burrito_a", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 20, - } - }, - ["mixed_grilled_plate"] = { - PropModel = "prop_cs_plate_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", - Anim = "base_idle", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz@restaurant@eat", - Anim = "bzzz_restaurant_eat", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 25, - } - }, - ["kuzu_sis"] = { - PropModel = "prop_cs_plate_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", - Anim = "base_idle", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz@restaurant@eat", - Anim = "bzzz_restaurant_eat", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 25, - } - }, - ["bauernsalat"] = { - PropModel = "prop_cs_bowl_01", - UsesAmount = 3, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", - Anim = "base_idle", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz@restaurant@eat", - Anim = "bzzz_restaurant_eat", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 10, - } - }, - ["zwiebelsalat"] = { - PropModel = "prop_cs_bowl_01", - UsesAmount = 3, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", - Anim = "base_idle", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz@restaurant@eat", - Anim = "bzzz_restaurant_eat", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 10, - } - }, - ["sunflowerseeds"] = { - PropModel = "prop_bar_nuts", - UsesAmount = 8, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 4.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 2, - } - }, - ["goezleme"] = { - PropModel = "prop_taco_01", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 20, - } - }, - ["cheese_burger"] = { - PropModel = "prop_cs_burger_01", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.07, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 25, - } - }, - ["hotdog_deluxe"] = { - PropModel = "prop_cs_hotdog_02", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = -0.03, y = 0.01, z = -0.01, xR = 95.1071, yR = 94.7001, zR = -66.9179 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = -0.03, y = 0.01, z = -0.01, xR = 95.1071, yR = 94.7001, zR = -66.9179 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 20, - } - }, - ["pizza_burger"] = { - PropModel = "prop_cs_burger_01", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = -0.03, y = 0.01, z = -0.01, xR = 95.1071, yR = 94.7001, zR = -66.9179 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = -0.03, y = 0.01, z = -0.01, xR = 95.1071, yR = 94.7001, zR = -66.9179 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 20, - } - }, - ["pizza_piece"] = { - PropModel = "knjgh_pizzaslice1", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = -0.03, y = 0.01, z = -0.01, xR = 95.1071, yR = 94.7001, zR = -66.9179 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = -0.03, y = 0.01, z = -0.01, xR = 95.1071, yR = 94.7001, zR = -66.9179 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 20, - } - }, - ["fries_with_dip"] = { - PropModel = "prop_food_chips", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 15, - } - }, - ["loaded_fries"] = { - PropModel = "prop_food_chips", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 20, - } - }, - ["salsa_nachos"] = { - PropModel = "bzzz_food_nachos_a", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 15, - } - }, - ["cheeseanachos"] = { - PropModel = "bzzz_food_nachos_a", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 15, - } - }, - ["saldprezels"] = { - PropModel = "prop_bar_nuts", - UsesAmount = 8, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 4.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 2, - } - }, - ["jelly_beans"] = { - PropModel = "bzzz_sugary_candy_a", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_intdrink", - Anim = "loop_bottle", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 6, - } - }, - ["j_and_js"] = { - PropModel = "prop_candy_pqs", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_intdrink", - Anim = "loop_bottle", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 6, - } - }, - ["gumianimals"] = { - PropModel = "prop_candy_pqs", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_intdrink", - Anim = "loop_bottle", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 6, - } - }, - ["eis_konfekt"] = { - PropModel = "prop_candy_pqs", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_intdrink", - Anim = "loop_bottle", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 6, - } - }, - ["popcorn"] = { - PropModel = "bzzz_prop_popcorn_box_c", - UsesAmount = 4, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.13, y = -0.01, z = 0.11, xR = -80.0, yR = -14.0, zR = 3.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 4.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.13, y = -0.01, z = 0.11, xR = -80.0, yR = -14.0, zR = 3.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 6, - } - }, - ["waffle_icream"] = { - PropModel = "bzzz_food_dessert_a", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 4.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 6, - } - }, - ["bcesandwich"] = { - PropModel = "prop_sandwich_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 4.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 15, - } - }, - ["scookie"] = { - PropModel = "bzzz_sugary_cookie_a", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 4.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 6, - } - }, - ["hors_andwich"] = { - PropModel = "prop_sandwich_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 4.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 10, - } - }, - ["eimdalls_uard_read"] = { - PropModel = "prop_sandwich_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 4.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 10, - } - }, - ["dins_isdom_latter"] = { - PropModel = "prop_cs_plate_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", - Anim = "base_idle", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz@restaurant@eat", - Anim = "bzzz_restaurant_eat", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 25, - } - }, - ["ifs_olden_arvest"] = { - PropModel = "prop_cs_plate_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", - Anim = "base_idle", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz@restaurant@eat", - Anim = "bzzz_restaurant_eat", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 25, - } - - }, - ["jords_ea_latter"] = { - PropModel = "prop_cs_plate_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", - Anim = "base_idle", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz@restaurant@eat", - Anim = "bzzz_restaurant_eat", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 25, - } - - }, - ["kadis_inter_kewers"] = { - PropModel = "prop_cs_plate_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", - Anim = "base_idle", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz@restaurant@eat", - Anim = "bzzz_restaurant_eat", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 25, - } - - }, - ["reyas_arden_alad"] = { - PropModel = "prop_cs_bowl_01", - UsesAmount = 3, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", - Anim = "base_idle", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz@restaurant@eat", - Anim = "bzzz_restaurant_eat", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.08, y = -0.04, z = 0.07, xR = -30.0, yR = 10.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 10, - } - }, - ["okis_ischief_ites"] = { - PropModel = "prop_food_chips", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 15, - } - }, - ["aldurs_right_ites"] = { - PropModel = "prop_food_chips", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 15, - } - }, - ["hors_hunder_ings"] = { - PropModel = "prop_food_cb_nugets", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 0.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - hunger = 15, - } - }, - ["dins_sse"] = { - PropModel = "prop_bar_nuts", - UsesAmount = 8, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Use = { - Animation = { - Dict = "bzzz_popcorn_animation", - Anim = "bzzz_popcorn_animation", - flag = 49, - Speed = 4.0, - }, - Attachment = { - Bone = 60309, - Coords = { x = 0.09, y = -0.02, z = 0.045, xR = -90.0, yR = -12.0, zR = -5.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 2, - } - }, - ["cooked_ribs"] = { - PropModel = "prop_cs_steak", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 12, - } - }, - ["cooked_briskets"] = { - PropModel = "prop_cs_steak", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 12, - } - }, - ["cooked_pork_joint"] = { - PropModel = "prop_cs_steak", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 12, - } - }, - ["cooked_bbq_sausages"] = { - PropModel = "prop_cs_steak", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 12, - } - }, - ["cooked_short_ribs"] = { - PropModel = "prop_cs_steak", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 12, - } - }, - ["cooked_lamb_chops"] = { - PropModel = "prop_cs_steak", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 12, - } - }, - ["cooked_bbq_thigh"] = { - PropModel = "prop_cs_steak", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 12, - } - }, - ["cooked_turkey_drum"] = { - PropModel = "prop_turkey_leg_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 12, - } - }, - ["cooked_corn_cob"] = { - PropModel = "prop_cs_steak", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 12, - } - }, - ["cooked_kebab"] = { - PropModel = "prop_cs_steak", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 12, - } - }, - ["cooked_bbq_wings"] = { - PropModel = "prop_turkey_leg_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 12, - } - }, - ["gg_hunting_cookedmeat"] = { - PropModel = "prop_cs_steak", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 0.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Use = { - Animation = { - Dict = "mp_player_inteat@burger", - Anim = "mp_player_int_eat_burger", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 18905, - Coords = { x = 0.13, y = 0.05, z = 0.02, xR = 120.0, yR = 16.0, zR = 60.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - } - }, - Rewards = { - hunger = 20, - } - }, - }, - Drinks = { - ["ecola_dose"] = { - PropModel = "prop_ecola_can", - UsesAmount = 1, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - -- Coords = { x = 0.04, y = 0.86, z = 0.14, xR = 0.0, yR = 91.04, zR = 0.0 }, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - -- Coords = { x = 0.04, y = 0.86, z = 0.14, xR = 0.0, yR = 91.04, zR = 0.0 }, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - thirst = 10, - } - }, - ["sprunk_dose"] = { - PropModel = "prop_ld_can_01", - UsesAmount = 1, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - -- Coords = { x = 0.04, y = 0.86, z = 0.14, xR = 0.0, yR = 91.04, zR = 0.0 }, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - -- Coords = { x = 0.04, y = 0.86, z = 0.14, xR = 0.0, yR = 91.04, zR = 0.0 }, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - thirst = 10, - } - }, - ["spazi_limo"] = { - PropModel = "bzzz_new_snacks_pepsiloca_a", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - -- Coords = { x = 0.04, y = 0.86, z = 0.14, xR = 0.0, yR = 91.04, zR = 0.0 }, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - -- Coords = { x = 0.04, y = 0.86, z = 0.14, xR = 0.0, yR = 91.04, zR = 0.0 }, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - thirst = 20, - }, - }, - ["slushi"] = { - PropModel = "prop_cs_bs_cup", - UsesAmount = 4, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - -- Coords = { x = 0.04, y = 0.86, z = 0.14, xR = 0.0, yR = 91.04, zR = 0.0 }, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - -- Coords = { x = 0.04, y = 0.86, z = 0.14, xR = 0.0, yR = 91.04, zR = 0.0 }, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - thirst = 50, - }, - }, - ["bubble_tea"] = { - PropModel = "bzzz_food_bubbletea_a", - UsesAmount = 1, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - -- Coords = { x = 0.04, y = 0.86, z = 0.14, xR = 0.0, yR = 91.04, zR = 0.0 }, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - -- Coords = { x = 0.04, y = 0.86, z = 0.14, xR = 0.0, yR = 91.04, zR = 0.0 }, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - thirst = 50, - }, - }, - ["spazi"] = { - PropModel = "bzzz_new_snacks_pepsiloca_b", - UsesAmount = 2, -- The Amount Of Times This Item Can Be Eaten / Drinked - Actions = { - Enter = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - -- Coords = { x = 0.04, y = 0.86, z = 0.14, xR = 0.0, yR = 91.04, zR = 0.0 }, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { -- I Won't Recomenned Replacing The Animation Because Stuff Related To This Are Hardcoded (Will Be Support For Customs Soon) - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, -- Between 1.0 to 0.0 - }, - Attachment = { - Bone = 28422, - -- Coords = { x = 0.04, y = 0.86, z = 0.14, xR = 0.0, yR = 91.04, zR = 0.0 }, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { -- The Reward Will Set Metadata And Will Be Set When Item Is Used (When Drinked Or Eaten Once) - thirst = 20, - }, - }, - ["ecola_zero_dose"] = { - PropModel = "prop_ecola_can", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 15, - } - }, - ["sprunk_zero_dose"] = { - PropModel = "prop_ld_can_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 15, - } - }, - - ["sprunk_dose"] = { - PropModel = "prop_ld_can_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 15, - } - }, - ["orange_o_tang_zero_dose"] = { - PropModel = "prop_orang_can_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 15, - } - }, - - ["orange_o_tang_dose"] = { - PropModel = "prop_orang_can_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 15, - } - }, - ["ecola_zero_flasche"] = { - PropModel = "ng_proc_sodabot_01a", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 25, - } - }, - - ["ecola_flasche"] = { - PropModel = "ng_proc_sodabot_01a", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = -0.20, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 25, - } - }, - ["sprunk_flasche"] = { - PropModel = "prop_ld_flow_bottle", -- Korrigiertes Anführungszeichen - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 25, - } - }, - - ["sprunk_flasche"] = { - PropModel = "prop_ld_flow_bottle", -- Korrigiertes Anführungszeichen - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 25, - } - }, - - ["orange_o_tang_zero_flasche"] = { - PropModel = "prop_ld_flow_bottle", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 25, - } - }, - ["water_bottle"] = { - PropModel = "h4_prop_club_water_bottle", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.15, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.15, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.10, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.15, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.15, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - - ["junk_energy"] = { - PropModel = "prop_energy_drink", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - stress = -10, - } - }, - - ["billo_kaffee"] = { - PropModel = "p_amb_coffeecup_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 15, - stress = -5, - } - }, - ["coffee"] = { - PropModel = "p_amb_coffeecup_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - stress = -5, - } - }, - - - ["munky_juice"] = { - PropModel = "bzzz_food_capisun_a", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 25, - } - }, - - ["munky_juice_ice_tea"] = { - PropModel = "ng_proc_sodacan_01b", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 25, - } - }, - - ["campers_fuel"] = { - PropModel = "dumbbitchjuice", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - stress = -15, - } - }, - ["orange_o_tang_flasche"] = { - PropModel = "prop_ld_flow_bottle", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 25, - } - }, - ["kakao"] = { - PropModel = "p_ing_coffeecup_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 25, - } - }, - - ["salep"] = { - PropModel = "p_ing_coffeecup_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 25, - } - }, - ["ayran"] = { - PropModel = "v_ind_cfcup", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 25, - } - }, - ["raki"] = { - PropModel = "h4_prop_battle_shot_glass_01", - UsesAmount = 1, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["cay"] = { - PropModel = "v_ret_gc_cup", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 25, - } - }, - ["gazoz"] = { - PropModel = "ng_proc_sodacan_01b", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 25, - } - }, - ["kayas_rotwein"] = { - PropModel = "p_wine_glass_s", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.12, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["marble_pop_limo"] = { - PropModel = "h4_prop_club_tonic_bottle", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { 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"plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["jords_cean_reeze_alkoholfrei"] = { - PropModel = "ex_p_ex_tumbler_03_empty", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["ifs_olden_ectar"] = { - PropModel = "ex_p_ex_tumbler_03_empty", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - 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}, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["baldurslightelixir"] = { - PropModel = "prop_tequsunrise", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["eimdalls_lear_ight"] = { - PropModel = "ex_p_ex_tumbler_03_empty", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = 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= { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["hors_hunder_torm_alkoholfrei"] = { - PropModel = "prop_tequsunrise", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["freyas_blossom"] = { - PropModel = "prop_tequsunrise", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["odins_wisdom_brew"] = { - PropModel = "prop_beerdusche", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["skadis_hunt"] = { - PropModel = "prop_tequsunrise", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["njords_tide"] = { - PropModel = "ex_p_ex_tumbler_03_empty", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.04, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.04, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.04, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.04, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.04, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["sifs_golden-ale"] = { - PropModel = "prop_beer_logger", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["yggdrasils_root"] = { - PropModel = "ex_p_ex_tumbler_03_empty", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["baldurs_light"] = { - PropModel = "ex_p_ex_tumbler_03_empty", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["baldurs_light"] = { - PropModel = "ex_p_ex_tumbler_03_empty", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["heimdalls_watch"] = { - PropModel = "prop_tequsunrise", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["freyas_kiss"] = { - PropModel = "prop_pinacolada", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["thors_hammer"] = { - PropModel = "h4_prop_h4_t_bottle_02b", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["odins_mead"] = { - PropModel = "ex_p_ex_tumbler_03_empty", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 20, - } - }, - ["sprunk"] = { - PropModel = "prop_cs_bs_cup", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["ecola"] = { - PropModel = "prop_cs_bs_cup", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["ornageo"] = { - PropModel = "prop_cs_bs_cup", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["ecola_light"] = { - PropModel = "prop_cs_bs_cup", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["sludgie"] = { - PropModel = "prop_cs_bs_cup", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["juice"] = { - PropModel = "prop_cs_bs_cup", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["whiskey"] = { - PropModel = "prop_whiskey_bottle", - UsesAmount = 4, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 5, - } - }, - ["vodka"] = { - PropModel = "prop_cherenkov_01", - UsesAmount = 4, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 5, - } - }, - ["wine"] = { - PropModel = "p_wine_glass_s", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.12, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 5, - } - }, - ["wwine"] = { - PropModel = "p_wine_glass_s", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.20, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.12, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 5, - } - }, - ["cup_cola"] = { - PropModel = "apa_prop_cs_plastic_cup_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["cup_lemonade"] = { - PropModel = "apa_prop_cs_plastic_cup_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["cup_tide"] = { - PropModel = "apa_prop_cs_plastic_cup_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["cup_beer"] = { - PropModel = "apa_prop_cs_plastic_cup_01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["coffeemug"] = { - PropModel = "v_ret_gc_mug01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["latte"] = { - PropModel = "v_ret_gc_mug01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["cappuccino"] = { - PropModel = "v_ret_gc_mug01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["espresso"] = { - PropModel = "v_ret_gc_mug01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["milk"] = { - PropModel = "v_res_tt_milk", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["kakao2"] = { - PropModel = "v_ret_gc_mug01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - ["kakao3"] = { - PropModel = "v_ret_gc_mug01", - UsesAmount = 2, - Actions = { - Enter = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@enter", - Anim = "enter", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Hold = { - Animation = { - Dict = "amb@code_human_wander_drinking_fat@beer@male@base", - Anim = "static", - flag = 49, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Use = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt2", - flag = 49, - Speed = 0.7, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - }, - Exit = { - Animation = { - Dict = "amb@world_human_stand_mobile@male@text@exit", - Anim = "exit", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = -0.07, xR = 0.0, yR = 0.0, zR = 0.0 }, - } - }, - Throw = { - Animation = { - Dict = "mini@sprunk", - Anim = "plyr_buy_drink_pt3", - flag = 49, - Speed = 1.0, - }, - Attachment = { - Bone = 28422, - Coords = { x = 0.0, y = 0.0, z = 0.0, xR = 0.0, yR = 0.0, zR = 0.0 }, - }, - } - }, - Rewards = { - thirst = 10, - } - }, - - - - } - } -} diff --git a/resources/[inventory]/mr-consumables/fxmanifest.lua b/resources/[inventory]/mr-consumables/fxmanifest.lua deleted file mode 100644 index 29005dae7..000000000 --- a/resources/[inventory]/mr-consumables/fxmanifest.lua +++ /dev/null @@ -1,43 +0,0 @@ -fx_version 'cerulean' -games { 'gta5' } - -shared_scripts { - 'open/shared/*.lua', - 'Locale.lua', - "@ox_lib/init.lua", - "config/sh_config.lua", - 'langs/*.lua', -} - -client_scripts { - 'config/cl_config.lua', - 'client/*.lua', - 'open/client/*.lua', -} - -server_scripts { - -- 'config/sv_config.lua', - 'server/*.lua', - 'open/server/*.lua', -} - -ui_page 'ui/dist/index.html' - -files { - 'ui/dist/index.html', - 'ui/dist/assets/*.js', - 'ui/dist/assets/*.css', -} - -escrow_ignore { - 'open/shared/*.lua', - 'open/client/*.lua', - 'open/server/*.lua', - 'config/*.lua', - 'langs/*.lua', -} - -lua54 'yes' -dependency '/assetpacks' - -dependency '/assetpacks' \ No newline at end of file diff --git a/resources/[inventory]/mr-consumables/images/burger.png b/resources/[inventory]/mr-consumables/images/burger.png deleted file mode 100644 index 2d3f07e0d..000000000 Binary files a/resources/[inventory]/mr-consumables/images/burger.png and /dev/null differ diff --git a/resources/[inventory]/mr-consumables/images/cola.png b/resources/[inventory]/mr-consumables/images/cola.png deleted file mode 100644 index f221aef40..000000000 Binary files a/resources/[inventory]/mr-consumables/images/cola.png and /dev/null differ diff --git a/resources/[inventory]/mr-consumables/images/sandwich.png b/resources/[inventory]/mr-consumables/images/sandwich.png deleted file mode 100644 index a658f3270..000000000 Binary files a/resources/[inventory]/mr-consumables/images/sandwich.png and /dev/null differ diff --git a/resources/[inventory]/mr-consumables/images/sprunk.png b/resources/[inventory]/mr-consumables/images/sprunk.png deleted file mode 100644 index 580b3dade..000000000 Binary files a/resources/[inventory]/mr-consumables/images/sprunk.png and /dev/null differ diff --git a/resources/[inventory]/mr-consumables/langs/de.lua b/resources/[inventory]/mr-consumables/langs/de.lua deleted file mode 100644 index d7aae1fe0..000000000 --- a/resources/[inventory]/mr-consumables/langs/de.lua +++ /dev/null @@ -1,7 +0,0 @@ -Translations["DE"] = { - ["use"] = "{button} - Benutzen", - ["put_back"] = "{button} - Zurücklegen", - ["ate_item"] = "Du hast das gesamte %s gegessen", -- %s ist der vom Skript veränderte Gegenstandsname - ["drank_item"] = "Du hast das gesamte %s getrunken", -- %s ist der vom Skript veränderte Gegenstandsname - ["exit_debug"] = "{button} - Debug verlassen" -} diff --git a/resources/[inventory]/mr-consumables/langs/en.lua b/resources/[inventory]/mr-consumables/langs/en.lua deleted file mode 100644 index 930a5ac5e..000000000 --- a/resources/[inventory]/mr-consumables/langs/en.lua +++ /dev/null @@ -1,7 +0,0 @@ -Translations["EN"] = { - ["use"] = "{button} - Use", - ["put_back"] = "{button} - Put Back", - ["ate_item"] = "You Ate The Entire %s", -- %s Is The Item Name Changed By The Script - ["drank_item"] = "You Drank The Entire %s", -- %s Is The Item Name Changed By The Script - ["exit_debug"] = "{button} - Exit Debug" -} diff --git a/resources/[inventory]/mr-consumables/open/client/cl_functions.lua b/resources/[inventory]/mr-consumables/open/client/cl_functions.lua deleted file mode 100644 index 12a29783e..000000000 --- a/resources/[inventory]/mr-consumables/open/client/cl_functions.lua +++ /dev/null @@ -1,21 +0,0 @@ -function ShowTextUI(text) -- You Can Use This Function To Show Text UI - if CLConfig.UI.TextUI == "gta" then - AddTextEntry("textUIEntry", text) - BeginTextCommandDisplayHelp("textUIEntry") - EndTextCommandDisplayHelp(0, true, true, -1) - elseif CLConfig.UI.TextUI == "ox_lib" then - lib.showTextUI(text) - end -end - -function HideTextUI() -- You Can Use This Function To Hide Text UI - if CLConfig.UI.TextUI == "gta" then - ClearAllHelpMessages() - elseif CLConfig.UI.TextUI == "ox_lib" then - lib.hideTextUI() - end -end - -function Notify(text, type) -- You Can Put Your Own Notification System Here - Core.Functions.Notify(text, type) -end diff --git a/resources/[inventory]/mr-consumables/open/server/sv_debug.lua b/resources/[inventory]/mr-consumables/open/server/sv_debug.lua deleted file mode 100644 index ad5936cd9..000000000 --- a/resources/[inventory]/mr-consumables/open/server/sv_debug.lua +++ /dev/null @@ -1,22 +0,0 @@ -while not Core do - Wait(100) -end - -local arguments = { - { name = 'item_name', help = 'The Item You Want To Test (Make Sure It Exists In Config)' }, - { name = 'action', help = 'The Action You Want To Test For The Item' }, - { name = 'with_prop', help = 'Attach Prop To The Player (1 = Yes, 0 = No)' }, - { name = 'freeze_anim', help = 'Freeze The Animation (1 = Yes, 0 = No)' } -} - -local argsRequired = true -- if this is true the command won't work without args entered - -Core.Commands.Add('consumes:debug', 'Test Action Animations For Attaching Props', arguments, argsRequired, - function(source, args) - if not Config.Debug then - Notify(source, 'This Command Is Disabled Because Debug Mode Is Off', 'error') - return - end - TriggerClientEvent("mr-consumables:debug:testAnim", source, args[1], args[2], tonumber(args[3]), - tonumber(args[4])) - end, 'god') diff --git a/resources/[inventory]/mr-consumables/open/server/sv_functions.lua b/resources/[inventory]/mr-consumables/open/server/sv_functions.lua deleted file mode 100644 index 40ae214c7..000000000 --- a/resources/[inventory]/mr-consumables/open/server/sv_functions.lua +++ /dev/null @@ -1,42 +0,0 @@ -function Notify(src, text, type) -- You Can Put Your Own Notification System Here - TriggerClientEvent("QBCore:Notify", src, text, type) -end - -function OnMetadataSet(src, ItemName, Metadata, NewValue) -- You Can Use This Function To Trigger Anything You Want When An Item Has Been Used Like Buffs - if Metadata == "hunger" or Metadata == "thirst" then -- Make Sure This Function Stays Here If You Want Your HUD to Update Once It Changed - local Player = Core.Functions.GetPlayer(src) - if Player then - TriggerClientEvent("hud:client:UpdateNeeds", src, Player.PlayerData.metadata['hunger'], - Player.PlayerData.metadata['thirst']) - end - end -end - -function BanCheater(src) -- Add Ban If You Want, The Function This Triggered By Will Get Returned Anyway If This Function Will Trigger - print("BAN CHEATER") -end - -local PlayerSounds = {} -- DON'T REMOVE THIS IF YOU ARE USING SOUNDS - -function PlaySound(src, sound) - if not Config.Sounds.Enabled then return end - if GetResourceState(Config.Sounds.Resource) ~= "started" then - DebugPrint("ERROR", "The Sound Resource Does Not Exists Therefore Sounds Are Not Enabled") - return - end - if PlayerSounds[src] then - exports.xsound:Destroy(src, PlayerSounds[src]) - end - PlayerSounds[src] = string.format("consumables_%s", src) - exports.xsound:PlayUrlPos(src, PlayerSounds[src], sound, Config.Sounds.Volume, GetEntityCoords(GetPlayerPed(src))) - Wait(100) - exports.xsound:Distance(PlayerSounds[src], Config.Sounds.Distance) -end - -function StopSound(src) - if not Config.Sounds.Enabled then return end - if PlayerSounds[src] then - exports.xsound:Destroy(src, PlayerSounds[src]) - PlayerSounds[src] = nil - end -end diff --git a/resources/[inventory]/mr-consumables/open/shared/sh_functions.lua b/resources/[inventory]/mr-consumables/open/shared/sh_functions.lua deleted file mode 100644 index 137d3aabf..000000000 --- a/resources/[inventory]/mr-consumables/open/shared/sh_functions.lua +++ /dev/null @@ -1,15 +0,0 @@ -function GetCoreObject() - return exports[Config.Framework.Resource]:GetCoreObject() -end - -function DebugPrint(level, text) - print(string.format("[%s]: %s ERROR: %s", GetCurrentResourceName(), level, text)) -end - -function GetCoreItems() - if Config.Inventory.Name == "qs" then - return exports[Config.Inventory.Resource]:Items() - elseif Config.Inventory.Name == "qb" then - return Core.Shared.Items -- The Var "Core" Is Getting Initiated When The Script Is Loaded - end -end diff --git a/resources/[inventory]/mr-consumables/server/sv_functions.lua b/resources/[inventory]/mr-consumables/server/sv_functions.lua deleted file mode 100644 index 0fd15ebd6..000000000 Binary files a/resources/[inventory]/mr-consumables/server/sv_functions.lua and /dev/null differ diff --git a/resources/[inventory]/mr-consumables/server/sv_main.lua b/resources/[inventory]/mr-consumables/server/sv_main.lua deleted file mode 100644 index a3ae6da9d..000000000 Binary files a/resources/[inventory]/mr-consumables/server/sv_main.lua and /dev/null differ diff --git a/resources/[inventory]/mr-consumables/sounds/drinking.mp3 b/resources/[inventory]/mr-consumables/sounds/drinking.mp3 deleted file mode 100644 index 86dc0016c..000000000 Binary files a/resources/[inventory]/mr-consumables/sounds/drinking.mp3 and /dev/null differ diff --git a/resources/[inventory]/mr-consumables/sounds/drinkingslowed.mp3 b/resources/[inventory]/mr-consumables/sounds/drinkingslowed.mp3 deleted file mode 100644 index 349c90a7c..000000000 Binary files a/resources/[inventory]/mr-consumables/sounds/drinkingslowed.mp3 and /dev/null differ diff --git a/resources/[inventory]/mr-consumables/sounds/eating.mp3 b/resources/[inventory]/mr-consumables/sounds/eating.mp3 deleted file mode 100644 index d5af4d457..000000000 Binary files a/resources/[inventory]/mr-consumables/sounds/eating.mp3 and /dev/null differ diff --git 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.group-data-\[collapsible\=offcanvas\]\:after\:left-full:after{content:var(--tw-content);left:100%}.peer\/menu-button[data-size=default]~.peer-data-\[size\=default\]\/menu-button\:top-1\.5{top:.375rem}.peer\/menu-button[data-size=lg]~.peer-data-\[size\=lg\]\/menu-button\:top-2\.5{top:.625rem}.peer\/menu-button[data-size=sm]~.peer-data-\[size\=sm\]\/menu-button\:top-1{top:.25rem}.peer[data-variant=inset]~.peer-data-\[variant\=inset\]\:min-h-\[calc\(100svh-theme\(spacing\.4\)\)\]{min-height:calc(100svh - 1rem)}@media (min-width: 640px){.sm\:bottom-0{bottom:0}.sm\:right-0{right:0}.sm\:top-auto{top:auto}.sm\:mt-0{margin-top:0}.sm\:flex{display:flex}.sm\:max-w-sm{max-width:24rem}.sm\:flex-row{flex-direction:row}.sm\:flex-col{flex-direction:column}.sm\:justify-end{justify-content:flex-end}.sm\:gap-2\.5{gap:.625rem}.sm\:space-x-2>:not([hidden])~:not([hidden]){--tw-space-x-reverse: 0;margin-right:calc(.5rem * var(--tw-space-x-reverse));margin-left:calc(.5rem * calc(1 - var(--tw-space-x-reverse)))}.sm\:space-x-4>:not([hidden])~:not([hidden]){--tw-space-x-reverse: 0;margin-right:calc(1rem * var(--tw-space-x-reverse));margin-left:calc(1rem * calc(1 - var(--tw-space-x-reverse)))}.sm\:space-y-0>:not([hidden])~:not([hidden]){--tw-space-y-reverse: 0;margin-top:calc(0px * calc(1 - var(--tw-space-y-reverse)));margin-bottom:calc(0px * var(--tw-space-y-reverse))}.sm\:rounded-lg{border-radius:.5rem}.sm\:text-left{text-align:left}.data-\[state\=open\]\:sm\:slide-in-from-bottom-full[data-state=open]{--tw-enter-translate-y: 100%}}@media (min-width: 768px){.md\:absolute{position:absolute}.md\:block{display:block}.md\:flex{display:flex}.md\:w-\[var\(--radix-navigation-menu-viewport-width\)\]{width:var(--radix-navigation-menu-viewport-width)}.md\:w-auto{width:auto}.md\:max-w-\[420px\]{max-width:420px}.md\:text-sm{font-size:.875rem;line-height:1.25rem}.md\:opacity-0{opacity:0}.after\:md\:hidden:after{content:var(--tw-content);display:none}.peer[data-variant=inset]~.md\:peer-data-\[variant\=inset\]\:m-2{margin:.5rem}.peer[data-state=collapsed][data-variant=inset]~.md\:peer-data-\[state\=collapsed\]\:peer-data-\[variant\=inset\]\:ml-2{margin-left:.5rem}.peer[data-variant=inset]~.md\:peer-data-\[variant\=inset\]\:ml-0{margin-left:0}.peer[data-variant=inset]~.md\:peer-data-\[variant\=inset\]\:rounded-xl{border-radius:.75rem}.peer[data-variant=inset]~.md\:peer-data-\[variant\=inset\]\:shadow{--tw-shadow: 0 1px 3px 0 rgb(0 0 0 / .1), 0 1px 2px -1px rgb(0 0 0 / .1);--tw-shadow-colored: 0 1px 3px 0 var(--tw-shadow-color), 0 1px 2px -1px var(--tw-shadow-color);box-shadow:var(--tw-ring-offset-shadow, 0 0 #0000),var(--tw-ring-shadow, 0 0 #0000),var(--tw-shadow)}}.first\:\[\&\:has\(\[aria-selected\]\)\]\:rounded-l-md:has([aria-selected]):first-child{border-top-left-radius:.375rem;border-bottom-left-radius:.375rem}.last\:\[\&\:has\(\[aria-selected\]\)\]\:rounded-r-md:has([aria-selected]):last-child{border-top-right-radius:.375rem;border-bottom-right-radius:.375rem}.\[\&\:has\(\[aria-selected\]\.day-range-end\)\]\:rounded-r-md:has([aria-selected].day-range-end){border-top-right-radius:.375rem;border-bottom-right-radius:.375rem}.\[\&\:has\(\[role\=checkbox\]\)\]\:pr-0:has([role=checkbox]){padding-right:0}.\[\&\>button\]\:hidden>button{display:none}.\[\&\>span\:last-child\]\:truncate>span:last-child{overflow:hidden;text-overflow:ellipsis;white-space:nowrap}.\[\&\>span\]\:line-clamp-1>span{overflow:hidden;display:-webkit-box;-webkit-box-orient:vertical;-webkit-line-clamp:1}.\[\&\>svg\+div\]\:translate-y-\[-3px\]>svg+div{--tw-translate-y: -3px;transform:translate(var(--tw-translate-x),var(--tw-translate-y)) rotate(var(--tw-rotate)) skew(var(--tw-skew-x)) skewY(var(--tw-skew-y)) scaleX(var(--tw-scale-x)) scaleY(var(--tw-scale-y))}.\[\&\>svg\]\:absolute>svg{position:absolute}.\[\&\>svg\]\:left-4>svg{left:1rem}.\[\&\>svg\]\:top-4>svg{top:1rem}.\[\&\>svg\]\:size-3\.5>svg{width:.875rem;height:.875rem}.\[\&\>svg\]\:size-4>svg{width:1rem;height:1rem}.\[\&\>svg\]\:h-2\.5>svg{height:.625rem}.\[\&\>svg\]\:h-3>svg{height:.75rem}.\[\&\>svg\]\:w-2\.5>svg{width:.625rem}.\[\&\>svg\]\:w-3>svg{width:.75rem}.\[\&\>svg\]\:shrink-0>svg{flex-shrink:0}.\[\&\>svg\]\:text-foreground>svg{color:hsl(var(--foreground))}.\[\&\>svg\~\*\]\:pl-7>svg~*{padding-left:1.75rem}.\[\&\>tr\]\:last\:border-b-0:last-child>tr{border-bottom-width:0px}.\[\&\[data-panel-group-direction\=vertical\]\>div\]\:rotate-90[data-panel-group-direction=vertical]>div{--tw-rotate: 90deg;transform:translate(var(--tw-translate-x),var(--tw-translate-y)) rotate(var(--tw-rotate)) skew(var(--tw-skew-x)) skewY(var(--tw-skew-y)) scaleX(var(--tw-scale-x)) scaleY(var(--tw-scale-y))}.\[\&\[data-state\=open\]\>svg\]\:rotate-180[data-state=open]>svg{--tw-rotate: 180deg;transform:translate(var(--tw-translate-x),var(--tw-translate-y)) rotate(var(--tw-rotate)) skew(var(--tw-skew-x)) skewY(var(--tw-skew-y)) scaleX(var(--tw-scale-x)) scaleY(var(--tw-scale-y))}.\[\&_\.recharts-cartesian-grid_line\[stroke\=\'\#ccc\'\]\]\:stroke-border\/50 .recharts-cartesian-grid line[stroke="#ccc"]{stroke:hsl(var(--border) / .5)}.\[\&_\.recharts-curve\.recharts-tooltip-cursor\]\:stroke-border .recharts-curve.recharts-tooltip-cursor{stroke:hsl(var(--border))}.\[\&_\.recharts-dot\[stroke\=\'\#fff\'\]\]\:stroke-transparent .recharts-dot[stroke="#fff"]{stroke:transparent}.\[\&_\.recharts-layer\]\:outline-none .recharts-layer{outline:2px solid transparent;outline-offset:2px}.\[\&_\.recharts-polar-grid_\[stroke\=\'\#ccc\'\]\]\:stroke-border .recharts-polar-grid [stroke="#ccc"],.\[\&_\.recharts-reference-line_\[stroke\=\'\#ccc\'\]\]\:stroke-border .recharts-reference-line [stroke="#ccc"]{stroke:hsl(var(--border))}.\[\&_\.recharts-sector\[stroke\=\'\#fff\'\]\]\:stroke-transparent .recharts-sector[stroke="#fff"]{stroke:transparent}.\[\&_\.recharts-sector\]\:outline-none .recharts-sector,.\[\&_\.recharts-surface\]\:outline-none .recharts-surface{outline:2px solid transparent;outline-offset:2px}.\[\&_\[cmdk-group-heading\]\]\:px-2 [cmdk-group-heading]{padding-left:.5rem;padding-right:.5rem}.\[\&_\[cmdk-group-heading\]\]\:py-1\.5 [cmdk-group-heading]{padding-top:.375rem;padding-bottom:.375rem}.\[\&_\[cmdk-group-heading\]\]\:text-xs [cmdk-group-heading]{font-size:.75rem;line-height:1rem}.\[\&_\[cmdk-group-heading\]\]\:font-medium [cmdk-group-heading]{font-weight:500}.\[\&_\[cmdk-group\]\:not\(\[hidden\]\)_\~\[cmdk-group\]\]\:pt-0 [cmdk-group]:not([hidden])~[cmdk-group]{padding-top:0}.\[\&_\[cmdk-group\]\]\:px-2 [cmdk-group]{padding-left:.5rem;padding-right:.5rem}.\[\&_\[cmdk-input-wrapper\]_svg\]\:h-5 [cmdk-input-wrapper] svg{height:1.25rem}.\[\&_\[cmdk-input-wrapper\]_svg\]\:w-5 [cmdk-input-wrapper] svg{width:1.25rem}.\[\&_\[cmdk-input\]\]\:h-12 [cmdk-input]{height:3rem}.\[\&_\[cmdk-item\]\]\:px-2 [cmdk-item]{padding-left:.5rem;padding-right:.5rem}.\[\&_\[cmdk-item\]\]\:py-3 [cmdk-item]{padding-top:.75rem;padding-bottom:.75rem}.\[\&_\[cmdk-item\]_svg\]\:h-5 [cmdk-item] svg{height:1.25rem}.\[\&_\[cmdk-item\]_svg\]\:w-5 [cmdk-item] svg{width:1.25rem}.\[\&_p\]\:leading-relaxed p{line-height:1.625}.\[\&_svg\]\:pointer-events-none svg{pointer-events:none}.\[\&_svg\]\:size-4 svg{width:1rem;height:1rem}.\[\&_svg\]\:shrink-0 svg{flex-shrink:0}.\[\&_tr\:last-child\]\:border-0 tr:last-child{border-width:0px}.\[\&_tr\]\:border-b tr{border-bottom-width:1px}[data-side=left][data-collapsible=offcanvas] .\[\[data-side\=left\]\[data-collapsible\=offcanvas\]_\&\]\:-right-2{right:-.5rem}[data-side=left][data-state=collapsed] .\[\[data-side\=left\]\[data-state\=collapsed\]_\&\]\:cursor-e-resize{cursor:e-resize}[data-side=left] .\[\[data-side\=left\]_\&\]\:cursor-w-resize{cursor:w-resize}[data-side=right][data-collapsible=offcanvas] .\[\[data-side\=right\]\[data-collapsible\=offcanvas\]_\&\]\:-left-2{left:-.5rem}[data-side=right][data-state=collapsed] .\[\[data-side\=right\]\[data-state\=collapsed\]_\&\]\:cursor-w-resize{cursor:w-resize}[data-side=right] .\[\[data-side\=right\]_\&\]\:cursor-e-resize{cursor:e-resize} diff --git a/resources/[inventory]/mr-consumables/ui/dist/index.html b/resources/[inventory]/mr-consumables/ui/dist/index.html deleted file mode 100644 index ebd94057e..000000000 --- a/resources/[inventory]/mr-consumables/ui/dist/index.html +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - - - - - -
- - diff --git a/resources/[inventory]/pickle_consumables/config.lua b/resources/[inventory]/pickle_consumables/config.lua index 805bd081f..6c49914d9 100644 --- a/resources/[inventory]/pickle_consumables/config.lua +++ b/resources/[inventory]/pickle_consumables/config.lua @@ -127,12 +127,1131 @@ Config.MaxValues = { -- If you want a custom maximum for a value, change -1 to t } Config.Items = { - ["hamburger"] = { - uses = 3, - prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + ["sandwich"] = { + uses = 1, + prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. - hunger = 20, + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["tosti"] = { + uses = 1, + prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["twerks_candy"] = { + uses = 1, + prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["snikkel_candy"] = { + uses = 1, + prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["pelmini"] = { + uses = 1, + prop = { model = `prop_cs_bowl_01`, boneId = 28422, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) }, + idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["tims_instant_nudeln"] = { + uses = 1, + prop = { model = `v_res_fa_potnoodle`, boneId = 28422, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) }, + idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["donut"] = { + uses = 1, + prop = { model = `bzzz_foodpack_donut001`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["pralinen"] = { + uses = 1, + prop = { model = `prop_candy_pqs`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["muffin"] = { + uses = 1, + prop = { model = `prop_food_bs_burg3`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["nordisee_fischfrikadelle_im_broetchen"] = { + uses = 1, + prop = { model = `prop_food_bs_burg3`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["halbes_haendel"] = { + uses = 1, + prop = { model = `prop_turkey_leg_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["mettbroetchen"] = { + uses = 1, + prop = { model = `prop_food_bs_burg3`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["leberkas_semmal"] = { + uses = 1, + prop = { model = `prop_food_bs_burg3`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["lutschfinger_eis"] = { + uses = 1, + prop = { model = `natty_lollipop_spiral01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["kaugummi"] = { + uses = 1, + prop = { model = `prop_candy_pqs`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["fish_and_chips"] = { + uses = 1, + prop = { model = `prop_food_cb_nugets`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["schnitzelbroetchen"] = { + uses = 1, + prop = { model = `prop_food_bs_burg3`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["hundefutter"] = { + uses = 1, + prop = { model = `v_ret_247_swtcorn2`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["stevens_apfelmustorte"] = { + uses = 1, + prop = { model = `bzzz_sugary_applepie_b`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["kas_leberkas_semmal"] = { + uses = 1, + prop = { model = `prop_sandwich_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["macrons"] = { + uses = 1, + prop = { model = `bzzz_sugary_macaron_e`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["tier_leckerlis"] = { + uses = 1, + prop = { model = `prop_food_cb_chips`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["katzenfutter"] = { + uses = 1, + prop = { model = `prop_cs_bowl_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 6, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["heartstopper"] = { + uses = 4, + prop = { model = `prop_cs_burger_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["bleeder"] = { + uses = 1, + prop = { model = `prop_cs_burger_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["burger"] = { + uses = 2, + prop = { model = `prop_cs_burger_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cheese_burger"] = { + uses = 2, + prop = { model = `prop_cs_burger_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["hotdog_deluxe"] = { + uses = 2, + prop = { model = `prop_cs_hotdog_02`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["pizza_burger"] = { + uses = 2, + prop = { model = `prop_cs_burger_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["pizza_piece"] = { + uses = 2, + prop = { model = `knjgh_pizzaslice1`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["fries_with_dip"] = { + uses =2, + prop = { model = `prop_food_chips`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["salsa_nachos"] = { + uses = 2, + prop = { model = `bzzz_food_nachos_a`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cheeseanachos"] = { + uses = 2, + prop = { model = `bzzz_food_nachos_a`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["saldprezels"] = { + uses = 8, + prop = { model = `prop_bar_nuts`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 4, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["jelly_beans"] = { + uses = 2, + prop = { model = `bzzz_sugary_candy_a`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 4, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["j_and_js"] = { + uses = 2, + prop = { model = `prop_candy_pqs`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 4, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["gumianimals"] = { + uses = 2, + prop = { model = `prop_candy_pqs`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 4, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["eis_konfekt"] = { + uses = 2, + prop = { model = `prop_candy_pqs`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 4, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["popcorn"] = { + uses = 2, + prop = { model = `bzzz_prop_popcorn_box_c`, boneId = 60309, offset = vec3(0.13, -0.01, 0.11), rotation = vec3(-80.0, -14.0, 3.0) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["waffle_icream"] = { + uses = 2, + prop = { model = `bzzz_food_dessert_a`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["bcesandwich"] = { + uses = 2, + prop = { model = `prop_sandwich_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["scookie"] = { + uses = 2, + prop = { model = `bzzz_sugary_cookie_a`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["ffries"] = { + uses = 1, + prop = { model = `prop_food_chips`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["frenchfries"] = { + uses = 1, + prop = { model = `prop_food_chips`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["marshmallows"] = { + uses = 1, + prop = { model = `v_ret_ml_chips4`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["buritto"] = { + uses = 1, + prop = { model = `bzzz_food_burrito_a`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["hotdog"] = { + uses = 1, + prop = { model = `prop_cs_hotdog_02`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cottoncandy"] = { + uses = 1, + prop = { model = `bzzz_candy_cotton_pink`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["dueruem"] = { + uses = 2, + prop = { model = `bzzz_food_burrito_a`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["falafel"] = { + uses = 4, + prop = { model = `prop_food_chips`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 8, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["doener"] = { + uses = 2, + prop = { model = `bzzz_food_kebab_a`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["lahmacun"] = { + uses = 2, + prop = { model = `bzzz_food_burrito_a`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["mixed_grilled_plate"] = { + uses = 2, + prop = { model = `prop_cs_plate_01`, boneId = 28422, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) }, + idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["kuzu_sis"] = { + uses = 2, + prop = { model = `prop_cs_plate_01`, boneId = 28422, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) }, + idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["bauernsalat"] = { + uses = 2, + prop = { model = `prop_cs_bowl_01`, boneId = 28422, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) }, + idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["zwiebelsalat"] = { + uses = 2, + prop = { model = `prop_cs_bowl_01`, boneId = 28422, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) }, + idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["sunflowerseeds"] = { + uses = 8, + prop = { model = `prop_bar_nuts`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 4, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["goezleme"] = { + uses = 2, + prop = { model = `bzzz_food_burrito_a`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["thors_sandwich"] = { + uses = 2, + prop = { model = `prop_sandwich_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["heimdalls_guard_bread"] = { + uses = 2, + prop = { model = `prop_sandwich_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["dins_isdom_latter"] = { + uses = 2, + prop = { model = `prop_cs_plate_01`, boneId = 28422, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) }, + idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["ifs_olden_arvest"] = { + uses = 2, + prop = { model = `prop_cs_plate_01`, boneId = 28422, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) }, + idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["jords_ea_latter"] = { + uses = 2, + prop = { model = `prop_cs_plate_01`, boneId = 28422, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) }, + idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["kadis_inter_kewers"] = { + uses = 2, + prop = { model = `prop_cs_plate_01`, boneId = 28422, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) }, + idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["reyas_arden_alad"] = { + uses = 2, + prop = { model = `prop_cs_bowl_01`, boneId = 28422, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) }, + idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["okis_ischief_ites"] = { + uses = 4, + prop = { model = `prop_food_chips`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 8, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["aldurs_right_ites"] = { + uses = 4, + prop = { model = `prop_food_chips`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 8, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["hors_hunder_ings"] = { + uses = 4, + prop = { model = `prop_food_cb_nugets`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 8, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["hors_hunder_ings"] = { + uses = 4, + prop = { model = `prop_food_cb_nugets`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 8, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["odins_nuesse"] = { + uses = 8, + prop = { model = `prop_bar_nuts`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 4, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cooked_ribs"] = { + uses = 1, + prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cooked_briskets"] = { + uses = 1, + prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cooked_pork_joint"] = { + uses = 1, + prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cooked_bbq_sausages"] = { + uses = 1, + prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cooked_short_ribs"] = { + uses = 1, + prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cooked_lamb_chops"] = { + uses = 1, + prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cooked_bbq_thigh"] = { + uses = 1, + prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cooked_turkey_drum"] = { + uses = 1, + prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cooked_corn_cob"] = { + uses = 1, + prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cooked_kebab"] = { + uses = 1, + prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cooked_bbq_wings"] = { + uses = 2, + prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 5, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["gg_hunting_cookedmeat"] = { + uses = 1, + prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, thirst = 0, stress = 0, armor = 0, @@ -144,7 +1263,7 @@ Config.Items = { uses = 3, prop = { model = `prop_cs_beer_bot_01`, boneId = 18905, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, - effect = { name = "drunk", time = 5000, intensity = 1.0 }, + effect = { name = "drunk", time = 500000, intensity = 1.0 }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, thirst = 20, @@ -156,9 +1275,9 @@ Config.Items = { }, ["spazi"] = { uses = 2, - prop = { model = `prop_ecola_can`, boneId = 18905, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, - idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, - animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, + prop = { model = `bzzz_new_snacks_pepsiloca_b`, boneId = 18905, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, thirst = 10, @@ -170,9 +1289,9 @@ Config.Items = { }, ["spazi_limo"] = { uses = 2, - prop = { model = `prop_ecola_can`, boneId = 18905, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, - idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, - animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, + prop = { model = `bzzz_new_snacks_pepsiloca_a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, thirst = 10, @@ -182,9 +1301,316 @@ Config.Items = { stamina = 0, } }, - - - + ["ecoal_dose"] = { + uses = 1, + prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["sprunk_dose"] = { + uses = 1, + prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["slushi"] = { + uses = 2, + prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["bubble_tea"] = { + uses = 1, + prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["ecola_zero_dose"] = { + uses = 1, + prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["sprunk_zero_dose"] = { + uses = 1, + prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["sprunk_dose"] = { + uses = 1, + prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["orange_o_tang_zero_dose"] = { + uses = 1, + prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["orange_o_tang_dose"] = { + uses = 1, + prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["ecola_zero_flasche"] = { + uses = 2, + prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["ecola_flasche"] = { + uses = 2, + prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["sprunk_flasche"] = { + uses = 2, + prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["sprunk_zero_flasche"] = { + uses = 2, + prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["orange_o_tang_zero_flasche"] = { + uses = 2, + prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["orange_o_tang_flasche"] = { + uses = 2, + prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["water_bottle"] = { + uses = 2, + prop = { model = `h4_prop_club_water_bottle`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["junk_energy"] = { + uses = 1, + prop = { model = `sf_p_sf_grass_gls_s_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["munky_juice"] = { + uses = 1, + prop = { model = `bzzz_food_capisun_a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["munky_juice_ice_tea"] = { + uses = 1, + prop = { model = `ng_proc_sodacan_01b`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["campers_fuel"] = { + uses = 1, + prop = { model = `sf_p_sf_grass_gls_s_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["kakao"] = { + uses = 1, + prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) }, + idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 }, + status = { + hunger = 0, + thirst = 4, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["billokaffee"] = { + uses = 1, + prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) }, + idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 }, + status = { + hunger = 0, + thirst = 4, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, ["coffee"] = { uses = 1, prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) }, @@ -200,124 +1626,714 @@ Config.Items = { stamina = 0, } }, - ["egobar"] = { - uses = 1, - prop = { model = `prop_choc_ego`, boneId = 60309, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) }, - idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, - animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, - effect = { name = "satisfaction", time = 5000, intensity = 1.0 }, - status = { - hunger = 20, - thirst = 0, - stress = 0, - armor = 0, - alcohol = 0, - stamina = 0, - } - }, - ["sandwich"] = { - uses = 1, - prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.13, 0.05, 0.02), rotation = vec3(-50.0, 16.0, 60.0) }, - idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, - animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, - effect = { name = "satisfaction", time = 5000, intensity = 1.0 }, - status = { - hunger = 5, - thirst = 0, - stress = 0, - armor = 0, - alcohol = 0, - stamina = 0, - } - }, - ["crisps"] = { - uses = 1, - prop = { model = `v_ret_ml_chips2`, boneId = 28422, offset = vec3(0.01, -0.05, -0.1), rotation = vec3(0.0, 0.0, 90.0) }, + ["salep"] = { + uses = 2, + prop = { model = `p_ing_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, - effect = { name = "satisfaction", time = 5000, intensity = 1.0 }, status = { - hunger = 10, - thirst = 0, + hunger = 0, + thirst = 20, stress = 0, armor = 0, alcohol = 0, stamina = 0, } }, - ["gin_shot"] = { - uses = 5, - prop = { model = `p_cs_shot_glass_s`, boneId = 28422, offset = vec3(-0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) }, - idle = { dict = "amb@world_human_drinking@beer@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } }, - animation = { dict = "amb@world_human_drinking@beer@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } }, - effect = { name = "drunk", time = 5000, intensity = 1.0 }, - status = { - hunger = 0, - thirst = 20, -- Adjusted for a gin_shot - stress = 0, - armor = 0, - alcohol = 20, -- Adjusted for a gin_shot - stamina = 0, - }, - }, - ["vodka_shot"] = { - uses = 5, - prop = { model = `p_cs_shot_glass_s`, boneId = 28422, offset = vec3(-0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) }, - idle = { dict = "amb@world_human_drinking@beer@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } }, - animation = { dict = "amb@world_human_drinking@beer@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } }, - effect = { name = "drunk", time = 5000, intensity = 1.0 }, - status = { - hunger = 0, - thirst = 20, -- Adjusted for a vodka_shot - stress = 0, - armor = 0, - alcohol = 20, -- Adjusted for a vodka_shot - stamina = 0, - }, - }, - ["whiskey_bottle"] = { - uses = 5, - prop = { model = `prop_vodka_bottle`, boneId = 28422, offset = vec3(-0.0, 0.0, -0.2), rotation = vec3(0.0, 0.0, 0.0) }, - idle = { dict = "amb@world_human_drinking@beer@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } }, - animation = { dict = "amb@world_human_drinking@beer@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } }, - effect = { name = "drunk", time = 5000, intensity = 1.0 }, + ["ayran"] = { + uses = 2, + prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) }, + idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, status = { hunger = 0, thirst = 20, stress = 0, armor = 0, - alcohol = 20, -- Adjusted for whiskey_bottle + alcohol = 0, stamina = 0, - }, + } }, - ["tequila_bottle"] = { - uses = 5, - prop = { model = `prop_vodka_bottle`, boneId = 28422, offset = vec3(-0.0, 0.0, -0.2), rotation = vec3(0.0, 0.0, 0.0) }, - idle = { dict = "amb@world_human_drinking@beer@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } }, - animation = { dict = "amb@world_human_drinking@beer@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } }, - effect = { name = "drunk", time = 5000, intensity = 1.0 }, + ["cay"] = { + uses = 2, + prop = { model = `v_ret_gc_cup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) }, + idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, status = { hunger = 0, thirst = 20, stress = 0, armor = 0, - alcohol = 20, -- Adjusted for tequila_bottle + alcohol = 0, stamina = 0, - }, + } }, - ["vodka_bottle"] = { - uses = 5, - prop = { model = `prop_vodka_bottle`, boneId = 28422, offset = vec3(-0.0, 0.0, -0.2), rotation = vec3(0.0, 0.0, 0.0) }, - idle = { dict = "amb@world_human_drinking@beer@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } }, - animation = { dict = "amb@world_human_drinking@beer@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } }, - effect = { name = "drunk", time = 5000, intensity = 1.0 }, + ["raki"] = { + uses = 1, + prop = { model = `h4_prop_battle_shot_glass_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) }, + idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + effect = { name = "drunk", time = 40000, intensity = 1.0 }, status = { hunger = 0, - thirst = 20, + thirst = 5, stress = 0, armor = 0, - alcohol = 20, -- Adjusted for vodka_bottle + alcohol = 0, stamina = 0, - }, + } }, + ["gazoz"] = { + uses = 2, + prop = { model = `ng_proc_sodacan_01b`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["kayas_rotwein"] = { + uses = 2, + prop = { model = `p_wine_glass_s`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + effect = { name = "drunk", time = 40000, intensity = 1.0 }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["marble_pop_limo"] = { + uses = 2, + prop = { model = `h4_prop_club_tonic_bottle`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cerveza_barracho"] = { + uses = 2, + prop = { model = `prop_beer_bar`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + effect = { name = "drunk", time = 40000, intensity = 1.0 }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["kadis_rostbite"] = { + uses = 2, + prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + effect = { name = "drunk", time = 40000, intensity = 1.0 }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["jords_cean_reeze_alkoholfrei"] = { + uses = 2, + prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["ifs_olden_ectar"] = { + uses = 2, + prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + effect = { name = "drunk", time = 40000, intensity = 1.0 }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["ggdrasils_ssence"] = { + uses = 2, + prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + effect = { name = "drunk", time = 40000, intensity = 1.0 }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["baldurslightelixir"] = { + uses = 2, + prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + effect = { name = "drunk", time = 40000, intensity = 1.0 }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["eimdalls_lear_ight"] = { + uses = 2, + prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + effect = { name = "drunk", time = 40000, intensity = 1.0 }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["okis_rickster_unch"] = { + uses = 2, + prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + effect = { name = "drunk", time = 40000, intensity = 1.0 }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["hors_hunder_torm_alkoholfrei"] = { + uses = 2, + prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["freyas_blossom"] = { + uses = 2, + prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["odins_wisdom_brew"] = { + uses = 2, + prop = { model = `prop_beerdusche`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["skadis_hunt"] = { + uses = 2, + prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["njords_tide"] = { + uses = 2, + prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["njords_tide"] = { + uses = 2, + prop = { model = `prop_beer_logger`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["sifs_golden-ale"] = { + uses = 2, + prop = { model = `prop_beer_logger`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["yggdrasils_root"] = { + uses = 2, + prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["baldurs_light"] = { + uses = 2, + prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["heimdalls_watch"] = { + uses = 2, + prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["freyas_kiss"] = { + uses = 2, + prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["thors_hammer"] = { + uses = 2, + prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["odins_mead"] = { + uses = 2, + prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["sprunk"] = { + uses = 2, + prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["ecola"] = { + uses = 2, + prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["ornageo"] = { + uses = 2, + prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["ecola_light"] = { + uses = 2, + prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["sludgie"] = { + uses = 2, + prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["juice"] = { + uses = 2, + prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["whiskey"] = { + uses = 4, + prop = { model = `prop_whiskey_bottle`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["vodka"] = { + uses = 4, + prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["wine"] = { + uses = 4, + prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["wwine"] = { + uses = 2, + prop = { model = `p_wine_glass_s`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cup_cola"] = { + uses = 2, + prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cup_lemonade"] = { + uses = 2, + prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cup_tide"] = { + uses = 2, + prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cup_beer"] = { + uses = 2, + prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["coffeemug"] = { + uses = 2, + prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["latte"] = { + uses = 2, + prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["cappuccino"] = { + uses = 2, + prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["espresso"] = { + uses = 2, + prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["milk"] = { + uses = 2, + prop = { model = `v_res_tt_milk`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["kakao"] = { + uses = 2, + prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["kakao2"] = { + uses = 2, + prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + ["kakao3"] = { + uses = 2, + prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 6, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + } diff --git a/resources/[tools]/bzzz_spawnped/client/main.lua b/resources/[tools]/bzzz_spawnped/client/main.lua new file mode 100644 index 000000000..2d45fcf3c --- /dev/null +++ b/resources/[tools]/bzzz_spawnped/client/main.lua @@ -0,0 +1,173 @@ +local spawnedAnimals = {} +local spawnedPersons = {} +local spawnedProps = {} +local isPedsSpawned = false +local count = 0 + +---Detete all things (Persons, Animals, Object). On resource stop. +---@param resourceName string +---@return string? count +local function deleteAll(resourceName) + if GetCurrentResourceName() ~= resourceName then + return + end + + for k, v in pairs(spawnedPersons) do + DeletePed(v) + count = count + 1 + end + + for k, v in pairs(spawnedAnimals) do + DeletePed(v) + count = count + 1 + end + + for k, v in pairs(spawnedProps) do + DeleteObject(v) + count = count + 1 + end + + return print(('[Resource Stopped] Delete %s Persons, Animals, Props'):format(count)) +end + +---Load a model. Check if model is valid. If it is already loaded, it immediately returns the hash value. +---@param hash number +---@return number? hash +local function requestModel(hash) + if not tonumber(hash) then + return print(('[RequestModel Function] That value: %s its not number/hash. Use backtics ``'):format(hash)) + end + + if not IsModelValid(hash) then + return print(('[RequestModel Function] Attempted to load invalid model %s'):format(hash)) + end + + if HasModelLoaded(hash) then + return hash + end + + RequestModel(hash) + while not HasModelLoaded(hash) do + Wait(50) + end + + return hash +end + +---Load a dict. Check if animDict is valid. If it is already loaded, it immediately returns the animDict value. +---@param animDict string +---@return string? animDict +local function requestAnimDict(animDict) + if type(animDict) ~= 'string' then + return print(('[RequestAnimDict Function] Expected animDict to have type string (received %s)'):format(type(animDict))) + end + + if not DoesAnimDictExist(animDict) then + return print(('[RequestAnimDict Function] Attempted to load invalid animDict %s'):format(animDict)) + end + + if HasAnimDictLoaded(animDict) then + return animDict + end + + RequestAnimDict(animDict) + while not HasAnimDictLoaded(animDict) do + Wait(50) + end + + return animDict +end + +---Spawn Persons, Animal and object. Save that things in 3 tables. +local function spawnPeds() + if isPedsSpawned then + return + end + + isPedsSpawned = true + + for i = 1, #Config.Animals, 1 do + local Animal = Config.Animals[i] + + requestModel(Animal.animalHash) + + local createdAnimal = CreatePed('ANIMAL', Animal.animalHash, Animal.animalCoords.x, Animal.animalCoords.y, Animal.animalCoords.z, Animal.animalCoords.w, false, false) + + FreezeEntityPosition(createdAnimal, Animal.animalSettings.FreezeAnimal) + + SetEntityInvincible(createdAnimal, Animal.animalSettings.Invincible) + SetPedDiesWhenInjured(createdAnimal, not Animal.animalSettings.Invincible) + SetPedCanPlayAmbientAnims(createdAnimal, Animal.animalSettings.Invincible) + SetPedCanRagdollFromPlayerImpact(createdAnimal, not Animal.animalSettings.Invincible) + + SetBlockingOfNonTemporaryEvents(createdAnimal, Animal.animalSettings.BlockingOfNonTemporaryEvents) + + SetEntityAsMissionEntity(createdAnimal, true, true) + SetModelAsNoLongerNeeded(Animal.animalHash) + + if Animal.animalScenario then + TaskStartScenarioInPlace(createdAnimal, Animal.animalScenario, -1, true) + end + + spawnedAnimals[i] = createdAnimal + end + + for i = 1, #Config.Persons, 1 do + local Person = Config.Persons[i] + + requestModel(Person.pedHash) + + local createdPed = CreatePed('ANIMAL', Person.pedHash, Person.pedCoords.x, Person.pedCoords.y, Person.pedCoords.z, Person.pedCoords.w, false, false) + + FreezeEntityPosition(createdPed, Person.pedSettings.FreezePerson or false) + + if Person.pedSettings.Invincible then + SetEntityInvincible(createdPed, true) + SetPedDiesWhenInjured(createdPed, false) + SetPedCanPlayAmbientAnims(createdPed, true) + SetPedCanRagdollFromPlayerImpact(createdPed, false) + end + + SetBlockingOfNonTemporaryEvents(createdPed, Person.pedSettings.BlockingOfNonTemporaryEvents) + + SetEntityAsMissionEntity(createdPed, true, true) + SetModelAsNoLongerNeeded(Person.pedHash) + + if Person.pedAnimation.animDict and Person.pedAnimation.animName and Person.pedAnimation.animFlag then + requestAnimDict(Person.pedAnimation.animDict) + + TaskPlayAnim(createdPed, Person.pedAnimation.animDict, Person.pedAnimation.animName, 2.0, 2.0, -1, Person.pedAnimation.animFlag, 0, false, false, false) + end + + if Person.pedProp.propHash and Person.pedProp.propBone and Person.pedProp.propPlacement then + local pedCoords = GetEntityCoords(createdPed) + local x, y, z = table.unpack(pedCoords) + local xPos, yPos, zPos, xRot, yRot, zRot = table.unpack(Person.pedProp.propPlacement) + + requestModel(Person.pedProp.propHash) + + local createdProp = CreateObject(Person.pedProp.propHash, x, y, z+0.2, true, true, true) + + AttachEntityToEntity(createdProp, createdPed, GetPedBoneIndex(createdPed, Person.pedProp.propBone), xPos, yPos, zPos, xRot, yRot, zRot, true, true, false, true, 1, true) + SetModelAsNoLongerNeeded(Person.pedProp.propHash) + + spawnedProps[i] = createdProp + end + + spawnedPersons[i] = createdPed + end +end + +---@param resourceName string +---@return function? spawnPeds +local function spawnPedsOnStart(resourceName) + if GetCurrentResourceName() ~= resourceName then + return + end + + return spawnPeds() +end + +AddEventHandler('playerSpawned', spawnPeds) +AddEventHandler('onResourceStart', spawnPedsOnStart) +AddEventHandler('onResourceStop', deleteAll) \ No newline at end of file diff --git a/resources/[tools]/bzzz_spawnped/config.lua b/resources/[tools]/bzzz_spawnped/config.lua new file mode 100644 index 000000000..5216d05de --- /dev/null +++ b/resources/[tools]/bzzz_spawnped/config.lua @@ -0,0 +1,54 @@ +Config = { + Animals = { + { + animalHash = `a_c_cow`, -- Use ``(backticks) because it's faster than using GetHashKey + -- https://docs.fivem.net/docs/game-references/ped-models/#animals + animalCoords = vector4(1580.2, 2169.23, 78.22, 40.94 ), -- x, y, z, heading + animalScenario = 'WORLD_COW_GRAZING', -- https://github.com/DioneB/gtav-scenarios + animalSettings = { + FreezeAnimal = true, -- Using only FreezeEntityPosition + Invincible = true, -- Using SetEntityInvincible, SetPedDiesWhenInjured, SetPedCanPlayAmbientAnims, SetPedCanRagdollFromPlayerImpact + BlockingOfNonTemporaryEvents = true, -- Using SetBlockingOfNonTemporaryEvents + }, + }, + { + animalHash = `a_c_hen`, + animalCoords = vector4(1582.36, 2167.7, 78.3, 8.31), + animalScenario = 'WORLD_HEN_PECKING', + animalSettings = { + FreezeAnimal = true, + Invincible = true, + BlockingOfNonTemporaryEvents = true, + }, + }, + }, + Persons = { + { + pedHash = `a_m_m_farmer_01`, -- Use ``(backticks) because it's faster than using GetHashKey + pedCoords = vector4(1584.36, 2169.41, 78.29, 184.73), -- x, y, z, heading + pedAnimation = { + animDict = 'random@burial', + animName = 'a_burial', + animFlag = 1, + }, + pedProp = { + propHash = `prop_tool_shovel`, + propBone = 28422, -- boneIndex (https://wiki.rage.mp/index.php?title=Bones) + propPlacement = { + 0.0, -- xPos + 0.0, -- yPos + 0.24, -- zPos + 0.0, -- xRot + 0.0, -- yRot + 0.0, -- zRot + }, + }, + pedSettings = { + FreezePerson = true, -- Using only FreezeEntityPosition + Invincible = true, -- Using SetEntityInvincible, SetPedDiesWhenInjured, SetPedCanPlayAmbientAnims, SetPedCanRagdollFromPlayerImpact + BlockingOfNonTemporaryEvents = true, -- Using SetBlockingOfNonTemporaryEvents + }, + }, + }, +} + diff --git a/resources/[tools]/bzzz_spawnped/fxmanifest.lua b/resources/[tools]/bzzz_spawnped/fxmanifest.lua new file mode 100644 index 000000000..aded111f8 --- /dev/null +++ b/resources/[tools]/bzzz_spawnped/fxmanifest.lua @@ -0,0 +1,16 @@ +--[[ FX Information ]]-- +fx_version 'cerulean' +lua54 'yes' +game 'gta5' + +--[[ Resource Information ]]-- +name 'bzzz_spawnped' +version '0.0.1' +description 'Simple ped & animal configurator' +author 'Fantík & Bzzz' + +--[[ Manifest ]]-- +client_scripts { + 'config.lua', + 'client/main.lua', +} \ No newline at end of file diff --git a/resources/[tools]/bzzz_spawnped/images/1.png b/resources/[tools]/bzzz_spawnped/images/1.png new file mode 100644 index 000000000..c66893877 Binary files /dev/null and b/resources/[tools]/bzzz_spawnped/images/1.png differ diff --git a/resources/[tools]/bzzz_spawnped/images/2.png b/resources/[tools]/bzzz_spawnped/images/2.png new file mode 100644 index 000000000..54742a214 Binary files /dev/null and b/resources/[tools]/bzzz_spawnped/images/2.png differ