forked from Simnation/Main
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21 changed files with 26 additions and 1158 deletions
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@ -102,30 +102,33 @@ function AddItem(source, item, amount, metadata)
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elseif GetResourceState('qs-inventory') == 'started' then
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exports['qs-inventory']:AddItem(source, item, amount, false, metadata)
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elseif GetResourceState('tgiann-inventory') == 'started' then
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-- For tgiann-inventory, we need to handle weapons differently
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local upperItem = string.upper(tostring(item))
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elseif GetResourceState('tgiann-inventory') == 'started' then
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-- For tgiann-inventory, we need to handle weapons differently
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local upperItem = string.upper(tostring(item))
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if string.match(upperItem, "WEAPON_") then
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-- Create a completely new metadata table for weapons to avoid any reference issues
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local weaponMetadata = {
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-- Always use a string for serie, generated fresh each time
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serie = tostring(math.random(100000, 999999)),
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-- Copy any existing metadata values that should be preserved
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ammo = metadata.ammo or 0,
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quality = metadata.quality or 100,
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-- Add the required durabilityPercent parameter
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durabilityPercent = metadata.durabilityPercent or 100
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}
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if string.match(upperItem, "WEAPON_") then
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-- Create a completely new metadata table for weapons to avoid any reference issues
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local weaponMetadata = {
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-- Always use a string for serie, generated fresh each time
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serie = tostring(math.random(100000, 999999)),
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-- Copy any existing metadata values that should be preserved
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ammo = metadata.ammo or 0,
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quality = metadata.quality or 100
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}
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-- Debug output to verify the metadata structure
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print("Adding weapon: " .. item)
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print("Metadata: serie=" .. weaponMetadata.serie .. ", type=" .. type(weaponMetadata.serie))
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-- Use the clean weapon metadata instead of the original
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exports["tgiann-inventory"]:AddItem(source, item, amount, nil, weaponMetadata, nil)
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else
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-- For non-weapon items, use the original metadata
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exports["tgiann-inventory"]:AddItem(source, item, amount, nil, metadata, nil)
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end
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-- Debug output to verify the metadata structure
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print("Adding weapon: " .. item)
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print("Metadata: serie=" .. weaponMetadata.serie .. ", type=" .. type(weaponMetadata.serie))
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-- Use the clean weapon metadata instead of the original
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exports["tgiann-inventory"]:AddItem(source, item, amount, nil, weaponMetadata, nil)
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else
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-- For non-weapon items, use the original metadata
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exports["tgiann-inventory"]:AddItem(source, item, amount, nil, metadata, nil)
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end
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elseif GetResourceState('origen_inventory') == 'started' then
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exports['origen_inventory']:addItem(source, item, amount, metadata, false)
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Binary file not shown.
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@ -1,28 +0,0 @@
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config.useDefaultInventory = true
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local function log(msg)
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print(string.format('\x1b[32m[tgiann-weapons-on-back]\x1b[0m %s', msg))
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end
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-- Chezza Studios inventory works fine with normal esx(don't add to the list)
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local inventorys = {
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"tgiann-inventory",
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"mf-inventory",
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"ox_inventory",
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"core_inventory",
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"qs-inventory",
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"codem-inventory",
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"origen_inventory"
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}
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for i = 1, #inventorys do
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local inventory = inventorys[i]
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local isStarted = GetResourceState(inventory) == "started"
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if isStarted then
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config[inventory] = true
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config.useDefaultInventory = false
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log(string.format("Started with %s inventory", inventory))
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end
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end
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if config.useDefaultInventory then log(string.format("Started with %s default inventory", config.framework == "qb" and "QB" or "ESX")) end
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@ -1,89 +0,0 @@
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if not config["codem-inventory"] then return end
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local playerJob = ""
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local lastItems = {}
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RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
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self.Functions.RemoveAllWeapons()
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end)
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RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
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AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
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playerJob = PlayerData.job.name
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SetTimeout(2000, function() -- some waiting time because the character's inventory data is loaded later
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lastItems = exports['codem-inventory']:GetClientPlayerInventory()
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weaponCheck()
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end)
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end)
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RegisterNetEvent('tgiCore:Client:OnJobUpdate')
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AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
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self.Functions.RemoveAllWeapons()
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playerJob = job.name
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weaponCheck()
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end)
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RegisterNetEvent('codem-inventory:client:additem')
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AddEventHandler('codem-inventory:client:additem', function(slot, data)
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lastItems[tostring(slot)] = data
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weaponCheck()
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end)
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RegisterNetEvent('codem-inventory:client:removeitemtoclientInventory')
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AddEventHandler('codem-inventory:client:removeitemtoclientInventory', function(slot, amount)
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slot = tostring(slot)
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if lastItems[slot] then
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local itemAmount = lastItems[slot].count or lastItems[slot].amount
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if itemAmount == amount then
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lastItems[slot] = nil
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end
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end
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weaponCheck()
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end)
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RegisterNetEvent('codem-inventory:client:clearinventory')
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AddEventHandler('codem-inventory:client:clearinventory', function()
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lastItems = {}
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weaponCheck()
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end)
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RegisterNetEvent('codem-inventory:client:setitembyslot')
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AddEventHandler('codem-inventory:client:setitembyslot', function(slot, itemData)
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lastItems[tostring(slot)] = itemData
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weaponCheck()
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end)
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self.Functions.CheckWeaponIsRemoved = function()
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if not next(self.weapons) then return end
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for key, _ in pairs(self.weapons) do
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local success = false
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for _, item in pairs(lastItems) do
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if key == item.info?.serie or item.name then
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success = true
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break
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end
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end
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if not success then
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self.Functions.RemoveWeapon(key)
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end
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end
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end
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function weaponCheck()
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if not lastItems then return end
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Wait(100)
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self.Functions.CheckWeaponIsRemoved()
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local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
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for _, item in pairs(lastItems) do
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if item and item.type == "weapon" then
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self.Functions.AddWeapon({
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weapon = item.name,
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key = item?.info?.serie or item.name,
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attachments = config.tgiann_attachments and
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getTgiannAttachments(item.info.tgiattachments, joaat(item.name)) or item.info.attachments,
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playerJob = playerJob,
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isMale = isMale
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})
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end
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end
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end
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@ -1,116 +0,0 @@
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-- https://docs.c8re.store/core-inventory/api
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if not config.core_inventory then return end
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local function splitStr(str, delimiter)
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local result = {}
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local from = 1
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local delim_from, delim_to = string.find(str, delimiter, from)
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while delim_from do
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result[#result + 1] = string.sub(str, from, delim_from - 1)
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from = delim_to + 1
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delim_from, delim_to = string.find(str, delimiter, from)
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end
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result[#result + 1] = string.sub(str, from)
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return result
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end
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local playerJob = ""
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local invItems = {}
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local playerItems = {}
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local function getInventoryItems()
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tgiCore.cbFunction('tgiann-weapons-on-back:core_inventory:server:getInventory', function(newPlayerItems)
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playerItems = newPlayerItems
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weaponCheck(true)
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end)
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end
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RegisterNetEvent('core_inventory:client:sync', function(inventory, data)
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local split = splitStr(inventory, '-')[1]
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if config.enableInv[split] then
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playerItems[split] = data.content
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end
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end)
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RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
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AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
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if not PlayerData then return end
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playerJob = PlayerData.job.name
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getInventoryItems(PlayerData.identifier)
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end)
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RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
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self.Functions.RemoveAllWeapons()
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end)
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RegisterNetEvent('tgiCore:Client:OnJobUpdate')
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AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
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self.Functions.RemoveAllWeapons()
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playerJob = job.name
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weaponCheck(false)
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end)
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if config.framework == "qb" then
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RegisterNetEvent('QBCore:Player:SetPlayerData', function(PlayerData)
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playerJob = PlayerData.job.name
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if not config.enableInv["content"] then return end
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playerItems["content"] = PlayerData?.items
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weaponCheck(true)
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end)
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else
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RegisterNetEvent('esx:addInventoryItem')
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AddEventHandler('esx:addInventoryItem', function(job)
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local PlayerData = exports["tgiann-core"]:getPlayerData()
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if not PlayerData then return end
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getInventoryItems(PlayerData.identifier)
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end)
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RegisterNetEvent('esx:removeInventoryItem')
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AddEventHandler('esx:removeInventoryItem', function(job)
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local PlayerData = exports["tgiann-core"]:getPlayerData()
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if not PlayerData then return end
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getInventoryItems(PlayerData.identifier)
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end)
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end
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self.Functions.CheckWeaponIsRemoved = function()
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if not next(self.weapons) then return end
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for key, _ in pairs(self.weapons) do
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local success = false
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for _, item in pairs(invItems) do
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if item and key == (item.metadata?.serial or item.name) then
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success = true
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break
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end
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end
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if not success then
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self.Functions.RemoveWeapon(key)
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end
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end
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end
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function weaponCheck(updateData)
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if updateData then
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invItems = {}
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for _, inv in pairs(playerItems) do
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for _, item in pairs(inv) do
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invItems[#invItems + 1] = item
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end
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end
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end
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Wait(100)
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self.Functions.CheckWeaponIsRemoved()
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local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
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for _, item in pairs(invItems) do
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if item and string.find(string.lower(item.name), "weapon") then
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self.Functions.AddWeapon({
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weapon = item.name,
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key = item.metadata?.serial or item.name,
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attachments = config.tgiann_attachments and
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getTgiannAttachments(item.metadata.tgiattachments, joaat(item.name)) or item.metadata.attachments,
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playerJob = playerJob,
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isMale = isMale
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})
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end
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end
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end
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@ -1,88 +0,0 @@
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if config.framework ~= "esx" then return end
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if not config.useDefaultInventory then return end
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local playerJob = ""
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local lastItems = {}
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local function getInventoryItems()
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tgiCore.cbFunction('tgiann-weapons-on-back:esx_inv:server:getInventory', function(playerItems, loadout)
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local itemList = {}
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-- ESX is suck
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if loadout and #loadout > 0 then
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for i = 1, #loadout do
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itemList[#itemList + 1] = loadout[i]
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end
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end
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if playerItems and #playerItems > 0 then
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for i = 1, #playerItems do
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if playerItems[i].count > 0 then
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itemList[#itemList + 1] = playerItems[i]
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end
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end
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end
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lastItems = itemList
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weaponCheck()
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end)
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end
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RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
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AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
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playerJob = PlayerData.job.name
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getInventoryItems()
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end)
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RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
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self.Functions.RemoveAllWeapons()
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end)
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RegisterNetEvent('esx:addInventoryItem')
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AddEventHandler('esx:addInventoryItem', function(job)
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getInventoryItems()
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end)
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RegisterNetEvent('esx:removeInventoryItem')
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AddEventHandler('esx:removeInventoryItem', function(job)
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getInventoryItems()
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end)
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RegisterNetEvent('tgiCore:Client:OnJobUpdate')
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AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
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self.Functions.RemoveAllWeapons()
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playerJob = job.name
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weaponCheck()
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end)
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self.Functions.CheckWeaponIsRemoved = function()
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if not next(self.weapons) then return end
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for key, _ in pairs(self.weapons) do
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local success = false
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for _, item in pairs(lastItems) do
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if item and key == item.name then
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success = true
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break
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end
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end
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if not success then
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self.Functions.RemoveWeapon(key)
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end
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end
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end
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function weaponCheck()
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self.Functions.CheckWeaponIsRemoved()
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Wait(100)
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local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
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for _, item in pairs(lastItems) do
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if item and string.find(string.lower(item.name), "weapon") then
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self.Functions.AddWeapon({
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weapon = item.name,
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key = item.name,
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attachments = config.tgiann_attachments and
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getTgiannAttachments(item?.info?.tgiattachments, joaat(item.name)) or item.components,
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playerJob = playerJob,
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isMale = isMale
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})
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end
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end
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end
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@ -1,99 +0,0 @@
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tgiCore = nil
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CreateThread(function()
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while not tgiCore do
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tgiCore = tgiCoreExports:getCore()
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Wait(200)
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end
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end)
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local function LoadModel(model)
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if HasModelLoaded(model) then return end
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RequestModel(model)
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while not HasModelLoaded(model) do Wait(0) end
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end
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self.Functions.AddAttachments = function(entity, weaponName, weaponHash, attachments)
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if not attachments then return end
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if config.tgiann_attachments then
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for _, data in pairs(attachments) do
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local model = GetWeaponComponentTypeModel(data.component)
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if model ~= 0 then
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LoadModel(model)
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GiveWeaponComponentToWeaponObject(entity, data.component)
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SetModelAsNoLongerNeeded(data.component)
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else
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SetWeaponObjectTintIndex(entity, data.component)
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end
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end
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elseif config.core_inventory then
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for _, data in pairs(attachments) do
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local model = GetWeaponComponentTypeModel(data.componentHash)
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if model ~= 0 then
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LoadModel(model)
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GiveWeaponComponentToWeaponObject(entity, data.componentHash)
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SetModelAsNoLongerNeeded(data.componentHash)
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else
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SetWeaponObjectTintIndex(entity, data.componentHash)
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end
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end
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elseif config.ox_inventory then
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if not oxItems then oxItems = exports.ox_inventory:Items() end
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for i = 1, #attachments do
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local components = oxItems[attachments[i]].client.component
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for v = 1, #components do
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local component = components[v]
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if DoesWeaponTakeWeaponComponent(weaponHash, component) then
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local model = GetWeaponComponentTypeModel(component)
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if model ~= 0 then
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LoadModel(model)
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GiveWeaponComponentToWeaponObject(entity, component)
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SetModelAsNoLongerNeeded(component)
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end
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end
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end
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end
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elseif config.framework == "qb" then
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for _, data in pairs(attachments) do
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local model = GetWeaponComponentTypeModel(data.component)
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if model ~= 0 then
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LoadModel(model)
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GiveWeaponComponentToWeaponObject(entity, data.component)
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SetModelAsNoLongerNeeded(data.component)
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else
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SetWeaponObjectTintIndex(entity, data.component)
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end
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end
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else
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--ESX is suck
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for i = 1, #attachments do
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local componentData = tgiCore.core.GetWeaponComponent(weaponName, attachments[i])
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if componentData then
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local hash = componentData.hash
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local model = GetWeaponComponentTypeModel(hash)
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if model ~= 0 then
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LoadModel(model)
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GiveWeaponComponentToWeaponObject(entity, hash)
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SetModelAsNoLongerNeeded(hash)
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else
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SetWeaponObjectTintIndex(entity, hash)
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end
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end
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end
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end
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end
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function getTgiannAttachments(tgiattachments, weapon)
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local invSettings = exports["tgiann-attachment"]:inventoryConfig()
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if invSettings then
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return tgiattachments
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else
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local returnVal = nil
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local waitCb = true
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tgiCore.cbFunction("tgiann-attachment:getAttachment", function(data)
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returnVal = data
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waitCb = false
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end, weapon)
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while waitCb do Wait(10) end
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return returnVal
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end
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end
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@ -1,77 +0,0 @@
|
|||
if not config["mf-inventory"] then return end
|
||||
|
||||
local playerJob = ""
|
||||
local lastItems = {}
|
||||
|
||||
local function getInventoryItems(identifier)
|
||||
exports["mf-inventory"]:getInventoryItems(identifier, function(items)
|
||||
lastItems = items
|
||||
weaponCheck()
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
getInventoryItems(PlayerData.identifier)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
|
||||
self.Functions.RemoveAllWeapons()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:addInventoryItem')
|
||||
AddEventHandler('esx:addInventoryItem', function(job)
|
||||
local PlayerData = exports["tgiann-core"]:getPlayerData()
|
||||
if not PlayerData then return end
|
||||
getInventoryItems(PlayerData.identifier)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:removeInventoryItem')
|
||||
AddEventHandler('esx:removeInventoryItem', function(job)
|
||||
local PlayerData = exports["tgiann-core"]:getPlayerData()
|
||||
if not PlayerData then return end
|
||||
getInventoryItems(PlayerData.identifier)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnJobUpdate')
|
||||
AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
|
||||
self.Functions.RemoveAllWeapons()
|
||||
playerJob = job.name
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
self.Functions.CheckWeaponIsRemoved = function()
|
||||
if not next(self.weapons) then return end
|
||||
for key, _ in pairs(self.weapons) do
|
||||
local success = false
|
||||
for _, item in pairs(lastItems) do
|
||||
if item and key == item.name then
|
||||
success = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not success then
|
||||
self.Functions.RemoveWeapon(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function weaponCheck()
|
||||
if not lastItems then return end
|
||||
Wait(100)
|
||||
self.Functions.CheckWeaponIsRemoved(lastItems)
|
||||
local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
|
||||
for _, item in pairs(lastItems) do
|
||||
if item and string.find(string.lower(item.name), "weapon") then
|
||||
self.Functions.AddWeapon({
|
||||
weapon = item.name,
|
||||
key = item.name,
|
||||
attachments = config.tgiann_attachments and
|
||||
getTgiannAttachments(item.metadata.tgiattachments, joaat(item.name)),
|
||||
playerJob = playerJob,
|
||||
isMale = isMale
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,79 +0,0 @@
|
|||
if not config.origen_inventory then return end
|
||||
|
||||
local origen_inventory = exports.origen_inventory
|
||||
local playerJob = ""
|
||||
local lastItems = {}
|
||||
|
||||
local function getInventoryItems()
|
||||
lastItems = origen_inventory:GetInventory()
|
||||
weaponCheck()
|
||||
end
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
|
||||
self.Functions.RemoveAllWeapons()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
|
||||
AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
getInventoryItems()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnJobUpdate')
|
||||
AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
|
||||
self.Functions.RemoveAllWeapons()
|
||||
playerJob = job.name
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
--QB
|
||||
RegisterNetEvent('QBCore:Player:SetPlayerData', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
getInventoryItems()
|
||||
end)
|
||||
|
||||
--ESX
|
||||
RegisterNetEvent('esx:addInventoryItem')
|
||||
AddEventHandler('esx:addInventoryItem', function()
|
||||
getInventoryItems()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:removeInventoryItem')
|
||||
AddEventHandler('esx:removeInventoryItem', function()
|
||||
getInventoryItems()
|
||||
end)
|
||||
|
||||
self.Functions.CheckWeaponIsRemoved = function()
|
||||
if not next(self.weapons) then return end
|
||||
for key, _ in pairs(self.weapons) do
|
||||
local success = false
|
||||
for _, item in pairs(lastItems) do
|
||||
if key == item.info.serie then
|
||||
success = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not success then
|
||||
self.Functions.RemoveWeapon(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function weaponCheck()
|
||||
if not lastItems then return end
|
||||
Wait(100)
|
||||
self.Functions.CheckWeaponIsRemoved()
|
||||
local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
|
||||
for _, item in pairs(lastItems) do
|
||||
if item and item.type == "weapon" then
|
||||
self.Functions.AddWeapon({
|
||||
weapon = item.name,
|
||||
key = item.info.serie,
|
||||
attachments = config.tgiann_attachments and
|
||||
getTgiannAttachments(item.info.tgiattachments, joaat(item.name)) or item.info.attachments,
|
||||
playerJob = playerJob,
|
||||
isMale = isMale
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,64 +0,0 @@
|
|||
if not config.ox_inventory then return end
|
||||
|
||||
local playerJob = ""
|
||||
local lastItems = {}
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
|
||||
AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
lastItems = exports.ox_inventory:GetPlayerItems() or {}
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
|
||||
self.Functions.RemoveAllWeapons()
|
||||
end)
|
||||
|
||||
AddEventHandler('ox_inventory:updateInventory', function(changes)
|
||||
for i, value in pairs(changes) do
|
||||
lastItems[i] = value or nil
|
||||
end
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnJobUpdate')
|
||||
AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
|
||||
self.Functions.RemoveAllWeapons()
|
||||
playerJob = job.name
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
self.Functions.CheckWeaponIsRemoved = function()
|
||||
if not next(self.weapons) then return end
|
||||
for key, _ in pairs(self.weapons) do
|
||||
local success = false
|
||||
for _, item in pairs(lastItems) do
|
||||
if item and key == (item.metadata.serial or item.name) then
|
||||
success = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not success then
|
||||
self.Functions.RemoveWeapon(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function weaponCheck()
|
||||
if not lastItems then return end
|
||||
Wait(100)
|
||||
self.Functions.CheckWeaponIsRemoved()
|
||||
local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
|
||||
for _, item in pairs(lastItems) do
|
||||
if item and string.find(string.lower(item.name), "weapon") then
|
||||
self.Functions.AddWeapon({
|
||||
weapon = item.name,
|
||||
key = item.metadata.serial or item.name,
|
||||
attachments = config.tgiann_attachments and
|
||||
getTgiannAttachments(item.metadata.tgiattachments, joaat(item.name)) or item.metadata.components,
|
||||
playerJob = playerJob,
|
||||
isMale = isMale
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,64 +0,0 @@
|
|||
if config.framework ~= "qb" then return end
|
||||
if not config.useDefaultInventory then return end
|
||||
|
||||
local playerJob = ""
|
||||
local lastItems = {}
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
|
||||
self.Functions.RemoveAllWeapons()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
|
||||
AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
lastItems = PlayerData?.items
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('QBCore:Player:SetPlayerData', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
lastItems = PlayerData?.items
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnJobUpdate')
|
||||
AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
|
||||
self.Functions.RemoveAllWeapons()
|
||||
playerJob = job.name
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
self.Functions.CheckWeaponIsRemoved = function()
|
||||
if not next(self.weapons) then return end
|
||||
for key, _ in pairs(self.weapons) do
|
||||
local success = false
|
||||
for _, item in pairs(lastItems) do
|
||||
if key == item.info.serie then
|
||||
success = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not success then
|
||||
self.Functions.RemoveWeapon(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function weaponCheck()
|
||||
if not lastItems then return end
|
||||
Wait(100)
|
||||
self.Functions.CheckWeaponIsRemoved()
|
||||
local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
|
||||
for _, item in pairs(lastItems) do
|
||||
if item and item.type == "weapon" then
|
||||
self.Functions.AddWeapon({
|
||||
weapon = item.name,
|
||||
key = item.info.serie,
|
||||
attachments = config.tgiann_attachments and
|
||||
getTgiannAttachments(item.info.tgiattachments, joaat(item.name)) or item.info.attachments,
|
||||
playerJob = playerJob,
|
||||
isMale = isMale
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,89 +0,0 @@
|
|||
if not config["qs-inventory"] then return end
|
||||
|
||||
local playerJob = ""
|
||||
local lastItems = {}
|
||||
local isBussy = false
|
||||
|
||||
local function getInventoryItems()
|
||||
if isBussy then return end
|
||||
isBussy = true
|
||||
while exports['qs-inventory']:inInventory() do Wait(10) end -- getUserInventory not updating when inventory is open
|
||||
Wait(1000) -- getUserInventory is updating late
|
||||
lastItems = exports['qs-inventory']:getUserInventory()
|
||||
weaponCheck(playerJob, true)
|
||||
isBussy = false
|
||||
end
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
|
||||
AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
getInventoryItems()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
|
||||
self.Functions.RemoveAllWeapons()
|
||||
end)
|
||||
|
||||
--ESX
|
||||
RegisterNetEvent('esx:addInventoryItem')
|
||||
AddEventHandler('esx:addInventoryItem', function()
|
||||
getInventoryItems()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:removeInventoryItem')
|
||||
AddEventHandler('esx:removeInventoryItem', function()
|
||||
getInventoryItems()
|
||||
end)
|
||||
|
||||
--QB
|
||||
RegisterNetEvent('QBCore:Player:SetPlayerData', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
lastItems = PlayerData?.items
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnJobUpdate')
|
||||
AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
|
||||
self.Functions.RemoveAllWeapons()
|
||||
playerJob = job.name
|
||||
weaponCheck(playerJob)
|
||||
end)
|
||||
|
||||
self.Functions.CheckWeaponIsRemoved = function()
|
||||
if not next(self.weapons) then return end
|
||||
for key, _ in pairs(self.weapons) do
|
||||
local success = false
|
||||
for _, item in pairs(lastItems) do
|
||||
if item and key == (item.info?.serie or item.name) then
|
||||
success = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not success then
|
||||
self.Functions.RemoveWeapon(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function weaponCheck()
|
||||
Wait(100)
|
||||
self.Functions.CheckWeaponIsRemoved()
|
||||
local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
|
||||
for _, item in pairs(lastItems) do
|
||||
if item then
|
||||
local isWeapon = string.find(string.lower(item.name), "weapon")
|
||||
debug(item.name .. " Check For Add Weapon", "isWeapon: " .. tostring(isWeapon))
|
||||
if isWeapon then
|
||||
debug(item.name .. " Added")
|
||||
self.Functions.AddWeapon({
|
||||
weapon = item.name,
|
||||
key = item.info?.serie or item.name,
|
||||
attachments = config.tgiann_attachments and
|
||||
getTgiannAttachments(item.info.tgiattachments, joaat(item.name)) or item.info?.attachments,
|
||||
playerJob = playerJob,
|
||||
isMale = isMale
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,62 +0,0 @@
|
|||
if not config["tgiann-inventory"] then return end
|
||||
|
||||
local playerJob = ""
|
||||
local lastItems = {}
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
|
||||
self.Functions.RemoveAllWeapons()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
|
||||
AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
lastItems = exports["tgiann-inventory"]:GetPlayerItems()
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiann-inventory:inventoryUpdated')
|
||||
AddEventHandler('tgiann-inventory:inventoryUpdated', function(items)
|
||||
lastItems = items
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnJobUpdate')
|
||||
AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
|
||||
self.Functions.RemoveAllWeapons()
|
||||
playerJob = job.name
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
self.Functions.CheckWeaponIsRemoved = function()
|
||||
if not next(self.weapons) then return end
|
||||
for key, _ in pairs(self.weapons) do
|
||||
local success = false
|
||||
for _, item in pairs(lastItems) do
|
||||
if key == item?.info?.serie then
|
||||
success = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not success then
|
||||
self.Functions.RemoveWeapon(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function weaponCheck()
|
||||
if not lastItems then return end
|
||||
Wait(100)
|
||||
self.Functions.CheckWeaponIsRemoved()
|
||||
local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
|
||||
for _, item in pairs(lastItems) do
|
||||
if item and item.type == "weapon" then
|
||||
self.Functions.AddWeapon({
|
||||
weapon = string.gsub(item.name, "_police", ""),
|
||||
key = item?.info?.serie or item.name,
|
||||
attachments = item?.info?.tgiattachments or {},
|
||||
playerJob = playerJob,
|
||||
isMale = isMale
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
Binary file not shown.
|
@ -1,12 +0,0 @@
|
|||
function canShow(targetPed)
|
||||
local isEntityVisible = IsEntityVisible(targetPed)
|
||||
local getEntityAlpha = GetEntityAlpha(targetPed)
|
||||
local pedIsVisible = isEntityVisible and getEntityAlpha == 255
|
||||
debug("pedIsVisible: " .. tostring(pedIsVisible), "ped:" .. targetPed, "isEntityVisible: " .. tostring(isEntityVisible), "getEntityAlpha: " .. getEntityAlpha)
|
||||
return pedIsVisible
|
||||
end
|
||||
|
||||
function debug(...)
|
||||
if not config.debug then return end
|
||||
print(...)
|
||||
end
|
|
@ -1,206 +0,0 @@
|
|||
--[[
|
||||
- this script needs tgiann-core script to work, you can download the script from your keymaster account
|
||||
Start tgiann-core script after es_extented/qb-core script and before tgiann-* scripts
|
||||
Adjust the tgiann-core config file according to the framework you are using
|
||||
|
||||
https://tgiann.gitbook.io/tgiann/scripts/tgiann-weapons-on-back
|
||||
|
||||
Note: If you want the weapons to be invisible while in Noclip, the character must be completely invisible. If your character is invisible to other players, other players cannot see these weapons.
|
||||
If you want to edit this, take a look at client/editable.lua
|
||||
]]
|
||||
|
||||
tgiCoreExports = exports["tgiann-core"]
|
||||
config = tgiCoreExports:getConfig()
|
||||
config.debug = false
|
||||
|
||||
config.tgiann_attachments = GetResourceState("tgiann-attachment") ~= "missing" -- https://tgiann.tebex.io/package/5399235
|
||||
|
||||
-- Weapon positions for male and female characters. You can add additional positions here if you like.
|
||||
config.positions = {
|
||||
male = {
|
||||
back = { -- We have set 3 positions for the back. You can add or remove extra positions if you like. This setting also applies to other positions.
|
||||
{ -- position 1
|
||||
bone = 24816,
|
||||
offset = vector3(0.285, -0.17, 0.13),
|
||||
rot = vector3(0.0, 170.0, 0.0),
|
||||
},
|
||||
{ -- position 2
|
||||
bone = 24816,
|
||||
offset = vector3(0.285, -0.17, 0.0),
|
||||
rot = vector3(0.0, 170.0, 0.0),
|
||||
},
|
||||
{ -- position 3
|
||||
bone = 24816,
|
||||
offset = vector3(0.285, -0.17, -0.13),
|
||||
rot = vector3(0.0, 170.0, 0.0),
|
||||
}
|
||||
},
|
||||
front = {
|
||||
{
|
||||
bone = 24818,
|
||||
offset = vector3(-0.03, 0.19, 0.0),
|
||||
rot = vector3(-10.0, 40.0, 5.0),
|
||||
}
|
||||
},
|
||||
right = {
|
||||
{
|
||||
bone = 11816,
|
||||
offset = vector3(-0.01, 0.02, 0.215),
|
||||
rot = vector3(-100.0, 60.0, 45.0),
|
||||
}
|
||||
},
|
||||
rLegBack = {
|
||||
{
|
||||
bone = 11816,
|
||||
offset = vector3(-0.15, -0.11, 0.22),
|
||||
rot = vector3(0.0, 95.0, 180.0),
|
||||
}
|
||||
},
|
||||
waist = {
|
||||
{
|
||||
bone = 11816,
|
||||
offset = vector3(-0.07, -0.13, 0.05),
|
||||
rot = vector3(180.0, -30.0, 10.0),
|
||||
}
|
||||
},
|
||||
-- You can add extra positions here if you like.
|
||||
-- The positions you add can be used in the `config.weaponPositions`, `config.weaponGroupPositions` and `config.weaponGroupJobPositions` settings.
|
||||
--[[ exampleCustomName = {
|
||||
{
|
||||
bone = 11816,
|
||||
offset = vector3(-0.07, -0.13, 0.05),
|
||||
rot = vector3(180.0, -30.0, 10.0),
|
||||
}
|
||||
}, ]]
|
||||
},
|
||||
female = {
|
||||
back = {
|
||||
{
|
||||
bone = 24816,
|
||||
offset = vector3(0.285, -0.15, 0.13),
|
||||
rot = vector3(0.0, 170.0, 0.0),
|
||||
},
|
||||
{
|
||||
bone = 24816,
|
||||
offset = vector3(0.285, -0.15, 0.0),
|
||||
rot = vector3(0.0, 170.0, 0.0),
|
||||
},
|
||||
{
|
||||
bone = 24816,
|
||||
offset = vector3(0.285, -0.15, -0.13),
|
||||
rot = vector3(0.0, 170.0, 0.0),
|
||||
}
|
||||
},
|
||||
front = {
|
||||
{
|
||||
bone = 24818,
|
||||
offset = vector3(-0.03, 0.21, 0.0),
|
||||
rot = vector3(-10.0, 40.0, 5.0),
|
||||
}
|
||||
},
|
||||
right = {
|
||||
{
|
||||
bone = 11816,
|
||||
offset = vector3(-0.09, 0.03, 0.18),
|
||||
rot = vector3(-105.0, 75.0, 45.0),
|
||||
}
|
||||
},
|
||||
rLegBack = {
|
||||
{
|
||||
bone = 11816,
|
||||
offset = vector3(-0.15, -0.11, 0.22),
|
||||
rot = vector3(0.0, 95.0, 180.0),
|
||||
}
|
||||
},
|
||||
waist = {
|
||||
{
|
||||
bone = 11816,
|
||||
offset = vector3(-0.07, -0.09, 0.05),
|
||||
rot = vector3(180.0, -30.0, 10.0),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
-- Weapons in the list do not appear on the character
|
||||
config.disabledWeapons = {
|
||||
weapon_flashlight = true,
|
||||
weapon_knuckle = true,
|
||||
weapon_bottle = true,
|
||||
weapon_snowball = true,
|
||||
}
|
||||
|
||||
-- adjusts the location of the weapon regardless of its group
|
||||
config.weaponPositions = {
|
||||
--weapon_pistol = "right",
|
||||
}
|
||||
|
||||
-- adjusts the position of the weapon regardless of its group
|
||||
config.weaponCustomPositions = {
|
||||
male = {
|
||||
weapon_bat = {
|
||||
bone = 24816,
|
||||
offset = vector3(0.0, -0.15, 0.03),
|
||||
rot = vector3(0.0, 80.0, 0.0),
|
||||
}
|
||||
},
|
||||
female = {
|
||||
weapon_bat = {
|
||||
bone = 24816,
|
||||
offset = vector3(0.0, -0.15, 0.03),
|
||||
rot = vector3(0.0, 80.0, 0.0),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
--"waist" - "back" - "front" - "rigt" - "rLegBack" - "none"
|
||||
config.weaponGroupPostions = {
|
||||
[3539449195] = "back", --GROUP_DIGISCANNER
|
||||
[-37788308] = "rLegBack", --GROUP_FIREEXTINGUISHER
|
||||
[1175761940] = "none", --GROUP_HACKINGDEVICE
|
||||
[2725924767] = "back", --GROUP_HEAVY
|
||||
[-728555052] = "back", --GROUP_MELEE
|
||||
[3759491383] = "none", --GROUP_METALDETECTOR
|
||||
[1159398588] = "back", --GROUP_MG
|
||||
[3493187224] = "none", --GROUP_NIGHTVISION
|
||||
[431593103] = "none", --GROUP_PARACHUTE
|
||||
[1595662460] = "none", --GROUP_PETROLCAN
|
||||
[416676503] = "waist", --GROUP_PISTOL
|
||||
[970310034] = "back", --GROUP_RIFLE
|
||||
[860033945] = "back", --GROUP_SHOTGUN
|
||||
[-957766203] = "front", --GROUP_SMG
|
||||
[-1212426201] = "back", --GROUP_SNIPER
|
||||
[690389602] = "none", --GROUP_STUNGUN
|
||||
[1548507267] = "none", --GROUP_THROWN
|
||||
[75159441] = "back", --GROUP_TRANQILIZER
|
||||
[2685387236] = "none", --GROUP_UNARMED
|
||||
}
|
||||
|
||||
-- weapon locations for jobs
|
||||
config.weaponGroupJobPostions = {
|
||||
{
|
||||
jobs = { "police" }, -- u can add multible job name
|
||||
postions = {
|
||||
[3539449195] = "back", --GROUP_DIGISCANNER
|
||||
[-37788308] = "rLegBack", --GROUP_FIREEXTINGUISHER
|
||||
[1175761940] = "none", --GROUP_HACKINGDEVICE
|
||||
[2725924767] = "back", --GROUP_HEAVY
|
||||
[-728555052] = "back", --GROUP_MELEE
|
||||
[3759491383] = "none", --GROUP_METALDETECTOR
|
||||
[1159398588] = "back", --GROUP_MG
|
||||
[3493187224] = "none", --GROUP_NIGHTVISION
|
||||
[431593103] = "none", --GROUP_PARACHUTE
|
||||
[1595662460] = "none", --GROUP_PETROLCAN
|
||||
[416676503] = "right", --GROUP_PISTOL
|
||||
[970310034] = "back", --GROUP_RIFLE
|
||||
[860033945] = "back", --GROUP_SHOTGUN
|
||||
[-957766203] = "front", --GROUP_SMG
|
||||
[-1212426201] = "back", --GROUP_SNIPER
|
||||
[690389602] = "none", --GROUP_STUNGUN
|
||||
[1548507267] = "none", --GROUP_THROWN
|
||||
[75159441] = "back", --GROUP_TRANQILIZER
|
||||
[2685387236] = "none", --GROUP_UNARMED
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
config.enableInv = {
|
||||
["content"] = true,
|
||||
["primary"] = true,
|
||||
["secondry"] = true,
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
fx_version 'cerulean'
|
||||
game 'gta5'
|
||||
version '1.0.1'
|
||||
|
||||
lua54 'yes'
|
||||
|
||||
dependencies {
|
||||
'tgiann-core',
|
||||
}
|
||||
|
||||
escrow_ignore {
|
||||
'configs/*.lua',
|
||||
'checkInv.lua',
|
||||
'client/bridge/*.lua',
|
||||
'client/editable.lua',
|
||||
'server/bridge/*.lua'
|
||||
}
|
||||
|
||||
shared_script {
|
||||
'configs/*.lua',
|
||||
'checkInv.lua',
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'client/*.lua',
|
||||
'client/bridge/*.lua'
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
"server/server.lua",
|
||||
'server/bridge/*.lua',
|
||||
}
|
||||
|
||||
dependency '/assetpacks'
|
|
@ -1,13 +0,0 @@
|
|||
if not config.core_inventory then return end
|
||||
|
||||
tgiCore.cbFunction('tgiann-weapons-on-back:core_inventory:server:getInventory', function(source, cb)
|
||||
local src = source
|
||||
local xPlayer = tgiCore.getPlayer(src)
|
||||
if not xPlayer then return end
|
||||
local citizenid = tgiCore.getCid(xPlayer)
|
||||
local playerItems = {}
|
||||
for inv, canAdd in pairs(config.enableInv) do
|
||||
if canAdd then playerItems[inv] = exports['core_inventory']:getInventory(string.format("%s-%s", inv, citizenid)) end
|
||||
end
|
||||
cb(playerItems)
|
||||
end)
|
|
@ -1,10 +0,0 @@
|
|||
if config.framework ~= "esx" then return end
|
||||
if not config.useDefaultInventory then return end
|
||||
|
||||
-- esx is very bad, I can't access current inventory data from client
|
||||
tgiCore.cbFunction('tgiann-weapons-on-back:esx_inv:server:getInventory', function(source, cb)
|
||||
local src = source
|
||||
local xPlayer = tgiCore.getPlayer(src)
|
||||
if not xPlayer then return end
|
||||
cb(xPlayer.getInventory(), xPlayer.getLoadout())
|
||||
end)
|
Binary file not shown.
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Add table
Add a link
Reference in a new issue