1
0
Fork 0
forked from Simnation/Main
This commit is contained in:
Nordi98 2025-07-29 08:25:12 +02:00
parent 77586518c6
commit f0ffad0cb4
2 changed files with 459 additions and 110 deletions

View file

@ -3,7 +3,6 @@ local QBCore = exports['qb-core']:GetCoreObject()
-- Add targets to all vending machine props -- Add targets to all vending machine props
CreateThread(function() CreateThread(function()
Wait(2000) Wait(2000)
print('[Vending] Adding targets to vending machine props')
exports['qb-target']:AddTargetModel(Config.VendingProps, { exports['qb-target']:AddTargetModel(Config.VendingProps, {
options = { options = {
@ -11,27 +10,81 @@ CreateThread(function()
type = "client", type = "client",
event = "vending:client:buyMachine", event = "vending:client:buyMachine",
icon = "fas fa-dollar-sign", icon = "fas fa-dollar-sign",
label = "Automaten kaufen ($" .. Config.VendingMachinePrice .. ")" label = "Automaten kaufen ($" .. Config.VendingMachinePrice .. ")",
canInteract = function(entity, distance, data)
return not isRegisteredMachine(entity)
end
}, },
{ {
type = "client", type = "client",
event = "vending:client:openBuyMenu", event = "vending:client:openBuyMenu",
icon = "fas fa-shopping-cart", icon = "fas fa-shopping-cart",
label = "Kaufen" label = "Kaufen",
canInteract = function(entity, distance, data)
return isRegisteredMachine(entity)
end
}, },
{ {
type = "client", type = "client",
event = "vending:client:openOwnerMenu", event = "vending:client:openOwnerMenu",
icon = "fas fa-cog", icon = "fas fa-cog",
label = "Verwalten" label = "Verwalten",
canInteract = function(entity, distance, data)
return isOwnerOfMachine(entity)
end
},
{
type = "client",
event = "vending:client:startRobbery",
icon = "fas fa-mask",
label = "Aufbrechen",
canInteract = function(entity, distance, data)
return isRegisteredMachine(entity) and not isOwnerOfMachine(entity)
end
} }
}, },
distance = 2.0 distance = 2.0
}) })
print('[Vending] Targets added successfully')
end) end)
-- Check if machine is registered
function isRegisteredMachine(entity)
local coords = GetEntityCoords(entity)
local isRegistered = false
QBCore.Functions.TriggerCallback('vending:server:machineExists', function(exists)
isRegistered = exists
end, coords)
-- Wait for callback (not ideal but works for canInteract)
local timeout = 0
while isRegistered == false and timeout < 100 do
Wait(10)
timeout = timeout + 1
end
return isRegistered
end
-- Check if player owns machine
function isOwnerOfMachine(entity)
local coords = GetEntityCoords(entity)
local isOwner = false
QBCore.Functions.TriggerCallback('vending:server:isOwner', function(owner)
isOwner = owner
end, coords)
-- Wait for callback
local timeout = 0
while isOwner == false and timeout < 100 do
Wait(10)
timeout = timeout + 1
end
return isOwner
end
-- Buy vending machine -- Buy vending machine
RegisterNetEvent('vending:client:buyMachine', function(data) RegisterNetEvent('vending:client:buyMachine', function(data)
local entity = data.entity local entity = data.entity
@ -39,8 +92,6 @@ RegisterNetEvent('vending:client:buyMachine', function(data)
local model = GetEntityModel(entity) local model = GetEntityModel(entity)
local prop = nil local prop = nil
print('[Vending] Trying to buy machine at coords:', coords.x, coords.y, coords.z)
-- Find prop name -- Find prop name
for i = 1, #Config.VendingProps do for i = 1, #Config.VendingProps do
if GetHashKey(Config.VendingProps[i]) == model then if GetHashKey(Config.VendingProps[i]) == model then
@ -49,12 +100,7 @@ RegisterNetEvent('vending:client:buyMachine', function(data)
end end
end end
if not prop then if not prop then return end
print('[Vending] Prop not found in config')
return
end
print('[Vending] Found prop:', prop)
lib.registerContext({ lib.registerContext({
id = 'vending_buy_confirm', id = 'vending_buy_confirm',
@ -65,7 +111,6 @@ RegisterNetEvent('vending:client:buyMachine', function(data)
description = 'Automaten für $' .. Config.VendingMachinePrice .. ' kaufen', description = 'Automaten für $' .. Config.VendingMachinePrice .. ' kaufen',
icon = 'fas fa-check', icon = 'fas fa-check',
onSelect = function() onSelect = function()
print('[Vending] Confirming purchase')
TriggerServerEvent('vending:server:registerMachine', coords, prop) TriggerServerEvent('vending:server:registerMachine', coords, prop)
end end
}, },
@ -100,6 +145,7 @@ RegisterNetEvent('vending:client:openBuyMenu', function(data)
table.insert(options, { table.insert(options, {
title = itemLabel, title = itemLabel,
description = 'Preis: $' .. item.price .. ' | Verfügbar: ' .. item.amount, description = 'Preis: $' .. item.price .. ' | Verfügbar: ' .. item.amount,
icon = 'fas fa-shopping-cart',
onSelect = function() onSelect = function()
TriggerServerEvent('vending:server:buyItem', coords, item.name) TriggerServerEvent('vending:server:buyItem', coords, item.name)
end end
@ -107,6 +153,11 @@ RegisterNetEvent('vending:client:openBuyMenu', function(data)
end end
end end
if #options == 0 then
QBCore.Functions.Notify('Keine Artikel verfügbar!', 'error')
return
end
lib.registerContext({ lib.registerContext({
id = 'vending_buy_menu', id = 'vending_buy_menu',
title = 'Verkaufsautomat', title = 'Verkaufsautomat',
@ -122,64 +173,295 @@ RegisterNetEvent('vending:client:openOwnerMenu', function(data)
local entity = data.entity local entity = data.entity
local coords = GetEntityCoords(entity) local coords = GetEntityCoords(entity)
QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
if not machine then
QBCore.Functions.Notify('Automat nicht gefunden!', 'error')
return
end
lib.registerContext({
id = 'vending_owner_menu',
title = 'Verkaufsautomat Verwaltung',
options = {
{
title = 'Inventar verwalten',
description = 'Items hinzufügen/entfernen',
icon = 'fas fa-box',
onSelect = function()
TriggerServerEvent('vending:server:openStash', coords)
end
},
{
title = 'Preise festlegen',
description = 'Verkaufspreise für Items setzen',
icon = 'fas fa-tags',
onSelect = function()
openPriceMenu(coords)
end
},
{
title = 'Geld abheben',
description = 'Verfügbar: $' .. machine.money,
icon = 'fas fa-money-bill',
onSelect = function()
openWithdrawMenu(coords, machine.money)
end
},
{
title = 'Statistiken',
description = 'Verkaufsstatistiken anzeigen',
icon = 'fas fa-chart-bar',
onSelect = function()
openStatsMenu(machine)
end
}
}
})
lib.showContext('vending_owner_menu')
end, coords)
end)
-- Open price menu
function openPriceMenu(coords)
QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
if #items == 0 then
QBCore.Functions.Notify('Keine Items im Automaten!', 'error')
return
end
local options = {}
for i = 1, #items do
local item = items[i]
local itemLabel = QBCore.Shared.Items[item.name] and QBCore.Shared.Items[item.name].label or item.name
table.insert(options, {
title = itemLabel,
description = 'Aktueller Preis: $' .. item.price,
icon = 'fas fa-tag',
onSelect = function()
setPriceForItem(coords, item.name, itemLabel)
end
})
end
lib.registerContext({
id = 'vending_price_menu',
title = 'Preise festlegen',
menu = 'vending_owner_menu',
options = options
})
lib.showContext('vending_price_menu')
end, coords)
end
-- Set price for specific item
function setPriceForItem(coords, itemName, itemLabel)
local input = lib.inputDialog('Preis festlegen', {
{
type = 'number',
label = 'Preis für ' .. itemLabel,
description = 'Neuen Verkaufspreis eingeben',
required = true,
min = 1,
max = 10000
}
})
if input and input[1] then
TriggerServerEvent('vending:server:setItemPrice', coords, itemName, tonumber(input[1]))
end
end
-- Open withdraw menu
function openWithdrawMenu(coords, availableMoney)
if availableMoney <= 0 then
QBCore.Functions.Notify('Kein Geld im Automaten!', 'error')
return
end
local input = lib.inputDialog('Geld abheben', {
{
type = 'number',
label = 'Betrag (Verfügbar: $' .. availableMoney .. ')',
description = 'Wie viel möchtest du abheben?',
required = true,
min = 1,
max = availableMoney
}
})
if input and input[1] then
TriggerServerEvent('vending:server:withdrawMoney', coords, tonumber(input[1]))
end
end
-- Open stats menu
function openStatsMenu(machine)
lib.registerContext({ lib.registerContext({
id = 'vending_owner_menu', id = 'vending_stats_menu',
title = 'Verkaufsautomat Verwaltung', title = 'Verkaufsstatistiken',
menu = 'vending_owner_menu',
options = { options = {
{ {
title = 'Inventar verwalten', title = 'Gesamteinnahmen',
description = 'Items hinzufügen/entfernen', description = '$' .. machine.money,
icon = 'fas fa-box', icon = 'fas fa-dollar-sign'
},
{
title = 'Automat ID',
description = '#' .. machine.id,
icon = 'fas fa-hashtag'
},
{
title = 'Standort',
description = 'X: ' .. math.floor(machine.coords.x) .. ' Y: ' .. math.floor(machine.coords.y),
icon = 'fas fa-map-marker-alt'
}
}
})
lib.showContext('vending_stats_menu')
end
-- Start robbery
RegisterNetEvent('vending:client:startRobbery', function(data)
local entity = data.entity
local coords = GetEntityCoords(entity)
lib.registerContext({
id = 'vending_robbery_confirm',
title = 'Verkaufsautomat aufbrechen',
options = {
{
title = 'Aufbrechen',
description = 'Versuche den Automaten aufzubrechen',
icon = 'fas fa-mask',
onSelect = function() onSelect = function()
TriggerServerEvent('vending:server:openStash', coords) TriggerServerEvent('vending:server:startRobbery', coords)
end end
}, },
{ {
title = 'Geld abheben', title = 'Abbrechen',
description = 'Einnahmen auszahlen lassen', description = 'Aufbruch abbrechen',
icon = 'fas fa-times'
}
}
})
lib.showContext('vending_robbery_confirm')
end)
-- Start robbery animation and progress
RegisterNetEvent('vending:client:startRobbery', function(coords)
local playerPed = PlayerPedId()
local robberyTime = 10000 -- 10 seconds
-- Animation
RequestAnimDict('anim@heists@fleeca_bank@drilling')
while not HasAnimDictLoaded('anim@heists@fleeca_bank@drilling') do
Wait(100)
end
TaskPlayAnim(playerPed, 'anim@heists@fleeca_bank@drilling', 'drill_straight_idle', 8.0, -8.0, -1, 1, 0, false, false, false)
-- Progress bar
if lib.progressBar then
local success = lib.progressBar({
duration = robberyTime,
label = 'Automat aufbrechen...',
useWhileDead = false,
canCancel = true,
disable = {
car = true,
move = true,
combat = true
}
})
ClearPedTasks(playerPed)
TriggerServerEvent('vending:server:completeRobbery', coords, success)
else
-- Fallback without progress bar
Wait(robberyTime)
ClearPedTasks(playerPed)
TriggerServerEvent('vending:server:completeRobbery', coords, true)
end
end)
-- Police alert
RegisterNetEvent('vending:client:policeAlert', function(coords, streetName)
local alert = {
title = "Verkaufsautomat Aufbruch",
coords = coords,
description = "Ein Verkaufsautomat wird aufgebrochen in " .. streetName
}
-- Add blip
local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
SetBlipSprite(blip, 161)
SetBlipColour(blip, 1)
SetBlipScale(blip, 1.0)
SetBlipAsShortRange(blip, false)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Verkaufsautomat Aufbruch")
EndTextCommandSetBlipName(blip)
-- Remove blip after 5 minutes
SetTimeout(300000, function()
RemoveBlip(blip)
end)
QBCore.Functions.Notify('Verkaufsautomat Aufbruch gemeldet: ' .. streetName, 'error', 8000)
end)
-- Refresh targets (called when new machine is registered)
RegisterNetEvent('vending:client:refreshTargets', function()
-- Targets are automatically updated by qb-target
-- This event can be used for additional refresh logic if needed
end)
-- Management menu (alternative opening method)
RegisterNetEvent('vending:client:openManagement', function(machine)
lib.registerContext({
id = 'vending_management',
title = 'Verkaufsautomat #' .. machine.id,
options = {
{
title = 'Inventar öffnen',
description = 'Items hinzufügen oder entfernen',
icon = 'fas fa-box',
onSelect = function()
TriggerServerEvent('vending:server:openStash', machine.coords)
end
},
{
title = 'Einnahmen: $' .. machine.money,
description = 'Geld abheben',
icon = 'fas fa-money-bill', icon = 'fas fa-money-bill',
onSelect = function() onSelect = function()
openWithdrawMenu(coords) openWithdrawMenu(machine.coords, machine.money)
end end
} }
} }
}) })
lib.showContext('vending_owner_menu') lib.showContext('vending_management')
end) end)
-- Open withdraw menu -- Debug commands
function openWithdrawMenu(coords) RegisterCommand('vendingdebug', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine) QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
if not machine then if machine then
QBCore.Functions.Notify('Automat nicht gefunden!', 'error') print('Machine found:', json.encode(machine))
return QBCore.Functions.Notify('Machine data logged to console', 'primary')
end else
print('No machine found at current location')
if machine.money <= 0 then QBCore.Functions.Notify('No machine found here', 'error')
QBCore.Functions.Notify('Kein Geld im Automaten!', 'error')
return
end
local input = lib.inputDialog('Geld abheben', {
{
type = 'number',
label = 'Betrag (Verfügbar: $' .. machine.money .. ')',
description = 'Wie viel möchtest du abheben?',
required = true,
min = 1,
max = machine.money
}
})
if input and input[1] then
TriggerServerEvent('vending:server:withdrawMoney', coords, tonumber(input[1]))
end end
end, coords) end, coords)
end
-- Debug command
RegisterCommand('vendingtest', function()
print('[Vending] Testing vending machine system')
QBCore.Functions.Notify('Vending system test', 'primary')
end, false) end, false)

View file

@ -4,7 +4,6 @@ local robberyInProgress = {}
-- Load vending machines from database -- Load vending machines from database
CreateThread(function() CreateThread(function()
Wait(1000)
local result = MySQL.Sync.fetchAll('SELECT * FROM vending_machines') local result = MySQL.Sync.fetchAll('SELECT * FROM vending_machines')
if result then if result then
for i = 1, #result do for i = 1, #result do
@ -20,7 +19,6 @@ CreateThread(function()
stash = 'vending_' .. data.id stash = 'vending_' .. data.id
} }
end end
print('[Vending] Loaded ' .. #result .. ' vending machines')
end end
end) end)
@ -30,8 +28,6 @@ RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
local Player = QBCore.Functions.GetPlayer(src) local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end if not Player then return end
print('[Vending] Player ' .. src .. ' trying to register machine at coords:', coords.x, coords.y, coords.z)
-- Check if there's already a machine at these coords -- Check if there's already a machine at these coords
for id, machine in pairs(vendingMachines) do for id, machine in pairs(vendingMachines) do
local dist = #(vector3(coords.x, coords.y, coords.z) - vector3(machine.coords.x, machine.coords.y, machine.coords.z)) local dist = #(vector3(coords.x, coords.y, coords.z) - vector3(machine.coords.x, machine.coords.y, machine.coords.z))
@ -72,8 +68,6 @@ RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
stash = 'vending_' .. machineId stash = 'vending_' .. machineId
} }
print('[Vending] Machine registered with ID:', machineId)
TriggerClientEvent('QBCore:Notify', src, 'Verkaufsautomat erfolgreich gekauft für $' .. Config.VendingMachinePrice .. '!', 'success') TriggerClientEvent('QBCore:Notify', src, 'Verkaufsautomat erfolgreich gekauft für $' .. Config.VendingMachinePrice .. '!', 'success')
TriggerClientEvent('vending:client:refreshTargets', -1) TriggerClientEvent('vending:client:refreshTargets', -1)
end) end)
@ -96,7 +90,7 @@ RegisterNetEvent('vending:server:openManagement', function(coords)
TriggerClientEvent('vending:client:openManagement', src, machine) TriggerClientEvent('vending:client:openManagement', src, machine)
end) end)
-- Open stash (simplified version) -- Open stash (korrekt für tgiann-inventory)
RegisterNetEvent('vending:server:openStash', function(coords) RegisterNetEvent('vending:server:openStash', function(coords)
local src = source local src = source
local Player = QBCore.Functions.GetPlayer(src) local Player = QBCore.Functions.GetPlayer(src)
@ -111,30 +105,13 @@ RegisterNetEvent('vending:server:openStash', function(coords)
return return
end end
-- Try different inventory systems -- Korrekte tgiann-inventory Methode
if GetResourceState('tgiann-inventory') == 'started' then TriggerClientEvent('tgiann-inventory:client:openStash', src, {
-- tgiann-inventory stashId = machine.stash,
TriggerEvent('tgiann-inventory:server:openStash', src, machine.stash, { stashLabel = 'Vending Machine #' .. machine.id,
maxweight = Config.MaxWeight, maxweight = Config.MaxWeight,
slots = Config.MaxSlots, slots = Config.MaxSlots
label = 'Vending Machine #' .. machine.id })
})
elseif GetResourceState('qb-inventory') == 'started' then
-- qb-inventory
TriggerEvent('inventory:server:OpenInventory', 'stash', machine.stash, {
maxweight = Config.MaxWeight,
slots = Config.MaxSlots,
})
TriggerClientEvent('inventory:client:SetCurrentStash', src, machine.stash)
elseif GetResourceState('ps-inventory') == 'started' then
-- ps-inventory
exports['ps-inventory']:OpenInventory(src, machine.stash, {
maxweight = Config.MaxWeight,
slots = Config.MaxSlots,
})
else
TriggerClientEvent('QBCore:Notify', src, 'Kein unterstütztes Inventory-System gefunden!', 'error')
end
end) end)
-- Set item price -- Set item price
@ -156,8 +133,7 @@ RegisterNetEvent('vending:server:setItemPrice', function(coords, itemName, price
machine.prices[itemName] = price machine.prices[itemName] = price
MySQL.update('UPDATE vending_machines SET prices = ? WHERE id = ?', {json.encode(machine.prices), machineId}) MySQL.update('UPDATE vending_machines SET prices = ? WHERE id = ?', {json.encode(machine.prices), machineId})
local itemLabel = QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName TriggerClientEvent('QBCore:Notify', src, 'Preis für ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName) .. ' auf $' .. price .. ' gesetzt!', 'success')
TriggerClientEvent('QBCore:Notify', src, 'Preis für ' .. itemLabel .. ' auf $' .. price .. ' gesetzt!', 'success')
end) end)
-- Withdraw money -- Withdraw money
@ -189,7 +165,7 @@ RegisterNetEvent('vending:server:withdrawMoney', function(coords, amount)
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. amount .. ' abgehoben!', 'success') TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. amount .. ' abgehoben!', 'success')
end) end)
-- Buy item from vending machine (simplified) -- Buy item from vending machine
RegisterNetEvent('vending:server:buyItem', function(coords, itemName) RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
local src = source local src = source
local Player = QBCore.Functions.GetPlayer(src) local Player = QBCore.Functions.GetPlayer(src)
@ -207,7 +183,24 @@ RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
return return
end end
-- For now, just simulate the purchase (you can add inventory checks later) -- Get stash items using tgiann-inventory
local stashItems = exports['tgiann-inventory']:getStashItems(machine.stash)
local hasItem = false
if stashItems then
for slot, item in pairs(stashItems) do
if item.name == itemName and item.amount > 0 then
hasItem = true
break
end
end
end
if not hasItem then
TriggerClientEvent('QBCore:Notify', src, 'Artikel nicht verfügbar!', 'error')
return
end
-- Remove money from player -- Remove money from player
Player.Functions.RemoveMoney('cash', price) Player.Functions.RemoveMoney('cash', price)
@ -215,12 +208,92 @@ RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
machine.money = machine.money + price machine.money = machine.money + price
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId}) MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
-- Add item to player -- Remove item from stash and add to player
Player.Functions.AddItem(itemName, 1) exports['tgiann-inventory']:removeItemFromStash(machine.stash, itemName, 1)
exports['tgiann-inventory']:addItem(src, itemName, 1)
TriggerClientEvent('QBCore:Notify', src, 'Artikel gekauft für $' .. price .. '!', 'success') TriggerClientEvent('QBCore:Notify', src, 'Artikel gekauft für $' .. price .. '!', 'success')
end) end)
-- Start robbery
RegisterNetEvent('vending:server:startRobbery', function(coords)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
-- Check if player has required item
local hasItem = exports['tgiann-inventory']:getItemByName(src, Config.RobberyItem)
if not hasItem or hasItem.amount < 1 then
TriggerClientEvent('QBCore:Notify', src, 'Du benötigst einen ' .. Config.RobberyItem, 'error')
return
end
-- Check if already being robbed
if robberyInProgress[machineId] then
TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat wird bereits aufgebrochen!', 'error')
return
end
-- Check if machine has money
if machine.money < Config.MinRobberyAmount then
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
return
end
robberyInProgress[machineId] = true
-- Alert police
local streetHash = GetStreetNameAtCoord(coords.x, coords.y, coords.z)
local streetName = GetStreetNameFromHashKey(streetHash)
local players = QBCore.Functions.GetQBPlayers()
for k, v in pairs(players) do
if v.PlayerData.job.name == 'police' and v.PlayerData.job.onduty then
TriggerClientEvent('vending:client:policeAlert', v.PlayerData.source, coords, streetName)
end
end
TriggerClientEvent('vending:client:startRobbery', src, coords)
end)
-- Complete robbery
RegisterNetEvent('vending:server:completeRobbery', function(coords, success)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
robberyInProgress[machineId] = false
if success then
local stolenAmount = math.random(Config.MinRobberyAmount, math.min(machine.money, Config.MaxRobberyAmount))
-- Remove money from machine
machine.money = machine.money - stolenAmount
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
-- Give money to player
Player.Functions.AddMoney('cash', stolenAmount)
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. stolenAmount .. ' gestohlen!', 'success')
-- Remove robbery item with chance
if math.random(1, 100) <= Config.RobberyItemBreakChance then
exports['tgiann-inventory']:removeItem(src, Config.RobberyItem, 1)
TriggerClientEvent('QBCore:Notify', src, 'Dein ' .. Config.RobberyItem .. ' ist kaputt gegangen!', 'error')
end
else
TriggerClientEvent('QBCore:Notify', src, 'Aufbruch fehlgeschlagen!', 'error')
end
end)
-- Helper function to get machine ID by coordinates -- Helper function to get machine ID by coordinates
function getMachineIdByCoords(coords) function getMachineIdByCoords(coords)
for id, machine in pairs(vendingMachines) do for id, machine in pairs(vendingMachines) do
@ -242,7 +315,7 @@ QBCore.Functions.CreateCallback('vending:server:getMachineByCoords', function(so
end end
end) end)
-- Get stash items for vending machine menu (simplified) -- Get stash items for vending machine menu
QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source, cb, coords) QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source, cb, coords)
local machineId = getMachineIdByCoords(coords) local machineId = getMachineIdByCoords(coords)
if not machineId then if not machineId then
@ -251,13 +324,17 @@ QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source,
end end
local machine = vendingMachines[machineId] local machine = vendingMachines[machineId]
local stashItems = exports['tgiann-inventory']:getStashItems(machine.stash)
local items = {}
-- Return some dummy items for testing if stashItems then
local items = { for slot, item in pairs(stashItems) do
{name = 'water_bottle', amount = 10, price = machine.prices['water_bottle'] or Config.DefaultPrice}, if item.amount > 0 then
{name = 'sandwich', amount = 5, price = machine.prices['sandwich'] or Config.DefaultPrice}, item.price = machine.prices[item.name] or Config.DefaultPrice
{name = 'coffee', amount = 8, price = machine.prices['coffee'] or Config.DefaultPrice} table.insert(items, item)
} end
end
end
cb(items) cb(items)
end) end)
@ -285,13 +362,3 @@ QBCore.Functions.CreateCallback('vending:server:machineExists', function(source,
local machineId = getMachineIdByCoords(coords) local machineId = getMachineIdByCoords(coords)
cb(machineId ~= nil) cb(machineId ~= nil)
end) end)
-- Debug command
RegisterCommand('vendingdebug', function(source, args)
if source == 0 then -- Server console
print('[Vending] Loaded machines:')
for id, machine in pairs(vendingMachines) do
print('ID:', id, 'Owner:', machine.owner, 'Money:', machine.money)
end
end
end, true)