forked from Simnation/Main
Update client.lua
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1 changed files with 61 additions and 56 deletions
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@ -1,9 +1,12 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Add targets to all vending machine props
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CreateThread(function()
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Wait(2000)
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-- Function to initialize targets
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function InitializeTargets()
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-- Remove existing targets first to avoid duplicates
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exports['qb-target']:RemoveTargetModel(Config.VendingProps)
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Wait(100)
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-- Add targets
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exports['qb-target']:AddTargetModel(Config.VendingProps, {
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options = {
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{
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@ -45,8 +48,49 @@ CreateThread(function()
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},
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distance = 2.0
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})
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print("^2[VENDING]^7 Added targets to " .. #Config.VendingProps .. " vending machine props")
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end
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-- Add targets to all vending machine props with multiple attempts (Option 1)
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CreateThread(function()
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-- First attempt
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Wait(2000)
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InitializeTargets()
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-- Second attempt after a delay
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Wait(5000)
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InitializeTargets()
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-- Third attempt after server is fully loaded
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Wait(10000)
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InitializeTargets()
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end)
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-- Event-based initialization (Option 2)
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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Wait(1000)
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InitializeTargets()
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end)
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RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
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-- Nothing to do here, but good to have for completeness
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end)
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-- Listen for resource start/stop events
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AddEventHandler('onResourceStart', function(resourceName)
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if resourceName == 'qb-target' or resourceName == GetCurrentResourceName() then
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Wait(1000)
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InitializeTargets()
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end
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end)
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-- Command to manually refresh targets
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RegisterCommand('refreshvendingtargets', function()
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InitializeTargets()
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QBCore.Functions.Notify('Vending machine targets refreshed', 'success')
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end, false)
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-- Check if machine is registered
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function isRegisteredMachine(entity)
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local coords = GetEntityCoords(entity)
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@ -582,8 +626,7 @@ end)
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-- Refresh targets (called when new machine is registered)
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RegisterNetEvent('vending:client:refreshTargets', function()
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-- Targets are automatically updated by qb-target
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-- This event can be used for additional refresh logic if needed
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InitializeTargets()
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end)
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-- Management menu (alternative opening method)
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@ -614,22 +657,6 @@ RegisterNetEvent('vending:client:openManagement', function(machine)
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lib.showContext('vending_management')
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end)
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-- Debug commands
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RegisterCommand('vendingdebug', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
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if machine then
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print('Machine found:', json.encode(machine))
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QBCore.Functions.Notify('Machine data logged to console', 'primary')
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else
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print('No machine found at current location')
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QBCore.Functions.Notify('No machine found here', 'error')
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end
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end, coords)
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end, false)
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-- Debug command to check props
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RegisterCommand('checkvendingprops', function()
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local playerPed = PlayerPedId()
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@ -672,40 +699,18 @@ RegisterCommand('checkvendingprops', function()
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QBCore.Functions.Notify('Found ' .. foundProps .. ' vending machines nearby', 'primary')
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end, false)
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-- Command to manually refresh targets
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RegisterCommand('refreshvendingtargets', function()
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exports['qb-target']:RemoveTargetModel(Config.VendingProps)
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Wait(500)
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-- Debug commands
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RegisterCommand('vendingdebug', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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exports['qb-target']:AddTargetModel(Config.VendingProps, {
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options = {
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{
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type = "client",
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event = "vending:client:buyMachine",
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icon = "fas fa-dollar-sign",
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label = "Automaten kaufen ($" .. Config.VendingMachinePrice .. ")"
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},
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{
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type = "client",
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event = "vending:client:openBuyMenu",
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icon = "fas fa-shopping-cart",
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label = "Kaufen"
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},
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{
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type = "client",
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event = "vending:client:openOwnerMenu",
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icon = "fas fa-cog",
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label = "Verwalten"
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},
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{
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type = "client",
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event = "vending:client:startRobbery",
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icon = "fas fa-mask",
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label = "Aufbrechen"
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}
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},
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distance = 2.0
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})
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QBCore.Functions.Notify('Vending machine targets refreshed', 'success')
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QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
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if machine then
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print('Machine found:', json.encode(machine))
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QBCore.Functions.Notify('Machine data logged to console', 'primary')
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else
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print('No machine found at current location')
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QBCore.Functions.Notify('No machine found here', 'error')
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end
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end, coords)
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end, false)
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