forked from Simnation/Main
fixe
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b89333376b
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2 changed files with 2 additions and 2 deletions
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@ -2,7 +2,7 @@ Config = Config or {}
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-- For more info check: https://mt-scripts-documentations.gitbook.io/mt-script-documentation/
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Config.debug = true -- if true it'll print some debug on F8/console and active all zones debug
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Config.debug = false -- if true it'll print some debug on F8/console and active all zones debug
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Config.framework = 'qb' -- qb, qbx, esx (need to change the export on the Config.core)
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Config.core = exports['qb-core']:GetCoreObject() -- Your core export (for qb is exports['qb-core']:GetCoreObject()) (for esx is exports.es_extended:getSharedObject()) (for qbx you can just delete this line and add '@qbx_core/modules/playerdata.lua', to the fxmanifest.lua client_scripts)
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Config.target = 'qb-target' -- ox_target, qb-target, interact, ...
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@ -19,7 +19,7 @@ Config.dealerships.cardealer = { -- Dealership ID, NEEDS TO BE THE SAME AS THE J
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truckSpawn = vec4(-58.46, -1072.99, 27.23, 70.0), -- Importation truck spawn coords
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buySpawn = vec4(-17.59, -1107.66, 26.65, 161.25), -- Vehicle buy spawn coords
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comissions = { buyPercentage = 50, sellComission = 10 }, -- The dealership commisions (buyPercentage is the percentage of vehicle price that the dealership will buy it and the sellComission is the comission that the employee will earn on selling vehicles to players)
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blip = { enabled = true, coords = vec3(-58.01, -1097.08, 26.44), sprite = 523, color = 3, scale = 0.6, display = 4 }, -- Dealership map blip
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blip = { enabled = false, coords = vec3(-58.01, -1097.08, 26.44), sprite = 523, color = 3, scale = 0.6, display = 4 }, -- Dealership map blip
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dashboards = { -- Dealership dashboards to import vehicles and see transations and etc
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{ coords = vec3(-45.9, -1090.5, 26.4), radius = 0.5, includeBossMenu = true },
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},
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