forked from Simnation/Main
consum
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1 changed files with 2 additions and 25 deletions
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@ -2,7 +2,7 @@ Config = {}
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Config.Debug = true
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Config.Language = "en" -- Language to use.
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Config.Language = "de" -- Language to use.
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Config.RenderDistance = 100.0 -- Scenario display Radius.
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@ -119,7 +119,7 @@ Config.Options = { -- Item Options
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}
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Config.MaxValues = { -- If you want a custom maximum for a value, change -1 to the number. This is already handled in the bridge.
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hunger = -1,
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hunger = 40,
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thirst = -1,
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stress = -1,
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armor = -1,
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@ -127,29 +127,6 @@ Config.MaxValues = { -- If you want a custom maximum for a value, change -1 to t
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}
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Config.Items = {
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["cigarette"] = {
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uses = 3,
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prop = { model = `prop_cigar_03`, boneId = 28422, offset = vec3(-0.05, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@world_human_aa_smoke@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "amb@world_human_aa_smoke@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } },
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effect = { name = "high", time = 5000, intensity = 1.0 },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 20,
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stress = 0,
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armor = 0,
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alcohol = 0,
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stamina = 0,
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}
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},
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["cigbox"] = {
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uses = 3,
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prop = { model = `v_res_tt_cigs01`, boneId = 28422, offset = vec3(0.0476, 0.02817, -0.0104), rotation = vec3(0.0, 0.0, 0.0) },
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animation = { dict = "mp_arresting", anim = "a_uncuff", time = 2000, params = { nil, nil, nil, 49 } },
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rewards = { -- Per use. Types include: "item", "money"
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{type = "item", name = "cigarette", amount = 1},
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},
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},
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["hamburger"] = {
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uses = 3,
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prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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