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Nordi98 2025-06-17 17:45:39 +02:00
parent ffc86a0f81
commit e60593591b

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@ -2,7 +2,7 @@ Config = {}
Config.Debug = true
Config.Language = "en" -- Language to use.
Config.Language = "de" -- Language to use.
Config.RenderDistance = 100.0 -- Scenario display Radius.
@ -119,7 +119,7 @@ Config.Options = { -- Item Options
}
Config.MaxValues = { -- If you want a custom maximum for a value, change -1 to the number. This is already handled in the bridge.
hunger = -1,
hunger = 40,
thirst = -1,
stress = -1,
armor = -1,
@ -127,29 +127,6 @@ Config.MaxValues = { -- If you want a custom maximum for a value, change -1 to t
}
Config.Items = {
["cigarette"] = {
uses = 3,
prop = { model = `prop_cigar_03`, boneId = 28422, offset = vec3(-0.05, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
idle = { dict = "amb@world_human_aa_smoke@male@base", anim = "base", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "amb@world_human_aa_smoke@male@idle_a", anim = "idle_b", time = 2000, params = { nil, nil, nil, 49 } },
effect = { name = "high", time = 5000, intensity = 1.0 },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 0,
thirst = 20,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["cigbox"] = {
uses = 3,
prop = { model = `v_res_tt_cigs01`, boneId = 28422, offset = vec3(0.0476, 0.02817, -0.0104), rotation = vec3(0.0, 0.0, 0.0) },
animation = { dict = "mp_arresting", anim = "a_uncuff", time = 2000, params = { nil, nil, nil, 49 } },
rewards = { -- Per use. Types include: "item", "money"
{type = "item", name = "cigarette", amount = 1},
},
},
["hamburger"] = {
uses = 3,
prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },