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363
resources/[tools]/nordi_taxi/client/main.lua
Normal file
363
resources/[tools]/nordi_taxi/client/main.lua
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local QBCore = exports['qb-core']:GetCoreObject()
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local currentTaxi = nil
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local taxiDriver = nil
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local inTaxi = false
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local taxiBlip = nil
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local destinationBlip = nil
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local meterRunning = false
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local currentFare = 0
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local lastTaxiCall = 0
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-- Taxi rufen Command (Mobile Taxi)
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RegisterCommand('taxi', function()
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local currentTime = GetGameTimer()
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if currentTime - lastTaxiCall < (Config.TaxiCallCooldown * 1000) then
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local remainingTime = math.ceil((Config.TaxiCallCooldown * 1000 - (currentTime - lastTaxiCall)) / 1000)
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lib.notify({
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title = 'Taxi Service',
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description = 'Du musst noch ' .. remainingTime .. ' Sekunden warten',
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type = 'error'
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})
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return
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end
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if currentTaxi then
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lib.notify({
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title = 'Taxi Service',
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description = 'Du hast bereits ein Taxi gerufen',
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type = 'error'
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})
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return
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end
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CallMobileTaxi()
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end)
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function CallMobileTaxi()
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lastTaxiCall = GetGameTimer()
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lib.notify({
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title = 'Taxi Service',
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description = 'Ein Taxi wurde gerufen und ist auf dem Weg zu dir',
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type = 'success'
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})
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CreateThread(function()
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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-- Zufällige Spawn-Location wählen
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local spawnLocation = Config.MobileTaxiSpawns[math.random(#Config.MobileTaxiSpawns)]
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-- Zufälliges Taxi-Fahrzeug wählen
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local selectedVehicle = SelectRandomTaxi()
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-- Fahrzeug spawnen
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local vehicleHash = GetHashKey(selectedVehicle.model)
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RequestModel(vehicleHash)
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while not HasModelLoaded(vehicleHash) do
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Wait(100)
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end
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currentTaxi = CreateVehicle(vehicleHash, spawnLocation.x, spawnLocation.y, spawnLocation.z, spawnLocation.w, true, false)
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SetEntityAsMissionEntity(currentTaxi, true, true)
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SetVehicleOnGroundProperly(currentTaxi)
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-- Fahrer spawnen
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local driverHash = GetHashKey("a_m_m_taxi_01")
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RequestModel(driverHash)
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while not HasModelLoaded(driverHash) do
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Wait(100)
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end
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taxiDriver = CreatePedInsideVehicle(currentTaxi, 26, driverHash, -1, true, false)
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SetEntityAsMissionEntity(taxiDriver, true, true)
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SetPedFleeAttributes(taxiDriver, 0, 0)
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SetPedCombatAttributes(taxiDriver, 17, 1)
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SetPedSeeingRange(taxiDriver, 0.0)
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SetPedHearingRange(taxiDriver, 0.0)
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SetPedAlertness(taxiDriver, 0)
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SetPedKeepTask(taxiDriver, true)
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-- Blip erstellen
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taxiBlip = AddBlipForEntity(currentTaxi)
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SetBlipSprite(taxiBlip, 198)
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SetBlipColour(taxiBlip, 5)
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SetBlipScale(taxiBlip, 0.8)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString("Taxi")
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EndTextCommandSetBlipName(taxiBlip)
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-- Zum Spieler fahren
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TaskVehicleDriveToCoord(taxiDriver, currentTaxi, playerCoords.x, playerCoords.y, playerCoords.z, 20.0, 0, vehicleHash, 786603, 1.0, true)
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-- Warten bis Taxi ankommt
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local arrived = false
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local timeout = GetGameTimer() + (Config.MaxWaitTime * 1000)
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while not arrived and GetGameTimer() < timeout do
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local taxiCoords = GetEntityCoords(currentTaxi)
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local distance = #(playerCoords - taxiCoords)
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if distance < 10.0 then
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arrived = true
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TaskVehicleTempAction(taxiDriver, currentTaxi, 27, 3000)
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lib.notify({
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title = 'Taxi Service',
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description = 'Dein Taxi ist angekommen! Steige ein.',
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type = 'success'
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})
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WaitForPlayerToEnter(selectedVehicle.pricePerKm)
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end
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Wait(1000)
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end
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if not arrived then
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lib.notify({
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title = 'Taxi Service',
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description = 'Das Taxi konnte dich nicht erreichen',
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type = 'error'
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})
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CleanupMobileTaxi()
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end
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end)
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end
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function SelectRandomTaxi()
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local totalChance = 0
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for _, vehicle in pairs(Config.TaxiVehicles) do
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totalChance = totalChance + vehicle.spawnChance
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end
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local randomValue = math.random(1, totalChance)
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local currentChance = 0
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for _, vehicle in pairs(Config.TaxiVehicles) do
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currentChance = currentChance + vehicle.spawnChance
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if randomValue <= currentChance then
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return vehicle
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end
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end
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return Config.TaxiVehicles[1]
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end
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function WaitForPlayerToEnter(pricePerKm)
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CreateThread(function()
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local timeout = GetGameTimer() + 60000
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while currentTaxi and GetGameTimer() < timeout do
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local playerPed = PlayerPedId()
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if IsPedInVehicle(playerPed, currentTaxi, false) then
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inTaxi = true
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OpenMobileTaxiMenu(pricePerKm)
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break
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end
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Wait(1000)
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end
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if not inTaxi then
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lib.notify({
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title = 'Taxi Service',
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description = 'Das Taxi ist weggefahren',
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type = 'error'
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})
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CleanupMobileTaxi()
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end
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end)
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end
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function OpenMobileTaxiMenu(pricePerKm)
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local options = {}
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-- Bekannte Ziele hinzufügen
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for _, destination in pairs(Config.KnownDestinations) do
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local customPrice = math.max(Config.MinFare, math.ceil((CalculateDistance(destination.coords) / 1000) * pricePerKm))
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table.insert(options, {
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title = destination.name,
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description = 'Preis: $' .. customPrice,
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icon = 'map-marker',
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onSelect = function()
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StartMobileTaxiRide(destination.coords, customPrice)
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end
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})
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end
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-- Waypoint Option
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table.insert(options, {
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title = 'Zu meinem Waypoint',
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description = 'Fahre zu deinem gesetzten Waypoint',
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icon = 'location-dot',
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onSelect = function()
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local waypoint = GetFirstBlipInfoId(8)
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if DoesBlipExist(waypoint) then
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local coords = GetBlipInfoIdCoord(waypoint)
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local distance = CalculateDistance(coords) / 1000
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local price = math.max(Config.MinFare, math.ceil(distance * pricePerKm))
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StartMobileTaxiRide(coords, price)
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else
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lib.notify({
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title = 'Taxi Service',
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description = 'Du hast keinen Waypoint gesetzt',
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type = 'error'
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})
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OpenMobileTaxiMenu(pricePerKm)
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end
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end
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})
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-- Aussteigen Option
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table.insert(options, {
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title = 'Aussteigen',
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description = 'Das Taxi verlassen',
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icon = 'door-open',
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onSelect = function()
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ExitMobileTaxi()
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end
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})
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lib.registerContext({
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id = 'mobile_taxi_menu',
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title = 'Taxi - Ziel wählen',
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options = options
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})
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lib.showContext('mobile_taxi_menu')
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end
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function StartMobileTaxiRide(destination, price)
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if not currentTaxi or not taxiDriver then return end
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currentFare = price
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meterRunning = true
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-- Destination Blip erstellen
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destinationBlip = AddBlipForCoord(destination.x, destination.y, destination.z)
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SetBlipSprite(destinationBlip, 1)
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SetBlipColour(destinationBlip, 2)
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SetBlipScale(destinationBlip, 0.8)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString("Taxi Ziel")
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EndTextCommandSetBlipName(destinationBlip)
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lib.notify({
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title = 'Taxi Service',
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description = 'Fahrt gestartet - Preis: $' .. price,
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type = 'success'
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})
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-- Zum Ziel fahren
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TaskVehicleDriveToCoord(taxiDriver, currentTaxi, destination.x, destination.y, destination.z, 25.0, 0, GetEntityModel(currentTaxi), 786603, 1.0, true)
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-- Überwachen der Fahrt
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CreateThread(function()
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while meterRunning and currentTaxi do
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local taxiCoords = GetEntityCoords(currentTaxi)
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local distance = #(vector3(destination.x, destination.y, destination.z) - taxiCoords)
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if distance < 10.0 then
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TaskVehicleTempAction(taxiDriver, currentTaxi, 27, 3000)
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lib.notify({
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title = 'Taxi Service',
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description = 'Du bist angekommen! Preis: $' .. currentFare,
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type = 'success'
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})
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TriggerServerEvent('taxi:payFare', currentFare)
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SetTimeout(10000, function()
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CleanupMobileTaxi()
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end)
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break
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end
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Wait(2000)
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end
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end)
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end
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function CalculateDistance(coords)
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local playerCoords = GetEntityCoords(PlayerPedId())
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return #(playerCoords - coords)
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end
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function ExitMobileTaxi()
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local playerPed = PlayerPedId()
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TaskLeaveVehicle(playerPed, currentTaxi, 0)
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lib.notify({
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title = 'Taxi Service',
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description = 'Du bist ausgestiegen',
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type = 'info'
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})
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SetTimeout(5000, function()
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CleanupMobileTaxi()
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end)
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end
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function CleanupMobileTaxi()
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meterRunning = false
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inTaxi = false
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if taxiBlip then
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RemoveBlip(taxiBlip)
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taxiBlip = nil
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end
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if destinationBlip then
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RemoveBlip(destinationBlip)
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destinationBlip = nil
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end
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if currentTaxi then
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if taxiDriver then
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DeleteEntity(taxiDriver)
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taxiDriver = nil
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end
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DeleteEntity(currentTaxi)
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currentTaxi = nil
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end
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end
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-- Menu erneut öffnen wenn im Mobile Taxi
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CreateThread(function()
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while true do
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if inTaxi and currentTaxi and not meterRunning then
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if IsControlJustPressed(0, 38) then -- E Taste
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local selectedVehicle = nil
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local vehicleModel = GetEntityModel(currentTaxi)
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for _, vehicle in pairs(Config.TaxiVehicles) do
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if GetHashKey(vehicle.model) == vehicleModel then
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selectedVehicle = vehicle
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break
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end
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end
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if selectedVehicle then
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OpenMobileTaxiMenu(selectedVehicle.pricePerKm)
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end
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end
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lib.showTextUI('[E] - Ziel wählen')
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else
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lib.hideTextUI()
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end
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Wait(0)
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end
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end)
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-- Cleanup beim Disconnect
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AddEventHandler('onResourceStop', function(resourceName)
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if GetCurrentResourceName() == resourceName then
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CleanupMobileTaxi()
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end
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end)
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332
resources/[tools]/nordi_taxi/client/stations.lua
Normal file
332
resources/[tools]/nordi_taxi/client/stations.lua
Normal file
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local QBCore = exports['qb-core']:GetCoreObject()
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local stationVehicles = {}
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local stationBlips = {}
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-- Taxi Stationen initialisieren
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CreateThread(function()
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Wait(1000)
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InitializeTaxiStations()
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end)
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function InitializeTaxiStations()
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for stationId, station in pairs(Config.TaxiStations) do
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-- Blip für Station erstellen
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local blip = AddBlipForCoord(station.blipCoords.x, station.blipCoords.y, station.blipCoords.z)
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SetBlipSprite(blip, 198)
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SetBlipColour(blip, 5)
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SetBlipScale(blip, 0.8)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(station.name)
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EndTextCommandSetBlipName(blip)
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stationBlips[stationId] = blip
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-- Fahrzeuge an Station spawnen
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stationVehicles[stationId] = {}
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for vehicleId, vehicleData in pairs(station.vehicles) do
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SpawnStationVehicle(stationId, vehicleId, vehicleData)
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end
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end
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end
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function SpawnStationVehicle(stationId, vehicleId, vehicleData)
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CreateThread(function()
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local vehicleHash = GetHashKey(vehicleData.model)
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RequestModel(vehicleHash)
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while not HasModelLoaded(vehicleHash) do
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Wait(100)
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end
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local vehicle = CreateVehicle(
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vehicleHash,
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vehicleData.coords.x,
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vehicleData.coords.y,
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vehicleData.coords.z,
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vehicleData.coords.w,
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false,
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false
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)
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SetEntityAsMissionEntity(vehicle, true, true)
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SetVehicleOnGroundProperly(vehicle)
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SetVehicleDoorsLocked(vehicle, 2) -- Locked
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SetVehicleEngineOn(vehicle, false, true, false)
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-- Fahrzeug-Info speichern
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stationVehicles[stationId][vehicleId] = {
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entity = vehicle,
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data = vehicleData,
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occupied = false
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}
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-- qb-target für Fahrzeug hinzufügen
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exports['qb-target']:AddTargetEntity(vehicle, {
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options = {
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{
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type = "client",
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event = "taxi:enterStationVehicle",
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icon = "fas fa-taxi",
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label = "Taxi nehmen ($" .. vehicleData.pricePerKm .. "/km)",
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stationId = stationId,
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vehicleId = vehicleId
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}
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},
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distance = 3.0
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})
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SetModelAsNoLongerNeeded(vehicleHash)
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end)
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end
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-- Event für Einsteigen in Station-Taxi
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RegisterNetEvent('taxi:enterStationVehicle', function(data)
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local stationId = data.stationId
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local vehicleId = data.vehicleId
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if not stationVehicles[stationId] or not stationVehicles[stationId][vehicleId] then
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lib.notify({
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title = 'Taxi Service',
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description = 'Dieses Taxi ist nicht verfügbar',
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type = 'error'
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})
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return
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end
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local vehicleInfo = stationVehicles[stationId][vehicleId]
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if vehicleInfo.occupied then
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lib.notify({
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title = 'Taxi Service',
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description = 'Dieses Taxi ist bereits besetzt',
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type = 'error'
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})
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return
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end
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-- Spieler ins Fahrzeug setzen
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local playerPed = PlayerPedId()
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local vehicle = vehicleInfo.entity
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-- Türen entsperren
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SetVehicleDoorsLocked(vehicle, 1)
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-- Fahrer spawnen
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local driverHash = GetHashKey("a_m_m_taxi_01")
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RequestModel(driverHash)
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while not HasModelLoaded(driverHash) do
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Wait(100)
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end
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local driver = CreatePedInsideVehicle(vehicle, 26, driverHash, -1, true, false)
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SetEntityAsMissionEntity(driver, true, true)
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SetPedFleeAttributes(driver, 0, 0)
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SetPedCombatAttributes(driver, 17, 1)
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SetPedSeeingRange(driver, 0.0)
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SetPedHearingRange(driver, 0.0)
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SetPedAlertness(driver, 0)
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SetPedKeepTask(driver, true)
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-- Spieler einsteigen lassen
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TaskEnterVehicle(playerPed, vehicle, 10000, 0, 1.0, 1, 0)
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-- Warten bis Spieler eingestiegen ist
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CreateThread(function()
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local timeout = GetGameTimer() + 10000
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while GetGameTimer() < timeout do
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if IsPedInVehicle(playerPed, vehicle, false) then
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vehicleInfo.occupied = true
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vehicleInfo.driver = driver
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-- Ziel-Menu öffnen
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OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, vehicleInfo.data.pricePerKm)
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break
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end
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Wait(100)
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end
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end)
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end)
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function OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
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local options = {}
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||||
|
||||
-- Bekannte Ziele hinzufügen
|
||||
for _, destination in pairs(Config.KnownDestinations) do
|
||||
local customPrice = math.max(Config.MinFare, math.ceil((CalculateDistanceToCoords(destination.coords) / 1000) * pricePerKm))
|
||||
table.insert(options, {
|
||||
title = destination.name,
|
||||
description = 'Preis: $' .. customPrice,
|
||||
icon = 'map-marker',
|
||||
onSelect = function()
|
||||
StartStationTaxiRide(stationId, vehicleId, vehicle, driver, destination.coords, customPrice)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- Waypoint Option
|
||||
table.insert(options, {
|
||||
title = 'Zu meinem Waypoint',
|
||||
description = 'Fahre zu deinem gesetzten Waypoint',
|
||||
icon = 'location-dot',
|
||||
onSelect = function()
|
||||
local waypoint = GetFirstBlipInfoId(8)
|
||||
if DoesBlipExist(waypoint) then
|
||||
local coords = GetBlipInfoIdCoord(waypoint)
|
||||
local distance = CalculateDistanceToCoords(coords) / 1000
|
||||
local price = math.max(Config.MinFare, math.ceil(distance * pricePerKm))
|
||||
StartStationTaxiRide(stationId, vehicleId, vehicle, driver, coords, price)
|
||||
else
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Du hast keinen Waypoint gesetzt',
|
||||
type = 'error'
|
||||
})
|
||||
OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Aussteigen Option
|
||||
table.insert(options, {
|
||||
title = 'Aussteigen',
|
||||
description = 'Das Taxi verlassen',
|
||||
icon = 'door-open',
|
||||
onSelect = function()
|
||||
ExitStationTaxi(stationId, vehicleId, vehicle, driver)
|
||||
end
|
||||
})
|
||||
|
||||
lib.registerContext({
|
||||
id = 'station_taxi_menu',
|
||||
title = 'Taxi - Ziel wählen',
|
||||
options = options
|
||||
})
|
||||
|
||||
lib.showContext('station_taxi_menu')
|
||||
end
|
||||
|
||||
function StartStationTaxiRide(stationId, vehicleId, vehicle, driver, destination, price)
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Fahrt gestartet - Preis: $' .. price,
|
||||
type = 'success'
|
||||
})
|
||||
|
||||
-- Destination Blip erstellen
|
||||
local destinationBlip = AddBlipForCoord(destination.x, destination.y, destination.z)
|
||||
SetBlipSprite(destinationBlip, 1)
|
||||
SetBlipColour(destinationBlip, 2)
|
||||
SetBlipScale(destinationBlip, 0.8)
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString("Taxi Ziel")
|
||||
EndTextCommandSetBlipName(destinationBlip)
|
||||
|
||||
-- Zum Ziel fahren
|
||||
TaskVehicleDriveToCoord(driver, vehicle, destination.x, destination.y, destination.z, 25.0, 0, GetEntityModel(vehicle), 786603, 1.0, true)
|
||||
|
||||
-- Fahrt überwachen
|
||||
CreateThread(function()
|
||||
while DoesEntityExist(vehicle) and DoesEntityExist(driver) do
|
||||
local vehicleCoords = GetEntityCoords(vehicle)
|
||||
local distance = #(vector3(destination.x, destination.y, destination.z) - vehicleCoords)
|
||||
|
||||
if distance < 10.0 then
|
||||
-- Angekommen
|
||||
TaskVehicleTempAction(driver, vehicle, 27, 3000)
|
||||
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Du bist angekommen! Preis: $' .. price,
|
||||
type = 'success'
|
||||
})
|
||||
|
||||
-- Bezahlung
|
||||
TriggerServerEvent('taxi:payFare', price)
|
||||
|
||||
-- Blip entfernen
|
||||
RemoveBlip(destinationBlip)
|
||||
|
||||
-- Nach 10 Sekunden Taxi zurück zur Station
|
||||
SetTimeout(10000, function()
|
||||
ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
||||
end)
|
||||
|
||||
break
|
||||
end
|
||||
|
||||
Wait(2000)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function ExitStationTaxi(stationId, vehicleId, vehicle, driver)
|
||||
local playerPed = PlayerPedId()
|
||||
TaskLeaveVehicle(playerPed, vehicle, 0)
|
||||
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Du bist ausgestiegen',
|
||||
type = 'info'
|
||||
})
|
||||
|
||||
-- Taxi zurück zur Station nach 5 Sekunden
|
||||
SetTimeout(5000, function()
|
||||
ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
||||
end)
|
||||
end
|
||||
|
||||
function ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
||||
if not stationVehicles[stationId] or not stationVehicles[stationId][vehicleId] then
|
||||
return
|
||||
end
|
||||
|
||||
-- Fahrer löschen
|
||||
if DoesEntityExist(driver) then
|
||||
DeleteEntity(driver)
|
||||
end
|
||||
|
||||
-- Fahrzeug löschen
|
||||
if DoesEntityExist(vehicle) then
|
||||
exports['qb-target']:RemoveTargetEntity(vehicle)
|
||||
DeleteEntity(vehicle)
|
||||
end
|
||||
|
||||
-- Fahrzeug als nicht besetzt markieren
|
||||
stationVehicles[stationId][vehicleId].occupied = false
|
||||
stationVehicles[stationId][vehicleId].driver = nil
|
||||
|
||||
-- Nach Respawn-Zeit neues Fahrzeug spawnen
|
||||
SetTimeout(Config.StationTaxiRespawnTime * 1000, function()
|
||||
if stationVehicles[stationId] and stationVehicles[stationId][vehicleId] then
|
||||
local vehicleData = stationVehicles[stationId][vehicleId].data
|
||||
SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function CalculateDistanceToCoords(coords)
|
||||
local playerCoords = GetEntityCoords(PlayerPedId())
|
||||
return #(playerCoords - coords)
|
||||
end
|
||||
|
||||
-- Cleanup beim Resource Stop
|
||||
AddEventHandler('onResourceStop', function(resourceName)
|
||||
if GetCurrentResourceName() == resourceName then
|
||||
-- Alle Station-Fahrzeuge löschen
|
||||
for stationId, vehicles in pairs(stationVehicles) do
|
||||
for vehicleId, vehicleInfo in pairs(vehicles) do
|
||||
if DoesEntityExist(vehicleInfo.entity) then
|
||||
exports['qb-target']:RemoveTargetEntity(vehicleInfo.entity)
|
||||
DeleteEntity(vehicleInfo.entity)
|
||||
end
|
||||
if vehicleInfo.driver and DoesEntityExist(vehicleInfo.driver) then
|
||||
DeleteEntity(vehicleInfo.driver)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Alle Blips entfernen
|
||||
for _, blip in pairs(stationBlips) do
|
||||
RemoveBlip(blip)
|
||||
end
|
||||
end
|
||||
end)
|
178
resources/[tools]/nordi_taxi/config.lua
Normal file
178
resources/[tools]/nordi_taxi/config.lua
Normal file
|
@ -0,0 +1,178 @@
|
|||
Config = {}
|
||||
|
||||
-- Taxi Fahrzeuge und Preise
|
||||
Config.TaxiVehicles = {
|
||||
{
|
||||
model = 'taxi',
|
||||
label = 'Standard Taxi',
|
||||
pricePerKm = 5,
|
||||
spawnChance = 70
|
||||
},
|
||||
{
|
||||
model = 'stretch',
|
||||
label = 'Luxus Limousine',
|
||||
pricePerKm = 15,
|
||||
spawnChance = 20
|
||||
},
|
||||
{
|
||||
model = 'superd',
|
||||
label = 'Premium Taxi',
|
||||
pricePerKm = 10,
|
||||
spawnChance = 10
|
||||
}
|
||||
}
|
||||
|
||||
-- Taxi Stationen mit festen Fahrzeugen
|
||||
Config.TaxiStations = {
|
||||
{
|
||||
name = "Los Santos Airport Taxi",
|
||||
coords = vector4(-1041.51, -2730.2, 20.17, 240.0),
|
||||
blipCoords = vector3(-1041.51, -2730.2, 20.17),
|
||||
vehicles = {
|
||||
{
|
||||
model = 'taxi',
|
||||
coords = vector4(-1041.51, -2730.2, 20.17, 240.0),
|
||||
pricePerKm = 5
|
||||
},
|
||||
{
|
||||
model = 'stretch',
|
||||
coords = vector4(-1045.0, -2732.0, 20.17, 240.0),
|
||||
pricePerKm = 15
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "Downtown Taxi Stand",
|
||||
coords = vector4(895.46, -179.28, 74.7, 240.0),
|
||||
blipCoords = vector3(895.46, -179.28, 74.7),
|
||||
vehicles = {
|
||||
{
|
||||
model = 'taxi',
|
||||
coords = vector4(895.46, -179.28, 74.7, 240.0),
|
||||
pricePerKm = 5
|
||||
},
|
||||
{
|
||||
model = 'superd',
|
||||
coords = vector4(892.0, -181.0, 74.7, 240.0),
|
||||
pricePerKm = 10
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "Mirror Park Taxi",
|
||||
coords = vector4(1696.62, 4785.41, 42.02, 90.0),
|
||||
blipCoords = vector3(1696.62, 4785.41, 42.02),
|
||||
vehicles = {
|
||||
{
|
||||
model = 'taxi',
|
||||
coords = vector4(1696.62, 4785.41, 42.02, 90.0),
|
||||
pricePerKm = 5
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "Paleto Bay Taxi",
|
||||
coords = vector4(-348.88, 6063.5, 31.5, 225.0),
|
||||
blipCoords = vector3(-348.88, 6063.5, 31.5),
|
||||
vehicles = {
|
||||
{
|
||||
model = 'taxi',
|
||||
coords = vector4(-348.88, 6063.5, 31.5, 225.0),
|
||||
pricePerKm = 6
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "Stadtpark Taxi",
|
||||
coords = vector4(218.13, -917.98, 29.6, 343.32),
|
||||
blipCoords = vector3(218.13, -917.98, 29.6),
|
||||
vehicles = {
|
||||
{
|
||||
model = 'taxi',
|
||||
coords = vector4(218.13, -917.98, 29.6, 343.32),
|
||||
pricePerKm = 6
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
name = "Vespucci Beach Taxi",
|
||||
coords = vector4(-1266.53, -833.8, 17.11, 37.5),
|
||||
blipCoords = vector3(-1266.53, -833.8, 17.11),
|
||||
vehicles = {
|
||||
{
|
||||
model = 'taxi',
|
||||
coords = vector4(-1266.53, -833.8, 17.11, 37.5),
|
||||
pricePerKm = 5
|
||||
},
|
||||
{
|
||||
model = 'stretch',
|
||||
coords = vector4(-1270.0, -830.0, 17.11, 37.5),
|
||||
pricePerKm = 15
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
-- Spawn Locations für /taxi Command (mobile Taxis)
|
||||
Config.MobileTaxiSpawns = {
|
||||
vector4(-1041.51, -2730.2, 20.17, 240.0),
|
||||
vector4(895.46, -179.28, 74.7, 240.0),
|
||||
vector4(-1266.53, -833.8, 17.11, 37.5),
|
||||
vector4(1696.62, 4785.41, 42.02, 90.0),
|
||||
vector4(-348.88, 6063.5, 31.5, 225.0)
|
||||
}
|
||||
|
||||
-- Bekannte Ziele mit festen Preisen
|
||||
Config.KnownDestinations = {
|
||||
{
|
||||
name = "Los Santos International Airport",
|
||||
coords = vector3(-1037.0, -2674.0, 13.8),
|
||||
price = 50
|
||||
},
|
||||
{
|
||||
name = "Vinewood Hills",
|
||||
coords = vector3(120.0, 564.0, 184.0),
|
||||
price = 35
|
||||
},
|
||||
{
|
||||
name = "Del Perro Pier",
|
||||
coords = vector3(-1850.0, -1230.0, 13.0),
|
||||
price = 25
|
||||
},
|
||||
{
|
||||
name = "Sandy Shores",
|
||||
coords = vector3(1836.0, 3672.0, 34.0),
|
||||
price = 75
|
||||
},
|
||||
{
|
||||
name = "Paleto Bay",
|
||||
coords = vector3(-276.0, 6635.0, 7.5),
|
||||
price = 100
|
||||
},
|
||||
{
|
||||
name = "Mount Chiliad",
|
||||
coords = vector3(501.0, 5604.0, 797.0),
|
||||
price = 120
|
||||
},
|
||||
{
|
||||
name = "Maze Bank Tower",
|
||||
coords = vector3(-75.0, -818.0, 326.0),
|
||||
price = 40
|
||||
},
|
||||
{
|
||||
name = "Vespucci Beach",
|
||||
coords = vector3(-1266.0, -833.0, 17.0),
|
||||
price = 30
|
||||
}
|
||||
}
|
||||
|
||||
-- Allgemeine Einstellungen
|
||||
Config.MaxWaitTime = 120 -- Sekunden bis Taxi spawnt
|
||||
Config.TaxiCallCooldown = 30 -- Sekunden zwischen Taxi-Rufen
|
||||
Config.MinFare = 10 -- Mindestpreis
|
||||
Config.WaitingFee = 2 -- Preis pro Minute warten
|
||||
Config.StationTaxiRespawnTime = 300 -- 5 Minuten bis Taxi an Station respawnt
|
0
resources/[tools]/nordi_taxi/fxmanifest.lua
Normal file
0
resources/[tools]/nordi_taxi/fxmanifest.lua
Normal file
48
resources/[tools]/nordi_taxi/server/main.lua
Normal file
48
resources/[tools]/nordi_taxi/server/main.lua
Normal file
|
@ -0,0 +1,48 @@
|
|||
local QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
RegisterNetEvent('taxi:payFare', function(amount)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player then return end
|
||||
|
||||
local playerMoney = Player.PlayerData.money.cash
|
||||
|
||||
if playerMoney >= amount then
|
||||
Player.Functions.RemoveMoney('cash', amount, 'taxi-fare')
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. amount .. ' für die Taxifahrt bezahlt', 'success')
|
||||
|
||||
-- Log für Admin
|
||||
print('^2[TAXI]^7 ' .. Player.PlayerData.name .. ' (' .. src .. ') hat $' .. amount .. ' für eine Taxifahrt bezahlt')
|
||||
else
|
||||
local bankMoney = Player.PlayerData.money.bank
|
||||
if bankMoney >= amount then
|
||||
Player.Functions.RemoveMoney('bank', amount, 'taxi-fare')
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. amount .. ' per Karte für die Taxifahrt bezahlt', 'success')
|
||||
|
||||
-- Log für Admin
|
||||
print('^2[TAXI]^7 ' .. Player.PlayerData.name .. ' (' .. src .. ') hat $' .. amount .. ' per Karte für eine Taxifahrt bezahlt')
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du hast nicht genug Geld für die Taxifahrt!', 'error')
|
||||
|
||||
-- Log für Admin
|
||||
print('^1[TAXI]^7 ' .. Player.PlayerData.name .. ' (' .. src .. ') konnte $' .. amount .. ' für eine Taxifahrt nicht bezahlen')
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Admin Command zum Respawnen aller Taxi-Stationen
|
||||
QBCore.Commands.Add('respawntaxis', 'Respawne alle Taxi-Stationen (Admin Only)', {}, false, function(source, args)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
if Player.PlayerData.job.name == 'admin' or QBCore.Functions.HasPermission(source, 'admin') then
|
||||
TriggerClientEvent('taxi:respawnAllStations', -1)
|
||||
TriggerClientEvent('QBCore:Notify', source, 'Alle Taxi-Stationen wurden respawnt', 'success')
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', source, 'Du hast keine Berechtigung für diesen Befehl', 'error')
|
||||
end
|
||||
end, 'admin')
|
||||
|
||||
-- Event für das Respawnen der Stationen
|
||||
RegisterNetEvent('taxi:respawnAllStations', function()
|
||||
-- Wird an alle Clients gesendet
|
||||
end)
|
Loading…
Add table
Add a link
Reference in a new issue