forked from Simnation/Main
nordi bbq
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135
resources/[inventory]/nordi_bbq/client.lua
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135
resources/[inventory]/nordi_bbq/client.lua
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Debug Print Function
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local function Debug(msg)
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print("^2[Grill Debug] ^7" .. msg) -- Changed from Coffee to Grill
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end
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CreateThread(function()
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Debug("Script starting...")
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for _, prop in pairs(Config.GrillProps) do -- Changed from CoffeeProps to GrillProps
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exports['qb-target']:AddTargetModel(prop, {
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options = {
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{
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num = 1,
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type = "client",
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event = "nordi_grill:client:OpenMenu", -- Changed event name
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icon = 'fas fa-fire', -- Changed icon
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label = 'Grillen', -- Changed label
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}
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},
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distance = 2.0
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})
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end
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Debug("Target options registered")
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end)
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-- Event Handler for opening the menu
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RegisterNetEvent('nordi_grill:client:OpenMenu') -- Changed event name
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AddEventHandler('nordi_grill:client:OpenMenu', function() -- Changed event name
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Debug("Opening menu...")
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OpenGrillMenu() -- Changed function name
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end)
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function CheckIngredients(requirements)
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local hasItems = true
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local missingItems = {}
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for _, requirement in ipairs(requirements) do
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local hasItem = QBCore.Functions.HasItem(requirement.item, requirement.amount)
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if not hasItem then
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hasItems = false
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table.insert(missingItems, {
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item = requirement.item,
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required = requirement.amount
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})
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end
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end
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return hasItems, missingItems
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end
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function ShowMissingIngredientsWarning(missingItems)
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local warningText = "Fehlende Zutaten:\n"
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for _, item in ipairs(missingItems) do
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local itemLabel = QBCore.Shared.Items[item.item].label
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warningText = warningText .. "- " .. itemLabel .. " (benötigt: " .. item.required .. ")\n"
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end
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QBCore.Functions.Notify(warningText, "error", 5000)
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end
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function OpenGrillMenu() -- Changed function name
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Debug("Building menu options...")
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local options = {}
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for _, food in ipairs(Config.GrillOptions) do -- Changed from CoffeeOptions to GrillOptions
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local hasIngredients, missing = CheckIngredients(food.requires)
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local description = food.description .. "\n\nBenötigt:"
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for _, req in ipairs(food.requires) do
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local itemLabel = QBCore.Shared.Items[req.item].label
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local hasItem = QBCore.Functions.HasItem(req.item, req.amount)
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local status = hasItem and "~g~✓" or "~r~✗"
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description = description .. "\n- " .. req.amount .. "x " .. itemLabel .. " " .. status
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end
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table.insert(options, {
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title = food.label,
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description = description,
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icon = food.icon,
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onSelect = function()
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local canMake, missingItems = CheckIngredients(food.requires)
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if canMake then
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PrepareFood(food) -- Changed function name
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else
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ShowMissingIngredientsWarning(missingItems)
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end
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end
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})
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end
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Debug("Showing menu...")
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lib.registerContext({
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id = 'grill_menu', -- Changed ID
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title = 'Grill', -- Changed title
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options = options
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})
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lib.showContext('grill_menu') -- Changed context ID
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end
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function PrepareFood(selectedFood) -- Changed function name
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Debug("Starting food preparation...")
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local player = PlayerPedId()
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local animDict = "amb@prop_human_bbq@male@base" -- Changed animation
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local anim = "base" -- Changed animation
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RequestAnimDict(animDict)
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while not HasAnimDictLoaded(animDict) do
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Wait(0)
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end
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QBCore.Functions.Progressbar("grill_food", selectedFood.label.." wird gegrillt...", Config.ProgressTime or 5000, false, true, { -- Changed text and function name
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disableMovement = true,
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disableCarMovement = true,
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disableMouse = false,
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disableCombat = true,
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}, {
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animDict = animDict,
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anim = anim,
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flags = 49,
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}, {}, {}, function() -- Success
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Debug("Food preparation successful, triggering server event...")
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TriggerServerEvent('grill-script:giveFood', selectedFood.item, selectedFood.requires) -- Changed event name
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end, function() -- Cancelled
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Debug("Food preparation cancelled")
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QBCore.Functions.Notify("Zubereitung abgebrochen", "error")
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end)
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end
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-- Debug Event
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RegisterNetEvent('grill-script:debug') -- Changed event name
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AddEventHandler('grill-script:debug', function(msg)
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Debug(msg)
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end)
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72
resources/[inventory]/nordi_bbq/config.lua
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72
resources/[inventory]/nordi_bbq/config.lua
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Config = {}
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-- Change coffee props to grill props
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Config.GrillProps = {
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`prop_bbq_1`,
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`prop_bbq_2`,
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`prop_bbq_3`,
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`prop_bbq_4`,
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`prop_bbq_5`,
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`bzzz_grill_small_a`,
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`bzzz_grill_small_b`,
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`bzzz_grill_a`,
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`smallbbqtrailer`,
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`bigbbqtrailer`,
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-- Add any other grill props you want to use
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}
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-- Progressbar duration in ms
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Config.ProgressTime = 5000 -- Maybe increase time for grilling
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-- Change coffee options to grilling options
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Config.GrillOptions = {
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{
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label = "Hamburger",
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description = "Ein saftiger Hamburger",
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item = "hamburger",
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icon = "fa-solid fa-burger",
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requires = {
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{item = "raw_beef", amount = 1},
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{item = "burger_bun", amount = 1},
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}
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},
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{
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label = "Cheeseburger",
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description = "Ein Hamburger mit Käse",
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item = "cheeseburger",
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icon = "fa-solid fa-burger",
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requires = {
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{item = "raw_beef", amount = 1},
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{item = "burger_bun", amount = 1},
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{item = "cheese", amount = 1}
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}
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},
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{
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label = "Steak",
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description = "Ein perfekt gegrilltes Steak",
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item = "steak",
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icon = "fa-solid fa-drumstick-bite",
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requires = {
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{item = "ribeye_steak", amount = 1},
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}
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},
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{
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label = "Bratwurst",
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description = "Eine leckere Bratwurst",
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item = "grilled_sausage",
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icon = "fa-solid fa-hotdog",
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requires = {
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{item = "raw_sausage", amount = 1},
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}
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},
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{
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label = "Gegrilltes Gemüse",
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description = "Grillgemüse – weil Salat keine Röstaromen hat",
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item = "grilled_vegetables",
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icon = "fa-solid fa-carrot",
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requires = {
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{item = "vegetables", amount = 1},
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}
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},
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}
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28
resources/[inventory]/nordi_bbq/fxmanifest.lua
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resources/[inventory]/nordi_bbq/fxmanifest.lua
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fx_version 'cerulean'
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game 'gta5'
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description 'Kaffee mit qb_target'
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author 'Nordi'
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version '1.0.0'
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shared_scripts {
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'@ox_lib/init.lua',
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'config.lua'
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}
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client_scripts {
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'client.lua'
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}
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server_scripts {
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'server.lua'
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}
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lua54 'yes'
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dependencies {
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'qb-target',
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'qb-core',
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'ox_lib'
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}
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56
resources/[inventory]/nordi_bbq/server.lua
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56
resources/[inventory]/nordi_bbq/server.lua
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Debug Print Function
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local function Debug(msg)
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print("^2[Grill Debug] ^7" .. msg) -- Changed from Coffee to Grill
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end
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RegisterNetEvent('grill-script:giveFood') -- Changed event name
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AddEventHandler('grill-script:giveFood', function(itemName, requirements) -- Changed event name
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Debug("Give food event triggered") -- Changed text
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if Player then
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-- Check if the item is in the allowed grill options
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local isValidItem = false
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for _, food in ipairs(Config.GrillOptions) do -- Changed from CoffeeOptions to GrillOptions
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if food.item == itemName then
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isValidItem = true
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break
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end
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end
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if isValidItem then
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Debug("Valid food item requested") -- Changed text
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-- Double-check ingredients
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local hasAllItems = true
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for _, requirement in ipairs(requirements) do
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if not Player.Functions.HasItem(requirement.item, requirement.amount) then
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hasAllItems = false
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break
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end
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end
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if hasAllItems then
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Debug("Player has all required items")
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-- Remove required items
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for _, requirement in ipairs(requirements) do
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Player.Functions.RemoveItem(requirement.item, requirement.amount)
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[requirement.item], "remove")
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end
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-- Give the finished food
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Player.Functions.AddItem(itemName, 1)
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemName], "add")
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TriggerClientEvent('QBCore:Notify', src, "Du hast " .. QBCore.Shared.Items[itemName].label .. " gegrillt!", "success") -- Changed text
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else
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Debug("Player missing required items")
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TriggerClientEvent('QBCore:Notify', src, "Du hast nicht alle benötigten Zutaten!", "error")
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end
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else
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Debug("Invalid food item requested: " .. itemName) -- Changed text
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TriggerClientEvent('QBCore:Notify', src, "Fehler beim Grillen!", "error") -- Changed text
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end
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end
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end)
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