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local kartCoords = vector3(-85.162, -2067.108, 21.797)
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Citizen.CreateThread(function()
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while true do
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Wait((#(GetEntityCoords(PlayerPedId()) - kartCoords) < 150) and 0 or 1000)
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ClearAreaOfVehicles(kartCoords.x, kartCoords.y, kartCoords.z, 1000, false, false, false, false, false)
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RemoveVehiclesFromGeneratorsInArea(kartCoords.x - 90.0, kartCoords.y - 90.0, kartCoords.z - 90.0, kartCoords.x + 90.0, kartCoords.y + 90.0, kartCoords.z + 90.0)
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end
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end)
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