forked from Simnation/Main
Update config.lua
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1 changed files with 31 additions and 0 deletions
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@ -2320,5 +2320,36 @@ Config.Items = {
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stamina = 0,
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stamina = 0,
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}
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}
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},
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},
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["applejuice"] = {
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uses = 1,
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prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 6,
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stress = 0,
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armor = 0,
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alcohol = 0,
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stamina = 0,
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}
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},
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["orangejuice"] = {
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uses = 1,
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prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 6,
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stress = 0,
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armor = 0,
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alcohol = 0,
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stamina = 0,
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}
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},
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}
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}
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