forked from Simnation/Main
update
This commit is contained in:
parent
91f5e9d0a3
commit
dda325f5ba
14 changed files with 938 additions and 127 deletions
|
@ -8,25 +8,29 @@
|
|||
|
||||
---@param coords vector3 The coords to check from.
|
||||
---@param maxDistance? number The max distance to check.
|
||||
---@param ignorePlayerId? number|false The player server ID to ignore.
|
||||
---@return number? playerId
|
||||
---@return number? playerPed
|
||||
---@return vector3? playerCoords
|
||||
function lib.getClosestPlayer(coords, maxDistance)
|
||||
function lib.getClosestPlayer(coords, maxDistance, ignorePlayerId)
|
||||
local players = GetActivePlayers()
|
||||
local closestId, closestPed, closestCoords
|
||||
maxDistance = maxDistance or 2.0
|
||||
|
||||
for i = 1, #players do
|
||||
local playerId = players[i]
|
||||
local playerPed = GetPlayerPed(playerId)
|
||||
local playerCoords = GetEntityCoords(playerPed)
|
||||
local distance = #(coords - playerCoords)
|
||||
|
||||
if distance < maxDistance then
|
||||
maxDistance = distance
|
||||
closestId = playerId
|
||||
closestPed = playerPed
|
||||
closestCoords = playerCoords
|
||||
if not ignorePlayerId or playerId ~= ignorePlayerId then
|
||||
local playerPed = GetPlayerPed(playerId)
|
||||
local playerCoords = GetEntityCoords(playerPed)
|
||||
local distance = #(coords - playerCoords)
|
||||
|
||||
if distance < maxDistance then
|
||||
maxDistance = distance
|
||||
closestId = playerId
|
||||
closestPed = playerPed
|
||||
closestCoords = playerCoords
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue