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Nordi98 2025-07-09 19:26:17 +02:00
parent 91f5e9d0a3
commit dda325f5ba
14 changed files with 938 additions and 127 deletions

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@ -8,25 +8,29 @@
---@param coords vector3 The coords to check from.
---@param maxDistance? number The max distance to check.
---@param ignorePlayerId? number|false The player server ID to ignore.
---@return number? playerId
---@return number? playerPed
---@return vector3? playerCoords
function lib.getClosestPlayer(coords, maxDistance)
function lib.getClosestPlayer(coords, maxDistance, ignorePlayerId)
local players = GetActivePlayers()
local closestId, closestPed, closestCoords
maxDistance = maxDistance or 2.0
for i = 1, #players do
local playerId = players[i]
local playerPed = GetPlayerPed(playerId)
local playerCoords = GetEntityCoords(playerPed)
local distance = #(coords - playerCoords)
if distance < maxDistance then
maxDistance = distance
closestId = playerId
closestPed = playerPed
closestCoords = playerCoords
if not ignorePlayerId or playerId ~= ignorePlayerId then
local playerPed = GetPlayerPed(playerId)
local playerCoords = GetEntityCoords(playerPed)
local distance = #(coords - playerCoords)
if distance < maxDistance then
maxDistance = distance
closestId = playerId
closestPed = playerPed
closestCoords = playerCoords
end
end
end