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Miho931 2025-07-01 12:01:49 +02:00
commit dc82a8e8cb
60 changed files with 11478 additions and 9843 deletions

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fx_version "bodacious"
game 'gta5'
this_is_a_map "yes"
client_scripts {
"lib/common.lua"
, "lib/observers/interiorIdObserver.lua"
, "lib/observers/officeSafeDoorHandler.lua"
, "client.lua"
-- DLC Bikers
, "dlc_bikers/clubhouse3.lua"
}

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@ -494,6 +494,41 @@ CodeStudio.Products = {
}
},
['fishing'] = {
categoryName = "Angelzubehör",
categoryLogo = "fa-tools",
items = {
['fishingrod'] = {
itemName = "Angelroute",
itemStock = 50,
itemPrice = 100,
itemInfo = "",
},
['fishbait'] = {
itemName = "Köder",
itemStock = 50,
itemPrice = 6,
itemInfo = "",
},
['artificial_lure'] = {
itemName = "Kunstköder",
itemStock = 50,
itemPrice = 20,
itemInfo = "",
},
['bread_bait'] = {
itemName = "Stück Brot",
itemStock = 50,
itemPrice = 4,
itemInfo = "",
},
}
},
['hardware'] = {
categoryName = "Hardware",
categoryLogo = "fa-tools",
@ -2923,6 +2958,7 @@ CodeStudio.Shops = {
scenario = 'WORLD_HUMAN_STAND_MOBILE', --Ped Scenario Animation put false if you dont need
radius = 2.5,
},
},
[13] = {
ShopName = 'Mega Mall',
@ -2941,8 +2977,26 @@ CodeStudio.Shops = {
spawnPed = 'IG_Manuel', -- Put false if you dont need ped
scenario = 'WORLD_HUMAN_STAND_MOBILE', --Ped Scenario Animation put false if you dont need
radius = 2.5,
},
},
},
[14] = {
ShopName = 'Millers Fishing Shop',
Category = {
[1] = 'fishing',
},
Locations = {
vector4(-1593.8365, 5196.9878, 3.3590, 24.2827),
},
Interaction = {
targetIcon = 'fas fa-shopping-basket',
targetLabel = 'Fishing Shop öffnen',
spawnPed = 'S_M_Y_WareTech_01', -- Put false if you dont need ped
scenario = 'WORLD_HUMAN_STAND_MOBILE', --Ped Scenario Animation put false if you dont need
radius = 2.5,
},
}
}

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@ -1 +1 @@
{"police":100,"Zum Durstigen Dackel":200,"ambulance":0,"dackel":0,"coffe_cute":100,"ammu":1000,"odin":0,"kayas":0,"cinema":0}
{"coffe_cute":100,"dackel":0,"police":100,"odin":0,"cinema":0,"Zum Durstigen Dackel":200,"kayas":0,"ambulance":0,"ammu":1000}

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-- Place in ox_inventory/data/items.lua
['tuna'] = {
label = 'Tuna',
weight = 650,
stack = true,
close = false,
},
['salmon'] = {
label = 'Salmon',
weight = 350,
stack = true,
close = false,
},
['trout'] = {
label = 'Trout',
weight = 250,
stack = true,
close = false,
},
['anchovy'] = {
label = 'Anchovy',
weight = 50,
stack = true,
close = false,
},
['fishbait'] = {
label = 'Fish Bait',
weight = 50,
stack = true,
close = false,
},
['fishingrod'] = {
label = 'Fishing Rod',
weight = 800,
stack = true,
close = true,
},

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INSERT INTO `items` (`name`, `label`, `limit`) VALUES
('fishingrod', 'Fishing Rod', 20),
('fishbait', 'Fish Bait', 20),
('anchovy', 'Anchovy', 20),
('trout', 'Trout', 20),
('salmon', 'Salmon', 20),
('tuna', 'Tuna', 40)
;

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INSERT INTO `items` (`name`, `label`, `weight`) VALUES
('fishingrod', 'Fishing Rod', 20),
('fishbait', 'Fish Bait', 20),
('anchovy', 'Anchovy', 20),
('trout', 'Trout', 20),
('salmon', 'Salmon', 20),
('tuna', 'Tuna', 40)
;

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-- Add to qb-core/shared/items.lua
['fishingrod'] = {['name'] = 'fishingrod', ['label'] = 'Fishing Rod', ['weight'] = 250, ['type'] = 'item', ['image'] = 'fishingrod.png', ['unique'] = false, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'Use this with bait to catch fish.'},
['fishbait'] = {['name'] = 'fishbait', ['label'] = 'Fishing Bait', ['weight'] = 5, ['type'] = 'item', ['image'] = 'fishbait.png', ['unique'] = false, ['useable'] = false, ['shouldClose'] = true, ['combinable'] = true, ['description'] = 'With a fishing rod this can catch some fish.'},
['anchovy'] = {['name'] = 'anchovy', ['label'] = 'Anchovy', ['weight'] = 35, ['type'] = 'item', ['image'] = 'anchovy.png', ['unique'] = false, ['useable'] = false, ['shouldClose'] = true, ['combinable'] = true, ['description'] = 'A breed of fish.'},
['trout'] = {['name'] = 'trout', ['label'] = 'Trout', ['weight'] = 85, ['type'] = 'item', ['image'] = 'trout.png', ['unique'] = false, ['useable'] = false, ['shouldClose'] = true, ['combinable'] = true, ['description'] = 'A breed of fish.'},
['salmon'] = {['name'] = 'salmon', ['label'] = 'Salmon', ['weight'] = 125, ['type'] = 'item', ['image'] = 'salmon.png', ['unique'] = false, ['useable'] = false, ['shouldClose'] = true, ['combinable'] = true, ['description'] = 'A breed of fish.'},
['tuna'] = {['name'] = 'tuna', ['label'] = 'Tuna', ['weight'] = 225, ['type'] = 'item', ['image'] = 'tuna.png', ['unique'] = false, ['useable'] = false, ['shouldClose'] = true, ['combinable'] = true, ['description'] = 'A breed of fish.'},

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-- Place in ox_inventory/data/items.lua
['tuna'] = {
label = 'Tuna',
weight = 650,
stack = true,
close = false,
},
['salmon'] = {
label = 'Salmon',
weight = 350,
stack = true,
close = false,
},
['trout'] = {
label = 'Trout',
weight = 250,
stack = true,
close = false,
},
['anchovy'] = {
label = 'Anchovy',
weight = 50,
stack = true,
close = false,
},
['fishbait'] = {
label = 'Fish Bait',
weight = 50,
stack = true,
close = false,
},
['fishingrod'] = {
label = 'Fishing Rod',
weight = 800,
stack = true,
close = true,
},

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@ -0,0 +1,44 @@
# wasabi_fishing
This resource was created as a free interactive fishing script for ESX/QBCore servers.
## Features
- Out of the box compatible with ESX and QBCore
- Optimized 0.00ms usage on idle
- Skill-check based success
- Full animations and props
- Chance of fishing rod breaking upon failing skill-check(Can be changed in config)
- Configurable random wait time for getting bite on line
- Configurable fishing rewards(4 by default included)
- Configurable prices to sell fishing rewards
- Configurable skill-check difficulty per fishing reward
- Ability to fish from boat, pier, or anywhere with a body of water
- No job requirement
- Fully configurable fish buyer to sell fish
## Dependencies
- es_extended OR qb-core
- ox_lib - https://github.com/overextended/ox_lib/releases
## Installation
- Make sure you have dependencies
- Make sure items are added to server(Check `Inventory_Items` directory for images/examples
- Put script in your `resources` directory
- Add `ensure wasabi_fishing` in your `server.cfg` (*After* dependencies)
### Extra Information
- Make sure `ox_lib` starts before `wasabi_fishing`
- Inventory images included in the `Inventory_Items/InventoryImages` directory
- You must add the item `fishingrod` and `fishbait` to one of your in-game shops or have a place for your players to obtain.
## Preview
https://www.youtube.com/watch?v=kLLPGJIK3Q0
# Support
<a href='https://discord.gg/79zjvy4JMs'>![Discord Banner 2](https://discordapp.com/api/guilds/1025493337031049358/widget.png?style=banner2)</a>

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-----------------For support, scripts, and more----------------
--------------- https://discord.gg/wasabiscripts -------------
---------------------------------------------------------------
if GetResourceState('es_extended') ~= 'started' then return end
ESX = exports['es_extended']:getSharedObject()
Framework, PlayerLoaded, PlayerData = 'esx', nil, {}
RegisterNetEvent('esx:playerLoaded', function(xPlayer)
PlayerData = xPlayer
PlayerLoaded = true
end)
RegisterNetEvent('esx:onPlayerSpawn', function()
TriggerEvent('wasabi_fishing:onPlayerSpawn')
end)
AddEventHandler('esx:onPlayerDeath', function(data)
TriggerEvent('wasabi_fishing:onPlayerDeath')
end)
RegisterNetEvent('esx:onPlayerLogout', function()
table.wipe(PlayerData)
PlayerLoaded = false
end)
RegisterNetEvent('esx:setJob', function(job)
PlayerData.job = job
end)
AddEventHandler('onResourceStart', function(resourceName)
if GetCurrentResourceName() ~= resourceName or not ESX.PlayerLoaded then return end
PlayerData = ESX.GetPlayerData()
PlayerLoaded = true
end)
AddEventHandler('esx:setPlayerData', function(key, value)
if GetInvokingResource() ~= 'es_extended' then return end
PlayerData[key] = value
end)
function HasGroup(filter)
local type = type(filter)
if type == 'string' then
if PlayerData.job.name == filter then
return PlayerData.job.name, PlayerData.job.grade
end
else
local tabletype = table.type(filter)
if tabletype == 'hash' then
local grade = filter[PlayerData.job.name]
if grade and grade <= PlayerData.job.grade then
return PlayerData.job.name, PlayerData.job.grade
end
elseif tabletype == 'array' then
for i = 1, #filter do
if PlayerData.job.name == filter[i] then
return PlayerData.job.name, PlayerData.job.grade
end
end
end
end
end

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@ -0,0 +1,85 @@
if GetResourceState('es_extended') ~= 'started' then return end
ESX = exports['es_extended']:getSharedObject()
Framework = 'esx'
function GetPlayer(source)
return ESX.GetPlayerFromId(source)
end
function KickPlayer(source, reason)
local player = GetPlayer(source)
return player.kick(reason)
end
function HasGroup(source, filter)
local player = GetPlayer(source)
local type = type(filter)
if type == 'string' then
if player.job.name == filter then
return player.job.name, player.job.grade
end
else
local tabletype = table.type(filter)
if tabletype == 'hash' then
local grade = filter[player.job.name]
if grade and grade <= player.job.grade then
return player.job.name, player.job.grade
end
elseif tabletype == 'array' then
for i = 1, #filter do
if player.job.name == filter[i] then
return player.job.name, player.job.grade
end
end
end
end
end
function GetIdentifier(source)
local xPlayer = ESX.GetPlayerFromId(source)
return xPlayer.identifier
end
function GetName(source)
local xPlayer = ESX.GetPlayerFromId(source)
return xPlayer.getName()
end
function RegisterUsableItem(item, cb)
ESX.RegisterUsableItem(item, cb)
end
function HasItem(source, item)
local player = GetPlayer(source)
local item = player.getInventoryItem(item)
if item ~= nil then
return item.count
else
return 0
end
end
function AddItem(source, item, count, slot, metadata)
local player = GetPlayer(source)
return player.addInventoryItem(item, count, metadata, slot)
end
function RemoveItem(source, item, count, slot, metadata)
local player = GetPlayer(source)
player.removeInventoryItem(item, count, metadata, slot)
end
function AddMoney(source, type, amount)
if type == 'cash' then type = 'money' end
local player = GetPlayer(source)
player.addAccountMoney(type, amount)
end
function RemoveMoney(source, type, amount)
if type == 'cash' then type = 'money' end
local player = GetPlayer(source)
player.removeAccountMoney(type, amount)
end

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if GetResourceState('qb-core') ~= 'started' then return end
QBCore = exports['qb-core']:GetCoreObject()
Framework, PlayerLoaded, PlayerData = 'qb', nil, {}
AddStateBagChangeHandler('isLoggedIn', '', function(_bagName, _key, value, _reserved, _replicated)
if value then
PlayerData = QBCore.Functions.GetPlayerData()
else
table.wipe(PlayerData)
end
PlayerLoaded = value
end)
AddEventHandler('onResourceStart', function(resourceName)
if GetCurrentResourceName() ~= resourceName or not LocalPlayer.state.isLoggedIn then return end
PlayerData = QBCore.Functions.GetPlayerData()
PlayerLoaded = true
end)
AddEventHandler('gameEventTriggered', function(event, data)
if event ~= 'CEventNetworkEntityDamage' then return end
local victim, victimDied = data[1], data[4]
if not IsPedAPlayer(victim) then return end
local player = PlayerId()
if victimDied and NetworkGetPlayerIndexFromPed(victim) == player and (IsPedDeadOrDying(victim, true) or IsPedFatallyInjured(victim)) then
TriggerEvent('wasabi_fishing:onPlayerDeath')
end
end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
TriggerEvent('wasabi_fishing:onPlayerSpawn')
end)
RegisterNetEvent('QBCore:Player:SetPlayerData', function(newPlayerData)
if source ~= '' and GetInvokingResource() ~= 'qb-core' then return end
PlayerData = newPlayerData
end)
function HasGroup(filter)
local groups = { 'job', 'gang' }
local type = type(filter)
if type == 'string' then
for i = 1, #groups do
local data = PlayerData[groups[i]]
if data.name == filter then
return data.name, data.grade.level
end
end
else
local tabletype = table.type(filter)
if tabletype == 'hash' then
for i = 1, #groups do
local data = PlayerData[groups[i]]
local grade = filter[data.name]
if grade and grade <= data.grade.level then
return data.name, data.grade.level
end
end
elseif tabletype == 'array' then
for i = 1, #filter do
local group = filter[i]
for j = 1, #groups do
local data = PlayerData[groups[j]]
if data.name == group then
return data.name, data.grade.level
end
end
end
end
end
end

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if GetResourceState('qb-core') ~= 'started' then return end
QBCore = exports['qb-core']:GetCoreObject()
Framework = 'qb'
function GetPlayer(source)
return QBCore.Functions.GetPlayer(source)
end
function KickPlayer(source, reason)
QBCore.Functions.Kick(source, reason, true, true)
end
function HasGroup(source, filter)
local groups = { 'job', 'gang' }
local player = GetPlayer(source)
local type = type(filter)
if type == 'string' then
for i = 1, #groups do
local data = player.PlayerData[groups[i]]
if data.name == filter then
return data.name, data.grade.level
end
end
else
local tabletype = table.type(filter)
if tabletype == 'hash' then
for i = 1, #groups do
local data = player.PlayerData[groups[i]]
local grade = filter[data.name]
if grade and grade <= data.grade.level then
return data.name, data.grade.level
end
end
elseif tabletype == 'array' then
for i = 1, #filter do
local group = filter[i]
for j = 1, #groups do
local data = player.PlayerData[groups[j]]
if data.name == group then
return data.name, data.grade.level
end
end
end
end
end
end
function GetIdentifier(source)
local xPlayer = QBCore.Functions.GetPlayer(source)
return xPlayer.PlayerData.citizenid
end
function GetName(source)
local xPlayer = QBCore.Functions.GetPlayer(source)
return xPlayer.PlayerData.charinfo.firstname..' '..xPlayer.PlayerData.charinfo.lastname
end
function RegisterUsableItem(item, cb)
QBCore.Functions.CreateUseableItem(item, cb)
end
function HasItem(source, item)
local player = GetPlayer(source)
local item = player.Functions.GetItemByName(item)
if GetResourceState('ox_inventory') == 'started' then
return item?.count or 0
else
return item?.amount or 0
end
end
function AddItem(source, item, count, slot, metadata)
local player = GetPlayer(source)
return player.Functions.AddItem(item, count, slot, metadata)
end
function RemoveItem(source, item, count, slot, metadata)
local player = GetPlayer(source)
player.Functions.RemoveItem(item, count, slot, metadata)
end
function AddMoney(source, type, amount)
if type == 'money' then type = 'cash' end
local player = GetPlayer(source)
player.Functions.AddMoney(type, amount)
end
function RemoveMoney(source, type, amount)
if type == 'money' then type = 'cash' end
local player = GetPlayer(source)
player.Functions.RemoveMoney(type, amount)
end

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-----------------For support, scripts, and more----------------
--------------- https://discord.gg/wasabiscripts -------------
---------------------------------------------------------------
local fishing = false
if Config.sellShop.enabled then
CreateThread(function()
local ped, textUI
CreateBlip(Config.sellShop.coords, 356, 1, Strings.sell_shop_blip, 0.80)
local point = lib.points.new({
coords = Config.sellShop.coords,
distance = 30
})
function point:nearby()
if self.currentDistance < self.distance then
if not ped then
lib.requestAnimDict('mini@strip_club@idles@bouncer@base', 100)
lib.requestModel(Config.sellShop.ped, 100)
ped = CreatePed(28, Config.sellShop.ped, Config.sellShop.coords.x, Config.sellShop.coords.y, Config.sellShop.coords.z, Config.sellShop.heading, false, false)
FreezeEntityPosition(ped, true)
SetEntityInvincible(ped, true)
SetBlockingOfNonTemporaryEvents(ped, true)
TaskPlayAnim(ped, 'mini@strip_club@idles@bouncer@base', 'base', 8.0, 0.0, -1, 1, 0, 0, 0, 0)
end
if self.currentDistance <= 1.8 then
if not textUI then
lib.showTextUI(Strings.sell_fish)
textUI = true
end
if IsControlJustReleased(0, 38) then
FishingSellItems()
end
elseif self.currentDistance >= 1.9 and textUI then
lib.hideTextUI()
textUI = nil
end
end
end
function point:onExit()
if ped then
local model = GetEntityModel(ped)
SetModelAsNoLongerNeeded(model)
DeletePed(ped)
SetPedAsNoLongerNeeded(ped)
RemoveAnimDict('mini@strip_club@idles@bouncer@base')
ped = nil
end
end
end)
end
-- Function to select bait from available options
local function SelectBait()
local availableBaits = {}
-- Check all bait types
for _, bait in pairs(Config.bait.types) do
local hasItem = lib.callback.await('wasabi_fishing:checkItem', 100, bait.itemName)
if hasItem then
table.insert(availableBaits, bait)
end
end
if #availableBaits == 0 then
return nil
end
-- If only one bait type is available, use it directly
if #availableBaits == 1 then
return availableBaits[1]
end
-- Create a menu for bait selection
local options = {}
for _, bait in pairs(availableBaits) do
table.insert(options, {
title = bait.label,
description = 'Use as fishing bait',
metadata = {
{label = 'Catch Bonus', value = '+' .. bait.catchBonus .. '%'},
{label = 'Loss Chance', value = bait.loseChance .. '%'}
}
})
end
local selectedIndex = lib.showContext('bait_selection_menu', {
id = 'bait_selection_menu',
title = 'Select Fishing Bait',
options = options
})
if selectedIndex then
return availableBaits[selectedIndex]
else
return nil
end
end
-- Function to handle the fishing process
local function StartFishingProcess(selectedBait, waterLoc)
fishing = true
-- Create fishing rod prop
local model = `prop_fishing_rod_01`
lib.requestModel(model, 100)
local pole = CreateObject(model, GetEntityCoords(cache.ped), true, false, false)
AttachEntityToEntity(pole, cache.ped, GetPedBoneIndex(cache.ped, 18905), 0.1, 0.05, 0, 80.0, 120.0, 160.0, true, true, false, true, 1, true)
SetModelAsNoLongerNeeded(model)
-- Load animations
lib.requestAnimDict('mini@tennis', 100)
lib.requestAnimDict('amb@world_human_stand_fishing@idle_a', 100)
-- Initial casting animation
TaskPlayAnim(cache.ped, 'mini@tennis', 'forehand_ts_md_far', 1.0, -1.0, 1.0, 48, 0, 0, 0, 0)
Wait(3000)
TaskPlayAnim(cache.ped, 'amb@world_human_stand_fishing@idle_a', 'idle_c', 1.0, -1.0, 1.0, 11, 0, 0, 0, 0)
-- Main fishing loop
while fishing do
Wait(0)
local unarmed = `WEAPON_UNARMED`
SetCurrentPedWeapon(cache.ped, unarmed)
ShowHelp(Strings.intro_instruction)
DisableControlAction(0, 24, true)
-- Cast line
if IsDisabledControlJustReleased(0, 24) then
-- Casting animation
TaskPlayAnim(cache.ped, 'mini@tennis', 'forehand_ts_md_far', 1.0, -1.0, 1.0, 48, 0, 0, 0, 0)
TriggerEvent('wasabi_fishing:notify', Strings.waiting_bite, Strings.waiting_bite_desc, 'inform')
-- Wait for fish to bite
local waitTime = math.random(Config.timeForBite.min, Config.timeForBite.max)
Wait(waitTime)
-- Check if player is still fishing
if not fishing then
break
end
TriggerEvent('wasabi_fishing:notify', Strings.got_bite, Strings.got_bite_desc, 'inform')
Wait(1000)
-- Get fish data based on selected bait
local fishData = lib.callback.await('wasabi_fishing:getFishData', 100, selectedBait.itemName)
-- Skill check to catch fish
if lib.skillCheck(fishData.difficulty) then
ClearPedTasks(cache.ped)
TryFish(fishData)
TaskPlayAnim(cache.ped, 'amb@world_human_stand_fishing@idle_a', 'idle_c', 1.0, -1.0, 1.0, 11, 0, 0, 0, 0)
-- Check for bait loss
local loseChance = math.random(1,100)
if loseChance <= selectedBait.loseChance then
TriggerServerEvent('wasabi_fishing:loseBait', selectedBait.itemName)
TriggerEvent('wasabi_fishing:notify', Strings.bait_lost, Strings.bait_lost_desc, 'error')
-- Check if we still have bait
local hasBait = lib.callback.await('wasabi_fishing:checkItem', 100, selectedBait.itemName)
if not hasBait then
TriggerEvent('wasabi_fishing:notify', Strings.no_more_bait, Strings.no_more_bait_desc, 'error')
-- Try to select a new bait
local newBait = SelectBait()
if newBait then
selectedBait = newBait
TriggerEvent('wasabi_fishing:notify', Strings.new_bait, string.format(Strings.new_bait_desc, selectedBait.label), 'inform')
else
TriggerEvent('wasabi_fishing:notify', Strings.no_bait, Strings.no_bait_desc, 'error')
fishing = false
break
end
end
end
else
-- Failed to catch fish
local breakChance = math.random(1,100)
if breakChance < Config.fishingRod.breakChance then
TriggerServerEvent('wasabi_fishing:rodBroke')
TriggerEvent('wasabi_fishing:notify', Strings.rod_broke, Strings.rod_broke_desc, 'error')
ClearPedTasks(cache.ped)
fishing = false
break
end
TriggerEvent('wasabi_fishing:notify', Strings.failed_fish, Strings.failed_fish_desc, 'error')
end
elseif IsControlJustReleased(0, 194) then
-- Cancel fishing with backspace
ClearPedTasks(cache.ped)
TriggerEvent('wasabi_fishing:notify', Strings.fishing_canceled, Strings.fishing_canceled_desc, 'inform')
break
elseif #(GetEntityCoords(cache.ped) - waterLoc) > 30 then
-- Too far from water
TriggerEvent('wasabi_fishing:notify', Strings.too_far, Strings.too_far_desc, 'error')
break
end
end
-- Clean up
fishing = false
DeleteObject(pole)
RemoveAnimDict('mini@tennis')
RemoveAnimDict('amb@world_human_stand_fishing@idle_a')
end
RegisterNetEvent('wasabi_fishing:startFishing', function()
-- Check if player is in a valid state to fish
if IsPedInAnyVehicle(cache.ped) or IsPedSwimming(cache.ped) then
TriggerEvent('wasabi_fishing:notify', Strings.cannot_perform, Strings.cannot_perform_desc, 'error')
return
end
-- Check if already fishing
if fishing then
TriggerEvent('wasabi_fishing:notify', Strings.already_fishing, Strings.already_fishing_desc, 'error')
return
end
-- Check for water
local water, waterLoc = WaterCheck()
if not water then
TriggerEvent('wasabi_fishing:notify', Strings.no_water, Strings.no_water_desc, 'error')
return
end
-- Select bait
local selectedBait = SelectBait()
if not selectedBait then
TriggerEvent('wasabi_fishing:notify', Strings.no_bait, Strings.no_bait_desc, 'error')
return
end
-- Start fishing process
TriggerEvent('wasabi_fishing:notify', Strings.bait_selected, string.format(Strings.bait_selected_desc, selectedBait.label), 'inform')
StartFishingProcess(selectedBait, waterLoc)
end)
-- Process fish with knife
RegisterNetEvent('wasabi_fishing:processFish', function(fishItem)
-- Check if player has knife
local hasKnife = lib.callback.await('wasabi_fishing:checkItem', 100, Config.processing.knifeItem)
if not hasKnife then
TriggerEvent('wasabi_fishing:notify', Strings.no_knife, Strings.no_knife_desc, 'error')
return
end
-- Find processing data for this fish
local processData = nil
for _, data in pairs(Config.processing.products) do
if data.sourceItem == fishItem then
processData = data
break
end
end
if not processData then
TriggerEvent('wasabi_fishing:notify', Strings.cannot_process, Strings.cannot_process_desc, 'error')
return
end
-- Start processing animation
local playerPed = cache.ped
local coords = GetEntityCoords(playerPed)
lib.requestAnimDict('anim@amb@business@coc@coc_unpack_cut@', 100)
TaskPlayAnim(playerPed, 'anim@amb@business@coc@coc_unpack_cut@', 'fullcut_cycle_v6_cokecutter', 8.0, -8.0, -1, 1, 0, false, false, false)
-- Processing progress bar
if lib.progressBar({
duration = 5000,
label = Strings.processing_fish,
useWhileDead = false,
canCancel = true,
disable = {
car = true,
move = true,
combat = true
},
anim = {
dict = 'anim@amb@business@coc@coc_unpack_cut@',
clip = 'fullcut_cycle_v6_cokecutter'
},
}) then
-- Success - server handles the actual item processing
TriggerServerEvent('wasabi_fishing:processItem', fishItem)
else
-- Cancelled
TriggerEvent('wasabi_fishing:notify', Strings.canceled, Strings.canceled_desc, 'error')
end
ClearPedTasks(playerPed)
RemoveAnimDict('anim@amb@business@coc@coc_unpack_cut@')
end)
RegisterNetEvent('wasabi_fishing:interupt', function()
fishing = false
ClearPedTasks(cache.ped)
end)

View file

@ -0,0 +1,36 @@
-----------------For support, scripts, and more----------------
--------------- https://discord.gg/wasabiscripts -------------
---------------------------------------------------------------
ShowHelp = function(msg)
BeginTextCommandDisplayHelp('STRING')
AddTextComponentSubstringPlayerName(msg)
EndTextCommandDisplayHelp(0, false, true, -1)
end
WaterCheck = function()
local headPos = GetPedBoneCoords(cache.ped, 31086, 0.0, 0.0, 0.0)
local offsetPos = GetOffsetFromEntityInWorldCoords(cache.ped, 0.0, 50.0, -25.0)
local water, waterPos = TestProbeAgainstWater(headPos.x, headPos.y, headPos.z, offsetPos.x, offsetPos.y, offsetPos.z)
return water, waterPos
end
CreateBlip = function(coords, sprite, colour, text, scale)
local blip = AddBlipForCoord(coords)
SetBlipSprite(blip, sprite)
SetBlipColour(blip, colour)
SetBlipAsShortRange(blip, true)
SetBlipScale(blip, scale)
AddTextEntry(text, text)
BeginTextCommandSetBlipName(text)
EndTextCommandSetBlipName(blip)
return blip
end
TryFish = function(data)
TriggerServerEvent('wasabi_fishing:tryFish', data)
end
FishingSellItems = function()
TriggerServerEvent('wasabi_fishing:sellFish')
end

View file

@ -0,0 +1,146 @@
-----------------For support, scripts, and more----------------
--------------- https://discord.gg/wasabiscripts -------------
---------------------------------------------------------------
local seconds, minutes = 1000, 60000
Config = {}
Config.checkForUpdates = true -- Check for updates?
Config.oldESX = false -- Nothing to do with qb / Essentially when set to true it disables the check of if player can carry item
Config.sellShop = {
enabled = true,
coords = vec3(-1597.1718, 5201.9839, 3.3590), -- X, Y, Z Coords of where fish buyer will spawn
heading = 234.6800, -- Heading of fish buyer ped
ped = 'cs_old_man2' -- Ped name here
}
Config.bait = {
types = {
{
itemName = 'fishbait',
label = 'Standard Bait',
loseChance = 65,
catchBonus = 0 -- base chance
},
{
itemName = 'worm_bait',
label = 'Worm',
loseChance = 50,
catchBonus = 10 -- 10% better catch chance
},
{
itemName = 'bread_bait',
label = 'Bread',
loseChance = 75,
catchBonus = 5 -- 5% better catch chance
},
{
itemName = 'artificial_lure',
label = 'Artificial Lure',
loseChance = 30, -- harder to lose
catchBonus = 15 -- 15% better catch chance
},
{
itemName = 'young_salmon',
label = 'Young Salmon',
loseChance = 60,
catchBonus = 20, -- 20% better catch chance
exclusive = {'pufferfish'} -- can only catch pufferfish with this
}
},
defaultBait = 'fishbait' -- Default bait item name
}
Config.processing = {
knifeItem = 'weapon_knife',
products = {
{
sourceItem = 'tuna',
yield = {
{ item = 'fish_fillet', amount = {3, 5} },
{ item = 'caviar', chance = 5 } -- 5% chance
}
},
{
sourceItem = 'salmon',
yield = {
{ item = 'fish_fillet', amount = {2, 4} },
{ item = 'caviar', chance = 15 } -- 15% chance
}
},
{
sourceItem = 'trout',
yield = {
{ item = 'fish_fillet', amount = {1, 3} },
{ item = 'caviar', chance = 3 } -- 3% chance
}
},
{
sourceItem = 'anchovy',
yield = {
{ item = 'fish_fillet', amount = {1, 2} }
-- No caviar from anchovy
}
},
{
sourceItem = 'young_salmon',
yield = {
{ item = 'fish_fillet', amount = {1, 1} }
-- No caviar from young salmon
}
},
{
sourceItem = 'pufferfish',
yield = {
{ item = 'fish_fillet', amount = {1, 3} },
{ item = 'caviar', chance = 25 } -- 25% chance
}
}
}
}
Config.fish = {
{ item = 'tuna', label = 'Tuna', price = {300, 550}, difficulty = {'medium', 'easy', 'easy'} },
{ item = 'salmon', label = 'Salmon', price = {235, 300}, difficulty = {'medium', 'easy'} },
{ item = 'trout', label = 'Trout', price = {190, 235}, difficulty = {'easy', 'easy'} },
{ item = 'anchovy', label = 'Anchovy', price = {100, 190}, difficulty = {'easy'} },
{ item = 'young_salmon', label = 'Young Salmon', price = {50, 100}, difficulty = {'easy'} },
{ item = 'pufferfish', label = 'Pufferfish', price = {500, 800}, difficulty = {'hard', 'hard', 'medium'} },
}
-- Add prices for processed items
Config.processedItems = {
{ item = 'fish_fillet', label = 'Fish Fillet', price = {50, 100} },
{ item = 'caviar', label = 'Caviar', price = {300, 500} },
}
Config.fishingRod = {
itemName = 'fishingrod', -- Item name of fishing rod
breakChance = 25 --Chance of breaking pole when failing skillbar (Setting to 0 means never break)
}
Config.timeForBite = { -- Set min and max random range of time it takes for fish to be on the line.
min = 2 * seconds,
max = 20 * seconds
}
RegisterNetEvent('wasabi_fishing:notify')
AddEventHandler('wasabi_fishing:notify', function(title, message, msgType)
-- Place notification system info here, ex: exports['mythic_notify']:SendAlert('inform', message)
if not msgType then
lib.notify({
title = title,
description = message,
type = 'inform'
})
else
lib.notify({
title = title,
description = message,
type = msgType
})
end
end)

View file

@ -0,0 +1,37 @@
-----------------For support, scripts, and more----------------
--------------- https://discord.gg/wasabiscripts -------------
---------------------------------------------------------------
Strings = {
intro_instruction = 'Press ~INPUT_ATTACK~ to cast line, ~INPUT_FRONTEND_RRIGHT~ to cancel.',
rod_broke = 'Rod Snapped',
rod_broke_desc = 'You pulled to hard and your fishing rod snapped!',
cannot_perform = 'Action Incomplete',
cannot_perform_desc = 'You cannot do this right now.',
failed = 'Failed',
failed_fish = 'You failed to catch fish!',
no_water = 'No Water',
no_water_desc = 'You are not facing any water.',
no_bait = 'Missing Bait',
no_bait_desc = 'You don\'t have fishing bait.',
bait_lost = 'Bait Lost',
bait_lost_desc = 'Fishing bait was lost.',
fish_success = 'Caught Fish',
fish_success_desc = 'You caught a %s!',
sell_shop_blip = 'Fish Market',
sell_fish = '[E] - Sell Fish',
kicked = 'Nice try, please do not attempt to exploit!',
sold_for = 'Sold Fish',
sold_for_desc = 'You sold %sx %s for $%s',
got_bite = 'Bite Detected',
got_bite_desc = 'Your pole has a fish on the line, get ready!',
waiting_bite = 'Awaiting Bite',
waiting_bite_desc = 'Please wait for a fish to bite your hook.',
cannot_carry = 'Cannot Carry',
cannot_carry_desc = 'You cannot carry reward!',
no_knife = 'No Knife',
no_knife_desc = 'You need a knife to process this fish.',
processing_success = 'Fish Processed',
processing_success_desc = 'You obtained %d %s from processing the fish.',
caviar_found = 'Caviar Found!',
caviar_found_desc = 'You found some valuable caviar while processing the fish!'
}

View file

@ -0,0 +1,19 @@
-----------------For support, scripts, and more----------------
--------------- https://discord.gg/wasabiscripts -------------
---------------------------------------------------------------
fx_version 'cerulean'
game 'gta5'
lua54 'yes'
version '2.0.7'
author 'wasabi/ edit by nordi'
description 'QBCore Skill Based Fishing edit'
shared_scripts { '@ox_lib/init.lua', 'configuration/*.lua' }
client_scripts { 'bridge/**/client.lua', 'client/*.lua' }
server_scripts { 'bridge/**/server.lua', 'server/*.lua' }
dependencies { 'ox_lib' }

View file

@ -0,0 +1,241 @@
-----------------For support, scripts, and more----------------
--------------- https://discord.gg/wasabiscripts -------------
---------------------------------------------------------------
local addCommas = function(n)
return tostring(math.floor(n)):reverse():gsub("(%d%d%d)","%1,")
:gsub(",(%-?)$","%1"):reverse()
end
lib.callback.register('wasabi_fishing:checkItem', function(source, itemname)
local item = HasItem(source, itemname)
if item >= 1 then
return true
else
return false
end
end)
lib.callback.register('wasabi_fishing:getFishData', function(source)
local data = Config.fish[math.random(#Config.fish)]
return data
end)
RegisterNetEvent('wasabi_fishing:rodBroke', function()
RemoveItem(source, Config.fishingRod.itemName, 1)
TriggerClientEvent('wasabi_fishing:interupt', source)
end)
RegisterNetEvent('wasabi_fishing:tryFish', function(data)
local xPole = HasItem(source, Config.fishingRod.itemName)
local xBait = HasItem(source, Config.bait.itemName)
if xPole > 0 and xBait > 0 then
local chance = math.random(1,100)
if chance <= Config.bait.loseChance then
RemoveItem(source, Config.bait.itemName, 1)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.bait_lost, Strings.bait_lost_desc, 'error')
end
if Framework == 'esx' and not Config.oldESX then
local player = GetPlayer(source)
if player.canCarryItem(data.item, 1) then
AddItem(source, data.item, 1)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.fish_success, string.format(Strings.fish_success_desc, data.label), 'success')
else
TriggerClientEvent('wasabi_fishing:notify', source, Strings.cannot_carry, Strings.cannot_carry_desc, 'error')
end
else
AddItem(source, data.item, 1)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.fish_success, string.format(Strings.fish_success_desc, data.label), 'success')
end
elseif xPole > 0 and xBait < 1 then
TriggerClientEvent('wasabi_fishing:interupt', source)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.no_bait, Strings.no_bait_desc, 'error')
elseif xPole < 1 then
KickPlayer(source, Strings.kicked)
end
end)
RegisterNetEvent('wasabi_fishing:sellFish', function()
local playerPed = GetPlayerPed(source)
local playerCoord = GetEntityCoords(playerPed)
local distance = #(playerCoord - Config.sellShop.coords)
if distance == nil then
KickPlayer(source, Strings.kicked)
return
end
if distance > 3 then
KickPlayer(source, Strings.kicked)
return
end
for i=1, #Config.fish do
if HasItem(source, Config.fish[i].item) > 0 then
local rewardAmount = 0
for j=1, HasItem(source, Config.fish[i].item) do
rewardAmount = rewardAmount + math.random(Config.fish[i].price[1], Config.fish[i].price[2])
end
if rewardAmount > 0 then
AddMoney(source, 'money', rewardAmount)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.sold_for, (Strings.sold_for_desc):format(HasItem(source, Config.fish[i].item), Config.fish[i].label, addCommas(rewardAmount)), 'success')
RemoveItem(source, Config.fish[i].item, HasItem(source, Config.fish[i].item))
end
end
end
end)
RegisterUsableItem(Config.fishingRod.itemName, function(source)
TriggerClientEvent('wasabi_fishing:startFishing', source)
end)
-- Register usable items for all fish types for processing
for _, fish in pairs(Config.processing.products) do
RegisterUsableItem(fish.sourceItem, function(source)
local hasKnife = HasItem(source, Config.processing.knifeItem)
if hasKnife > 0 then
ProcessFish(source, fish)
else
TriggerClientEvent('wasabi_fishing:notify', source, Strings.no_knife, Strings.no_knife_desc, 'error')
end
end)
end
-- Function to process fish
function ProcessFish(source, fishData)
-- Remove the fish
RemoveItem(source, fishData.sourceItem, 1)
-- Add fish fillets
local filletYield = fishData.yield[1]
local filletAmount = math.random(filletYield.amount[1], filletYield.amount[2])
if Framework == 'esx' and not Config.oldESX then
local player = GetPlayer(source)
if player.canCarryItem(filletYield.item, filletAmount) then
AddItem(source, filletYield.item, filletAmount)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.processing_success,
string.format(Strings.processing_success_desc, filletAmount, GetItemLabel(filletYield.item)), 'success')
else
TriggerClientEvent('wasabi_fishing:notify', source, Strings.cannot_carry, Strings.cannot_carry_desc, 'error')
-- Give back the fish if they can't carry the fillets
AddItem(source, fishData.sourceItem, 1)
return
end
else
AddItem(source, filletYield.item, filletAmount)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.processing_success,
string.format(Strings.processing_success_desc, filletAmount, GetItemLabel(filletYield.item)), 'success')
end
-- Check for caviar
for i=2, #fishData.yield do
local extraYield = fishData.yield[i]
if extraYield.item == 'caviar' and extraYield.chance then
local chance = math.random(1, 100)
if chance <= extraYield.chance then
if Framework == 'esx' and not Config.oldESX then
local player = GetPlayer(source)
if player.canCarryItem(extraYield.item, 1) then
AddItem(source, extraYield.item, 1)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.caviar_found, Strings.caviar_found_desc, 'success')
end
else
AddItem(source, extraYield.item, 1)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.caviar_found, Strings.caviar_found_desc, 'success')
end
end
end
end
end
-- Modify the sellFish event to include processed items
RegisterNetEvent('wasabi_fishing:sellFish', function()
local playerPed = GetPlayerPed(source)
local playerCoord = GetEntityCoords(playerPed)
local distance = #(playerCoord - Config.sellShop.coords)
if distance == nil or distance > 3 then
KickPlayer(source, Strings.kicked)
return
end
-- Sell fish
for i=1, #Config.fish do
SellItem(source, Config.fish[i])
end
-- Sell processed items
for i=1, #Config.processedItems do
SellItem(source, Config.processedItems[i])
end
end)
-- Helper function to sell items
function SellItem(source, itemData)
if HasItem(source, itemData.item) > 0 then
local rewardAmount = 0
for j=1, HasItem(source, itemData.item) do
rewardAmount = rewardAmount + math.random(itemData.price[1], itemData.price[2])
end
if rewardAmount > 0 then
AddMoney(source, 'money', rewardAmount)
TriggerClientEvent('wasabi_fishing:notify', source, Strings.sold_for,
(Strings.sold_for_desc):format(HasItem(source, itemData.item), itemData.label, addCommas(rewardAmount)), 'success')
RemoveItem(source, itemData.item, HasItem(source, itemData.item))
end
end
end
-- Modify the getFishData callback to handle bait types
lib.callback.register('wasabi_fishing:getFishData', function(source, baitType)
local baitData = nil
-- Find the bait data
for _, bait in pairs(Config.bait.types) do
if bait.itemName == baitType then
baitData = bait
break
end
end
if not baitData then
-- Use default bait data if the provided bait type is not found
for _, bait in pairs(Config.bait.types) do
if bait.itemName == Config.bait.defaultBait then
baitData = bait
break
end
end
end
-- If using illegal bait, only catch pufferfish
if baitData.exclusive then
for _, fishType in pairs(baitData.exclusive) do
for _, fish in pairs(Config.fish) do
if fish.item == fishType then
return fish
end
end
end
end
-- Otherwise, random fish with catch bonus
local availableFish = {}
for _, fish in pairs(Config.fish) do
-- Don't include exclusive fish types unless using the right bait
local isExclusive = false
for _, bait in pairs(Config.bait.types) do
if bait.exclusive then
for _, exclusiveFish in pairs(bait.exclusive) do
if fish.item == exclusiveFish then
isExclusive = true
break
end
end
end
if isExclusive then break end
end
if not isExclusive then
table.insert(availableFish, fish)
end
end
-- Apply catch bonus logic here if needed
return availableFish[math.random(#availableFish)]
end)

View file

@ -0,0 +1,63 @@
-----------------For support, scripts, and more----------------
--------------- https://discord.gg/wasabiscripts -------------
---------------------------------------------------------------
local curVersion = GetResourceMetadata(GetCurrentResourceName(), "version")
local resourceName = "wasabi_fishing"
if Config.checkForUpdates then
CreateThread(function()
if GetCurrentResourceName() ~= "wasabi_fishing" then
resourceName = "wasabi_fishing (" .. GetCurrentResourceName() .. ")"
end
end)
CreateThread(function()
while true do
PerformHttpRequest("https://api.github.com/repos/wasabirobby/wasabi_fishing/releases/latest", CheckVersion, "GET")
Wait(3600000)
end
end)
CheckVersion = function(err, responseText, headers)
local repoVersion, repoURL, repoBody = GetRepoInformations()
CreateThread(function()
if curVersion ~= repoVersion then
Wait(4000)
print("^0[^3WARNING^0] " .. resourceName .. " is ^1NOT ^0up to date!")
print("^0[^3WARNING^0] Your Version: ^2" .. curVersion .. "^0")
print("^0[^3WARNING^0] Latest Version: ^2" .. repoVersion .. "^0")
print("^0[^3WARNING^0] Get the latest Version from: ^2" .. repoURL .. "^0")
print("^0[^3WARNING^0] Changelog:^0")
print("^1" .. repoBody .. "^0")
else
Wait(4000)
print("^0[^2INFO^0] " .. resourceName .. " is up to date! (^2" .. curVersion .. "^0)")
end
end)
end
GetRepoInformations = function()
local repoVersion, repoURL, repoBody = nil, nil, nil
PerformHttpRequest("https://api.github.com/repos/wasabirobby/wasabi_fishing/releases/latest", function(err, response, headers)
if err == 200 then
local data = json.decode(response)
repoVersion = data.tag_name
repoURL = data.html_url
repoBody = data.body
else
repoVersion = curVersion
repoURL = "https://github.com/wasabirobby/wasabi_fishing"
end
end, "GET")
repeat
Wait(50)
until (repoVersion and repoURL and repoBody)
return repoVersion, repoURL, repoBody
end
end

View file

@ -28,7 +28,7 @@ Config.drones = {
itemName = 'emergencydrone',
removeItem = true,
-- command = 'emergencydrone',
jobs = { ['police'] = 1 },{ ['marshal'] = 1 },{ ['ambulance'] = 1 },
jobs = { ['police'] = 0 },{ ['marshal'] = 0 },{ ['ambulance'] = 0 },
flightTime = 240000,
flyRange = 350,
health = 4,

File diff suppressed because it is too large Load diff

View file

@ -6623,3 +6623,21 @@
[info][UnlSpectre][2025/07/01 10:11:53]: HTTP Server started on port 3000.
[info][UnlSpectre][2025/07/01 10:18:23]: The data.json file was modified or deleted by an external source, Unlimited - Spectre will try to restore it.
[info][UnlSpectre][2025/07/01 10:22:24]: The data.json file was modified or deleted by an external source, Unlimited - Spectre will try to restore it.
[info][UnlSpectre][2025/07/01 10:24:26]: Successfully registered Exports
[info][UnlSpectre][2025/07/01 10:24:26]: Successfully loaded Items
[info][UnlSpectre][2025/07/01 10:24:26]: Successfully loaded Jobs
[info][UnlSpectre][2025/07/01 10:24:26]: Successfully loaded Gangs
[info][UnlSpectre][2025/07/01 10:24:26]: Successfully loaded Vehicles
[info][UnlSpectre][2025/07/01 10:24:26]: Successfully started GameController
[info][UnlSpectre][2025/07/01 10:24:26]: Successfully started PlayerController
[info][UnlSpectre][2025/07/01 10:24:26]: Successfully started VehicleController
[info][UnlSpectre][2025/07/01 10:24:36]: HTTP Server started on port 3000.
[info][UnlSpectre][2025/07/01 10:50:01]: Successfully registered Exports
[info][UnlSpectre][2025/07/01 10:50:01]: Successfully loaded Items
[info][UnlSpectre][2025/07/01 10:50:01]: Successfully loaded Jobs
[info][UnlSpectre][2025/07/01 10:50:01]: Successfully loaded Gangs
[info][UnlSpectre][2025/07/01 10:50:01]: Successfully loaded Vehicles
[info][UnlSpectre][2025/07/01 10:50:01]: Successfully started GameController
[info][UnlSpectre][2025/07/01 10:50:01]: Successfully started PlayerController
[info][UnlSpectre][2025/07/01 10:50:01]: Successfully started VehicleController
[info][UnlSpectre][2025/07/01 10:50:09]: HTTP Server started on port 3000.

View file

@ -8,13 +8,6 @@
"roleId": "Serverwaltung",
"fxname": ""
},
{
"name": "tim",
"password": "IIvhok6hFXt+KIhwWXhJAbvEzetaFY9oeDkV1jii2mk=",
"isMaster": false,
"roleId": "Supporter",
"fxname": ""
},
{
"name": "nordi",
"password": "ytDAKxtTL4FJrtzKuSRgkec3SFLDX4XpVnpxzi56svI=",
@ -4148,6 +4141,6 @@
}
],
"waypoints": [],
"tokenSecret": "gedz9URf3VjJG7MhEGDD",
"tokenSecret": "7HByrHrBnY8YTMm6pbbn",
"supporterStash": []
}
}

View file

@ -8735,3 +8735,83 @@
[info][2025/07/01 10:16:35]: nordi successfully saved item weapon_colbaton.
[info][2025/07/01 10:19:53]: nordi requested all items.
[info][2025/07/01 10:20:00]: nordi requested item weapon_throwingshoered.
[info][2025/07/01 10:42:04]: nordi requested all items.
[info][2025/07/01 10:42:08]: nordi requested all items.
[info][2025/07/01 10:42:22]: nordi requested item list.
[info][2025/07/01 10:44:16]: nordi uplaoded item image worm_bait.png.
[info][2025/07/01 10:44:17]: nordi requested create item worm_bait.
[info][2025/07/01 10:44:18]: nordi successfully created item worm_bait.
[info][2025/07/01 10:44:18]: nordi requested all items.
[info][2025/07/01 10:44:36]: nordi requested item list.
[info][2025/07/01 10:48:35]: nordi uplaoded item image bread_bait.png.
[info][2025/07/01 10:48:37]: nordi requested create item bread_bait.
[info][2025/07/01 10:48:37]: nordi successfully created item bread_bait.
[info][2025/07/01 10:48:38]: nordi requested all items.
[info][2025/07/01 10:57:01]: nordi requested item list.
[info][2025/07/01 10:57:40]: nordi requested all items.
[info][2025/07/01 10:57:48]: nordi requested item list.
[info][2025/07/01 10:58:10]: nordi uplaoded item image artificial_lure.png.
[info][2025/07/01 10:58:12]: nordi requested create item artificial_lure.
[info][2025/07/01 10:58:12]: nordi successfully created item artificial_lure.
[info][2025/07/01 10:58:12]: nordi requested all items.
[info][2025/07/01 10:58:25]: nordi requested item list.
[info][2025/07/01 11:02:31]: nordi requested create item fishbait.
[info][2025/07/01 11:02:31]: nordi successfully created item fishbait.
[info][2025/07/01 11:02:32]: nordi requested all items.
[info][2025/07/01 11:02:38]: nordi requested item artificial_lure.
[info][2025/07/01 11:02:51]: nordi uplaoded item image pb.png.
[info][2025/07/01 11:02:55]: nordi requested save item artificial_lure.
[info][2025/07/01 11:02:55]: nordi successfully saved item artificial_lure.
[info][2025/07/01 11:05:21]: nordi requested save item artificial_lure.
[info][2025/07/01 11:05:21]: nordi successfully saved item artificial_lure.
[info][2025/07/01 11:05:22]: nordi requested all items.
[info][2025/07/01 11:05:27]: nordi requested item list.
[info][2025/07/01 11:05:43]: nordi uplaoded item image young_salmon.png.
[info][2025/07/01 11:05:48]: nordi requested create item young_salmon.
[info][2025/07/01 11:05:48]: nordi successfully created item young_salmon.
[info][2025/07/01 11:05:48]: nordi requested all items.
[info][2025/07/01 11:06:08]: nordi requested item list.
[info][2025/07/01 11:07:18]: nordi uplaoded item image putterfish.png.
[info][2025/07/01 11:07:21]: nordi requested create item pufferfish.
[info][2025/07/01 11:07:21]: nordi successfully created item pufferfish.
[info][2025/07/01 11:07:22]: nordi requested all items.
[info][2025/07/01 11:09:31]: nordi requested item list.
[info][2025/07/01 11:10:04]: nordi uplaoded item image salmon.png.
[info][2025/07/01 11:10:05]: nordi requested create item salmon.
[info][2025/07/01 11:10:05]: nordi successfully created item salmon.
[info][2025/07/01 11:10:06]: nordi requested all items.
[info][2025/07/01 11:10:20]: nordi requested item list.
[info][2025/07/01 11:11:50]: nordi uplaoded item image tuna.png.
[info][2025/07/01 11:11:53]: nordi requested create item tuna.
[info][2025/07/01 11:11:53]: nordi successfully created item tuna.
[info][2025/07/01 11:11:54]: nordi requested all items.
[info][2025/07/01 11:12:03]: nordi requested item list.
[info][2025/07/01 11:12:58]: nordi uplaoded item image trout.png.
[info][2025/07/01 11:13:01]: nordi requested create item trout.
[info][2025/07/01 11:13:01]: nordi successfully created item trout.
[info][2025/07/01 11:13:02]: nordi requested all items.
[info][2025/07/01 11:13:08]: nordi requested item list.
[info][2025/07/01 11:14:02]: nordi uplaoded item image anchovy.png.
[info][2025/07/01 11:14:04]: nordi requested create item anchovy.
[info][2025/07/01 11:14:04]: nordi successfully created item anchovy.
[info][2025/07/01 11:14:05]: nordi requested all items.
[info][2025/07/01 11:14:16]: nordi requested item list.
[info][2025/07/01 11:16:05]: nordi uplaoded item image caviar.png.
[info][2025/07/01 11:16:06]: nordi requested create item caviar.
[info][2025/07/01 11:16:06]: nordi successfully created item caviar.
[info][2025/07/01 11:16:07]: nordi requested all items.
[info][2025/07/01 11:16:52]: nordi requested item list.
[info][2025/07/01 11:17:13]: nordi uplaoded item image fish_fillet.png.
[info][2025/07/01 11:17:15]: nordi requested create item fish_fillet.
[info][2025/07/01 11:17:15]: nordi successfully created item fish_fillet.
[info][2025/07/01 11:17:15]: nordi requested all items.
[info][2025/07/01 11:17:32]: nordi requested item list.
[info][2025/07/01 11:18:00]: nordi requested create item fishingrod.
[info][2025/07/01 11:18:00]: nordi successfully created item fishingrod.
[info][2025/07/01 11:18:01]: nordi requested all items.
[info][2025/07/01 11:18:33]: nordi requested item weapon_knife.
[info][2025/07/01 11:18:49]: nordi requested save item weapon_knife.
[info][2025/07/01 11:18:50]: nordi successfully saved item weapon_knife.
[info][2025/07/01 11:18:53]: nordi requested save item weapon_knife.
[info][2025/07/01 11:18:53]: nordi successfully saved item weapon_knife.
[info][2025/07/01 11:18:55]: nordi requested all items.

View file

@ -6788,3 +6788,12 @@
[info][2025/07/01 10:23:07]: mark requested all users.
[info][2025/07/01 10:23:21]: Login attempt on Campers from 178.200.177.65
[info][2025/07/01 10:23:23]: campers requested all users.
[info][2025/07/01 10:24:40]: Login attempt on Mark from 178.24.230.51
[info][2025/07/01 10:24:44]: mark requested all users.
[info][2025/07/01 10:24:51]: mark requested user tim.
[info][2025/07/01 10:24:54]: mark requested delete user tim.
[info][2025/07/01 10:24:54]: mark requested all users.
[info][2025/07/01 10:42:04]: Login attempt on Nordi from 85.16.109.61
[info][2025/07/01 10:42:06]: Login attempt on Nordi from 85.16.109.61
[info][2025/07/01 10:57:01]: Login attempt on Nordi from 85.16.109.61
[info][2025/07/01 10:57:01]: Login attempt on Nordi from 85.16.109.61