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116
resources/[carscripts]/nordi_antidespawn/server/main.lua
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116
resources/[carscripts]/nordi_antidespawn/server/main.lua
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Erstelle Tabelle bei Serverstart
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CreateThread(function()
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MySQL.query([[
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CREATE TABLE IF NOT EXISTS `vehicle_positions` (
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`id` int(11) NOT NULL AUTO_INCREMENT,
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`plate` varchar(50) NOT NULL,
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`citizenid` varchar(50) NOT NULL,
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`model` varchar(50) NOT NULL,
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`position` longtext NOT NULL,
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`rotation` longtext NOT NULL,
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`engine_health` float DEFAULT 1000.0,
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`body_health` float DEFAULT 1000.0,
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`fuel` int(11) DEFAULT 100,
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`mods` longtext DEFAULT NULL,
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`last_updated` timestamp DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
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PRIMARY KEY (`id`),
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UNIQUE KEY `plate` (`plate`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
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]])
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end)
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-- Speichere Fahrzeugposition
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RegisterNetEvent('vehicle-persistence:server:saveVehiclePosition', function(vehicleData)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local query = [[
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INSERT INTO vehicle_positions (plate, citizenid, model, position, rotation, engine_health, body_health, fuel, mods)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)
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ON DUPLICATE KEY UPDATE
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position = VALUES(position),
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rotation = VALUES(rotation),
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engine_health = VALUES(engine_health),
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body_health = VALUES(body_health),
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fuel = VALUES(fuel),
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mods = VALUES(mods),
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last_updated = CURRENT_TIMESTAMP
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]]
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MySQL.insert(query, {
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vehicleData.plate,
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Player.PlayerData.citizenid,
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vehicleData.model,
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json.encode(vehicleData.position),
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json.encode(vehicleData.rotation),
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vehicleData.engineHealth,
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vehicleData.bodyHealth,
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vehicleData.fuel,
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json.encode(vehicleData.mods)
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})
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if Config.Debug then
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print(string.format("Saved vehicle position for plate: %s", vehicleData.plate))
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end
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end)
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-- Lade gespeicherte Fahrzeuge beim Serverstart
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RegisterNetEvent('vehicle-persistence:server:loadVehicles', function()
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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MySQL.query('SELECT * FROM vehicle_positions WHERE citizenid = ?', {
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Player.PlayerData.citizenid
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}, function(result)
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if result and #result > 0 then
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TriggerClientEvent('vehicle-persistence:client:spawnSavedVehicles', src, result)
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end
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end)
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end)
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-- Entferne Fahrzeug aus Datenbank
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RegisterNetEvent('vehicle-persistence:server:removeVehicle', function(plate)
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MySQL.execute('DELETE FROM vehicle_positions WHERE plate = ?', {plate})
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if Config.Debug then
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print(string.format("Removed vehicle from persistence: %s", plate))
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end
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end)
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-- Cleanup alte Einträge (älter als 24 Stunden)
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CreateThread(function()
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while true do
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Wait(3600000) -- 1 Stunde
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MySQL.execute('DELETE FROM vehicle_positions WHERE last_updated < DATE_SUB(NOW(), INTERVAL 24 HOUR)')
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if Config.Debug then
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print("Cleaned up old vehicle positions")
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end
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end
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end)
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-- jg-advanced-garage Events
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RegisterNetEvent('jg-advancedgarages:server:vehicle-stored', function(data)
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-- Entferne Fahrzeug aus Persistence wenn es in Garage gespeichert wird
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if data and data.plate then
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TriggerEvent('vehicle-persistence:server:removeVehicle', data.plate)
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if Config.Debug then
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print(string.format("Vehicle stored in garage, removed from persistence: %s", data.plate))
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end
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end
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end)
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RegisterNetEvent('jg-advancedgarages:server:vehicle-spawned', function(data)
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-- Entferne aus Persistence da Fahrzeug jetzt über Garage gespawnt wurde
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if data and data.plate then
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TriggerEvent('vehicle-persistence:server:removeVehicle', data.plate)
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if Config.Debug then
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print(string.format("Vehicle spawned from garage, removed from persistence: %s", data.plate))
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end
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end
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end)
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