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3 changed files with 0 additions and 889 deletions
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@ -1,308 +0,0 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Get vehicle state text
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local function GetStateText(state)
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if state == 0 then
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return "🚗 Ausgefahren"
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elseif state == 1 then
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return "🏠 In Garage"
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elseif state == 2 then
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return "🚫 Beschlagnahmt"
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else
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return "❓ Unbekannt"
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end
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end
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-- Get vehicle condition text with color coding
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local function GetConditionText(value)
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if value >= 900 then
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return "🟢 Sehr gut (" .. math.floor(value/10) .. "%)"
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elseif value >= 700 then
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return "🟡 Gut (" .. math.floor(value/10) .. "%)"
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elseif value >= 500 then
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return "🟠 Mittelmäßig (" .. math.floor(value/10) .. "%)"
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elseif value >= 300 then
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return "🔴 Schlecht (" .. math.floor(value/10) .. "%)"
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else
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return "💀 Sehr schlecht (" .. math.floor(value/10) .. "%)"
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end
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end
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-- Get fuel text with color coding
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local function GetFuelText(fuel)
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if fuel >= 80 then
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return "⛽ " .. math.floor(fuel) .. "% (Voll)"
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elseif fuel >= 50 then
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return "⛽ " .. math.floor(fuel) .. "% (Gut)"
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elseif fuel >= 25 then
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return "⛽ " .. math.floor(fuel) .. "% (Niedrig)"
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else
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return "⛽ " .. math.floor(fuel) .. "% (Sehr niedrig)"
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end
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end
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-- Show vehicle actions menu
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local function ShowVehicleActions(vehicle, playerJob)
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QBCore.Functions.TriggerCallback('vehicleadmin:getGarages', function(garages)
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if not garages then return end
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local garageOptions = {}
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for i = 1, #garages do
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table.insert(garageOptions, {
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value = garages[i].name,
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label = garages[i].label
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})
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end
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-- Different options based on job
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local actionOptions = {}
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if playerJob.jobName == 'police' then
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actionOptions = {
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{value = 'move', label = '🏠 In Garage stellen'},
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{value = 'delete', label = '🗑️ Von Map löschen'},
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{value = 'repair', label = '🔧 Reparieren'}
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}
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elseif playerJob.jobName == 'mechanic' then
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actionOptions = {
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{value = 'move', label = '🏠 In Garage stellen'},
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{value = 'repair', label = '🔧 Reparieren'},
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{value = 'delete', label = '🗑️ Von Map löschen'}
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}
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elseif playerJob.jobName == 'ambulance' then
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actionOptions = {
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{value = 'move', label = '🏠 In Garage stellen'},
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{value = 'delete', label = '🗑️ Von Map löschen'},
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{value = 'repair', label = '🔧 Reparieren (Notfall)'}
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}
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elseif playerJob.jobName == 'cardealer' then
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actionOptions = {
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{value = 'move', label = '🏠 In Garage stellen'},
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{value = 'delete', label = '🗑️ Von Map löschen'},
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{value = 'repair', label = '🔧 Reparieren'}
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}
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else -- Admin or other jobs
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actionOptions = {
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{value = 'move', label = '🏠 In Garage stellen'},
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{value = 'delete', label = '🗑️ Von Map löschen'},
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{value = 'repair', label = '🔧 Reparieren'}
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}
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end
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local vehicleName = vehicle.name or "Unbekanntes Fahrzeug"
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local input = lib.inputDialog('Fahrzeug Aktionen - ' .. vehicleName .. ' (' .. vehicle.plate .. ')', {
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{
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type = 'select',
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label = 'Aktion wählen (' .. playerJob.jobLabel .. ')',
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description = 'Wähle eine Aktion für das Fahrzeug',
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options = actionOptions,
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required = true
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},
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{
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type = 'select',
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label = 'Garage auswählen',
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description = 'Nur für "In Garage stellen" benötigt',
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options = garageOptions,
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required = false
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}
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})
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if input then
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local action = input[1]
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local garage = input[2]
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if action == 'move' then
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if not garage then
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lib.notify({
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title = 'Fehler',
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description = 'Bitte wähle eine Garage aus',
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type = 'error'
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})
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return
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end
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TriggerServerEvent('vehicleadmin:moveToGarage', vehicle.plate, garage)
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elseif action == 'delete' then
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local alert = lib.alertDialog({
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header = 'Fahrzeug löschen',
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content = 'Bist du sicher, dass du das Fahrzeug ' .. vehicleName .. ' (' .. vehicle.plate .. ') von der Map löschen möchtest?',
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centered = true,
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cancel = true
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})
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if alert == 'confirm' then
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TriggerServerEvent('vehicleadmin:deleteFromMap', vehicle.plate)
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end
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elseif action == 'repair' then
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local alert = lib.alertDialog({
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header = 'Fahrzeug reparieren',
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content = 'Möchtest du das Fahrzeug ' .. vehicleName .. ' (' .. vehicle.plate .. ') vollständig reparieren?',
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centered = true,
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cancel = true
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})
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if alert == 'confirm' then
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TriggerServerEvent('vehicleadmin:repairVehicle', vehicle.plate)
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end
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end
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end
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end)
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end
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-- Show vehicles for selected player
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local function ShowPlayerVehicles(citizenid, playerName, playerJob)
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QBCore.Functions.TriggerCallback('vehicleadmin:getPlayerVehicles', function(vehicles)
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if not vehicles then return end
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if #vehicles == 0 then
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lib.notify({
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title = 'Keine Fahrzeuge',
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description = 'Dieser Spieler hat keine Fahrzeuge',
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type = 'info'
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})
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return
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end
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local options = {}
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for i = 1, #vehicles do
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local vehicle = vehicles[i]
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local vehicleName = vehicle.name or "Unbekanntes Fahrzeug"
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-- Color coding based on state
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local icon = 'car'
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local iconColor = '#3b82f6'
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if vehicle.state == 0 then
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icon = 'car-side' -- Ausgefahren
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iconColor = '#10b981'
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elseif vehicle.state == 1 then
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icon = 'warehouse' -- In Garage
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iconColor = '#6b7280'
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elseif vehicle.state == 2 then
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icon = 'ban' -- Beschlagnahmt
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iconColor = '#ef4444'
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end
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-- Parse mods if needed
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local mods = {}
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if type(vehicle.mods) == 'string' then
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mods = json.decode(vehicle.mods) or {}
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else
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mods = vehicle.mods or {}
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end
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local engineHealth = mods.engineHealth or 1000
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local bodyHealth = mods.bodyHealth or 1000
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local fuelLevel = mods.fuelLevel or 100
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local description = GetStateText(vehicle.state) .. ' | 🏠 ' .. (vehicle.garage or 'Keine Garage') ..
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'\n🔧 Motor: ' .. GetConditionText(engineHealth) .. ' | 🚗 Karosserie: ' .. GetConditionText(bodyHealth) ..
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'\n' .. GetFuelText(fuelLevel)
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table.insert(options, {
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title = vehicleName .. ' (' .. vehicle.plate .. ')',
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description = description,
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icon = icon,
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iconColor = iconColor,
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onSelect = function()
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ShowVehicleActions(vehicle, playerJob)
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end
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})
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end
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lib.registerContext({
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id = 'vehicle_list',
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title = '🚗 Fahrzeuge von ' .. playerName,
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menu = 'player_selection',
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options = options
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})
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lib.showContext('vehicle_list')
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end, citizenid)
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end
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-- Show player selection menu
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local function ShowPlayerMenu()
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QBCore.Functions.TriggerCallback('vehicleadmin:getPlayerJob', function(jobData)
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if not jobData or not jobData.hasPermission then
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lib.notify({
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title = 'Keine Berechtigung',
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description = 'Dein Job hat keine Berechtigung für dieses System',
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type = 'error'
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})
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return
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end
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QBCore.Functions.TriggerCallback('vehicleadmin:getPlayers', function(players)
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if not players then
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lib.notify({
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title = 'Fehler',
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description = 'Fehler beim Laden der Spieler',
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type = 'error'
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})
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return
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end
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local options = {}
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for i = 1, #players do
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local player = players[i]
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table.insert(options, {
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title = player.name,
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description = '🆔 Citizen ID: ' .. player.citizenid,
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icon = 'user',
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iconColor = '#8b5cf6',
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onSelect = function()
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ShowPlayerVehicles(player.citizenid, player.name, jobData)
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end
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})
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end
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lib.registerContext({
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id = 'player_selection',
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title = '👥 Fahrzeugverwaltung - ' .. jobData.jobLabel,
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options = options
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})
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lib.showContext('player_selection')
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end)
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end)
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end
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-- Event to open main menu
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RegisterNetEvent('vehicleadmin:openMenu', function()
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ShowPlayerMenu()
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end)
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-- Export functions for other scripts
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exports('OpenVehicleAdmin', function()
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ShowPlayerMenu()
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end)
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-- Funktion zum Abrufen der Fahrzeugklasse anhand des Modellnamens
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function GetVehicleClassFromName(modelName)
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local modelHash = GetHashKey(modelName)
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if not IsModelInCdimage(modelHash) then return nil end
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local vehicleClass = nil
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-- Wir müssen das Fahrzeug temporär laden, um die Klasse zu bekommen
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if not HasModelLoaded(modelHash) then
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RequestModel(modelHash)
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local timeout = 0
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while not HasModelLoaded(modelHash) and timeout < 100 do
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Wait(10)
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timeout = timeout + 1
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end
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end
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if HasModelLoaded(modelHash) then
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-- Wir erstellen das Fahrzeug außerhalb der Welt, um die Klasse zu bekommen
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local tempVeh = CreateVehicle(modelHash, 9999.0, 9999.0, 9999.0, 0.0, false, false)
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if DoesEntityExist(tempVeh) then
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vehicleClass = GetVehicleClass(tempVeh)
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DeleteEntity(tempVeh)
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end
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SetModelAsNoLongerNeeded(modelHash)
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end
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return vehicleClass
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end
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fx_version 'cerulean'
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game 'gta5'
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author 'VehicleAdmin'
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description 'Job-based Vehicle Admin Script for QBCore with ox_lib'
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version '2.0.0'
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shared_scripts {
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'@ox_lib/init.lua'
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}
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client_scripts {
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'client.lua',
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'vehicleadmin_integration.lua'
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}
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server_scripts {
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'@oxmysql/lib/MySQL.lua',
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'server.lua'
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}
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dependencies {
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'qb-core',
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'ox_lib',
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'oxmysql'
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}
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lua54 'yes'
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@ -1,552 +0,0 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Interne Konfiguration für das Fahrzeugadmin-System
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local AdminConfig = {
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-- Erlaubte Jobs für das Vehicle Admin System
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AllowedJobs = {
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['police'] = true,
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['admin'] = true,
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['mechanic'] = true,
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['ambulance'] = true,
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['cardealer'] = true,
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},
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-- Debug-Modus
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Debug = false,
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-- Log-Einstellungen
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Log = {
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Enabled = true,
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Webhook = "https://discord.com/api/webhooks/1366812966049288192/9ZjJC9_gLX6Fk-acf0YSW_haGWpCqG9zRGWaj0wCKLZefp8FX-GwNZBP77H6K93KfIw3", -- Verwende den gleichen Webhook wie im Garagensystem
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Colors = {
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green = 56108,
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grey = 8421504,
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red = 16711680,
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orange = 16744192,
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blue = 2061822,
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purple = 11750815,
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},
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SystemName = "Evolution_State_life Log [Fahrzeugadmin]",
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},
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-- Standard-Garagen falls keine in QBCore definiert sind
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DefaultGarages = {
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['legion'] = { label = 'Legion Square Garage' },
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['pillboxgarage'] = { label = 'Pillbox Garage' },
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['spanishave'] = { label = 'Spanish Avenue Garage' },
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['caears24'] = { label = 'Caears 24 Garage' },
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['littleseoul'] = { label = 'Little Seoul Garage' },
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['rockfordgarage'] = { label = 'Rockford Garage' },
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['lamesamotel'] = { label = 'Lamesa Motel Garage' },
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['airportp'] = { label = 'Airport Parking' },
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['depot'] = { label = 'Depot' },
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['impound'] = { label = 'Impound Lot' },
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['pdgarage'] = { label = 'Police Garage' },
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['emsgarage'] = { label = 'EMS Garage' },
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['mechgarage'] = { label = 'Mechanic Garage' }
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}
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}
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-- Versuche, die Garagen aus dem externen Config zu laden
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local ExternalGarages = {}
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-- Job Permission Check
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local function HasPermission(source)
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then return false end
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-- Check if player has admin permission
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if QBCore.Functions.HasPermission(source, 'admin') then
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return true
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end
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-- Check if player has allowed job
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local playerJob = Player.PlayerData.job.name
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return AdminConfig.AllowedJobs[playerJob] == true
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end
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-- Get all players from database
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QBCore.Functions.CreateCallback('vehicleadmin:getPlayers', function(source, cb)
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if not HasPermission(source) then
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cb(false)
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return
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end
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MySQL.Async.fetchAll('SELECT citizenid, charinfo FROM players ORDER BY charinfo', {}, function(result)
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if not result then
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cb({})
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return
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end
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local players = {}
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for i = 1, #result do
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local charinfo = json.decode(result[i].charinfo)
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if charinfo and charinfo.firstname and charinfo.lastname then
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table.insert(players, {
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citizenid = result[i].citizenid,
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name = charinfo.firstname .. ' ' .. charinfo.lastname
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})
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end
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end
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cb(players)
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end)
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end)
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-- Funktion zum Abrufen des Fahrzeugnamens
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local function GetVehicleDisplayName(model)
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-- Versuche zuerst, den Namen aus QBCore zu bekommen
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local vehicleData = QBCore.Shared.Vehicles[model]
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if vehicleData and vehicleData.name then
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return vehicleData.name
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end
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-- Wenn kein Name gefunden wurde, gib einfach den Modellnamen zurück
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return model
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end
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-- Get vehicles for specific player
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QBCore.Functions.CreateCallback('vehicleadmin:getPlayerVehicles', function(source, cb, citizenid)
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if not HasPermission(source) then
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cb(false)
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return
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end
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MySQL.Async.fetchAll('SELECT * FROM player_vehicles WHERE citizenid = ?', {citizenid}, function(result)
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if not result then
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cb({})
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return
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end
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local vehicles = {}
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for i = 1, #result do
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local vehicle = result[i]
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local displayName = vehicle.name
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-- Wenn kein Name gesetzt ist, versuche den Namen aus dem Modell zu bekommen
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if not displayName or displayName == "" then
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displayName = GetVehicleDisplayName(vehicle.vehicle)
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end
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table.insert(vehicles, {
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plate = vehicle.plate or 'UNKNOWN',
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vehicle = vehicle.vehicle or 'unknown',
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garage = vehicle.garage or 'none',
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state = vehicle.garage == "OUT" and 0 or 1, -- Anpassung an euer Garagensystem
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fuel = vehicle.fuel or 100,
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engine = vehicle.engine or 1000,
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body = vehicle.body or 1000,
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citizenid = vehicle.citizenid,
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name = displayName,
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mods = vehicle.mods or "{}"
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})
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end
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cb(vehicles)
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end)
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end)
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-- Get all garages from your config
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QBCore.Functions.CreateCallback('vehicleadmin:getGarages', function(source, cb)
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if not HasPermission(source) then
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cb(false)
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return
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end
|
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local garages = {}
|
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-- Verwende die externen Garagen aus dem Garagensystem
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if next(ExternalGarages) ~= nil then
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for k, v in pairs(ExternalGarages) do
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table.insert(garages, {
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||||
name = v.name,
|
||||
label = v.name -- Ihr könnt hier auch eine Label-Property hinzufügen
|
||||
})
|
||||
end
|
||||
else
|
||||
-- Fallback auf Standard-Garagen
|
||||
for garageName, garageData in pairs(AdminConfig.DefaultGarages) do
|
||||
table.insert(garages, {
|
||||
name = garageName,
|
||||
label = garageData.label or garageName
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- Sortiere alphabetisch
|
||||
table.sort(garages, function(a, b)
|
||||
return a.name < b.name
|
||||
end)
|
||||
|
||||
cb(garages)
|
||||
end)
|
||||
|
||||
-- Check player's job and return permissions
|
||||
QBCore.Functions.CreateCallback('vehicleadmin:getPlayerJob', function(source, cb)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
if not Player then
|
||||
cb(false)
|
||||
return
|
||||
end
|
||||
|
||||
local hasPermission = HasPermission(source)
|
||||
local jobName = Player.PlayerData.job.name
|
||||
local jobLabel = Player.PlayerData.job.label
|
||||
|
||||
cb({
|
||||
hasPermission = hasPermission,
|
||||
jobName = jobName,
|
||||
jobLabel = jobLabel
|
||||
})
|
||||
end)
|
||||
|
||||
-- Move vehicle to garage
|
||||
RegisterNetEvent('vehicleadmin:moveToGarage', function(plate, garage)
|
||||
local src = source
|
||||
if not HasPermission(src) then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Du hast keine Berechtigung für diese Aktion',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
-- Delete vehicle from world if it exists
|
||||
local vehicles = GetAllVehicles()
|
||||
for i = 1, #vehicles do
|
||||
local veh = vehicles[i]
|
||||
if DoesEntityExist(veh) then
|
||||
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
|
||||
if vehPlate == plate:gsub("%s+", "") then
|
||||
DeleteEntity(veh)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Update database - Anpassung an euer Garagensystem
|
||||
MySQL.Async.execute('UPDATE player_vehicles SET garage = ? WHERE plate = ?', {garage, plate}, function(affectedRows)
|
||||
if affectedRows > 0 then
|
||||
-- Entferne das Fahrzeug aus dem Parking-System, falls vorhanden
|
||||
MySQL.Async.execute('DELETE FROM vehicle_parking WHERE plate = ?', {plate})
|
||||
|
||||
-- Log the action
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if Player then
|
||||
print(string.format('[VEHICLE ADMIN] %s (%s) moved vehicle %s to garage %s',
|
||||
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
|
||||
Player.PlayerData.job.label,
|
||||
plate,
|
||||
garage
|
||||
))
|
||||
|
||||
-- Log für Discord
|
||||
if AdminConfig.Log and AdminConfig.Log.Enabled then
|
||||
sendToDiscord("Fahrzeugadmin", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. " (" .. Player.PlayerData.job.label .. ") hat Fahrzeug " .. plate .. " in Garage " .. garage .. " gestellt.", "blue")
|
||||
end
|
||||
end
|
||||
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fahrzeug wurde in Garage ' .. garage .. ' gestellt',
|
||||
type = 'success'
|
||||
})
|
||||
else
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fehler beim Verschieben des Fahrzeugs',
|
||||
type = 'error'
|
||||
})
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
-- Delete vehicle from map
|
||||
RegisterNetEvent('vehicleadmin:deleteFromMap', function(plate)
|
||||
local src = source
|
||||
if not HasPermission(src) then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Du hast keine Berechtigung für diese Aktion',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
local vehicles = GetAllVehicles()
|
||||
local deleted = false
|
||||
|
||||
for i = 1, #vehicles do
|
||||
local veh = vehicles[i]
|
||||
if DoesEntityExist(veh) then
|
||||
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
|
||||
if vehPlate == plate:gsub("%s+", "") then
|
||||
DeleteEntity(veh)
|
||||
deleted = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Log the action
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if Player then
|
||||
print(string.format('[VEHICLE ADMIN] %s (%s) deleted vehicle %s from map',
|
||||
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
|
||||
Player.PlayerData.job.label,
|
||||
plate
|
||||
))
|
||||
|
||||
-- Log für Discord
|
||||
if AdminConfig.Log and AdminConfig.Log.Enabled then
|
||||
sendToDiscord("Fahrzeugadmin", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. " (" .. Player.PlayerData.job.label .. ") hat Fahrzeug " .. plate .. " von der Map gelöscht.", "orange")
|
||||
end
|
||||
end
|
||||
|
||||
if deleted then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fahrzeug wurde von der Map gelöscht',
|
||||
type = 'success'
|
||||
})
|
||||
else
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fahrzeug nicht auf der Map gefunden',
|
||||
type = 'info'
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
||||
-- Repair vehicle
|
||||
RegisterNetEvent('vehicleadmin:repairVehicle', function(plate)
|
||||
local src = source
|
||||
if not HasPermission(src) then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Du hast keine Berechtigung für diese Aktion',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
-- Get vehicle mods first
|
||||
MySQL.Async.fetchAll('SELECT mods FROM player_vehicles WHERE plate = ?', {plate}, function(result)
|
||||
if result and result[1] and result[1].mods then
|
||||
local mods = json.decode(result[1].mods)
|
||||
|
||||
-- Update mods with repaired values
|
||||
mods.engineHealth = 1000
|
||||
mods.bodyHealth = 1000
|
||||
mods.fuelLevel = 100
|
||||
|
||||
-- Reset door and window status if they exist
|
||||
if mods.doorStatus then
|
||||
mods.doorStatus = {}
|
||||
end
|
||||
|
||||
if mods.windowStatus then
|
||||
mods.windowStatus = {}
|
||||
for i = 0, 7 do
|
||||
mods.windowStatus[tostring(i)] = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Update database with repaired mods
|
||||
MySQL.Async.execute('UPDATE player_vehicles SET mods = ? WHERE plate = ?', {json.encode(mods), plate}, function(affectedRows)
|
||||
-- Also repair if vehicle is on map
|
||||
local vehicles = GetAllVehicles()
|
||||
for i = 1, #vehicles do
|
||||
local veh = vehicles[i]
|
||||
if DoesEntityExist(veh) then
|
||||
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
|
||||
if vehPlate == plate:gsub("%s+", "") then
|
||||
SetVehicleFixed(veh)
|
||||
SetVehicleDeformationFixed(veh)
|
||||
SetVehicleUndriveable(veh, false)
|
||||
SetVehicleEngineOn(veh, true, true)
|
||||
SetVehicleFuelLevel(veh, 100.0)
|
||||
-- Versuche, den Kraftstoff über das lc_fuel-Export zu setzen, falls verfügbar
|
||||
pcall(function()
|
||||
exports["lc_fuel"]:SetFuel(veh, 100)
|
||||
end)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Log the action
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if Player then
|
||||
print(string.format('[VEHICLE ADMIN] %s (%s) repaired vehicle %s',
|
||||
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
|
||||
Player.PlayerData.job.label,
|
||||
plate
|
||||
))
|
||||
|
||||
-- Log für Discord
|
||||
if AdminConfig.Log and AdminConfig.Log.Enabled then
|
||||
sendToDiscord("Fahrzeugadmin", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. " (" .. Player.PlayerData.job.label .. ") hat Fahrzeug " .. plate .. " repariert.", "green")
|
||||
end
|
||||
end
|
||||
|
||||
if affectedRows > 0 then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fahrzeug wurde repariert',
|
||||
type = 'success'
|
||||
})
|
||||
else
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fehler beim Reparieren des Fahrzeugs',
|
||||
type = 'error'
|
||||
})
|
||||
end
|
||||
end)
|
||||
else
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Fahrzeugverwaltung',
|
||||
description = 'Fahrzeug nicht gefunden',
|
||||
type = 'error'
|
||||
})
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
-- Discord Log Funktion
|
||||
function sendToDiscord(title, message, color)
|
||||
if not AdminConfig.Log or not AdminConfig.Log.Enabled or not AdminConfig.Log.Webhook then return end
|
||||
|
||||
local embed = {
|
||||
{
|
||||
["title"] = message,
|
||||
["type"] = "rich",
|
||||
["color"] = AdminConfig.Log.Colors[color] or AdminConfig.Log.Colors.blue,
|
||||
["footer"] = {
|
||||
["text"] = AdminConfig.Log.SystemName or "Fahrzeugadmin",
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
PerformHttpRequest(AdminConfig.Log.Webhook, function(err, text, headers)
|
||||
if err and err ~= 204 and err ~= 200 then
|
||||
print("Fehler beim Discord Webhook [" .. tostring(err) .. "]: " .. tostring(text))
|
||||
end
|
||||
end, 'POST', json.encode({
|
||||
username = title .. " - System",
|
||||
embeds = embed
|
||||
}), { ['Content-Type'] = 'application/json' })
|
||||
end
|
||||
|
||||
-- Command to open admin menu
|
||||
QBCore.Commands.Add('vehicleadmin', 'Öffne Fahrzeug Admin Menu', {}, false, function(source, args)
|
||||
local src = source
|
||||
if not HasPermission(src) then
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
local jobName = Player and Player.PlayerData.job.name or 'Unbekannt'
|
||||
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Dein Job (' .. jobName .. ') hat keine Berechtigung für dieses System',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
TriggerClientEvent('vehicleadmin:openMenu', src)
|
||||
end)
|
||||
|
||||
-- Alternative command for police
|
||||
QBCore.Commands.Add('policegarage', 'Öffne Polizei Fahrzeug Menu', {}, false, function(source, args)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player or Player.PlayerData.job.name ~= 'police' then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Nur Polizisten können diesen Befehl verwenden',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
TriggerClientEvent('vehicleadmin:openMenu', src)
|
||||
end)
|
||||
|
||||
-- Alternative command for mechanics
|
||||
QBCore.Commands.Add('mechanicadmin', 'Öffne Mechaniker Fahrzeug Menu', {}, false, function(source, args)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player or Player.PlayerData.job.name ~= 'mechanic' then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Nur Mechaniker können diesen Befehl verwenden',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
TriggerClientEvent('vehicleadmin:openMenu', src)
|
||||
end)
|
||||
|
||||
-- Alternative command for ambulance
|
||||
QBCore.Commands.Add('emsadmin', 'Öffne EMS Fahrzeug Menu', {}, false, function(source, args)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player or Player.PlayerData.job.name ~= 'ambulance' then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Nur EMS können diesen Befehl verwenden',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
TriggerClientEvent('vehicleadmin:openMenu', src)
|
||||
end)
|
||||
|
||||
-- Alternative command for cardealer
|
||||
QBCore.Commands.Add('dealeradmin', 'Öffne Autohändler Fahrzeug Menu', {}, false, function(source, args)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player or Player.PlayerData.job.name ~= 'cardealer' then
|
||||
TriggerClientEvent('ox_lib:notify', src, {
|
||||
title = 'Keine Berechtigung',
|
||||
description = 'Nur Autohändler können diesen Befehl verwenden',
|
||||
type = 'error'
|
||||
})
|
||||
return
|
||||
end
|
||||
|
||||
TriggerClientEvent('vehicleadmin:openMenu', src)
|
||||
end)
|
||||
|
||||
-- Lade die Garagen aus dem Garagensystem
|
||||
Citizen.CreateThread(function()
|
||||
Wait(1000) -- Warte kurz, damit das Hauptsystem geladen ist
|
||||
|
||||
-- Versuche, die Garagen aus dem Hauptsystem zu laden
|
||||
if _G.Config and _G.Config.Zonen then
|
||||
for k, v in pairs(_G.Config.Zonen) do
|
||||
table.insert(ExternalGarages, v)
|
||||
end
|
||||
print("[Fahrzeugadmin] Garagen aus dem Hauptsystem geladen: " .. #ExternalGarages .. " Garagen gefunden.")
|
||||
else
|
||||
print("[Fahrzeugadmin] Konnte keine Garagen aus dem Hauptsystem laden, versuche es später erneut.")
|
||||
end
|
||||
end)
|
||||
|
||||
-- Versuche erneut, die Garagen zu laden, falls sie beim ersten Mal nicht verfügbar waren
|
||||
Citizen.CreateThread(function()
|
||||
Wait(5000) -- Warte länger, damit das Hauptsystem sicher geladen ist
|
||||
|
||||
if #ExternalGarages == 0 and _G.Config and _G.Config.Zonen then
|
||||
for k, v in pairs(_G.Config.Zonen) do
|
||||
table.insert(ExternalGarages, v)
|
||||
end
|
||||
print("[Fahrzeugadmin] Garagen aus dem Hauptsystem nachgeladen: " .. #ExternalGarages .. " Garagen gefunden.")
|
||||
end
|
||||
end)
|
Loading…
Add table
Add a link
Reference in a new issue