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Nordi98 2025-08-06 15:45:22 +02:00
parent 1704c15400
commit da886cd616
3 changed files with 0 additions and 889 deletions

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local QBCore = exports['qb-core']:GetCoreObject()
-- Get vehicle state text
local function GetStateText(state)
if state == 0 then
return "🚗 Ausgefahren"
elseif state == 1 then
return "🏠 In Garage"
elseif state == 2 then
return "🚫 Beschlagnahmt"
else
return "❓ Unbekannt"
end
end
-- Get vehicle condition text with color coding
local function GetConditionText(value)
if value >= 900 then
return "🟢 Sehr gut (" .. math.floor(value/10) .. "%)"
elseif value >= 700 then
return "🟡 Gut (" .. math.floor(value/10) .. "%)"
elseif value >= 500 then
return "🟠 Mittelmäßig (" .. math.floor(value/10) .. "%)"
elseif value >= 300 then
return "🔴 Schlecht (" .. math.floor(value/10) .. "%)"
else
return "💀 Sehr schlecht (" .. math.floor(value/10) .. "%)"
end
end
-- Get fuel text with color coding
local function GetFuelText(fuel)
if fuel >= 80 then
return "" .. math.floor(fuel) .. "% (Voll)"
elseif fuel >= 50 then
return "" .. math.floor(fuel) .. "% (Gut)"
elseif fuel >= 25 then
return "" .. math.floor(fuel) .. "% (Niedrig)"
else
return "" .. math.floor(fuel) .. "% (Sehr niedrig)"
end
end
-- Show vehicle actions menu
local function ShowVehicleActions(vehicle, playerJob)
QBCore.Functions.TriggerCallback('vehicleadmin:getGarages', function(garages)
if not garages then return end
local garageOptions = {}
for i = 1, #garages do
table.insert(garageOptions, {
value = garages[i].name,
label = garages[i].label
})
end
-- Different options based on job
local actionOptions = {}
if playerJob.jobName == 'police' then
actionOptions = {
{value = 'move', label = '🏠 In Garage stellen'},
{value = 'delete', label = '🗑️ Von Map löschen'},
{value = 'repair', label = '🔧 Reparieren'}
}
elseif playerJob.jobName == 'mechanic' then
actionOptions = {
{value = 'move', label = '🏠 In Garage stellen'},
{value = 'repair', label = '🔧 Reparieren'},
{value = 'delete', label = '🗑️ Von Map löschen'}
}
elseif playerJob.jobName == 'ambulance' then
actionOptions = {
{value = 'move', label = '🏠 In Garage stellen'},
{value = 'delete', label = '🗑️ Von Map löschen'},
{value = 'repair', label = '🔧 Reparieren (Notfall)'}
}
elseif playerJob.jobName == 'cardealer' then
actionOptions = {
{value = 'move', label = '🏠 In Garage stellen'},
{value = 'delete', label = '🗑️ Von Map löschen'},
{value = 'repair', label = '🔧 Reparieren'}
}
else -- Admin or other jobs
actionOptions = {
{value = 'move', label = '🏠 In Garage stellen'},
{value = 'delete', label = '🗑️ Von Map löschen'},
{value = 'repair', label = '🔧 Reparieren'}
}
end
local vehicleName = vehicle.name or "Unbekanntes Fahrzeug"
local input = lib.inputDialog('Fahrzeug Aktionen - ' .. vehicleName .. ' (' .. vehicle.plate .. ')', {
{
type = 'select',
label = 'Aktion wählen (' .. playerJob.jobLabel .. ')',
description = 'Wähle eine Aktion für das Fahrzeug',
options = actionOptions,
required = true
},
{
type = 'select',
label = 'Garage auswählen',
description = 'Nur für "In Garage stellen" benötigt',
options = garageOptions,
required = false
}
})
if input then
local action = input[1]
local garage = input[2]
if action == 'move' then
if not garage then
lib.notify({
title = 'Fehler',
description = 'Bitte wähle eine Garage aus',
type = 'error'
})
return
end
TriggerServerEvent('vehicleadmin:moveToGarage', vehicle.plate, garage)
elseif action == 'delete' then
local alert = lib.alertDialog({
header = 'Fahrzeug löschen',
content = 'Bist du sicher, dass du das Fahrzeug ' .. vehicleName .. ' (' .. vehicle.plate .. ') von der Map löschen möchtest?',
centered = true,
cancel = true
})
if alert == 'confirm' then
TriggerServerEvent('vehicleadmin:deleteFromMap', vehicle.plate)
end
elseif action == 'repair' then
local alert = lib.alertDialog({
header = 'Fahrzeug reparieren',
content = 'Möchtest du das Fahrzeug ' .. vehicleName .. ' (' .. vehicle.plate .. ') vollständig reparieren?',
centered = true,
cancel = true
})
if alert == 'confirm' then
TriggerServerEvent('vehicleadmin:repairVehicle', vehicle.plate)
end
end
end
end)
end
-- Show vehicles for selected player
local function ShowPlayerVehicles(citizenid, playerName, playerJob)
QBCore.Functions.TriggerCallback('vehicleadmin:getPlayerVehicles', function(vehicles)
if not vehicles then return end
if #vehicles == 0 then
lib.notify({
title = 'Keine Fahrzeuge',
description = 'Dieser Spieler hat keine Fahrzeuge',
type = 'info'
})
return
end
local options = {}
for i = 1, #vehicles do
local vehicle = vehicles[i]
local vehicleName = vehicle.name or "Unbekanntes Fahrzeug"
-- Color coding based on state
local icon = 'car'
local iconColor = '#3b82f6'
if vehicle.state == 0 then
icon = 'car-side' -- Ausgefahren
iconColor = '#10b981'
elseif vehicle.state == 1 then
icon = 'warehouse' -- In Garage
iconColor = '#6b7280'
elseif vehicle.state == 2 then
icon = 'ban' -- Beschlagnahmt
iconColor = '#ef4444'
end
-- Parse mods if needed
local mods = {}
if type(vehicle.mods) == 'string' then
mods = json.decode(vehicle.mods) or {}
else
mods = vehicle.mods or {}
end
local engineHealth = mods.engineHealth or 1000
local bodyHealth = mods.bodyHealth or 1000
local fuelLevel = mods.fuelLevel or 100
local description = GetStateText(vehicle.state) .. ' | 🏠 ' .. (vehicle.garage or 'Keine Garage') ..
'\n🔧 Motor: ' .. GetConditionText(engineHealth) .. ' | 🚗 Karosserie: ' .. GetConditionText(bodyHealth) ..
'\n' .. GetFuelText(fuelLevel)
table.insert(options, {
title = vehicleName .. ' (' .. vehicle.plate .. ')',
description = description,
icon = icon,
iconColor = iconColor,
onSelect = function()
ShowVehicleActions(vehicle, playerJob)
end
})
end
lib.registerContext({
id = 'vehicle_list',
title = '🚗 Fahrzeuge von ' .. playerName,
menu = 'player_selection',
options = options
})
lib.showContext('vehicle_list')
end, citizenid)
end
-- Show player selection menu
local function ShowPlayerMenu()
QBCore.Functions.TriggerCallback('vehicleadmin:getPlayerJob', function(jobData)
if not jobData or not jobData.hasPermission then
lib.notify({
title = 'Keine Berechtigung',
description = 'Dein Job hat keine Berechtigung für dieses System',
type = 'error'
})
return
end
QBCore.Functions.TriggerCallback('vehicleadmin:getPlayers', function(players)
if not players then
lib.notify({
title = 'Fehler',
description = 'Fehler beim Laden der Spieler',
type = 'error'
})
return
end
local options = {}
for i = 1, #players do
local player = players[i]
table.insert(options, {
title = player.name,
description = '🆔 Citizen ID: ' .. player.citizenid,
icon = 'user',
iconColor = '#8b5cf6',
onSelect = function()
ShowPlayerVehicles(player.citizenid, player.name, jobData)
end
})
end
lib.registerContext({
id = 'player_selection',
title = '👥 Fahrzeugverwaltung - ' .. jobData.jobLabel,
options = options
})
lib.showContext('player_selection')
end)
end)
end
-- Event to open main menu
RegisterNetEvent('vehicleadmin:openMenu', function()
ShowPlayerMenu()
end)
-- Export functions for other scripts
exports('OpenVehicleAdmin', function()
ShowPlayerMenu()
end)
-- Funktion zum Abrufen der Fahrzeugklasse anhand des Modellnamens
function GetVehicleClassFromName(modelName)
local modelHash = GetHashKey(modelName)
if not IsModelInCdimage(modelHash) then return nil end
local vehicleClass = nil
-- Wir müssen das Fahrzeug temporär laden, um die Klasse zu bekommen
if not HasModelLoaded(modelHash) then
RequestModel(modelHash)
local timeout = 0
while not HasModelLoaded(modelHash) and timeout < 100 do
Wait(10)
timeout = timeout + 1
end
end
if HasModelLoaded(modelHash) then
-- Wir erstellen das Fahrzeug außerhalb der Welt, um die Klasse zu bekommen
local tempVeh = CreateVehicle(modelHash, 9999.0, 9999.0, 9999.0, 0.0, false, false)
if DoesEntityExist(tempVeh) then
vehicleClass = GetVehicleClass(tempVeh)
DeleteEntity(tempVeh)
end
SetModelAsNoLongerNeeded(modelHash)
end
return vehicleClass
end

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fx_version 'cerulean'
game 'gta5'
author 'VehicleAdmin'
description 'Job-based Vehicle Admin Script for QBCore with ox_lib'
version '2.0.0'
shared_scripts {
'@ox_lib/init.lua'
}
client_scripts {
'client.lua',
'vehicleadmin_integration.lua'
}
server_scripts {
'@oxmysql/lib/MySQL.lua',
'server.lua'
}
dependencies {
'qb-core',
'ox_lib',
'oxmysql'
}
lua54 'yes'

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local QBCore = exports['qb-core']:GetCoreObject()
-- Interne Konfiguration für das Fahrzeugadmin-System
local AdminConfig = {
-- Erlaubte Jobs für das Vehicle Admin System
AllowedJobs = {
['police'] = true,
['admin'] = true,
['mechanic'] = true,
['ambulance'] = true,
['cardealer'] = true,
},
-- Debug-Modus
Debug = false,
-- Log-Einstellungen
Log = {
Enabled = true,
Webhook = "https://discord.com/api/webhooks/1366812966049288192/9ZjJC9_gLX6Fk-acf0YSW_haGWpCqG9zRGWaj0wCKLZefp8FX-GwNZBP77H6K93KfIw3", -- Verwende den gleichen Webhook wie im Garagensystem
Colors = {
green = 56108,
grey = 8421504,
red = 16711680,
orange = 16744192,
blue = 2061822,
purple = 11750815,
},
SystemName = "Evolution_State_life Log [Fahrzeugadmin]",
},
-- Standard-Garagen falls keine in QBCore definiert sind
DefaultGarages = {
['legion'] = { label = 'Legion Square Garage' },
['pillboxgarage'] = { label = 'Pillbox Garage' },
['spanishave'] = { label = 'Spanish Avenue Garage' },
['caears24'] = { label = 'Caears 24 Garage' },
['littleseoul'] = { label = 'Little Seoul Garage' },
['rockfordgarage'] = { label = 'Rockford Garage' },
['lamesamotel'] = { label = 'Lamesa Motel Garage' },
['airportp'] = { label = 'Airport Parking' },
['depot'] = { label = 'Depot' },
['impound'] = { label = 'Impound Lot' },
['pdgarage'] = { label = 'Police Garage' },
['emsgarage'] = { label = 'EMS Garage' },
['mechgarage'] = { label = 'Mechanic Garage' }
}
}
-- Versuche, die Garagen aus dem externen Config zu laden
local ExternalGarages = {}
-- Job Permission Check
local function HasPermission(source)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
-- Check if player has admin permission
if QBCore.Functions.HasPermission(source, 'admin') then
return true
end
-- Check if player has allowed job
local playerJob = Player.PlayerData.job.name
return AdminConfig.AllowedJobs[playerJob] == true
end
-- Get all players from database
QBCore.Functions.CreateCallback('vehicleadmin:getPlayers', function(source, cb)
if not HasPermission(source) then
cb(false)
return
end
MySQL.Async.fetchAll('SELECT citizenid, charinfo FROM players ORDER BY charinfo', {}, function(result)
if not result then
cb({})
return
end
local players = {}
for i = 1, #result do
local charinfo = json.decode(result[i].charinfo)
if charinfo and charinfo.firstname and charinfo.lastname then
table.insert(players, {
citizenid = result[i].citizenid,
name = charinfo.firstname .. ' ' .. charinfo.lastname
})
end
end
cb(players)
end)
end)
-- Funktion zum Abrufen des Fahrzeugnamens
local function GetVehicleDisplayName(model)
-- Versuche zuerst, den Namen aus QBCore zu bekommen
local vehicleData = QBCore.Shared.Vehicles[model]
if vehicleData and vehicleData.name then
return vehicleData.name
end
-- Wenn kein Name gefunden wurde, gib einfach den Modellnamen zurück
return model
end
-- Get vehicles for specific player
QBCore.Functions.CreateCallback('vehicleadmin:getPlayerVehicles', function(source, cb, citizenid)
if not HasPermission(source) then
cb(false)
return
end
MySQL.Async.fetchAll('SELECT * FROM player_vehicles WHERE citizenid = ?', {citizenid}, function(result)
if not result then
cb({})
return
end
local vehicles = {}
for i = 1, #result do
local vehicle = result[i]
local displayName = vehicle.name
-- Wenn kein Name gesetzt ist, versuche den Namen aus dem Modell zu bekommen
if not displayName or displayName == "" then
displayName = GetVehicleDisplayName(vehicle.vehicle)
end
table.insert(vehicles, {
plate = vehicle.plate or 'UNKNOWN',
vehicle = vehicle.vehicle or 'unknown',
garage = vehicle.garage or 'none',
state = vehicle.garage == "OUT" and 0 or 1, -- Anpassung an euer Garagensystem
fuel = vehicle.fuel or 100,
engine = vehicle.engine or 1000,
body = vehicle.body or 1000,
citizenid = vehicle.citizenid,
name = displayName,
mods = vehicle.mods or "{}"
})
end
cb(vehicles)
end)
end)
-- Get all garages from your config
QBCore.Functions.CreateCallback('vehicleadmin:getGarages', function(source, cb)
if not HasPermission(source) then
cb(false)
return
end
local garages = {}
-- Verwende die externen Garagen aus dem Garagensystem
if next(ExternalGarages) ~= nil then
for k, v in pairs(ExternalGarages) do
table.insert(garages, {
name = v.name,
label = v.name -- Ihr könnt hier auch eine Label-Property hinzufügen
})
end
else
-- Fallback auf Standard-Garagen
for garageName, garageData in pairs(AdminConfig.DefaultGarages) do
table.insert(garages, {
name = garageName,
label = garageData.label or garageName
})
end
end
-- Sortiere alphabetisch
table.sort(garages, function(a, b)
return a.name < b.name
end)
cb(garages)
end)
-- Check player's job and return permissions
QBCore.Functions.CreateCallback('vehicleadmin:getPlayerJob', function(source, cb)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then
cb(false)
return
end
local hasPermission = HasPermission(source)
local jobName = Player.PlayerData.job.name
local jobLabel = Player.PlayerData.job.label
cb({
hasPermission = hasPermission,
jobName = jobName,
jobLabel = jobLabel
})
end)
-- Move vehicle to garage
RegisterNetEvent('vehicleadmin:moveToGarage', function(plate, garage)
local src = source
if not HasPermission(src) then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Du hast keine Berechtigung für diese Aktion',
type = 'error'
})
return
end
-- Delete vehicle from world if it exists
local vehicles = GetAllVehicles()
for i = 1, #vehicles do
local veh = vehicles[i]
if DoesEntityExist(veh) then
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
DeleteEntity(veh)
break
end
end
end
-- Update database - Anpassung an euer Garagensystem
MySQL.Async.execute('UPDATE player_vehicles SET garage = ? WHERE plate = ?', {garage, plate}, function(affectedRows)
if affectedRows > 0 then
-- Entferne das Fahrzeug aus dem Parking-System, falls vorhanden
MySQL.Async.execute('DELETE FROM vehicle_parking WHERE plate = ?', {plate})
-- Log the action
local Player = QBCore.Functions.GetPlayer(src)
if Player then
print(string.format('[VEHICLE ADMIN] %s (%s) moved vehicle %s to garage %s',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate,
garage
))
-- Log für Discord
if AdminConfig.Log and AdminConfig.Log.Enabled then
sendToDiscord("Fahrzeugadmin", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. " (" .. Player.PlayerData.job.label .. ") hat Fahrzeug " .. plate .. " in Garage " .. garage .. " gestellt.", "blue")
end
end
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde in Garage ' .. garage .. ' gestellt',
type = 'success'
})
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fehler beim Verschieben des Fahrzeugs',
type = 'error'
})
end
end)
end)
-- Delete vehicle from map
RegisterNetEvent('vehicleadmin:deleteFromMap', function(plate)
local src = source
if not HasPermission(src) then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Du hast keine Berechtigung für diese Aktion',
type = 'error'
})
return
end
local vehicles = GetAllVehicles()
local deleted = false
for i = 1, #vehicles do
local veh = vehicles[i]
if DoesEntityExist(veh) then
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
DeleteEntity(veh)
deleted = true
break
end
end
end
-- Log the action
local Player = QBCore.Functions.GetPlayer(src)
if Player then
print(string.format('[VEHICLE ADMIN] %s (%s) deleted vehicle %s from map',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate
))
-- Log für Discord
if AdminConfig.Log and AdminConfig.Log.Enabled then
sendToDiscord("Fahrzeugadmin", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. " (" .. Player.PlayerData.job.label .. ") hat Fahrzeug " .. plate .. " von der Map gelöscht.", "orange")
end
end
if deleted then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde von der Map gelöscht',
type = 'success'
})
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug nicht auf der Map gefunden',
type = 'info'
})
end
end)
-- Repair vehicle
RegisterNetEvent('vehicleadmin:repairVehicle', function(plate)
local src = source
if not HasPermission(src) then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Du hast keine Berechtigung für diese Aktion',
type = 'error'
})
return
end
-- Get vehicle mods first
MySQL.Async.fetchAll('SELECT mods FROM player_vehicles WHERE plate = ?', {plate}, function(result)
if result and result[1] and result[1].mods then
local mods = json.decode(result[1].mods)
-- Update mods with repaired values
mods.engineHealth = 1000
mods.bodyHealth = 1000
mods.fuelLevel = 100
-- Reset door and window status if they exist
if mods.doorStatus then
mods.doorStatus = {}
end
if mods.windowStatus then
mods.windowStatus = {}
for i = 0, 7 do
mods.windowStatus[tostring(i)] = true
end
end
-- Update database with repaired mods
MySQL.Async.execute('UPDATE player_vehicles SET mods = ? WHERE plate = ?', {json.encode(mods), plate}, function(affectedRows)
-- Also repair if vehicle is on map
local vehicles = GetAllVehicles()
for i = 1, #vehicles do
local veh = vehicles[i]
if DoesEntityExist(veh) then
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
SetVehicleFixed(veh)
SetVehicleDeformationFixed(veh)
SetVehicleUndriveable(veh, false)
SetVehicleEngineOn(veh, true, true)
SetVehicleFuelLevel(veh, 100.0)
-- Versuche, den Kraftstoff über das lc_fuel-Export zu setzen, falls verfügbar
pcall(function()
exports["lc_fuel"]:SetFuel(veh, 100)
end)
break
end
end
end
-- Log the action
local Player = QBCore.Functions.GetPlayer(src)
if Player then
print(string.format('[VEHICLE ADMIN] %s (%s) repaired vehicle %s',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate
))
-- Log für Discord
if AdminConfig.Log and AdminConfig.Log.Enabled then
sendToDiscord("Fahrzeugadmin", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. " (" .. Player.PlayerData.job.label .. ") hat Fahrzeug " .. plate .. " repariert.", "green")
end
end
if affectedRows > 0 then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde repariert',
type = 'success'
})
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fehler beim Reparieren des Fahrzeugs',
type = 'error'
})
end
end)
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug nicht gefunden',
type = 'error'
})
end
end)
end)
-- Discord Log Funktion
function sendToDiscord(title, message, color)
if not AdminConfig.Log or not AdminConfig.Log.Enabled or not AdminConfig.Log.Webhook then return end
local embed = {
{
["title"] = message,
["type"] = "rich",
["color"] = AdminConfig.Log.Colors[color] or AdminConfig.Log.Colors.blue,
["footer"] = {
["text"] = AdminConfig.Log.SystemName or "Fahrzeugadmin",
},
}
}
PerformHttpRequest(AdminConfig.Log.Webhook, function(err, text, headers)
if err and err ~= 204 and err ~= 200 then
print("Fehler beim Discord Webhook [" .. tostring(err) .. "]: " .. tostring(text))
end
end, 'POST', json.encode({
username = title .. " - System",
embeds = embed
}), { ['Content-Type'] = 'application/json' })
end
-- Command to open admin menu
QBCore.Commands.Add('vehicleadmin', 'Öffne Fahrzeug Admin Menu', {}, false, function(source, args)
local src = source
if not HasPermission(src) then
local Player = QBCore.Functions.GetPlayer(src)
local jobName = Player and Player.PlayerData.job.name or 'Unbekannt'
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Dein Job (' .. jobName .. ') hat keine Berechtigung für dieses System',
type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
end)
-- Alternative command for police
QBCore.Commands.Add('policegarage', 'Öffne Polizei Fahrzeug Menu', {}, false, function(source, args)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player or Player.PlayerData.job.name ~= 'police' then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Nur Polizisten können diesen Befehl verwenden',
type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
end)
-- Alternative command for mechanics
QBCore.Commands.Add('mechanicadmin', 'Öffne Mechaniker Fahrzeug Menu', {}, false, function(source, args)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player or Player.PlayerData.job.name ~= 'mechanic' then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Nur Mechaniker können diesen Befehl verwenden',
type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
end)
-- Alternative command for ambulance
QBCore.Commands.Add('emsadmin', 'Öffne EMS Fahrzeug Menu', {}, false, function(source, args)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player or Player.PlayerData.job.name ~= 'ambulance' then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Nur EMS können diesen Befehl verwenden',
type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
end)
-- Alternative command for cardealer
QBCore.Commands.Add('dealeradmin', 'Öffne Autohändler Fahrzeug Menu', {}, false, function(source, args)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player or Player.PlayerData.job.name ~= 'cardealer' then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Nur Autohändler können diesen Befehl verwenden',
type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
end)
-- Lade die Garagen aus dem Garagensystem
Citizen.CreateThread(function()
Wait(1000) -- Warte kurz, damit das Hauptsystem geladen ist
-- Versuche, die Garagen aus dem Hauptsystem zu laden
if _G.Config and _G.Config.Zonen then
for k, v in pairs(_G.Config.Zonen) do
table.insert(ExternalGarages, v)
end
print("[Fahrzeugadmin] Garagen aus dem Hauptsystem geladen: " .. #ExternalGarages .. " Garagen gefunden.")
else
print("[Fahrzeugadmin] Konnte keine Garagen aus dem Hauptsystem laden, versuche es später erneut.")
end
end)
-- Versuche erneut, die Garagen zu laden, falls sie beim ersten Mal nicht verfügbar waren
Citizen.CreateThread(function()
Wait(5000) -- Warte länger, damit das Hauptsystem sicher geladen ist
if #ExternalGarages == 0 and _G.Config and _G.Config.Zonen then
for k, v in pairs(_G.Config.Zonen) do
table.insert(ExternalGarages, v)
end
print("[Fahrzeugadmin] Garagen aus dem Hauptsystem nachgeladen: " .. #ExternalGarages .. " Garagen gefunden.")
end
end)