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Nordi98 2025-07-16 23:40:23 +02:00
parent 2d9b0a1afb
commit d7ad6fb4bd
50 changed files with 9668 additions and 30515 deletions

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local playerId = PlayerId()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local inVehicle = IsPedInAnyVehicle(playerPed)
Citizen.CreateThread(function()
while true do
playerPed = PlayerPedId()
playerCoords = GetEntityCoords(playerPed)
inVehicle = IsPedInAnyVehicle(playerPed)
Citizen.Wait(100)
end
end)
local hudVisible = true
local QBCore = nil
exports('hudVisibility', function(toggle)
hudVisible = toggle
end)
--
-- HIDE HEALTH
--
Citizen.CreateThread(function()
local scaleform = RequestScaleformMovie('minimap')
SetRadarBigmapEnabled(true, false)
Citizen.Wait(0)
SetRadarBigmapEnabled(false, false)
while true do
BeginScaleformMovieMethod(scaleform, 'SETUP_HEALTH_ARMOUR')
if Config.vanilla then
ScaleformMovieMethodAddParamInt(1)
EndScaleformMovieMethod()
return
end
ScaleformMovieMethodAddParamInt(3)
EndScaleformMovieMethod()
SetRadarBigmapEnabled(false, false)
Citizen.Wait(0)
end
end)
--
-- HUD COMPONENTS
--
if Config.componentsDisabler then
Citizen.CreateThread(function()
while true do
HideHudComponentThisFrame(1)
HideHudComponentThisFrame(3)
HideHudComponentThisFrame(4)
HideHudComponentThisFrame(6)
HideHudComponentThisFrame(8)
HideHudComponentThisFrame(7)
HideHudComponentThisFrame(9)
Citizen.Wait(0)
end
end)
end
--
-- RADAR IN VEHICLE
--
local bypass = false
exports('bypassRadar', function(toggle)
bypass = toggle
end)
Citizen.CreateThread(function()
DisplayRadar(true)
if not Config.radarOnlyInCar then
return
end
while true do
if bypass then
DisplayRadar(true)
else
if not inVehicle then
DisplayRadar(false)
else
DisplayRadar(true)
end
end
Citizen.Wait(1000)
end
end)
--
-- HUD LOCATION
--
local activeCoords = vec2(0.0, 0.0)
local postalText = 'CP 0000'
local directionText = 'N'
local postals = {}
local zones = {}
Citizen.CreateThread(function()
local postalsJson = LoadResourceFile(GetCurrentResourceName(), 'zips.json')
postalsJson = json.decode(postalsJson)
for i, postal in ipairs(postalsJson) do
postals[i] = { vec2(postal.x, postal.y), code = postal.code }
end
local zonesJson = LoadResourceFile(GetCurrentResourceName(), 'zones.json')
zonesJson = json.decode(zonesJson)
for _, zone in pairs(zonesJson) do
zones[zone.zone] = zone.name
end
end)
Citizen.CreateThread(function()
while not postals do
Citizen.Wait(0)
end
while true do
local nearestIndex, nearestDist
for i = 1, #postals do
local dist = #(playerCoords.xy - postals[i][1])
if not nearestDist or dist < nearestDist then
nearestIndex = i
nearestDist = dist
activeCoords = postals[i][1]
end
end
local code = postals[nearestIndex].code
postalText = string.format('CP %s', code)
Citizen.Wait(1000)
end
end)
Citizen.CreateThread(function()
local directions = { [0] = 'N', [45] = 'NW', [90] = 'W', [135] = 'SW', [180] = 'S', [225] = 'SE', [270] = 'E', [315] = 'NE', [360] = 'N', }
while true do
for k, v in pairs(directions) do
direction = GetEntityHeading(playerPed)
if math.abs(direction - k) < 22.5 then
directionText = v
break
end
end
Citizen.Wait(500)
end
end)
Citizen.CreateThread(function()
while true do
if not IsRadarHidden() and Config.location.enabled and hudVisible then
local zone = GetNameOfZone(playerCoords.x, playerCoords.y, playerCoords.z)
local streetname, _ = GetStreetNameAtCoord(playerCoords.x, playerCoords.y, playerCoords.z)
local streetnameText = GetStreetNameFromHashKey(streetname)
local dist = #(playerCoords.xy - activeCoords)
local distanceText = string.format('%sm', math.floor(dist))
local zoneText = streetnameText
if zones[string.upper(zone)] then
zoneText = zones[string.upper(zone)]
end
SendNUIMessage({
component = 'position',
heading = GetEntityHeading(playerPed),
postal = postalText,
direction = directionText,
distance = distanceText,
street = streetnameText,
zone = zoneText
})
else
SendNUIMessage({
component = 'position',
visible = false
})
end
Citizen.Wait(Config.globalUpdateTime)
end
end)
--
-- HUD STATUS
--
local hunger = 100
local thirst = 100
local voice_type = 'mic_mute.png'
local voice_talking = false
local voice_radio = false
exports('setThirst', function(val)
thirst = val
end)
exports('setHunger', function(val)
hunger = val
end)
exports('setVoiceDistance', function(val)
if val == 0 then
voice_type = 'mic_mute.png'
elseif val == 1 then
voice_type = 'mic_one.png'
elseif val == 2 then
voice_type = 'mic_two.png'
elseif val == 3 then
voice_type = 'mic_three.png'
end
end)
exports('setVoiceRadio', function(toggle)
voice_radio = toggle
end)
exports('setVoiceTalking', function(toggle)
voice_talking = toggle
end)
Citizen.CreateThread(function()
if Config.framework == 'esx' then
AddEventHandler('esx_status:onTick', function(data)
for i = 1, #data do
if data[i].name == 'thirst' then
thirst = math.floor(data[i].percent)
end
if data[i].name == 'hunger' then
hunger = math.floor(data[i].percent)
end
end
end)
end
if Config.framework == 'qbcore' then
QBCore = exports['qb-core']:GetCoreObject()
end
while true do
::redo::
Citizen.Wait(Config.globalUpdateTime)
local voice = voice_type
if voice_radio then
voice = 'mic_radio.png'
end
if Config.status.enabled and hudVisible then
if Config.framework == 'qbcore' then
local PlayerData = QBCore.Functions.GetPlayerData()
if (PlayerData.metadata ~= nil) then
hunger = PlayerData.metadata['hunger']
thirst = PlayerData.metadata['thirst']
else
SendNUIMessage({
component = 'status',
visible = false
})
goto redo
end
end
if Config.pmaVoice then
exports['jordqn_hud']:setVoiceDistance(LocalPlayer.state.proximity.index)
if not MumbleIsPlayerTalking(playerId) then
voice_talking = false
else
voice_talking = true
end
end
SendNUIMessage({
component = 'status',
framework = Config.framework,
hungerVisible = Config.enableHunger,
thirstVisible = Config.enableThirst,
voiceVisible = Config.enableVoice,
voiceType = voice,
voiceTalking = voice_talking,
health = GetEntityHealth(playerPed),
maxhealth = GetEntityMaxHealth(playerPed),
armor = GetPedArmour(playerPed),
hunger = hunger,
thirst = thirst,
oxygen = GetPlayerUnderwaterTimeRemaining(playerId)
})
else
SendNUIMessage({
component = 'status',
visible = false
})
end
end
end)
--
-- PMA VOICE
--
if Config.pmaVoice then
AddEventHandler('pma-voice:radioActive', function(toggle)
voice_radio = toggle
end)
end
--
-- HUD SPEEDOMETER
--
local seatbelt = false
exports('setSeatBelt', function(toggle)
seatbelt = toggle
end)
Citizen.CreateThread(function()
while true do
if Config.speedometer.enabled and hudVisible then
if inVehicle then
local vehicle = GetVehiclePedIsIn(playerPed, false)
if DoesEntityExist(vehicle) then
local multipler = Config.useMiles and 2.236936 or 3.6
local maxSpeed = GetVehicleEstimatedMaxSpeed(vehicle) * multipler
local speed = GetEntitySpeed(vehicle) * multipler
local maxFuel = GetVehicleHandlingFloat(vehicle, 'CHandlingData', 'fPetrolTankVolume')
local fuel = GetVehicleFuelLevel(vehicle)
local hasMotor = true
local isElectric = false
if maxFuel < 5.0 then
hasMotor = false
end
if Config.LegacyFuel then
fuel = math.floor(exports['LegacyFuel']:GetFuel(vehicle))
end
local model = GetEntityModel(vehicle)
for _, v in pairs(Config.electricVehicles) do
if v == model then
isElectric = true
break
end
end
local _, _, highbeams = GetVehicleLightsState(vehicle)
SendNUIMessage({
component = 'speedometer',
framework = Config.framework,
seatbeltVisible = Config.enableSeatBelt,
fuelVisible = Config.enableFuel,
useMiles = Config.useMiles,
speed = speed,
maxspeed = maxSpeed,
fuel = fuel,
hasmotor = hasMotor,
iselectric = isElectric,
maxfuel = maxFuel,
highbeams = highbeams,
engine = GetIsVehicleEngineRunning(vehicle),
seatbelt = seatbelt
})
else
SendNUIMessage({
component = 'speedometer',
visible = false
})
end
else
SendNUIMessage({
component = 'speedometer',
visible = false
})
end
else
SendNUIMessage({
component = 'speedometer',
visible = false
})
end
Citizen.Wait(Config.globalUpdateTime)
end
end)
--
-- CONFIGURATION
--
Citizen.CreateThread(function()
SendNUIMessage({
component = 'configuration',
locationleft = Config.location.left,
locationbottom = Config.location.bottom,
statusright = Config.status.right,
statusbottom = Config.status.bottom,
speedometerbottom = Config.speedometer.bottom
})
end)

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Config = {}
-- Can be 'qbcore', 'esx' or 'standalone'.
Config.framework = 'standalone' -- Default = 'standalone'
-- Toggle LegacyFuel hook.
Config.LegacyFuel = false -- Default = false
-- Toggle pmaVoice hook.
Config.pmaVoice = false -- Default = false
-- Configure the location component.
Config.location = {
enabled = true, -- Default = true
left = 310, -- Default = 310
bottom = 30 -- Default = 30
}
-- Defines the hud update time, a higher value may reduce script consumption.
Config.globalUpdateTime = 1 -- Default = 1
-- Configure the speedometer component.
Config.speedometer = {
enabled = true, -- Default = true
bottom = -50 -- Default = -50
}
-- Configure the status component.
Config.status = {
enabled = true, -- Default = true
right = 20, -- Default = 20
bottom = 30 -- Default = 30
}
-- Activates/deactivates GTA's vanilla hud for life and armor. [default = false]
Config.vanilla = false
-- Enables/disables components that may interfere with the use of this HUD. [default = true]
Config.componentsDisabler = true
-- Enables/disables radar display only in vehicle (also affects position hud). [default = true]
Config.radarOnlyInCar = true
-- Activates/deactivates the hunger bar display. [default = true]
Config.enableHunger = true
-- Activates/deactivates the thirst bar display. [default = true]
Config.enableThirst = true
-- Activates/deactivates the seat belt display. [default = true]
Config.enableSeatBelt = true
-- Activates/deactivates the fuel level display. [default = true]
Config.enableFuel = true
-- Activates/deactivates the voice display. [default = true]
Config.enableVoice = true
-- Determines whether you want to use miles or kilometers. [default = true]
Config.useMiles = true
-- List of electric vehicles.
Config.electricVehicles = {
`buffalo5`,
`cyclone`,
`cyclone2`,
`dilettante`,
`dilettante2`,
`iwagen`,
`imorgon`,
`khamelion`,
`coureur`,
`neon`,
`omnisegt`,
`powersurge`,
`raiden`,
`voltic2`,
`surge`,
`tezeract`,
`virtue`,
`voltic`,
`caddy`,
`caddy2`,
`caddy3`,
`airtug`
}

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fx_version 'cerulean'
game 'gta5'
ui_page 'web/index.html'
files {
'zips.json',
'zones.json',
'web/*.html',
'web/*.js',
'web/*.css',
'web/*.png'
}
client_script {
'config.lua',
'cl_*.lua'
}
lua54 'yes'

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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Hanken+Grotesk:ital,wght@0,100..900;1,100..900&display=swap" rel="stylesheet">
<link href="./style.css" rel="stylesheet">
<script defer src="script.js"></script>
</head>
<body>
<section id="speedometer">
<span id="speedtextkm">0</span>
<span id="speedtextmiles">0</span>
<img id="fuel-icon" class="fuel" src="gas.png">
<img id="beam" class="beam" src="beam.png">
<img id="engine" class="engine" src="engine.png">
<img id="seatbelt" class="seatbelt" src="seatbelt.png">
<svg id="speed" viewbox="0 0 200 120">
<path class="speedpath" d="M 20 90 A 50 50 0 1 1 100 90" fill='none' />
<path id="speed-svg" fill='none' class="speedvalue" d="M 20 90 A 50 50 0 1 1 100 90" />
<path id="fuel-path" class="fuelpath" d="M 109 90 A 20 20 0 1 0 118 58" fill='none' />
<path id="fuel-svg" fill='none' class="fuelvalue" d="M 109 90 A 20 20 0 1 0 118 58" />
</svg>
</section>
<section id="location">
<img id="arrow" src="arrow.png">
<span id="zone">Terminal</span>
<span id="streetname">Buccaneer Way</span>
<div class="bottom">
<span id="direction">NW</span>
<span id="zipcode">CP 8090</span>
<span id="distance">20m</span>
</div>
</section>
<section id="status">
<img id="voice" class="voice" src="mic_mute.png">
<div id="oxygencontainer" class="oxygen">
<span class="title">Oxygen</span>
<img src="oxygen.png">
<hr id="oxygen">
<span id="oxygentext">100%</span>
</div>
<div id="armorcontainer" class="armor">
<span class="title">Armor</span>
<img src="armor.png">
<hr id="armor">
<span id="armortext">100%</span>
</div>
<div id="thirstcontainer" class="thirst">
<span class="title">Thirst</span>
<img src="thirst.png">
<hr id="thirst">
<span id="thirsttext">100%</span>
</div>
<div id="foodcontainer" class="food">
<span class="title">Hunger</span>
<img src="food.png">
<hr id="food">
<span id="foodtext">100%</span>
</div>
<div id="healthcontainer" class="health">
<span class="title">Health</span>
<img src="health.png">
<hr id="health">
<span id="healthtext">100%</span>
</div>
</section>
</body>
</html>

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const locationWindow = document.getElementById("location");
const statusWindow = document.getElementById("status");
const speedometerWindow = document.getElementById("speedometer");
const arrow = document.getElementById("arrow");
const direction = document.getElementById("direction");
const zipcode = document.getElementById("zipcode");
const distance = document.getElementById("distance");
const streetname = document.getElementById("streetname");
const zone = document.getElementById("zone");
const thirstcontainer = document.getElementById("thirstcontainer");
const foodcontainer = document.getElementById("foodcontainer");
const armorcontainer = document.getElementById("armorcontainer");
const oxygencontainer = document.getElementById("oxygencontainer");
const healthtext = document.getElementById("healthtext")
const armortext = document.getElementById("armortext")
const thirsttext = document.getElementById("thirsttext")
const foodtext = document.getElementById("foodtext")
const oxygentext = document.getElementById("oxygentext")
const healthbar = document.getElementById("health")
const armorbar = document.getElementById("armor")
const thirstbar = document.getElementById("thirst")
const foodbar = document.getElementById("food")
const oxygenbar = document.getElementById("oxygen")
const voice = document.getElementById("voice")
const speed = document.getElementById("speed-svg");
const speedtextkm = document.getElementById("speedtextkm")
const speedtextmiles = document.getElementById("speedtextmiles")
const fuel = document.getElementById("fuel-svg");
const fuel_path = document.getElementById("fuel-path");
const fuel_icon = document.getElementById("fuel-icon");
const seatbelt = document.getElementById("seatbelt");
const engine = document.getElementById("engine");
const highbeams = document.getElementById("beam");
let left = 0
window.addEventListener('message', (event) => {
if (event.data.component == "position") {
if (event.data.visible == null) {
left = 1
locationWindow.style.opacity = 1
arrow.style.rotate = -event.data.heading + "deg"
direction.innerText = event.data.direction
zipcode.innerText = event.data.postal
distance.innerText = event.data.distance
streetname.innerText = event.data.street
zone.innerText = event.data.zone
} else {
left = 0
locationWindow.style.opacity = 0
}
}
if (event.data.component == "status") {
if (event.data.visible == null) {
statusWindow.style.opacity = 1
if (event.data.hungerVisible) { foodcontainer.style.display = "block" } else { foodcontainer.style.display = "none" }
if (event.data.thirstVisible) { thirstcontainer.style.display = "block" } else { thirstcontainer.style.display = "none" }
if (event.data.voiceVisible) { voice.style.display = "block" } else { voice.style.display = "none" }
if (event.data.voiceTalking == true) {
if (voice.classList.contains("disabled")) {
voice.classList.remove("disabled")
}
} else {
if (!voice.classList.contains("disabled")) {
voice.classList.add("disabled")
}
}
voice.src = event.data.voiceType
let health = Math.round((event.data.health * 100) / event.data.maxhealth)
if (health > 100) { health = 100 }
let armor = Math.round((event.data.armor * 100) / 100)
if (armor > 0) {
armorcontainer.style.display = "block"
} else {
armorcontainer.style.display = "none"
}
let thirst = Math.round((event.data.thirst * 100) / 100)
let food = Math.round((event.data.hunger * 100) / 100)
let oxygen = Math.round((event.data.oxygen * 100) / 40)
if (event.data.framework == "qbcore" || event.data.framework == "esx") {
oxygen = Math.round((event.data.oxygen * 100) / 10)
}
if (oxygen < 0) { oxygen = 0 }
if (oxygen != 100) {
oxygencontainer.style.display = "block"
} else {
oxygencontainer.style.display = "none"
}
healthtext.innerText = health + "%"
healthbar.style.width = (health * 150) / 100 + "px"
healthbar.style.setProperty('--size', 150 - ((health * 150) / 100) + "px");
armortext.innerText = armor + "%"
armorbar.style.width = (armor * 150) / 100 + "px"
armorbar.style.setProperty('--size', 150 - ((armor * 150) / 100) + "px");
thirsttext.innerText = thirst + "%"
thirstbar.style.width = (thirst * 150) / 100 + "px"
thirstbar.style.setProperty('--size', 150 - ((thirst * 150) / 100) + "px");
foodtext.innerText = food + "%"
foodbar.style.width = (food * 150) / 100 + "px"
foodbar.style.setProperty('--size', 150 - ((food * 150) / 100) + "px");
oxygentext.innerText = oxygen + "%"
oxygenbar.style.width = (oxygen * 150) / 100 + "px"
oxygenbar.style.setProperty('--size', 150 - ((oxygen * 150) / 100) + "px");
} else {
if (event.data.visible == true) {
statusWindow.style.opacity = 1
} else {
statusWindow.style.opacity = 0
}
}
}
if (event.data.component == "speedometer") {
if (event.data.visible == null) {
if (event.data.seatbeltVisible) { seatbelt.style.display = "block" } else { seatbelt.style.display = "none" }
if (event.data.fuelVisible) { speedometerWindow.style.marginLeft = '0px'; fuel.style.display = "block"; fuel_path.style.display = "block"; fuel_icon.style.display = "block"; } else { speedometerWindow.style.marginLeft = '10px'; fuel.style.display = "none"; fuel_path.style.display = "none"; fuel_icon.style.display = "none"; }
speedometerWindow.style.opacity = 1
let percent_speed = (event.data.speed * 100) / (event.data.maxspeed + 50)
let percent_fuel = (event.data.fuel * 100) / (event.data.maxfuel)
if (event.data.framework == "qbcore") {
percent_fuel = event.data.fuel
}
setDashedGaugeValue(speed, percent_speed, 219.911485751);
setDashedGaugeValue(fuel, percent_fuel, 87.9645943005);
speedtextkm.innerText = Math.round(event.data.speed)
speedtextmiles.innerText = Math.round(event.data.speed)
if (event.data.iselectric == true) {
fuel_icon.src = "battery.png"
} else {
fuel_icon.src = "gas.png"
}
if (event.data.useMiles == true) {
speedtextkm.style.display = "none"
speedtextmiles.style.display = "block"
} else {
speedtextkm.style.display = "block"
speedtextmiles.style.display = "none"
}
if (event.data.hasmotor == true) {
highbeams.style.display = "block"
engine.style.display = "block"
speedometerWindow.style.marginLeft = '0px'
speedometerWindow.style.marginBottom = '0px'
} else {
highbeams.style.display = "none"
engine.style.display = "none"
seatbelt.style.display = "none"
fuel.style.display = "none"
fuel_path.style.display = "none"
fuel_icon.style.display = "none"
speedometerWindow.style.marginLeft = '10px'
speedometerWindow.style.marginBottom = '-10px'
}
if (event.data.highbeams == 1) {
if (highbeams.classList.contains("disabled")) {
highbeams.classList.remove("disabled")
}
} else {
if (!highbeams.classList.contains("disabled")) {
highbeams.classList.add("disabled")
}
}
if (event.data.engine == 1) {
if (engine.classList.contains("disabled")) {
engine.classList.remove("disabled")
}
} else {
if (!engine.classList.contains("disabled")) {
engine.classList.add("disabled")
}
}
if (event.data.seatbelt == true) {
if (seatbelt.classList.contains("disabled")) {
seatbelt.classList.remove("disabled")
}
} else {
if (!seatbelt.classList.contains("disabled")) {
seatbelt.classList.add("disabled")
}
}
} else {
speedometerWindow.style.opacity = 0
}
}
if (event.data.component == "configuration") {
locationWindow.style.left = event.data.locationleft + "px"
locationWindow.style.bottom = event.data.locationbottom + "px"
statusWindow.style.right = event.data.statusright + "px"
statusWindow.style.bottom = event.data.statusbottom + "px"
speedometerWindow.style.bottom = event.data.speedometerbottom + "px"
}
})
function setDashedGaugeValue(gaugeDOMElement, percentage, arcLength) {
const emptyDashLength = 500;
const filledArcLength = arcLength * (percentage / 100);
gaugeDOMElement.style.strokeDasharray = `${filledArcLength} ${emptyDashLength}`;
gaugeDOMElement.style.strokeDashoffset = filledArcLength;
}
setDashedGaugeValue(speed, 0, 219.911485751);
setDashedGaugeValue(fuel, 0, 87.9645943005);

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*{
--variable-main-color: #ffffff;
--variable-zonename-color: #ffffff;
--variable-streetname-color: #ffffff;
--variable-direction-color: #ffffff;
--variable-zipcode-color: #ffffff;
--variable-distance-color: #ffffff;
--variable-health-color: #ffffff;
--variable-hunger-color: #ffffff;
--variable-thirst-color: #ffffff;
--variable-armor-color: #ffffff;
--variable-oxygen-color: #ffffff;
--variable-speed-color: #ffffff;
--variable-fuel-color: #ffffff;
}
* {--size: 0px;-webkit-user-drag: none;user-select: none;}body {overflow: hidden;}#location {display: flex;position: absolute;bottom: 30px;left: 310px;padding: 10px 20px;opacity: 0;transition: .2s;width: 300px;}#location > img {width: 40px;height: 40px;}#location > #zone {font-family: 'Hanken Grotesk';font-weight: 200;font-style: italic;font-size: 12px;color: var(--variable-zonename-color);position: absolute;left: 70px;top: 0px;}#location > #streetname {font-family: 'Hanken Grotesk';font-weight: 600;color: var(--variable-streetname-color);position: absolute;padding-bottom: 2px;left: 70px;top: 15px;border-bottom: 1px solid rgba(255, 255, 255, 0.425);}.bottom {position: absolute;top: 40px;left: 70px;}.bottom > #direction {font-family: 'Hanken Grotesk';font-weight: 200;font-size: 12px;color: var(--variable-direction-color);}.bottom > #zipcode {font-family: 'Hanken Grotesk';font-weight: 200;font-size: 12px;color: var(--variable-zipcode-color);margin-left: 10px;}.bottom > #distance {font-family: 'Hanken Grotesk';font-weight: 300;font-size: 12px;color: var(--variable-distance-color);margin-left: 10px;}#status {width: 300px;height: 150px;border-radius: 10px;position: absolute;bottom: 30px;right: 20px;overflow: hidden;display: flex;justify-content: flex-end;flex-direction: column;opacity: 0;}#status img {height: 20px;width: 20px;}#status > .health, #status > .thirst, #status > .food, #status > .armor, #status > .oxygen {position: relative;height: 30px;}.health > img, .armor > img, .thirst > img, .food > img, .oxygen > img {position: absolute;right: 10px;top: 4px;}.health > hr, .armor > hr, .thirst > hr, .food > hr, .oxygen > hr {position: absolute;transition: .2s;right: 40px;top: 13px;width: 150px;height: 2px;border-radius: 10px;outline: none;border: none;overflow: visible;background-color: var(--variable-main-color);}.health > hr::before, .armor > hr::before, .thirst > hr::before, .food > hr::before, .oxygen > hr::before {content: "";position: absolute;left: calc(-1 * var(--size));transition: .2s;width: var(--size);height: 2px;border-radius: 10px;outline: none;border: none;background-color: #6b6b6bbe;}.health > span, .armor > span, .thirst > span, .food > span, .oxygen > span {position: absolute;font-family: 'Hanken Grotesk';font-weight: 400;font-size: 12px;color: var(--variable-main-color);right: 40px;top: 3px;}.health > .title, .armor > .title, .thirst > .title, .food > .title, .oxygen > .title {position: absolute;font-family: 'Hanken Grotesk';font-weight: 200;font-size: 12px;color: var(--variable-main-color);left: 110px;top: 3px;}.health > hr {background-color: var(--variable-health-color);}.armor > hr {background-color: var(--variable-armor-color);}.food > hr {background-color: var(--variable-hunger-color);}.thirst > hr {background-color: var(--variable-thirst-color);}.oxygen > hr {background-color: var(--variable-oxygen-color);}#speedometer {position: absolute;bottom: -50px;left: calc(50% - 125px);width: 250px;transform: scale(0.5);transition: .2s;opacity: 0;}#speedometer #speed {height: 200px;margin: 20px auto;display: block;}#speedometer .fuel {position: absolute;bottom: 77px;right: 25px;height: 30px;width: 30px;}#speedometer .beam {position: absolute;bottom: 30px;right: 90px;height: 30px;width: 30px;}#speedometer .engine {position: absolute;bottom: 30px;right: 180px;height: 30px;width: 30px;}#speedometer .seatbelt {position: absolute;bottom: 20px;right: 135px;height: 30px;width: 30px;}.disabled {opacity: 0.4;}#speedometer .speedpath {stroke: #6b6b6bbe;stroke-width: 4;stroke-linecap: round;}#speedometer .fuelpath {stroke: #6b6b6bbe;stroke-width: 3;stroke-linecap: round;}#speedometer .fuelvalue {stroke-width: 4;stroke: var(--variable-fuel-color);stroke-dasharray: 126 500;stroke-dashoffset: 126;animation: dash 3s 0.5s cubic-bezier(0.7, 0, 0.3, 1) forwards;stroke-linecap: round;}#speedometer .speedvalue {stroke-width: 5;stroke: var(--variable-speed-color);stroke-dasharray: 126 500;stroke-dashoffset: 126;animation: dash 3s 0.5s cubic-bezier(0.7, 0, 0.3, 1) forwards;stroke-linecap: round;}#speedometer span {position: absolute;font-family: 'Hanken Grotesk';font-weight: 400;font-size: 40px;left: 30px;top: 85px;width: 140px;text-align: center;color: var(--variable-speed-color);}#speedometer #speedtextkm::after {content: "kmh";font-weight: 300;font-style: italic;font-size: 20px;}#speedometer #speedtextmiles::after {content: "mph";font-weight: 300;font-style: italic;font-size: 20px;}@keyframes dash {to {stroke-dashoffset: 1;}}#status > .voice {width: 25px;height: 17px;align-self: flex-end;margin-bottom: 20px;margin-right: 20px;}

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[
{
"zone": "AIRP",
"name": "Los Santos International Airport"
},
{
"zone": "ALAMO",
"name": "Alamo Sea"
},
{
"zone": "ALTA",
"name": "Alta"
},
{
"zone": "ARMYB",
"name": "Fort Zancudo"
},
{
"zone": "BANHAMC",
"name": "Banham Canyon Dr"
},
{
"zone": "BANNING",
"name": "Banning"
},
{
"zone": "BEACH",
"name": "Vespucci Beach"
},
{
"zone": "BHAMCA",
"name": "Banham Canyon"
},
{
"zone": "BRADP",
"name": "Braddock Pass"
},
{
"zone": "BRADT",
"name": "Braddock Tunnel"
},
{
"zone": "BURTON",
"name": "Burton"
},
{
"zone": "CALAFB",
"name": "Calafia Bridge"
},
{
"zone": "CANNY",
"name": "Raton Canyon"
},
{
"zone": "CCREAK",
"name": "Cassidy Creek"
},
{
"zone": "CHAMH",
"name": "Chamberlain Hills"
},
{
"zone": "CHIL",
"name": "Vinewood Hills"
},
{
"zone": "CHU",
"name": "Chumash"
},
{
"zone": "CMSW",
"name": "Chiliad Mountain State Wilderness"
},
{
"zone": "CYPRE",
"name": "Cypress Flats"
},
{
"zone": "DAVIS",
"name": "Davis"
},
{
"zone": "DELBE",
"name": "Del Perro Beach"
},
{
"zone": "DELPE",
"name": "Del Perro"
},
{
"zone": "DELSOL",
"name": "La Puerta"
},
{
"zone": "DESRT",
"name": "Grand Senora Desert"
},
{
"zone": "DOWNT",
"name": "Downtown"
},
{
"zone": "DTVINE",
"name": "Downtown Vinewood"
},
{
"zone": "EAST_V",
"name": "East Vinewood"
},
{
"zone": "EBURO",
"name": "El Burro Heights"
},
{
"zone": "ELGORL",
"name": "El Gordo Lighthouse"
},
{
"zone": "ELYSIAN",
"name": "Elysian Island"
},
{
"zone": "GALFISH",
"name": "Galilee"
},
{
"zone": "GOLF",
"name": "GWC and Golfing Society"
},
{
"zone": "GRAPES",
"name": "Grapeseed"
},
{
"zone": "GREATC",
"name": "Great Chaparral"
},
{
"zone": "HARMO",
"name": "Harmony"
},
{
"zone": "HAWICK",
"name": "Hawick"
},
{
"zone": "HORS",
"name": "Vinewood Racetrack"
},
{
"zone": "HUMLAB",
"name": "Humane Labs and Research"
},
{
"zone": "JAIL",
"name": "Bolingbroke Penitentiary"
},
{
"zone": "KOREAT",
"name": "Little Seoul"
},
{
"zone": "LACT",
"name": "Land Act Reservoir"
},
{
"zone": "LAGO",
"name": "Lago Zancudo"
},
{
"zone": "LDAM",
"name": "Land Act Dam"
},
{
"zone": "LEGSQU",
"name": "Legion Square"
},
{
"zone": "LMESA",
"name": "La Mesa"
},
{
"zone": "LOSPUER",
"name": "La Puerta"
},
{
"zone": "MIRR",
"name": "Mirror Park"
},
{
"zone": "MORN",
"name": "Morningwood"
},
{
"zone": "MOVIE",
"name": "Richards Majestic"
},
{
"zone": "MTCHIL",
"name": "Mount Chiliad"
},
{
"zone": "MTGORDO",
"name": "Mount Gordo"
},
{
"zone": "MTJOSE",
"name": "Mount Josiah"
},
{
"zone": "MURRI",
"name": "Murrieta Heights"
},
{
"zone": "NCHU",
"name": "North Chumash"
},
{
"zone": "NOOSE",
"name": "N.O.O.S.E"
},
{
"zone": "OCEANA",
"name": "Pacific Ocean"
},
{
"zone": "PALCOV",
"name": "Paleto Cove"
},
{
"zone": "PALETO",
"name": "Paleto Bay"
},
{
"zone": "PALFOR",
"name": "Paleto Forest"
},
{
"zone": "PALHIGH",
"name": "Palomino Highlands"
},
{
"zone": "PALMPOW",
"name": "Palmer-Taylor Power Station"
},
{
"zone": "PBLUFF",
"name": "Pacific Bluffs"
},
{
"zone": "PBOX",
"name": "Pillbox Hill"
},
{
"zone": "PROCOB",
"name": "Procopio Beach"
},
{
"zone": "RANCHO",
"name": "Rancho"
},
{
"zone": "RGLEN",
"name": "Richman Glen"
},
{
"zone": "RICHM",
"name": "Richman"
},
{
"zone": "ROCKF",
"name": "Rockford Hills"
},
{
"zone": "RTRAK",
"name": "Redwood Lights Track"
},
{
"zone": "SANAND",
"name": "San Andreas"
},
{
"zone": "SANCHIA",
"name": "San Chianski Mountain Range"
},
{
"zone": "SANDY",
"name": "Sandy Shores"
},
{
"zone": "SKID",
"name": "Mission Row"
},
{
"zone": "SLAB",
"name": "Stab City"
},
{
"zone": "STAD",
"name": "Maze Bank Arena"
},
{
"zone": "STRAW",
"name": "Strawberry"
},
{
"zone": "TATAMO",
"name": "Terminal"
},
{
"zone": "TEXTI",
"name": "Textile City"
},
{
"zone": "TONGVAH",
"name": "Tongva Hills"
},
{
"zone": "TONGVAV",
"name": "Tongva Valley"
},
{
"zone": "VCANA",
"name": "Vespucci Canals"
},
{
"zone": "VESP",
"name": "Vespucci"
},
{
"zone": "VINE",
"name": "Vinewood"
},
{
"zone": "WINDF",
"name": "Ron Alternates Wind Farm"
},
{
"zone": "WVINE",
"name": "West Vinewood"
},
{
"zone": "ZANCUDO",
"name": "Zancudo River"
},
{
"zone": "ZP_ORT",
"name": "Port of South Los Santos"
},
{
"zone": "ZQ_UAR",
"name": "Davis Quartz"
},
{
"zone": "PROL",
"name": "North Yankton"
},
{
"zone": "ISHEIST",
"name": "Cayo Perico Island"
},
{
"zone": "GALLI",
"name": "Galileo"
},
{
"zone": "OBSERV",
"name": "Galileo"
}
]

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# Auto detect text files and perform LF normalization
* text=auto

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Customize = {
Framework = "QBCore", -- QBCore | ESX | NewESX | OldQBCore (Write the framework you used as in the example)
SpeedometerTypeKMH = true, -- kmh | mph
AlwaysOnMinimap = false, -- Specifies whether the minimap should be visible outside the vehicle
StreetDisplay = true,
ServerName = 'uz rp',
MoneyType = '$',
OnlinePlayersRefreshTime = 25000,
GetVehFuel = function(Veh)
return GetVehicleFuelLevel(Veh) -- exports["LegacyFuel"]:GetFuel(Veh) - GetVehicleFuelLevel(Veh) - exports["uz_fuel"]:GetFuel(Veh)
end,
Display = {
PlayerDisplay = true,
MoneyDisplay = true
},
UIColor = {
Health = '#F3163E',
Armour = '#00A3FF',
Hunger = '#ADFE00',
Thirst = '#00FFF0',
Stamina = '#FFA048',
Stress = '#FF0099',
Location = '#FFFFFF',
MoneyBackground = '#FFFFFF',
ServersBackground = '#FFFFFF',
ServerDetails = '#F3163E',
MoneyIcon = '#F3163E',
},
Stress = true, -- true | false
StressChance = 0.1, -- Default: 10% -- Percentage Stress Chance When Shooting (0-1)
MinimumStress = 50, -- Minimum Stress Level For Screen Shaking
MinimumSpeed = 100, -- Going Over This Speed Will Cause Stress
MinimumSpeedUnbuckled = 50, -- Going Over This Speed Will Cause Stress
DisableJobsStress = { 'police', 'ambulance'}, -- Add here jobs you want to disable stress - OLD: -- DisablePoliceStress = true, -- If true will disable stress for people with the police job
WhitelistedWeaponStress = {
`weapon_petrolcan`,
`weapon_hazardcan`,
`weapon_fireextinguisher`
},
Intensity = {
[1] = {
min = 50,
max = 60,
intensity = 1500,
},
[2] = {
min = 60,
max = 70,
intensity = 2000,
},
[3] = {
min = 70,
max = 80,
intensity = 2500,
},
[4] = {
min = 80,
max = 90,
intensity = 2700,
},
[5] = {
min = 90,
max = 100,
intensity = 3000,
},
},
EffectInterval = {
[1] = {
min = 50,
max = 60,
timeout = math.random(50000, 60000)
},
[2] = {
min = 60,
max = 70,
timeout = math.random(40000, 50000)
},
[3] = {
min = 70,
max = 80,
timeout = math.random(30000, 40000)
},
[4] = {
min = 80,
max = 90,
timeout = math.random(20000, 30000)
},
[5] = {
min = 90,
max = 100,
timeout = math.random(15000, 20000)
}
}
}
function GetFramework()
local Get = nil
if Customize.Framework == "NewESX" then
Get = exports['es_extended']:getSharedObject()
end
if Customize.Framework == "QBCore" then
Get = exports["qb-core"]:GetCoreObject()
end
if Customize.Framework == "ESX" then
while Get == nil do
TriggerEvent('esx:getSharedObject', function(Set) Get = Set end)
Citizen.Wait(0)
end
end
if Customize.Framework == "OldQBCore" then
while Get == nil do
TriggerEvent('QBCore:GetObject', function(Set) Get = Set end)
Citizen.Wait(200)
end
end
return Get
end

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@ -1,17 +0,0 @@
## 🚀 Get the Latest Version
The latest version of Pure Hud is available for download on [**Latest Version**](https://www.uzscripts.com/scripts/pure-hud)
<div align="center">
<h1>UZ Scripts</h1>
</div>
## 📌 Quick Access
- [**🎥 Watch Video**](https://youtu.be/xs9HUHDtX_o)
- [**💻 Download Latest Version**](https://www.uzscripts.com/scripts/pure-hud)
- [**💬 Join Discord**](https://discord.uzscripts.com/)
<div align="center">
<a href="https://youtu.be/xs9HUHDtX_o">
<img src="https://img.youtube.com/vi/xs9HUHDtX_o/0.jpg" alt="UZ Scripts hud video" width="600">
</a>
</div>

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@ -1 +0,0 @@
{}

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@ -1,534 +0,0 @@
Framework, PlayerLoaded, SpeedType, PlayerPed, stress, seatbeltOn = nil, false, nil, nil, 0, false
Framework = GetFramework()
Callback = (Customize.Framework == "ESX" or Customize.Framework == "NewESX") and Framework.TriggerServerCallback or Framework.Functions.TriggerCallback
-- Optimization
Citizen.CreateThread(function()
Citizen.Wait(1)
while true do
PlayerPed = PlayerPedId()
Citizen.Wait(4500)
end
end)
RegisterNetEvent('PlayerLoaded', function(set)
stress = Customize.Stress and set or 0
FirstSetUp()
LoadRectMinimap()
end)
function FirstSetUp()
SpeedType = Customize.SpeedometerTypeKMH and 3.6 or 2.23694
SendReactMessage('setFirstSetUp', {
ID = GetPlayerServerId(PlayerId()),
ServerName = Customize.ServerName,
AlwaysOnMinimap = Customize.AlwaysOnMinimap,
SpeedType = Customize.SpeedometerTypeKMH and 'km/h' or 'mp/h',
MoneyType = Customize.MoneyType,
StreetDisplay = Customize.StreetDisplay,
UIColor = Customize.UIColor,
Display = Customize.Display,
StressDisplay = Customize.Stress,
setVisible = true
})
if (Customize.Framework == "ESX" or Customize.Framework == "NewESX") then
Callback('GetMoney', function(bank) SendReactMessage('setMoney', bank) end)
else
TriggerServerEvent('QBCore:UpdatePlayer')
SendReactMessage('setMoney', Framework.Functions.GetPlayerData().money.bank)
end
SendReactMessage('setUpdateStress', math.ceil(stress))
PlayerLoaded = true
end
Citizen.CreateThread(function() -- Online Players
local wait
while true do
if Optimize() then
Callback('Players', function(Get) SendReactMessage('setPlayersUpdate', Get) end)
wait = Customize.OnlinePlayersRefreshTime or 25000
else
wait = 2000
end
Citizen.Wait(wait)
end
end)
function Optimize()
if Framework == nil or not PlayerLoaded or PlayerPed == nil then
return false
else
return true
end
end
-- ! Health
local LastHealth
Citizen.CreateThread(function()
local wait
while true do
if Optimize() then
local Health = math.floor((GetEntityHealth(PlayerPed)/2))
if IsPedInAnyVehicle(PlayerPed) then wait = 250 else wait = 650 end
if Health ~= LastHealth then
if GetEntityModel(PlayerPed) == `mp_f_freemode_01` and Health ~= 0 then Health = (Health+13) end
SendReactMessage('setHealth', Health)
LastHealth = Health
else
wait = wait + 1200
end
else
Citizen.Wait(2000)
end
Citizen.Wait(wait)
end
end)
-- ! Armour
local LastArmour
Citizen.CreateThread(function()
while true do
if Optimize() then
local Armour = GetPedArmour(PlayerPed)
if Armour ~= LastArmour then
SendReactMessage('setArmour', Armour)
Citizen.Wait(2500)
LastArmour = Armour
else
Citizen.Wait(4321)
end
else
Citizen.Wait(2000)
end
end
end)
-- ! Stamina
Citizen.CreateThread(function()
local wait, LastOxygen
while true do
local Player = PlayerId()
local newoxygen = GetPlayerSprintStaminaRemaining(Player)
if IsPedInAnyVehicle(PlayerPed) then wait = 2100 end
if LastOxygen ~= newoxygen then
wait = 125
if IsEntityInWater(PlayerPed) then
oxygen = GetPlayerUnderwaterTimeRemaining(Player) * 10
else
oxygen = 100 - GetPlayerSprintStaminaRemaining(Player)
end
LastOxygen = newoxygen
SendReactMessage('setStamina', math.ceil(oxygen))
else
wait = 1850
end
Citizen.Wait(wait)
end
end)
-- ? Status
RegisterNetEvent('hud:client:UpdateNeeds', function(newHunger, newThirst) -- Triggered in qb-core
local Hungerr = 0
local Thirstt = 0
if math.ceil(newHunger) > 100 then
Hungerr = 100
else
Hungerr = math.ceil(newHunger)
end
if math.ceil(newThirst) > 100 then
Thirstt = 100
else
Thirstt = math.ceil(newThirst)
end
SendReactMessage('setUpdateNeeds', { Hunger = Hungerr, Thirst = Thirstt })
end)
Citizen.CreateThread(function()
if Customize.Framework == "NewESX" or Customize.Framework == "ESX" then
Citizen.CreateThread(function()
Citizen.Wait(2500)
TriggerEvent('esx_status:getStatus', 'hunger', function(hunger)
TriggerEvent('esx_status:getStatus', 'thirst', function(thirst)
SendReactMessage('setUpdateNeeds', { Hunger = math.ceil(hunger.getPercent()), Thirst = math.ceil(thirst.getPercent()) })
end)
end)
end)
RegisterNetEvent("esx_status:onTick")
AddEventHandler("esx_status:onTick", function(data)
for _,v in pairs(data) do
if v.name == "hunger" then
SendReactMessage('setUpdateNeedsHunger', math.ceil(v.percent))
elseif v.name == "thirst" then
SendReactMessage('setUpdateNeedsThirst', math.ceil(v.percent))
end
end
end)
RegisterNetEvent('esx_status:update')
AddEventHandler('esx_status:update', function(data)
for _,v in pairs(data) do
if v.name == "hunger" then
SendReactMessage('setUpdateNeedsHunger', math.ceil(v.percent))
elseif v.name == "thirst" then
SendReactMessage('setUpdateNeedsThirst', math.ceil(v.percent))
end
end
end)
end
end)
-- ? Speedometer
local LastSpeed, LastRpm, LastEngine, LastLight, LastSeatbelt
local LastFuel = 0
Citizen.CreateThread(function()
DisplayRadar(false)
local wait
while true do
if Optimize() then
if IsPedInAnyVehicle(PlayerPed) then
local Vehicle = GetVehiclePedIsIn(PlayerPed, false)
if Vehicle then
local Plate = GetVehicleNumberPlateText(Vehicle)
SendReactMessage('setSpedometer', true)
wait = 90
local LightVal, LightLights, LightHighlights = GetVehicleLightsState(Vehicle)
Light = false
if LightLights == 1 and LightHighlights == 0 or LightLights == 1 and LightHighlights == 1 then Light = true end
local Speed, Rpm, Fuel, Engine = GetEntitySpeed(Vehicle), GetVehicleCurrentRpm(Vehicle), getFuelLevel(Vehicle), GetIsVehicleEngineRunning(Vehicle)
local VehGear = GetVehicleCurrentGear(Vehicle)
if (Speed == 0 and VehGear == 0) or (Speed == 0 and VehGear == 1) then VehGear = 'N' elseif Speed > 0 and VehGear == 0 then VehGear = 'R' end
if LastSeatbelt ~= seatbeltOn or LastSpeed ~= Speed or LastRpm ~= Rpm or LastFuel ~= Fuel or LastEngine ~= Engine or LastLight ~= Light then
SendReactMessage('Speed', {
Speed = ("%.1d"):format(math.ceil(Speed * SpeedType)),
Rpm = Rpm,
Gear = VehGear,
Fuel = Fuel,
EngineDamage = GetVehicleEngineHealth(Vehicle) / 10,
Engine = Engine,
Seatbelt = seatbeltOn,
Light = Light,
})
LastSpeed, LastRpm, LastFuel, LastEngine, LastLight = Speed, Rpm, Fuel, Engine, Light
LastSeatbelt = seatbeltOn
else wait = 175
end
DisplayRadar(true)
end
else
SendReactMessage('setSpedometer', false)
DisplayRadar((Customize.AlwaysOnMinimap) and true or false)
-- if not Customize.AlwaysOnMinimap then DisplayRadar((not Customize.AlwaysOnMinimap) and false or true) end
wait = 2750
end
else
Citizen.Wait(2000)
end
Citizen.Wait(wait)
end
end)
local lastFuelUpdate = 0
function getFuelLevel(vehicle)
local updateTick = GetGameTimer()
if (updateTick - lastFuelUpdate) > 2000 then
lastFuelUpdate = updateTick
LastFuel = math.floor(Customize.GetVehFuel(vehicle))
end
return LastFuel
end
if Customize.StreetDisplay then
local LastStreet1, LastStreet1
Citizen.CreateThread(function()
local wait = 2500
while true do
local Coords = GetEntityCoords(PlayerPed)
local Street1, Street2 = GetStreetNameAtCoord(Coords.x, Coords.y, Coords.z, Citizen.ResultAsInteger(), Citizen.ResultAsInteger())
if IsPedInAnyVehicle(PlayerPed) then wait = 1700 else wait = 4000 end
StreetName1 = GetLabelText(GetNameOfZone(Coords.x, Coords.y, Coords.z))
StreetName2 = GetStreetNameFromHashKey(Street1)
if Street1 ~= LastStreet1 or Street2 ~= LastStreet2 then
SendReactMessage('setStreet', {
Street1 = StreetName1,
Street2 = StreetName2
})
LastStreet1 = StreetName1
LastStreet2 = StreetName2
else
wait = wait + 2100
end
Citizen.Wait(wait)
end
end)
end
-- Stress
-- Stress Gain
RegisterNetEvent('UpdateStress', function(newStress) -- Add this event with adding stress elsewhere (QBCore)
SendReactMessage('setUpdateStress', math.ceil(newStress))
stress = newStress
end)
if Customize.Stress then
CreateThread(function() -- Speeding
while true do
if Optimize() then
if IsPedInAnyVehicle(PlayerPed, false) then
local speed = GetEntitySpeed(GetVehiclePedIsIn(PlayerPed, false)) * SpeedType
local stressSpeed = seatbeltOn and Customize.MinimumSpeed or Customize.MinimumSpeedUnbuckled
if speed >= stressSpeed then
TriggerServerEvent('SetStress', math.random(1, 3))
end
end
end
Wait(10000)
end
end)
local function IsWhitelistedWeaponStress(weapon)
if weapon then
for _, v in pairs(Customize.WhitelistedWeaponStress) do
if weapon == v then
return true
end
end
end
return false
end
CreateThread(function() -- Shooting
while true do
if Optimize() then
local weapon = GetSelectedPedWeapon(PlayerPed)
if weapon ~= `WEAPON_UNARMED` then
if IsPedShooting(PlayerPed) and not IsWhitelistedWeaponStress(weapon) then
if math.random() < Customize.StressChance then
TriggerServerEvent('SetStress', math.random(1, 3))
end
end
else
Wait(1000)
end
end
Wait(8)
end
end)
-- Stress Screen Effects
function GetBlurIntensity(stresslevel)
for _, v in pairs(Customize.Intensity) do
if stresslevel >= v.min and stresslevel <= v.max then
return v.intensity
end
end
return 1500
end
function GetEffectInterval(stresslevel)
for _, v in pairs(Customize.EffectInterval) do
if stresslevel >= v.min and stresslevel <= v.max then
return v.timeout
end
end
return 60000
end
CreateThread(function()
while true do
local effectInterval = GetEffectInterval(stress)
if stress >= 100 then
local BlurIntensity = GetBlurIntensity(stress)
local FallRepeat = math.random(2, 4)
local RagdollTimeout = FallRepeat * 1750
TriggerScreenblurFadeIn(1000.0)
Wait(BlurIntensity)
TriggerScreenblurFadeOut(1000.0)
if not IsPedRagdoll(PlayerPed) and IsPedOnFoot(PlayerPed) and not IsPedSwimming(PlayerPed) then
SetPedToRagdollWithFall(PlayerPed, RagdollTimeout, RagdollTimeout, 1, GetEntityForwardVector(PlayerPed), 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
end
Wait(1000)
for _ = 1, FallRepeat, 1 do
Wait(750)
DoScreenFadeOut(200)
Wait(1000)
DoScreenFadeIn(200)
TriggerScreenblurFadeIn(1000.0)
Wait(BlurIntensity)
TriggerScreenblurFadeOut(1000.0)
end
elseif stress >= Customize.MinimumStress then
local BlurIntensity = GetBlurIntensity(stress)
TriggerScreenblurFadeIn(1000.0)
Wait(BlurIntensity)
TriggerScreenblurFadeOut(1000.0)
end
Wait(effectInterval)
end
end)
end
-- ? seatbelt
RegisterNetEvent('seatbelt:client:ToggleSeatbelt', function() -- Triggered in smallresources
seatbeltOn = not seatbeltOn
end)
exports("SeatbeltState", function(state)
seatbeltOn = state
end)
-- ? Money
RegisterNetEvent("QBCore:Player:SetPlayerData")
AddEventHandler("QBCore:Player:SetPlayerData", function(data)
SendReactMessage('setMoney', data.money.bank)
end)
RegisterNetEvent('esx:setAccountMoney', function(account)
if account.name == 'bank' then
SendReactMessage('setBankMoney', account.money)
end
end)
function SendReactMessage(action, data) SendNUIMessage({ action = action, data = data }) end
-- ? Map
-- Minimap update
-- CreateThread(function()
-- while true do
-- SetRadarBigmapEnabled(false, false)
-- SetRadarZoom(1000)
-- Wait(500)
-- end
-- end)
Citizen.CreateThread(function()
local minimap = RequestScaleformMovie("minimap")
SetRadarBigmapEnabled(true, false)
Wait(0)
SetRadarBigmapEnabled(false, false)
end)
CreateThread(function()
local minimap = RequestScaleformMovie("minimap")
if not HasScaleformMovieLoaded(minimap) then
RequestScaleformMovie(minimap)
while not HasScaleformMovieLoaded(minimap) do Wait(1) end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
HideHudComponentThisFrame(6) -- VEHICLE_NAME
HideHudComponentThisFrame(7) -- AREA_NAME
HideHudComponentThisFrame(8) -- VEHICLE_CLASS
HideHudComponentThisFrame(9) -- STREET_NAME
HideHudComponentThisFrame(3) -- CASH
HideHudComponentThisFrame(4) -- MP_CASH
end
end)
function LoadRectMinimap()
local defaultAspectRatio = 1920/1080 -- Don't change this.
local resolutionX, resolutionY = GetActiveScreenResolution()
local aspectRatio = resolutionX/resolutionY
local minimapOffset = 0
if aspectRatio > defaultAspectRatio then
minimapOffset = ((defaultAspectRatio-aspectRatio)/3.6)-0.008
end
RequestStreamedTextureDict("squaremap", false)
while not HasStreamedTextureDictLoaded("squaremap") do
Wait(150)
end
SetMinimapClipType(0)
AddReplaceTexture("platform:/textures/graphics", "radarmasksm", "squaremap", "radarmasksm")
AddReplaceTexture("platform:/textures/graphics", "radarmask1g", "squaremap", "radarmasksm")
-- 0.0 = nav symbol and icons left
-- 0.1638 = nav symbol and icons stretched
-- 0.216 = nav symbol and icons raised up
SetMinimapComponentPosition("minimap", "L", "B", 0.0 + minimapOffset, -0.047, 0.1638, 0.183)
-- icons within map
SetMinimapComponentPosition("minimap_mask", "L", "B", 0.0 + minimapOffset, 0.0, 0.128, 0.20)
-- -0.01 = map pulled left
-- 0.025 = map raised up
-- 0.262 = map stretched
-- 0.315 = map shorten
SetMinimapComponentPosition('minimap_blur', 'L', 'B', -0.01 + minimapOffset, 0.025, 0.262, 0.300)
SetBlipAlpha(GetNorthRadarBlip(), 0)
SetRadarBigmapEnabled(true, false)
SetMinimapClipType(0)
Wait(0)
SetRadarBigmapEnabled(false, false)
end
RegisterNetEvent('esx_basicneeds:onEat')
AddEventHandler('esx_basicneeds:onEat', function()
TriggerServerEvent('SetStress', -math.random(5, 15))
end)
RegisterNetEvent('consumables:client:Eat')
AddEventHandler('consumables:client:Eat', function()
TriggerServerEvent('SetStress', -math.random(5, 15))
end)
RegisterNetEvent('consumables:client:Drink')
AddEventHandler('consumables:client:Drink', function()
TriggerServerEvent('SetStress', -math.random(5, 15))
end)
RegisterNetEvent('consumables:client:DrinkAlcohol')
AddEventHandler('consumables:client:DrinkAlcohol', function()
TriggerServerEvent('SetStress', -math.random(5, 15))
end)
RegisterNetEvent('esx_optionalneeds:onDrink')
AddEventHandler('esx_optionalneeds:onDrink', function()
TriggerServerEvent('SetStress', -math.random(5, 15))
end)
RegisterNetEvent('esx_basicneeds:onDrink')
AddEventHandler('esx_basicneeds:onDrink', function()
TriggerServerEvent('SetStress', -math.random(5, 15))
end)
AddEventHandler('esx:onPlayerDeath', function()
TriggerServerEvent('SetStress', -100)
end)
RegisterNetEvent('hospital:client:RespawnAtHospital')
AddEventHandler('hospital:client:RespawnAtHospital', function()
TriggerServerEvent('SetStress', -100)
end)
RegisterNetEvent('hospital:client:Revive')
AddEventHandler('hospital:client:Revive', function()
TriggerServerEvent('SetStress', -100)
end)

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@ -1,25 +0,0 @@
fx_version "cerulean"
description "UZStore"
author "UZ#5751"
version "1.0.0"
repository "https://discord.gg/8zhnDMMfNk"
lua54 "yes"
game "gta5"
ui_page "resources/build/index.html"
shared_script "Customize.lua"
client_script "client.lua"
server_script "server.lua"
files {
"resources/build/index.html",
"resources/build/**/*",
}
escrow_ignore { "Customize.lua" }

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@ -1,23 +0,0 @@
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# production
/build
# misc
.DS_Store
.env.local
.env.development.local
.env.test.local
.env.production.local
npm-debug.log*
yarn-debug.log*
yarn-error.log*

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@ -1,25 +0,0 @@
const path = require("path");
module.exports = {
webpack: {
configure: (webpackConfig) => {
// Because CEF has issues with loading source maps properly atm,
// lets use the best we can get in line with `eval-source-map`
if (webpackConfig.mode === 'development' && process.env.IN_GAME_DEV) {
webpackConfig.devtool = 'eval-source-map'
webpackConfig.output.path = path.join(__dirname, 'build')
}
return webpackConfig
}
},
devServer: (devServerConfig) => {
if (process.env.IN_GAME_DEV) {
// Used for in-game dev mode
devServerConfig.devMiddleware.writeToDisk = true
}
return devServerConfig
}
}

File diff suppressed because it is too large Load diff

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@ -1,57 +0,0 @@
{
"name": "resources",
"version": "0.1.0",
"homepage": "resources/build",
"private": true,
"dependencies": {
"@testing-library/jest-dom": "^5.16.4",
"@testing-library/react": "^13.3.0",
"@testing-library/user-event": "^14.2.0",
"@types/jest": "^27.5.1",
"@types/node": "^17.0.36",
"@types/react": "^18.0.9",
"@types/react-dom": "^18.0.5",
"framer-motion": "^6.3.11",
"howler": "^2.2.4",
"react": "^18.0.0",
"react-color": "^2.19.3",
"react-dom": "^18.0.0",
"react-scripts": "^5.0.1",
"rgb-hex": "^4.0.0",
"sass": "^1.52.1",
"scss": "^0.2.4",
"styled-components": "^5.3.5",
"typescript": "^4.5.5",
"web-vitals": "^2.1.3"
},
"scripts": {
"start": "cross-env PUBLIC_URL=/ craco start",
"start:game": "cross-env IN_GAME_DEV=1 craco start",
"build": "rimraf build && craco build",
"test": "craco test",
"eject": "react-scripts eject"
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
]
},
"browserslist": {
"production": [
">0.2%",
"not dead",
"not op_mini all"
],
"development": [
"last 1 chrome version",
"last 1 firefox version",
"last 1 safari version"
]
},
"devDependencies": {
"@craco/craco": "^6.4.3",
"cross-env": "^7.0.3",
"rimraf": "^3.0.2"
}
}

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@ -1,14 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="theme-color" content="#000000" />
<title>UZStore</title>
</head>
<body>
<noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div>
</body>
</html>

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@ -1,36 +0,0 @@
import React, {useState, useEffect} from 'react';
import { motion } from "framer-motion";
import { MainContext, useContext } from './Context';
import { Hook } from './hook/Hook';
import PlayersHud from './components/PlayerHud';
import Status from './components/Status';
import Speedometer from './components/Speedometer';
import './App.scss'
const App = () => {
const { Visible, StreetDisplay } = useContext(MainContext);
return (
<motion.div className="UZStore" animate={Visible.is ? { opacity: 1, zIndex:5 } : { opacity: 0, zIndex:0 } }>
<Status/>
{StreetDisplay && (<Location/>)}
<PlayersHud/>
<Speedometer/>
</motion.div>
);
}
export const Location = () => {
const { UIColor, Speedometer, AlwaysOnMinimap, Street } = useContext(MainContext);
return (
<motion.div className="Location" animate={(Speedometer.Visible || AlwaysOnMinimap) ? {bottom: '16.8rem'} : {bottom: '5rem'}}>
<div className="Street1"><p style={{color: UIColor.is['Location']}}>{Street.Street1}</p></div>
<div className="Street2"><p style={{color: `${UIColor.is['Location']}80`}} id='2'>{Street.Street2}</p></div>
{Hook.GetSVG('LocationSVG', UIColor.is['Location'])}
</motion.div>
)
}
export default App;

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@ -1,358 +0,0 @@
@import url('https://fonts.googleapis.com/css2?family=M+PLUS+1:wght@100..900&display=swap');
@import url('https://fonts.googleapis.com/css2?family=Montserrat:ital,wght@0,100..900;1,100..900&display=swap');
body {
user-select: none;
overflow: hidden;
}
* { transition: .2s all linear; }
.UZStore {
position: absolute;
right: 0;
bottom: 0;
height: 67.5rem;
width: 120rem;
overflow: hidden;
}
@mixin Street($top, $height) {
position: absolute;
width: 13rem;
height: $height;
left: 2.05rem;
top: $top;
> p {
font-family: 'Montserrat';
text-align: left;
font-style: italic;
font-weight: 400;
font-size: .938rem;
letter-spacing: .1em;
color: #FFFFFF;
margin-top: -.1rem;
}
> p[id="2"] {
font-size: .5rem;
line-height: .813rem;
color: #ffffff80;
}
}
.UZStore {
.Location {
position: absolute;
width: 17rem;
height: 2.438rem;
left: 1.75rem;
bottom: 16.8rem;
}
.Street1 { @include Street($top: .85rem, $height:.938rem); }
.Street2 { @include Street($top: 1.8rem, $height:.5rem); }
.LocationSVG {
position: absolute;
left: .5rem;
bottom: .2rem;
}
}
.UZStore {
.Status {
position: absolute;
width: 19.5rem;
height: 2.5rem;
left: 1.75rem;
bottom: 1.5rem;
.Stat {
position: relative;
width: 2.506rem;
height: 2.466rem;
margin-left: .625rem;
float: left;
.Icon {
position: absolute;
width: 1.5rem;
height: 1.5rem;
margin: auto auto;
bottom: 0;
right: 0;
left: 0;
top: 0;
}
}
}
}
.UZStore {
.PlayerHud {
position: absolute;
width: 30rem;
height: 12rem;
right: 0rem;
top: 0rem;
.Servers {
position: absolute;
width: 25.625rem;
height: 5.25rem;
right: 0;
top: 2rem;
background: linear-gradient(269.86deg, rgba(255, 255, 255, 0.5) 21.46%, rgba(255, 255, 255, 0) 93.27%);
.ServerName {
position: absolute;
height: 100%;
width: 12rem;
right: 0;
top: 0;
> p {
text-align: right;
font-family: 'Montserrat';
font-style: italic;
font-weight: 500;
font-size: 4rem;
margin-top: .1rem;
letter-spacing: -0.08em;
margin-right: .3rem;
text-transform: uppercase;
color: #F3163E;
text-shadow: -.125rem .125rem .313rem #f3163e4f;
}
}
.Time {
position: absolute;
width: 9rem;
height: 1rem;
left: 4.7rem;
top: 2.4rem;
> p {
text-align: center;
font-family: 'Montserrat';
font-style: normal;
font-weight: 500;
font-size: .875rem;
line-height: 0;
color: #FFFFFF;
}
}
.ID {
position: absolute;
width: 3rem;
height: 1rem;
left: 5.65rem;
top: 1.5rem;
> p {
text-align: left;
font-family: 'Montserrat';
font-style: normal;
font-weight: 500;
font-size: 1.063rem;
margin-top: -.1rem;
color: #F3163E;
text-shadow: 0 0 .188rem rgba(0, 0, 0, 0.52);
> span {
font-size: .813rem;
color: #E7E7E7;
}
}
}
.Players {
position: absolute;
width: 3rem;
height: 1rem;
left: 9.45rem;
top: 1.5rem;
> p {
text-align: left;
font-family: 'Montserrat';
font-style: normal;
font-weight: 500;
font-size: .813rem;
text-indent: 1.3rem;
margin-top: 0;
color: #FFFFFF;
text-shadow: 0 0 .188rem rgba(0, 0, 0, 0.52);
}
}
}
.Money {
position: absolute;
width: 15.159rem;
height: 2.491rem;
right: 0;
top: 8.25rem;
background: linear-gradient(269.86deg, #ffffff80 21.46%, #ffffff00 93.27%);
> p {
text-align: right;
font-family: 'Montserrat';
font-style: italic;
font-weight: 400;
font-size: 1.063rem;
margin-right: 3.45rem;
line-height: .5rem;
color: #FFFFFF;
text-shadow: 0 0 .188rem #00000085;
}
.MoneySVG {
position: absolute;
right: 1.4rem;
top: .55rem;
}
}
}
}
.UZStore {
.Speedometer {
position: absolute;
width: 22rem;
height: 17.5rem;
right: 3.8rem;
bottom: 2rem;
transition: opacity .27s linear;
// background-color: rgba(51, 153, 76, 0.274);
.SpeedText {
position: absolute;
width: 78.45px;
height: 2rem;
margin: auto auto;
left: 0;
right: 0;
top: 7.75rem;
z-index: 2;
> p {
text-align: center;
font-family: 'M PLUS 1';
font-style: normal;
font-weight: 900;
font-size: 1.875rem;
margin-top: -.5rem;
text-align: center;
color: #FFFFFF;
}
}
.Gear {
position: absolute;
width: 1rem;
height: 1.5rem;
margin: auto auto;
left: 0;
right: 0;
top: 10.8rem;
> p {
text-align: center;
font-family: 'M PLUS 1';
font-style: normal;
font-weight: 900;
font-size: 1.25rem;
margin-top: 0;
color: #FFFFFF;
}
}
.SpeedType {
position: absolute;
width: 2rem;
height: .8rem;
margin: auto auto;
left: 0;
right: 0;
top: 9.7rem;
> p {
font-family: 'M PLUS 1';
font-style: normal;
font-weight: 700;
font-size: .5rem;
margin-top: 0;
text-align: center;
color: rgba(255, 255, 255, 0.5);
}
}
.BackSVG {
position: absolute;
left: .7rem;
top: -1.3rem;
z-index: -1;
}
.SpeedBack2 {
position: absolute;
left: 4.7rem;
top: 2.8rem;
}
.SpeedRoad {
position: absolute;
transform: rotate(0deg);
width: .313rem;
height: .313rem;
margin: auto auto;
left: 0;
right: 0;
top: 8.6rem;
z-index: 1;
}
.RPMSVG {
position: absolute;
top: 1.25rem;
left: 3.2rem;
stroke-dasharray: 650;
stroke-dashoffset: 635;
}
}
}
@keyframes Flash {
0% {
opacity: 100%; /* Başlangıç durumu */
}
50% {
opacity: 0%; /* Bitiş durumu */
}
100% {
opacity: 100%; /* Bitiş durumu */
}
}
@keyframes Rpm {
0% {
stroke-dashoffset: 635;
}
50% {
stroke-dashoffset: 625;
}
100% {
stroke-dashoffset: 635;
}
}
@media screen and (width: 1920px) and (height: 1080px) {
html { font-size: 16px; }
}
@media screen and (width: 2560px) and (height: 1440px) {
html { font-size: 21.35px; }
}
@media screen and (width: 3840px) and (height: 2160px) {
html { font-size: 32px; }
}
@media screen and (width: 7680px) and (height: 4320px) {
html { font-size: 64px; }
}
@media screen and (width: 1280px) and (height: 720px) {
html { font-size: 10.7px; }
}
@media screen and (width: 854px) and (height: 480px) {
html { font-size: 7.15px; }
}
@media screen and (width: 640px) and (height: 360px) {
html { font-size: 5.35px; }
}

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@ -1,171 +0,0 @@
import {createContext, useContext, useState, useEffect} from "react";
import App from "./App";
const MainContext = createContext()
const Provider = () => {
const [isVisible, setVisible] = useState(false);
const [isSpeedometerVisible, setSpeedometerVisible] = useState(false);
const [isMoney, setMoney] = useState('230.000.000');
const [isServerName, setServerName] = useState('uz rp');
const [isID, setID] = useState('6');
const [isOnline, setOnline] = useState('300');
const [isHealth, setHealth] = useState(50);
const [isArmor, setArmor] = useState(100);
const [isHunger, setHunger] = useState(100);
const [isThirst, setThirst] = useState(100);
const [isOxygen, setOxygen] = useState(100);
const [isStress, setStress] = useState(50);
const [isUIColor, setUIColor] = useState({
Health: '#F3163E',
Armour: '#00A3FF',
Hunger: '#ADFE00',
Thirst: '#00FFF0',
Stamina: '#FFA048',
Stress: '#FF0099',
Location: '#FFFFFF',
MoneyBackground: '#FFFFFF',
ServersBackground: '#FFFFFF',
ServerDetails: '#F3163E',
MoneyIcon: '#F3163E',
});
const [isSpeed, setSpeed] = useState(320);
const [isRpm, setRpm] = useState(700);
const [isGear, setGear] = useState(0);
const [isFuel, setFuel] = useState(0);
const [isEngine, setEngine] = useState(false);
const [isSeatbelt, setSeatbelt] = useState(false);
const [isLight, setLight] = useState(false);
const [isEngineDamage, setEngineDamage] = useState(0);
const [isAlwaysOnMinimap, setAlwaysOnMinimap] = useState(false);
const [isSpeedType, setSpeedType] = useState('mph');
const [isMoneyType, setMoneyType] = useState('$');
const [isStreetDisplay, setStreetDisplay] = useState(true);
const [isStreet, setStreet] = useState({
Street1: 'DOWNTOWN ST.',
Street2: 'DOWNTOWN ST.',
});
useEffect(() => {
const SendNUIMessage = (event) => {
const { action, data } = event.data;
if (action === 'setOpen') {
setVisible(data.setOpen)
} else if (action === 'setHealth') {
setHealth(data)
} else if (action === 'setArmour') {
setArmor(data)
} else if (action === 'setStamina') {
setOxygen(data)
} else if (action === 'setUpdateNeeds') {
setHunger(data.Hunger)
setThirst(data.Thirst)
} else if (action === 'setUpdateNeedsHunger') {
setHunger(data)
} else if (action === 'setUpdateNeedsThirst') {
setThirst(data)
} else if (action === 'setSpedometer') {
setSpeedometerVisible(data)
if (!data) {
setSpeed(320)
setRpm(700)
setFuel(0)
}
} else if (action === 'Speed') {
setSpeed(data.Speed)
setRpm(Math.ceil(data.Rpm * 630))
setGear(data.Gear)
setFuel(data.Fuel)
setEngineDamage(data.EngineDamage)
setEngine(data.Engine)
setSeatbelt(data.Seatbelt)
setLight(data.Light)
} else if (action === 'setFirstSetUp') {
setID(data.ID)
setServerName(data.ServerName)
setAlwaysOnMinimap(data.AlwaysOnMinimap)
setSpeedType(data.SpeedType)
setMoneyType(data.MoneyType)
setStreetDisplay(data.StreetDisplay)
setUIColor(data.UIColor)
setVisible(data.setVisible)
} else if (action === 'setMoney') {
setMoney(data)
} else if (action === 'setPlayersUpdate') {
setOnline(data)
} else if (action === 'setStreet') {
setStreet({
Street1: data.Street1,
Street2: data.Street2,
})
} else if (action === 'setUpdateStress') {
setStress(data)
}
}
window.addEventListener("message", SendNUIMessage);
return () => {
window.removeEventListener("message", SendNUIMessage);
}
});
return (
<MainContext.Provider
value={{
Visible: {is: isVisible, set: setVisible},
UIColor: {is: isUIColor, set: setUIColor},
Status: {
Health: isHealth,
Armour: isArmor,
Hunger: isHunger,
Thirst: isThirst,
Stamina: isOxygen,
Stress: isStress,
},
PlayerHud: {
Money: isMoney,
ServerName: isServerName,
ID: isID,
Online: isOnline,
MoneyType: isMoneyType,
},
Speedometer: {
Visible: isSpeedometerVisible,
Speed: isSpeed,
Rpm: isRpm,
Gear: isGear,
SpeedType: isSpeedType,
Fuel: isFuel,
EngineDamage: isEngineDamage,
Engine: isEngine,
Seatbelt: isSeatbelt,
Light: isLight,
},
AlwaysOnMinimap: isAlwaysOnMinimap,
StreetDisplay: isStreetDisplay,
Street: isStreet,
}}
>
<App />
</MainContext.Provider>
);
};
export {
MainContext,
useContext,
Provider
}

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@ -1,29 +0,0 @@
import React from 'react'
import { MainContext, useContext } from '../Context'
import { Hook } from '../hook/Hook';
export default function PlayersHud() {
const { UIColor, PlayerHud } = useContext(MainContext);
const Time = new Date()
return (
<div className='PlayerHud'>
<div className="Servers" style={{background: `linear-gradient(269.86deg, ${UIColor.is['ServersBackground']}80 21.46%, ${UIColor.is['ServersBackground']}00 93.27%)`}}>
<div className="ServerName"><p style={{color: UIColor.is['ServerDetails'], textShadow: `-.125rem .125rem .313rem ${UIColor.is['ServerDetails']}4f`}}>{PlayerHud.ServerName}</p></div>
<div className="Time"><p>{Time.getDate()}.{Time.getMonth() + 1}.{Time.getFullYear()} / {Time.getHours()}.{Time.getMinutes()}</p></div>
<div className="ID"><p style={{color: UIColor.is['ServerDetails']}}>ID <span>{PlayerHud.ID}</span></p></div>
<div className="Players">
<p>{PlayerHud.Online}</p>
{Hook.GetSVG('OnlineSVG', UIColor.is['ServerDetails'])}
</div>
</div>
<div className="Money" style={{background: `linear-gradient(269.86deg, ${UIColor.is['MoneyBackground']}80 21.46%, ${UIColor.is['MoneyBackground']}00 93.27%)`}}>
<p>{PlayerHud.MoneyType}{PlayerHud.Money}</p>
{Hook.GetSVG('MoneySVG', UIColor.is['MoneyIcon'])}
</div>
</div>
)
}

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import React from 'react'
import { motion } from "framer-motion";
import { Hook } from '../hook/Hook';
import { MainContext, useContext } from '../Context';
const StatusTable = ['Health','Armour','Hunger','Thirst','Stamina','Stress']
export default function Status() {
const { Status, UIColor } = useContext(MainContext);
return (
<div className='Status'>
{StatusTable.map((index,s) => (
<motion.div className="Stat" animate={{animation: ((Status[index] < 17 && index !== 'Armour' && Status[index] < 17 && index !== 'Stress')) && 'Flash .7s infinite alternate'}} >
<div className="Icon" style={{filter:`drop-shadow(0 0 .25rem ${UIColor.is[index]}40)`}}>{Hook.GetSVG(`Icon${index}`, UIColor.is[index])}</div>
{Hook.GetSVG('StatusSVG', UIColor.is[index], Status[index])}
</motion.div>
))}
</div>
)
}

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import { GetSVG } from './GetSVG';
export const Hook = { GetSVG }

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import React from 'react'
import ReactDOM from 'react-dom'
import { Provider } from "./Context";
ReactDOM.render(
<React.StrictMode>
<Provider />
</React.StrictMode>,
document.getElementById('root')
)

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@ -1,26 +0,0 @@
{
"compilerOptions": {
"target": "es5",
"lib": [
"dom",
"dom.iterable",
"esnext"
],
"allowJs": true,
"skipLibCheck": true,
"esModuleInterop": true,
"allowSyntheticDefaultImports": true,
"strict": true,
"forceConsistentCasingInFileNames": true,
"noFallthroughCasesInSwitch": true,
"module": "esnext",
"moduleResolution": "node",
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
"jsx": "react-jsx"
},
"include": [
"src"
]
}

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@ -1,81 +0,0 @@
Framework = nil
PlayerStress = json.decode(LoadResourceFile(GetCurrentResourceName(), "./Stress.json"))
Citizen.CreateThread(function()
while Framework == nil do Citizen.Wait(750) end
Citizen.Wait(2500)
for _,v in pairs(GetPlayers()) do
local ID = (Customize.Framework == "ESX" or Customize.Framework == "NewESX") and Framework.GetPlayerFromId(tonumber(v))?.identifier or Framework.Functions.GetPlayer(tonumber(v))?.PlayerData?.citizenid
if Player ~= nil then
if not PlayerStress[ID] then PlayerStress[ID] = 0 end
TriggerClientEvent('PlayerLoaded', tonumber(v), tonumber(PlayerStress[ID]))
Wait(74)
end
end
end)
Citizen.CreateThread(function()
Framework = GetFramework()
Callback = (Customize.Framework == "ESX" or Customize.Framework == "NewESX") and Framework.RegisterServerCallback or Framework.Functions.CreateCallback
Citizen.Wait(2000)
Callback('Players', function(source, cb)
local count = 0
local plyr = (Customize.Framework == "ESX" or Customize.Framework == "NewESX") and Framework.GetPlayers() or Framework.Functions.GetPlayers()
for k,v in pairs(plyr) do
if v ~= nil then count = count + 1 end
end
cb(count)
end)
Callback('GetMoney', function(source, cb)
cb(Framework.GetPlayerFromId(source).getAccount("bank").money)
end)
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(src)
Wait(700)
local ID = Framework.GetPlayerFromId(src)?.identifier
if not PlayerStress[ID] then PlayerStress[ID] = 0 end
TriggerClientEvent('PlayerLoaded', src, tonumber(PlayerStress[ID]))
end)
RegisterNetEvent('QBCore:Server:OnPlayerLoaded')
AddEventHandler('QBCore:Server:OnPlayerLoaded', function()
local source = source
Wait(700)
local ID = Framework.Functions.GetPlayer(source)?.PlayerData?.citizenid
if not PlayerStress[ID] then PlayerStress[ID] = 0 end
TriggerClientEvent('PlayerLoaded', source, tonumber(PlayerStress[ID]))
end)
-- PlayerStress = {}
RegisterNetEvent('SetStress', function(amount)
local Player = (Customize.Framework == "ESX" or Customize.Framework == "NewESX") and Framework.GetPlayerFromId(source) or Framework.Functions.GetPlayer(source)
local JobName = (Customize.Framework == "ESX" or Customize.Framework == "NewESX") and Player.job.label or Player.PlayerData.job.label
local ID = (Customize.Framework == "ESX" or Customize.Framework == "NewESX") and Player.identifier or Player.PlayerData.citizenid
local newStress
if not Player or IsWhitelisted(Player, JobName) then return end -- OLD: if not Player or (Customize.DisablePoliceStress and JobName == 'police') then return end
if not PlayerStress[ID] then PlayerStress[ID] = 0 end
newStress = PlayerStress[ID] + amount
if newStress <= 0 then newStress = 0 end
if newStress > 100 then newStress = 100 end
PlayerStress[ID] = newStress
TriggerClientEvent('UpdateStress', source, PlayerStress[ID])
SaveResourceFile(GetCurrentResourceName(), "./Stress.json", json.encode(PlayerStress), -1)
end)
function IsWhitelisted(Player, JobName)
if Player then
for _, v in pairs(Customize.DisableJobsStress) do
if jobName == v then
return true
end
end
end
return false
end