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243
resources/[inventory]/nordi_petbowl/client.lua
Normal file
243
resources/[inventory]/nordi_petbowl/client.lua
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@ -0,0 +1,243 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local placedBowls = {}
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local currentBowl = nil
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-- Load placed bowls from server
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RegisterNetEvent('pet-bowls:client:loadBowls', function(bowls)
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for _, bowl in pairs(bowls) do
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local coords = json.decode(bowl.coords)
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local bowlCoords = vector3(coords.x, coords.y, coords.z)
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-- Create the bowl object
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local hash = GetHashKey(bowl.model)
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RequestModel(hash)
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while not HasModelLoaded(hash) do
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Wait(10)
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end
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local bowlObject = CreateObject(hash, bowlCoords.x, bowlCoords.y, bowlCoords.z, false, false, false)
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SetEntityHeading(bowlObject, coords.w)
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FreezeEntityPosition(bowlObject, true)
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SetEntityAsMissionEntity(bowlObject, true, true)
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-- Store in local table
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placedBowls[bowl.bowl_id] = {
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object = bowlObject,
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id = bowl.bowl_id,
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model = bowl.model,
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type = bowl.type,
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fillLevel = bowl.fill_level
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}
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-- Add target
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AddTargetToBowl(bowlObject, bowl.bowl_id, bowl.type)
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end
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end)
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-- Function to add qb-target to a bowl
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function AddTargetToBowl(bowlObject, bowlId, bowlType)
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exports['qb-target']:AddTargetEntity(bowlObject, {
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options = {
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{
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type = "client",
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icon = "fas fa-hand",
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label = "Use Bowl",
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action = function()
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UseBowl(bowlId, bowlType)
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end,
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canInteract = function()
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return true
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end,
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},
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{
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type = "client",
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icon = "fas fa-fill",
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label = "Fill Bowl",
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action = function()
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OpenFillMenu(bowlId, bowlType)
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end,
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canInteract = function()
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return true
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end,
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},
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{
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type = "client",
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icon = "fas fa-trash",
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label = "Pick Up Bowl",
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action = function()
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PickUpBowl(bowlId)
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end,
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canInteract = function()
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return true
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end,
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}
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},
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distance = 2.0
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})
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end
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-- Function to use a bowl
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function UseBowl(bowlId, bowlType)
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local bowl = placedBowls[bowlId]
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if not bowl then return end
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-- Check if bowl has content
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if bowl.fillLevel <= 0 then
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lib.notify(Config.Notifications.bowlEmpty)
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return
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end
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-- Set animation and progress bar based on bowl type
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local progressConfig = bowlType == 'food' and Config.ProgressBar.eating or Config.ProgressBar.drinking
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-- Start progress bar
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if lib.progressBar(progressConfig) then
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-- Consume from bowl
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TriggerServerEvent('pet-bowls:server:consumeBowl', bowlId)
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end
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end
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-- Function to open fill menu
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function OpenFillMenu(bowlId, bowlType)
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local bowl = placedBowls[bowlId]
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if not bowl then return end
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-- Get fill items for this bowl type
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local fillItems = Config.FillItems[bowlType]
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local options = {}
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for _, item in pairs(fillItems) do
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table.insert(options, {
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title = item.label,
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description = 'Fill Amount: ' .. item.fillAmount .. '%',
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onSelect = function()
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FillBowl(bowlId, item.item, item.fillAmount)
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end
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})
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end
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lib.registerContext({
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id = 'bowl_fill_menu',
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title = 'Fill ' .. (bowlType == 'food' and 'Food' or 'Water') .. ' Bowl (' .. bowl.fillLevel .. '%)',
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options = options
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})
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lib.showContext('bowl_fill_menu')
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end
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-- Function to fill a bowl
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function FillBowl(bowlId, itemName, fillAmount)
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-- Start progress bar
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if lib.progressBar(Config.ProgressBar.filling) then
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-- Fill the bowl
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TriggerServerEvent('pet-bowls:server:fillBowl', bowlId, itemName, fillAmount)
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end
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end
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-- Function to pick up a bowl
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function PickUpBowl(bowlId)
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local bowl = placedBowls[bowlId]
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if not bowl then return end
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-- Delete the object and remove from server
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if DoesEntityExist(bowl.object) then
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DeleteEntity(bowl.object)
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end
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TriggerServerEvent('pet-bowls:server:removeBowl', bowlId)
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placedBowls[bowlId] = nil
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end
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-- Command to place a bowl
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RegisterCommand('placebowl', function()
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OpenPlaceBowlMenu()
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end)
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-- Function to open place bowl menu
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function OpenPlaceBowlMenu()
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local options = {}
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for _, bowl in pairs(Config.BowlProps) do
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table.insert(options, {
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title = bowl.label,
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description = 'Type: ' .. (bowl.type == 'food' and 'Food Bowl' or 'Water Bowl'),
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onSelect = function()
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PlaceBowl(bowl)
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end
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})
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end
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lib.registerContext({
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id = 'place_bowl_menu',
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title = 'Place Bowl',
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options = options
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})
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lib.showContext('place_bowl_menu')
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end
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-- Function to place a bowl
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function PlaceBowl(bowlConfig)
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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local heading = GetEntityHeading(playerPed)
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-- Create the bowl object
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local hash = GetHashKey(bowlConfig.model)
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RequestModel(hash)
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while not HasModelLoaded(hash) do
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Wait(10)
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end
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local forward = GetEntityForwardVector(playerPed)
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local placementCoords = vector3(
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coords.x + forward.x * 0.5,
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coords.y + forward.y * 0.5,
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coords.z - 0.5
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)
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local bowlObject = CreateObject(hash, placementCoords.x, placementCoords.y, placementCoords.z, true, false, false)
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SetEntityHeading(bowlObject, heading)
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PlaceObjectOnGroundProperly(bowlObject)
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FreezeEntityPosition(bowlObject, true)
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SetEntityAsMissionEntity(bowlObject, true, true)
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-- Generate a unique ID for this bowl
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local bowlId = 'bowl_' .. math.random(100000, 999999) .. '_' .. GetGameTimer()
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-- Save to server
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local finalCoords = GetEntityCoords(bowlObject)
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TriggerServerEvent('pet-bowls:server:placeBowl', bowlId, bowlConfig.model, bowlConfig.type, {
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x = finalCoords.x,
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y = finalCoords.y,
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z = finalCoords.z,
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w = heading
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})
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-- Store locally
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placedBowls[bowlId] = {
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object = bowlObject,
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id = bowlId,
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model = bowlConfig.model,
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type = bowlConfig.type,
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fillLevel = 0
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}
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-- Add target
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AddTargetToBowl(bowlObject, bowlId, bowlConfig.type)
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lib.notify(Config.Notifications.bowlPlaced)
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end
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-- Update bowl fill level
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RegisterNetEvent('pet-bowls:client:updateBowlLevel', function(bowlId, newLevel)
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if placedBowls[bowlId] then
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placedBowls[bowlId].fillLevel = newLevel
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end
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end)
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-- Initialize
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Citizen.CreateThread(function()
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-- Request all placed bowls from server
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TriggerServerEvent('pet-bowls:server:requestBowls')
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end)
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134
resources/[inventory]/nordi_petbowl/config.lua
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134
resources/[inventory]/nordi_petbowl/config.lua
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Config = {}
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-- Bowl Props
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Config.BowlProps = {
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-- Food Bowls
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{
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model = 'm25_1_prop_m51_dog_bowl_full',
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label = 'Futternapf',
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type = 'food',
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capacity = 100,
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consumeAmount = 10,
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offset = vector3(0.0, 0.0, 0.0)
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},
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-- Water Bowls
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{
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model = 'apa_mp_h_acc_bowl_ceramic_01',
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label = 'Wassernapf',
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type = 'water',
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capacity = 100,
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consumeAmount = 10,
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offset = vector3(0.0, 0.0, 0.0)
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},
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}
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-- Fill Items
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Config.FillItems = {
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-- Food Items
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food = {
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{
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item = 'hundefutter',
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label = 'Hundefutter',
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fillAmount = 100
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},
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{
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item = 'katzenfutter',
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label = 'Katzenfutter',
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fillAmount = 100
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}
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},
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-- Water Items
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water = {
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{
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item = 'water_bottle',
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label = 'Wasser Flasche',
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fillAmount = 100
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}
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}
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}
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-- Consumption Effects
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Config.Effects = {
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food = {
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hunger = 10,
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stress = -5
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},
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water = {
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thirst = 10,
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stress = -2
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}
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}
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-- Progress Bar Settings
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Config.ProgressBar = {
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eating = {
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duration = 5000,
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label = 'Essen...',
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position = 'bottom',
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useWhileDead = false,
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canCancel = true,
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disable = {
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car = true,
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move = true,
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combat = true
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}
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},
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drinking = {
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duration = 3000,
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label = 'Trinken...',
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position = 'bottom',
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useWhileDead = false,
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canCancel = true,
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disable = {
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car = true,
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move = true,
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combat = true
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}
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},
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filling = {
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duration = 2000,
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label = 'Filling Bowl...',
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position = 'bottom',
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useWhileDead = false,
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canCancel = true,
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disable = {
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car = true,
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move = true,
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combat = true
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},
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anim = {
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dict = 'amb@world_human_gardener_plant@male@base',
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clip = 'base',
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flag = 49
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}
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}
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}
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-- Notifications
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Config.Notifications = {
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bowlPlaced = {
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title = 'Bowl System',
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description = 'You placed a bowl!',
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type = 'success'
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},
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bowlFilled = {
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title = 'Bowl System',
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description = 'You filled the bowl!',
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type = 'success'
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},
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bowlEmpty = {
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title = 'Bowl System',
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description = 'This bowl is empty!',
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type = 'error'
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},
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noItem = {
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title = 'Bowl System',
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description = 'You don\'t have the required item!',
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type = 'error'
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},
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consumed = {
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title = 'Bowl System',
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description = 'You consumed from the bowl!',
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type = 'success'
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}
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}
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28
resources/[inventory]/nordi_petbowl/fxmanifest.lua
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28
resources/[inventory]/nordi_petbowl/fxmanifest.lua
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fx_version 'cerulean'
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game 'gta5'
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lua54 'yes'
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author 'Your Name'
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description 'Pet Bowl System - Place, fill and use food/water bowls'
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version '1.0.0'
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shared_scripts {
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'config.lua',
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'@ox_lib/init.lua'
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}
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client_scripts {
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'client.lua'
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}
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server_scripts {
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'@oxmysql/lib/MySQL.lua',
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'server.lua'
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}
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dependencies {
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'qb-core',
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'qb-target',
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'ox_lib',
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'tgiann-inventory'
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}
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183
resources/[inventory]/nordi_petbowl/server.lua
Normal file
183
resources/[inventory]/nordi_petbowl/server.lua
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local QBCore = exports['qb-core']:GetCoreObject()
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local bowls = {}
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-- Initialize
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Citizen.CreateThread(function()
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-- Load all bowls from database
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LoadBowls()
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end)
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-- Load bowls from database
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function LoadBowls()
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MySQL.query('SELECT * FROM pet_bowls', {}, function(results)
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if results and #results > 0 then
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for _, bowl in pairs(results) do
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bowls[bowl.bowl_id] = {
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id = bowl.bowl_id,
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model = bowl.model,
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type = bowl.type,
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fillLevel = bowl.fill_level,
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coords = bowl.coords
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}
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end
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print('^2[Pet-Bowls]^7 Loaded ' .. #results .. ' bowls from database')
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else
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print('^2[Pet-Bowls]^7 No bowls found in database')
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end
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end)
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end
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-- Client requests all bowls
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RegisterNetEvent('pet-bowls:server:requestBowls', function()
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local src = source
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TriggerClientEvent('pet-bowls:client:loadBowls', src, bowls)
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end)
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-- Place a new bowl
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RegisterNetEvent('pet-bowls:server:placeBowl', function(bowlId, model, bowlType, coords)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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-- Save to database
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local coordsJson = json.encode(coords)
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MySQL.insert('INSERT INTO pet_bowls (bowl_id, model, type, fill_level, coords) VALUES (?, ?, ?, ?, ?)',
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{bowlId, model, bowlType, 0, coordsJson},
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function(id)
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if id then
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-- Save to memory
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bowls[bowlId] = {
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id = bowlId,
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model = model,
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type = bowlType,
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fillLevel = 0,
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coords = coordsJson
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}
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-- Notify all clients about the new bowl
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TriggerClientEvent('pet-bowls:client:updateBowlLevel', -1, bowlId, 0)
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end
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end
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)
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end)
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-- Fill a bowl
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RegisterNetEvent('pet-bowls:server:fillBowl', function(bowlId, itemName, fillAmount)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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-- Check if player has the item
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local hasItem = exports["tgiann-inventory"]:GetItemByName(src, itemName)
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if not hasItem or hasItem.amount < 1 then
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TriggerClientEvent('ox_lib:notify', src, Config.Notifications.noItem)
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return
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end
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-- Remove the item
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exports["tgiann-inventory"]:RemoveItem(src, itemName, 1)
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|
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-- Update bowl fill level
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local bowl = bowls[bowlId]
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if bowl then
|
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local newLevel = math.min(100, bowl.fillLevel + fillAmount)
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-- Update in memory
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bowl.fillLevel = newLevel
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-- Update in database
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MySQL.update('UPDATE pet_bowls SET fill_level = ?, last_refill = CURRENT_TIMESTAMP WHERE bowl_id = ?',
|
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{newLevel, bowlId}
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)
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|
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-- Update all clients
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TriggerClientEvent('pet-bowls:client:updateBowlLevel', -1, bowlId, newLevel)
|
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TriggerClientEvent('ox_lib:notify', src, Config.Notifications.bowlFilled)
|
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end
|
||||
end)
|
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|
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-- Consume from a bowl
|
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RegisterNetEvent('pet-bowls:server:consumeBowl', function(bowlId)
|
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local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
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|
||||
if not Player then return end
|
||||
|
||||
-- Get bowl data
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local bowl = bowls[bowlId]
|
||||
if not bowl then return end
|
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|
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-- Find the bowl config
|
||||
local bowlConfig = nil
|
||||
for _, config in pairs(Config.BowlProps) do
|
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if config.model == bowl.model then
|
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bowlConfig = config
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not bowlConfig then return end
|
||||
|
||||
-- Check if bowl has content
|
||||
if bowl.fillLevel <= 0 then
|
||||
TriggerClientEvent('ox_lib:notify', src, Config.Notifications.bowlEmpty)
|
||||
return
|
||||
end
|
||||
|
||||
-- Consume from bowl
|
||||
local consumeAmount = bowlConfig.consumeAmount
|
||||
local newLevel = math.max(0, bowl.fillLevel - consumeAmount)
|
||||
|
||||
-- Update in memory
|
||||
bowl.fillLevel = newLevel
|
||||
|
||||
-- Update in database
|
||||
MySQL.update('UPDATE pet_bowls SET fill_level = ? WHERE bowl_id = ?',
|
||||
{newLevel, bowlId}
|
||||
)
|
||||
|
||||
-- Apply effects to player
|
||||
local effects = Config.Effects[bowl.type]
|
||||
if effects then
|
||||
if effects.hunger then
|
||||
-- Apply hunger effect
|
||||
TriggerClientEvent('hud:client:UpdateHunger', src, effects.hunger, true)
|
||||
end
|
||||
|
||||
if effects.thirst then
|
||||
-- Apply thirst effect
|
||||
TriggerClientEvent('hud:client:UpdateThirst', src, effects.thirst, true)
|
||||
end
|
||||
|
||||
if effects.stress then
|
||||
-- Apply stress effect
|
||||
TriggerClientEvent('hud:client:UpdateStress', src, effects.stress)
|
||||
end
|
||||
end
|
||||
|
||||
-- Update all clients
|
||||
TriggerClientEvent('pet-bowls:client:updateBowlLevel', -1, bowlId, newLevel)
|
||||
TriggerClientEvent('ox_lib:notify', src, Config.Notifications.consumed)
|
||||
end)
|
||||
|
||||
-- Remove a bowl
|
||||
RegisterNetEvent('pet-bowls:server:removeBowl', function(bowlId)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
if not Player then return end
|
||||
|
||||
-- Remove from database
|
||||
MySQL.query('DELETE FROM pet_bowls WHERE bowl_id = ?', {bowlId})
|
||||
|
||||
-- Remove from memory
|
||||
bowls[bowlId] = nil
|
||||
end)
|
||||
|
||||
-- Register command to place bowls
|
||||
QBCore.Commands.Add('placebowl', 'Place a pet bowl', {}, false, function(source, args)
|
||||
TriggerClientEvent('pet-bowls:client:openPlaceBowlMenu', source)
|
||||
end)
|
Loading…
Add table
Add a link
Reference in a new issue