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Nordi98 2025-08-02 13:24:19 +02:00
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commit d734800a74
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local QBCore = exports['qb-core']:GetCoreObject()
local placedBowls = {}
local currentBowl = nil
-- Load placed bowls from server
RegisterNetEvent('pet-bowls:client:loadBowls', function(bowls)
for _, bowl in pairs(bowls) do
local coords = json.decode(bowl.coords)
local bowlCoords = vector3(coords.x, coords.y, coords.z)
-- Create the bowl object
local hash = GetHashKey(bowl.model)
RequestModel(hash)
while not HasModelLoaded(hash) do
Wait(10)
end
local bowlObject = CreateObject(hash, bowlCoords.x, bowlCoords.y, bowlCoords.z, false, false, false)
SetEntityHeading(bowlObject, coords.w)
FreezeEntityPosition(bowlObject, true)
SetEntityAsMissionEntity(bowlObject, true, true)
-- Store in local table
placedBowls[bowl.bowl_id] = {
object = bowlObject,
id = bowl.bowl_id,
model = bowl.model,
type = bowl.type,
fillLevel = bowl.fill_level
}
-- Add target
AddTargetToBowl(bowlObject, bowl.bowl_id, bowl.type)
end
end)
-- Function to add qb-target to a bowl
function AddTargetToBowl(bowlObject, bowlId, bowlType)
exports['qb-target']:AddTargetEntity(bowlObject, {
options = {
{
type = "client",
icon = "fas fa-hand",
label = "Use Bowl",
action = function()
UseBowl(bowlId, bowlType)
end,
canInteract = function()
return true
end,
},
{
type = "client",
icon = "fas fa-fill",
label = "Fill Bowl",
action = function()
OpenFillMenu(bowlId, bowlType)
end,
canInteract = function()
return true
end,
},
{
type = "client",
icon = "fas fa-trash",
label = "Pick Up Bowl",
action = function()
PickUpBowl(bowlId)
end,
canInteract = function()
return true
end,
}
},
distance = 2.0
})
end
-- Function to use a bowl
function UseBowl(bowlId, bowlType)
local bowl = placedBowls[bowlId]
if not bowl then return end
-- Check if bowl has content
if bowl.fillLevel <= 0 then
lib.notify(Config.Notifications.bowlEmpty)
return
end
-- Set animation and progress bar based on bowl type
local progressConfig = bowlType == 'food' and Config.ProgressBar.eating or Config.ProgressBar.drinking
-- Start progress bar
if lib.progressBar(progressConfig) then
-- Consume from bowl
TriggerServerEvent('pet-bowls:server:consumeBowl', bowlId)
end
end
-- Function to open fill menu
function OpenFillMenu(bowlId, bowlType)
local bowl = placedBowls[bowlId]
if not bowl then return end
-- Get fill items for this bowl type
local fillItems = Config.FillItems[bowlType]
local options = {}
for _, item in pairs(fillItems) do
table.insert(options, {
title = item.label,
description = 'Fill Amount: ' .. item.fillAmount .. '%',
onSelect = function()
FillBowl(bowlId, item.item, item.fillAmount)
end
})
end
lib.registerContext({
id = 'bowl_fill_menu',
title = 'Fill ' .. (bowlType == 'food' and 'Food' or 'Water') .. ' Bowl (' .. bowl.fillLevel .. '%)',
options = options
})
lib.showContext('bowl_fill_menu')
end
-- Function to fill a bowl
function FillBowl(bowlId, itemName, fillAmount)
-- Start progress bar
if lib.progressBar(Config.ProgressBar.filling) then
-- Fill the bowl
TriggerServerEvent('pet-bowls:server:fillBowl', bowlId, itemName, fillAmount)
end
end
-- Function to pick up a bowl
function PickUpBowl(bowlId)
local bowl = placedBowls[bowlId]
if not bowl then return end
-- Delete the object and remove from server
if DoesEntityExist(bowl.object) then
DeleteEntity(bowl.object)
end
TriggerServerEvent('pet-bowls:server:removeBowl', bowlId)
placedBowls[bowlId] = nil
end
-- Command to place a bowl
RegisterCommand('placebowl', function()
OpenPlaceBowlMenu()
end)
-- Function to open place bowl menu
function OpenPlaceBowlMenu()
local options = {}
for _, bowl in pairs(Config.BowlProps) do
table.insert(options, {
title = bowl.label,
description = 'Type: ' .. (bowl.type == 'food' and 'Food Bowl' or 'Water Bowl'),
onSelect = function()
PlaceBowl(bowl)
end
})
end
lib.registerContext({
id = 'place_bowl_menu',
title = 'Place Bowl',
options = options
})
lib.showContext('place_bowl_menu')
end
-- Function to place a bowl
function PlaceBowl(bowlConfig)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local heading = GetEntityHeading(playerPed)
-- Create the bowl object
local hash = GetHashKey(bowlConfig.model)
RequestModel(hash)
while not HasModelLoaded(hash) do
Wait(10)
end
local forward = GetEntityForwardVector(playerPed)
local placementCoords = vector3(
coords.x + forward.x * 0.5,
coords.y + forward.y * 0.5,
coords.z - 0.5
)
local bowlObject = CreateObject(hash, placementCoords.x, placementCoords.y, placementCoords.z, true, false, false)
SetEntityHeading(bowlObject, heading)
PlaceObjectOnGroundProperly(bowlObject)
FreezeEntityPosition(bowlObject, true)
SetEntityAsMissionEntity(bowlObject, true, true)
-- Generate a unique ID for this bowl
local bowlId = 'bowl_' .. math.random(100000, 999999) .. '_' .. GetGameTimer()
-- Save to server
local finalCoords = GetEntityCoords(bowlObject)
TriggerServerEvent('pet-bowls:server:placeBowl', bowlId, bowlConfig.model, bowlConfig.type, {
x = finalCoords.x,
y = finalCoords.y,
z = finalCoords.z,
w = heading
})
-- Store locally
placedBowls[bowlId] = {
object = bowlObject,
id = bowlId,
model = bowlConfig.model,
type = bowlConfig.type,
fillLevel = 0
}
-- Add target
AddTargetToBowl(bowlObject, bowlId, bowlConfig.type)
lib.notify(Config.Notifications.bowlPlaced)
end
-- Update bowl fill level
RegisterNetEvent('pet-bowls:client:updateBowlLevel', function(bowlId, newLevel)
if placedBowls[bowlId] then
placedBowls[bowlId].fillLevel = newLevel
end
end)
-- Initialize
Citizen.CreateThread(function()
-- Request all placed bowls from server
TriggerServerEvent('pet-bowls:server:requestBowls')
end)

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Config = {}
-- Bowl Props
Config.BowlProps = {
-- Food Bowls
{
model = 'm25_1_prop_m51_dog_bowl_full',
label = 'Futternapf',
type = 'food',
capacity = 100,
consumeAmount = 10,
offset = vector3(0.0, 0.0, 0.0)
},
-- Water Bowls
{
model = 'apa_mp_h_acc_bowl_ceramic_01',
label = 'Wassernapf',
type = 'water',
capacity = 100,
consumeAmount = 10,
offset = vector3(0.0, 0.0, 0.0)
},
}
-- Fill Items
Config.FillItems = {
-- Food Items
food = {
{
item = 'hundefutter',
label = 'Hundefutter',
fillAmount = 100
},
{
item = 'katzenfutter',
label = 'Katzenfutter',
fillAmount = 100
}
},
-- Water Items
water = {
{
item = 'water_bottle',
label = 'Wasser Flasche',
fillAmount = 100
}
}
}
-- Consumption Effects
Config.Effects = {
food = {
hunger = 10,
stress = -5
},
water = {
thirst = 10,
stress = -2
}
}
-- Progress Bar Settings
Config.ProgressBar = {
eating = {
duration = 5000,
label = 'Essen...',
position = 'bottom',
useWhileDead = false,
canCancel = true,
disable = {
car = true,
move = true,
combat = true
}
},
drinking = {
duration = 3000,
label = 'Trinken...',
position = 'bottom',
useWhileDead = false,
canCancel = true,
disable = {
car = true,
move = true,
combat = true
}
},
filling = {
duration = 2000,
label = 'Filling Bowl...',
position = 'bottom',
useWhileDead = false,
canCancel = true,
disable = {
car = true,
move = true,
combat = true
},
anim = {
dict = 'amb@world_human_gardener_plant@male@base',
clip = 'base',
flag = 49
}
}
}
-- Notifications
Config.Notifications = {
bowlPlaced = {
title = 'Bowl System',
description = 'You placed a bowl!',
type = 'success'
},
bowlFilled = {
title = 'Bowl System',
description = 'You filled the bowl!',
type = 'success'
},
bowlEmpty = {
title = 'Bowl System',
description = 'This bowl is empty!',
type = 'error'
},
noItem = {
title = 'Bowl System',
description = 'You don\'t have the required item!',
type = 'error'
},
consumed = {
title = 'Bowl System',
description = 'You consumed from the bowl!',
type = 'success'
}
}

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fx_version 'cerulean'
game 'gta5'
lua54 'yes'
author 'Your Name'
description 'Pet Bowl System - Place, fill and use food/water bowls'
version '1.0.0'
shared_scripts {
'config.lua',
'@ox_lib/init.lua'
}
client_scripts {
'client.lua'
}
server_scripts {
'@oxmysql/lib/MySQL.lua',
'server.lua'
}
dependencies {
'qb-core',
'qb-target',
'ox_lib',
'tgiann-inventory'
}

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local QBCore = exports['qb-core']:GetCoreObject()
local bowls = {}
-- Initialize
Citizen.CreateThread(function()
-- Load all bowls from database
LoadBowls()
end)
-- Load bowls from database
function LoadBowls()
MySQL.query('SELECT * FROM pet_bowls', {}, function(results)
if results and #results > 0 then
for _, bowl in pairs(results) do
bowls[bowl.bowl_id] = {
id = bowl.bowl_id,
model = bowl.model,
type = bowl.type,
fillLevel = bowl.fill_level,
coords = bowl.coords
}
end
print('^2[Pet-Bowls]^7 Loaded ' .. #results .. ' bowls from database')
else
print('^2[Pet-Bowls]^7 No bowls found in database')
end
end)
end
-- Client requests all bowls
RegisterNetEvent('pet-bowls:server:requestBowls', function()
local src = source
TriggerClientEvent('pet-bowls:client:loadBowls', src, bowls)
end)
-- Place a new bowl
RegisterNetEvent('pet-bowls:server:placeBowl', function(bowlId, model, bowlType, coords)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Save to database
local coordsJson = json.encode(coords)
MySQL.insert('INSERT INTO pet_bowls (bowl_id, model, type, fill_level, coords) VALUES (?, ?, ?, ?, ?)',
{bowlId, model, bowlType, 0, coordsJson},
function(id)
if id then
-- Save to memory
bowls[bowlId] = {
id = bowlId,
model = model,
type = bowlType,
fillLevel = 0,
coords = coordsJson
}
-- Notify all clients about the new bowl
TriggerClientEvent('pet-bowls:client:updateBowlLevel', -1, bowlId, 0)
end
end
)
end)
-- Fill a bowl
RegisterNetEvent('pet-bowls:server:fillBowl', function(bowlId, itemName, fillAmount)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Check if player has the item
local hasItem = exports["tgiann-inventory"]:GetItemByName(src, itemName)
if not hasItem or hasItem.amount < 1 then
TriggerClientEvent('ox_lib:notify', src, Config.Notifications.noItem)
return
end
-- Remove the item
exports["tgiann-inventory"]:RemoveItem(src, itemName, 1)
-- Update bowl fill level
local bowl = bowls[bowlId]
if bowl then
local newLevel = math.min(100, bowl.fillLevel + fillAmount)
-- Update in memory
bowl.fillLevel = newLevel
-- Update in database
MySQL.update('UPDATE pet_bowls SET fill_level = ?, last_refill = CURRENT_TIMESTAMP WHERE bowl_id = ?',
{newLevel, bowlId}
)
-- Update all clients
TriggerClientEvent('pet-bowls:client:updateBowlLevel', -1, bowlId, newLevel)
TriggerClientEvent('ox_lib:notify', src, Config.Notifications.bowlFilled)
end
end)
-- Consume from a bowl
RegisterNetEvent('pet-bowls:server:consumeBowl', function(bowlId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Get bowl data
local bowl = bowls[bowlId]
if not bowl then return end
-- Find the bowl config
local bowlConfig = nil
for _, config in pairs(Config.BowlProps) do
if config.model == bowl.model then
bowlConfig = config
break
end
end
if not bowlConfig then return end
-- Check if bowl has content
if bowl.fillLevel <= 0 then
TriggerClientEvent('ox_lib:notify', src, Config.Notifications.bowlEmpty)
return
end
-- Consume from bowl
local consumeAmount = bowlConfig.consumeAmount
local newLevel = math.max(0, bowl.fillLevel - consumeAmount)
-- Update in memory
bowl.fillLevel = newLevel
-- Update in database
MySQL.update('UPDATE pet_bowls SET fill_level = ? WHERE bowl_id = ?',
{newLevel, bowlId}
)
-- Apply effects to player
local effects = Config.Effects[bowl.type]
if effects then
if effects.hunger then
-- Apply hunger effect
TriggerClientEvent('hud:client:UpdateHunger', src, effects.hunger, true)
end
if effects.thirst then
-- Apply thirst effect
TriggerClientEvent('hud:client:UpdateThirst', src, effects.thirst, true)
end
if effects.stress then
-- Apply stress effect
TriggerClientEvent('hud:client:UpdateStress', src, effects.stress)
end
end
-- Update all clients
TriggerClientEvent('pet-bowls:client:updateBowlLevel', -1, bowlId, newLevel)
TriggerClientEvent('ox_lib:notify', src, Config.Notifications.consumed)
end)
-- Remove a bowl
RegisterNetEvent('pet-bowls:server:removeBowl', function(bowlId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Remove from database
MySQL.query('DELETE FROM pet_bowls WHERE bowl_id = ?', {bowlId})
-- Remove from memory
bowls[bowlId] = nil
end)
-- Register command to place bowls
QBCore.Commands.Add('placebowl', 'Place a pet bowl', {}, false, function(source, args)
TriggerClientEvent('pet-bowls:client:openPlaceBowlMenu', source)
end)