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2 changed files with 98 additions and 42 deletions
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@ -11,7 +11,7 @@ local waitingForTrain = false
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-- Beim Laden des Scripts
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CreateThread(function()
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Wait(1000) -- Kurz warten bis alles geladen ist
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Wait(1000)
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CreateStationBlips()
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print("^2[TRAIN] Blips erstellt^7")
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end)
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@ -316,7 +316,6 @@ function BoardTrain(train, station)
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duration = Config.Notifications.duration.medium
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})
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-- Hier würde die normale Zugfahrt-Logik weitergehen
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-- Für jetzt einfach nach 10 Sekunden wieder aussteigen lassen
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SetTimeout(10000, function()
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TaskLeaveVehicle(playerPed, train, 0)
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@ -340,41 +339,81 @@ function BoardTrain(train, station)
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end)
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end
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-- Zug spawnen
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-- KORRIGIERTE Zug Spawn-Funktion
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function SpawnTrainAtLocation(spawnPoint)
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local model = GetHashKey(Config.TrainCars.main)
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print("^3[TRAIN] Versuche Zug zu spawnen bei: " .. spawnPoint.x .. ", " .. spawnPoint.y .. ", " .. spawnPoint.z .. "^7")
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RequestModel(model)
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while not HasModelLoaded(model) do
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Wait(500)
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-- Alle Models vorladen
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local mainModel = GetHashKey(Config.TrainCars.main)
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print("^3[TRAIN] Lade Hauptmodel: " .. Config.TrainCars.main .. " (Hash: " .. mainModel .. ")^7")
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RequestModel(mainModel)
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local timeout = 0
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while not HasModelLoaded(mainModel) and timeout < 10000 do
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Wait(100)
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timeout = timeout + 100
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end
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if not HasModelLoaded(mainModel) then
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print("^1[TRAIN] Hauptmodel konnte nicht geladen werden: " .. Config.TrainCars.main .. "^7")
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return nil
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end
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-- Waggon-Models vorladen
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local carModels = {}
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for _, carName in pairs(Config.TrainCars.cars) do
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local carHash = GetHashKey(carName)
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print("^3[TRAIN] Lade Waggon-Model: " .. carName .. " (Hash: " .. carHash .. ")^7")
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RequestModel(carHash)
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timeout = 0
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while not HasModelLoaded(carHash) and timeout < 5000 do
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Wait(100)
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timeout = timeout + 100
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end
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if HasModelLoaded(carHash) then
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table.insert(carModels, carHash)
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print("^2[TRAIN] Waggon-Model geladen: " .. carName .. "^7")
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else
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print("^1[TRAIN] Waggon-Model konnte nicht geladen werden: " .. carName .. "^7")
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end
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end
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-- Zug erstellen
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local train = CreateMissionTrain(24, spawnPoint.x, spawnPoint.y, spawnPoint.z, true)
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if DoesEntityExist(train) then
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print("^2[TRAIN] Zug erfolgreich erstellt, ID: " .. train .. "^7")
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SetEntityHeading(train, spawnPoint.w)
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SetTrainSpeed(train, 0.0)
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SetTrainCruiseSpeed(train, 0.0)
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-- Waggons hinzufügen
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-- Waggons hinzufügen (nur die erfolgreich geladenen)
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CreateThread(function()
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Wait(1000)
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for _, carModel in pairs(Config.TrainCars.cars) do
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local carHash = GetHashKey(carModel)
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RequestModel(carHash)
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while not HasModelLoaded(carHash) do
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Wait(500)
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Wait(2000) -- Länger warten
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for _, carHash in pairs(carModels) do
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print("^3[TRAIN] Füge Waggon hinzu: " .. carHash .. "^7")
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local success = CreateMissionTrainCar(train, carHash, false, false, false)
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if success then
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print("^2[TRAIN] Waggon erfolgreich hinzugefügt^7")
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else
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print("^1[TRAIN] Fehler beim Hinzufügen des Waggons^7")
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end
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CreateMissionTrainCar(train, carHash, false, false, false)
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Wait(1000)
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end
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end)
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return train
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else
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print("^1[TRAIN] CreateMissionTrain fehlgeschlagen^7")
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return nil
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end
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return nil
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end
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-- Hilfsfunktionen
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-- Hilfsfunktionen (bleiben gleich)
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function GetStationById(id)
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for _, station in pairs(Config.TrainStations) do
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if station.id == id then
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@ -388,10 +427,9 @@ function CalculatePrice(fromStation, toStation)
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local distance = GetDistanceBetweenStations(fromStation, toStation)
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local price = Config.PriceCalculation.basePrice + (distance * Config.PriceCalculation.pricePerKm / 100)
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-- Kostenlose Stationen prüfen
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for _, freeStation in pairs(Config.PriceCalculation.freeStations) do
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if fromStation.id == freeStation then
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price = price * 0.5 -- 50% Rabatt
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price = price * 0.5
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end
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end
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@ -458,6 +496,19 @@ RegisterCommand('traintest', function()
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end
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end)
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RegisterCommand('testtrainspawn', function()
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local playerCoords = GetEntityCoords(PlayerPedId())
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local playerHeading = GetEntityHeading(PlayerPedId())
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local spawnPoint = vector4(playerCoords.x + 10, playerCoords.y, playerCoords.z, playerHeading)
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local train = SpawnTrainAtLocation(spawnPoint)
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if train then
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print("^2[TRAIN] Test-Zug gespawnt!^7")
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else
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print("^1[TRAIN] Test-Zug spawn fehlgeschlagen!^7")
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end
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end)
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-- Cleanup
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AddEventHandler('onResourceStop', function(resourceName)
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if GetCurrentResourceName() == resourceName then
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