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Nordi98 2025-07-20 03:54:06 +02:00
parent 34e3fad675
commit d3942f9c62
4 changed files with 222 additions and 1219 deletions

View file

@ -1,8 +1,8 @@
local QBCore = exports['qb-core']:GetCoreObject()
local isRobbing = false
local currentContainer = nil
local currentPoint = nil
local containerBlip = nil
local addedEntities = {}
local nearbyPoint = nil
-- Debug function
local function Debug(msg)
@ -28,92 +28,22 @@ function DrawText3D(x, y, z, text)
DrawRect(_x, _y + 0.0125, 0.015 + factor, 0.03, 41, 11, 41, 68)
end
-- Function to get model name from hash
local function GetModelNameFromHash(hash)
for _, containerType in pairs(Config.ContainerTypes) do
if GetHashKey(containerType.model) == hash then
return containerType.model
end
end
return "Unknown"
end
-- Function to check if player is near a valid container
local function IsNearValidContainer()
-- Function to find the nearest container point
local function GetNearestContainerPoint()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local foundEntity = nil
local foundType = nil
local closestDistance = 5.0 -- Maximum detection distance
local closestPoint = nil
local minDistance = 3.0 -- Maximum interaction distance
-- First check: Use raycast to detect what player is looking at
local rayHandle = StartExpensiveSynchronousShapeTestLosProbe(
playerCoords.x, playerCoords.y, playerCoords.z,
playerCoords.x + (GetEntityForwardX(playerPed) * 5.0),
playerCoords.y + (GetEntityForwardY(playerPed) * 5.0),
playerCoords.z,
16, playerPed, 4
)
local _, hit, endCoords, _, entity = GetShapeTestResult(rayHandle)
if hit and DoesEntityExist(entity) then
local model = GetEntityModel(entity)
local entityType = GetEntityType(entity)
local distance = #(playerCoords - GetEntityCoords(entity))
-- Check if this entity is a valid container or trailer
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
return entity, containerType
end
for _, point in pairs(Config.ContainerPoints) do
local distance = #(playerCoords - point.coords)
if distance < minDistance then
minDistance = distance
closestPoint = point
end
end
-- Second check: Check all objects in area
local objects = GetGamePool('CObject')
for _, object in ipairs(objects) do
if DoesEntityExist(object) and not IsEntityDead(object) then
local model = GetEntityModel(object)
local objectCoords = GetEntityCoords(object)
local distance = #(playerCoords - objectCoords)
if distance <= closestDistance then
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
if distance < closestDistance then
foundEntity = object
foundType = containerType
closestDistance = distance
end
end
end
end
end
end
-- Third check: Check all vehicles in area (for trailers)
local vehicles = GetGamePool('CVehicle')
for _, vehicle in ipairs(vehicles) do
if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
local model = GetEntityModel(vehicle)
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(playerCoords - vehicleCoords)
if distance <= closestDistance then
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
if distance < closestDistance then
foundEntity = vehicle
foundType = containerType
closestDistance = distance
end
end
end
end
end
end
return foundEntity, foundType
return closestPoint, minDistance
end
-- Function to create a blip at the robbery location
@ -187,511 +117,163 @@ local function PlayRobberyAnimation(containerType)
end)
end
-- Function to add target to specific entity
local function AddTargetToEntity(entity, containerType)
if not DoesEntityExist(entity) or not containerType then return false end
-- Check if we've already added this entity
if addedEntities[entity] then return false end
-- Add target to this specific entity
exports['qb-target']:AddTargetEntity(entity, {
options = {
{
type = "client",
event = "container_heist:client:startRobbery",
icon = "fas fa-angle-double-right",
label = "Break into " .. containerType.label,
containerType = containerType,
}
},
distance = 3.0
})
addedEntities[entity] = true
return true
end
-- Function to scan and add all nearby containers to target system
local function ScanAndAddContainersToTarget()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local count = 0
-- Check for containers in the area (objects)
local objects = GetGamePool('CObject')
for _, object in ipairs(objects) do
if DoesEntityExist(object) and not IsEntityDead(object) then
local objectCoords = GetEntityCoords(object)
local distance = #(playerCoords - objectCoords)
if distance <= 50.0 then
local model = GetEntityModel(object)
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
if AddTargetToEntity(object, containerType) then
count = count + 1
Debug("Added target to container: " .. containerType.model .. " at distance: " .. distance)
end
break
end
end
end
end
end
-- Check for trailers in the area (vehicles)
local vehicles = GetGamePool('CVehicle')
for _, vehicle in ipairs(vehicles) do
if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(playerCoords - vehicleCoords)
if distance <= 50.0 then
local model = GetEntityModel(vehicle)
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
if AddTargetToEntity(vehicle, containerType) then
count = count + 1
Debug("Added target to trailer: " .. containerType.model .. " at distance: " .. distance)
end
break
end
end
end
end
end
return count
end
-- Function to visualize containers for debugging
local function VisualizeContainers()
if not Config.Debug then return end
CreateThread(function()
while Config.Debug do
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
-- Check for containers in the area (objects)
local objects = GetGamePool('CObject')
for _, object in ipairs(objects) do
if DoesEntityExist(object) and not IsEntityDead(object) then
local objectCoords = GetEntityCoords(object)
local distance = #(playerCoords - objectCoords)
if distance <= 20.0 then
local model = GetEntityModel(object)
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
-- Draw a marker at the container
DrawMarker(1, objectCoords.x, objectCoords.y, objectCoords.z + 2.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
1.0, 1.0, 1.0, 255, 0, 0, 100, false, true, 2, false, nil, nil, false)
-- Draw text with container type
DrawText3D(objectCoords.x, objectCoords.y, objectCoords.z + 2.5, containerType.label)
break
end
end
end
end
end
-- Check for trailers in the area (vehicles)
local vehicles = GetGamePool('CVehicle')
for _, vehicle in ipairs(vehicles) do
if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(playerCoords - vehicleCoords)
if distance <= 20.0 then
local model = GetEntityModel(vehicle)
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
-- Draw a marker at the trailer
DrawMarker(1, vehicleCoords.x, vehicleCoords.y, vehicleCoords.z + 2.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
1.0, 1.0, 1.0, 0, 0, 255, 100, false, true, 2, false, nil, nil, false)
-- Draw text with trailer type
DrawText3D(vehicleCoords.x, vehicleCoords.y, vehicleCoords.z + 2.5, containerType.label)
break
end
end
end
end
end
Wait(0)
end
end)
end
-- Function to start container robbery
local function StartContainerRobbery(container, containerType)
local function StartContainerRobbery(point)
if isRobbing then return end
isRobbing = true
currentContainer = container
currentPoint = point
-- Get container type from point
local containerType = Config.ContainerTypes[point.type]
if not containerType then
QBCore.Functions.Notify("Invalid container type!", "error")
isRobbing = false
currentPoint = nil
return
end
-- Check if player has required tools
local hasTools = lib.callback.await('container_heist:server:checkRequiredItems', false)
if not hasTools then
lib.notify({
title = Config.Notifications.title,
description = Config.Notifications.noTools,
type = 'error'
})
QBCore.Functions.Notify(Config.Notifications.noTools, "error")
isRobbing = false
currentContainer = nil
currentPoint = nil
return
end
-- Check cooldowns
local cooldownCheck = lib.callback.await('container_heist:server:checkCooldown', false, NetworkGetNetworkIdFromEntity(container))
local cooldownCheck = lib.callback.await('container_heist:server:checkCooldown', false, point.id)
if not cooldownCheck.success then
lib.notify({
title = Config.Notifications.title,
description = cooldownCheck.message,
type = 'error'
})
QBCore.Functions.Notify(cooldownCheck.message, "error")
isRobbing = false
currentContainer = nil
currentPoint = nil
return
end
-- Check police count
local policeCount = lib.callback.await('container_heist:server:getPoliceCount', false)
if policeCount < Config.PoliceRequired then
lib.notify({
title = Config.Notifications.title,
description = Config.Notifications.notEnoughPolice,
type = 'error'
})
QBCore.Functions.Notify(Config.Notifications.notEnoughPolice, "error")
isRobbing = false
currentContainer = nil
currentPoint = nil
return
end
-- Position player for animation
local containerCoords = GetEntityCoords(container)
local containerHeading = GetEntityHeading(container)
local offsetCoords = GetOffsetFromEntityInWorldCoords(container, containerType.offset.x, containerType.offset.y, containerType.offset.z)
-- Set player position and heading
SetEntityCoords(PlayerPedId(), offsetCoords.x, offsetCoords.y, offsetCoords.z)
SetEntityHeading(PlayerPedId(), containerHeading + containerType.heading)
SetEntityCoords(PlayerPedId(), point.coords.x, point.coords.y, point.coords.z)
SetEntityHeading(PlayerPedId(), point.heading)
-- Alert police if configured
if containerType.policeAlert then
local streetName = GetStreetNameFromHashKey(GetStreetNameAtCoord(containerCoords.x, containerCoords.y, containerCoords.z))
TriggerServerEvent('container_heist:server:alertPolice', containerCoords, streetName, containerType.label)
local streetName = GetStreetNameFromHashKey(GetStreetNameAtCoord(point.coords.x, point.coords.y, point.coords.z))
TriggerServerEvent('container_heist:server:alertPolice', point.coords, streetName, containerType.label)
end
-- Start robbery progress bar
PlayRobberyAnimation(containerType)
if lib.progressBar({
duration = containerType.animation.duration,
label = 'Breaking into ' .. containerType.label,
useWhileDead = false,
canCancel = true,
disable = {
car = true,
move = true,
combat = true,
},
anim = {
dict = containerType.animation.dict,
clip = containerType.animation.name,
},
}) then
QBCore.Functions.Progressbar("container_robbery", 'Breaking into ' .. containerType.label, containerType.animation.duration, false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {}, {}, {}, function() -- Done
-- Success
TriggerServerEvent('container_heist:server:finishRobbery', NetworkGetNetworkIdFromEntity(container), containerType.type)
lib.notify({
title = Config.Notifications.title,
description = Config.Notifications.success,
type = 'success'
})
else
TriggerServerEvent('container_heist:server:finishRobbery', point.id, point.type)
QBCore.Functions.Notify(Config.Notifications.success, "success")
isRobbing = false
currentPoint = nil
end, function() -- Cancel
-- Cancelled
lib.notify({
title = Config.Notifications.title,
description = Config.Notifications.failed,
type = 'error'
})
end
isRobbing = false
currentContainer = nil
QBCore.Functions.Notify(Config.Notifications.failed, "error")
isRobbing = false
currentPoint = nil
end)
end
-- Command to start container robbery
RegisterCommand('robcontainer', function()
local container, containerType = IsNearValidContainer()
if container and containerType then
StartContainerRobbery(container, containerType)
local point, distance = GetNearestContainerPoint()
if point then
StartContainerRobbery(point)
else
lib.notify({
title = Config.Notifications.title,
description = "No valid container nearby!",
type = 'error'
})
QBCore.Functions.Notify("No container nearby!", "error")
end
end, false)
-- Command to scan and add all nearby containers to target system
RegisterCommand('scancontainers', function()
local count = ScanAndAddContainersToTarget()
lib.notify({
title = "Container Scanner",
description = "Added " .. count .. " containers/trailers to target system",
type = 'success',
position = 'top',
duration = 3000
})
end, false)
-- Command to force refresh all targets
RegisterCommand('refreshcontainers', function()
-- Clear existing targets
addedEntities = {}
-- Force a new scan
local count = ScanAndAddContainersToTarget()
lib.notify({
title = "Container Refresh",
description = "Refreshed " .. count .. " containers/trailers",
type = 'success',
position = 'top',
duration = 3000
})
end, false)
-- Command to toggle debug mode
RegisterCommand('containerdebug', function()
Config.Debug = not Config.Debug
if Config.Debug then
lib.notify({
title = "Container Debug",
description = "Debug mode enabled",
type = 'inform',
position = 'top',
duration = 3000
})
VisualizeContainers()
QBCore.Functions.Notify("Container Debug mode enabled", "primary")
else
lib.notify({
title = "Container Debug",
description = "Debug mode disabled",
type = 'inform',
position = 'top',
duration = 3000
})
QBCore.Functions.Notify("Container Debug mode disabled", "primary")
end
end, false)
-- Debug command to show all nearby containers and trailers
RegisterCommand('containersdebug', function()
if not Config.Debug then return end
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local foundContainers = 0
-- Check for containers in the area (objects)
local objects = GetGamePool('CObject')
for _, object in ipairs(objects) do
if DoesEntityExist(object) and not IsEntityDead(object) then
local objectCoords = GetEntityCoords(object)
local distance = #(playerCoords - objectCoords)
if distance <= 20.0 then
local model = GetEntityModel(object)
local modelName = "Unknown"
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
modelName = containerType.model
break
end
end
print("Found container object: " .. modelName .. " (Hash: " .. model .. ") at distance: " .. distance)
foundContainers = foundContainers + 1
end
end
end
-- Check for trailers in the area (vehicles)
local vehicles = GetGamePool('CVehicle')
for _, vehicle in ipairs(vehicles) do
if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(playerCoords - vehicleCoords)
if distance <= 20.0 then
local model = GetEntityModel(vehicle)
local modelName = "Unknown"
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
modelName = containerType.model
break
end
end
print("Found trailer vehicle: " .. modelName .. " (Hash: " .. model .. ") at distance: " .. distance)
foundContainers = foundContainers + 1
end
end
end
print("Total containers/trailers found: " .. foundContainers)
end, false)
-- Command to identify the model of what you're looking at
RegisterCommand('identifycontainer', function()
local playerPed = PlayerPedId()
local success, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
if success and DoesEntityExist(entity) then
local model = GetEntityModel(entity)
local modelName = GetModelNameFromHash(model)
local entityType = GetEntityType(entity)
local entityTypeStr = "Unknown"
if entityType == 1 then
entityTypeStr = "Ped"
elseif entityType == 2 then
entityTypeStr = "Vehicle"
elseif entityType == 3 then
entityTypeStr = "Object"
end
print("Entity Type: " .. entityTypeStr)
print("Model Hash: " .. model)
print("Model Name: " .. modelName)
-- Add visual indicator
local coords = GetEntityCoords(entity)
DrawMarker(0, coords.x, coords.y, coords.z + 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 255, 0, 0, 100, false, true, 2, false, nil, nil, false)
-- Show notification
lib.notify({
title = "Container Identification",
description = "Type: " .. entityTypeStr .. "\nModel: " .. modelName .. "\nHash: " .. model,
type = 'inform',
position = 'top',
duration = 5000
})
else
lib.notify({
title = "Container Identification",
description = "No entity found. Aim at a container or trailer.",
type = 'error',
position = 'top',
duration = 3000
})
end
end, false)
-- Setup target interactions for containers
CreateThread(function()
-- Wait for target system to be ready
Wait(1000)
-- Add target for all container types
for _, containerType in pairs(Config.ContainerTypes) do
exports['qb-target']:AddTargetModel(containerType.model, {
options = {
{
type = "client",
event = "container_heist:client:startRobbery",
icon = "fas fa-angle-double-right",
label = "Break into " .. containerType.label,
containerType = containerType,
}
},
distance = 3.0
})
end
-- Spawn containers at fixed locations if configured
for _, location in pairs(Config.ContainerLocations) do
if location.spawnContainer then
local hash = GetHashKey(location.model)
RequestModel(hash)
while not HasModelLoaded(hash) do
Wait(10)
end
local container = CreateObject(hash, location.coords.x, location.coords.y, location.coords.z, true, false, false)
SetEntityHeading(container, location.heading)
FreezeEntityPosition(container, true)
SetModelAsNoLongerNeeded(hash)
end
end
end)
-- Initial scan when resource starts
CreateThread(function()
Wait(2000) -- Wait for everything to load
ScanAndAddContainersToTarget()
-- If debug mode is enabled, start visualizing containers
if Config.Debug then
VisualizeContainers()
end
end)
-- Automatically scan for containers periodically
-- Main thread for checking nearby container points
CreateThread(function()
while true do
ScanAndAddContainersToTarget()
Wait(10000) -- Scan every 10 seconds
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local wait = 1000
local point, distance = GetNearestContainerPoint()
if point and distance < 3.0 then
wait = 0
nearbyPoint = point
-- Draw marker
DrawMarker(1, point.coords.x, point.coords.y, point.coords.z - 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.8, 0.8, 0.8, 0, 255, 0, 100, false, true, 2, false, nil, nil, false)
-- Draw text
DrawText3D(point.coords.x, point.coords.y, point.coords.z, point.label .. " [E]")
-- Check for interaction
if IsControlJustReleased(0, 38) and distance < 1.5 then -- E key
StartContainerRobbery(point)
end
else
nearbyPoint = nil
end
Wait(wait)
end
end)
-- Event handler for target interaction
RegisterNetEvent('container_heist:client:startRobbery', function(data)
local container, _ = IsNearValidContainer()
if container then
StartContainerRobbery(container, data.containerType)
-- Debug thread for showing all container points
CreateThread(function()
while true do
Wait(0)
if Config.Debug then
for _, point in pairs(Config.ContainerPoints) do
DrawMarker(1, point.coords.x, point.coords.y, point.coords.z - 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 255, 0, 0, 100, false, true, 2, false, nil, nil, false)
DrawText3D(point.coords.x, point.coords.y, point.coords.z + 0.5, point.id .. " (" .. point.type .. ")")
end
else
Wait(1000)
end
end
end)
-- Event to show police alert
RegisterNetEvent('container_heist:client:policeAlert', function(coords, streetName, containerType)
RegisterNetEvent('container_heist:client:policeAlert', function(coords, streetName, containerLabel)
local playerJob = QBCore.Functions.GetPlayerData().job.name
local alertTitle = Config.Notifications.policeTitle
local alertIcon = 'fas fa-exclamation-triangle'
-- Customize alert based on job
if playerJob == "marshal" then
alertTitle = "MARSHAL SERVICE ALERT"
alertIcon = 'fas fa-star' -- Marshal badge icon
elseif playerJob == "sheriff" then
alertTitle = "SHERIFF DEPARTMENT ALERT"
alertIcon = 'fas fa-shield-alt' -- Sheriff badge icon
end
-- Create alert for police officers
lib.notify({
title = alertTitle,
description = string.format(Config.Notifications.policeMessage, streetName),
type = 'inform',
position = 'top',
icon = alertIcon,
iconColor = '#ff0000'
})
QBCore.Functions.Notify(alertTitle .. ": " .. string.format(Config.Notifications.policeMessage, streetName), "police", 10000)
-- Add blip to map
CreateRobberyBlip(coords)
@ -707,7 +289,7 @@ AddEventHandler('onResourceStop', function(resourceName)
RemoveBlip(containerBlip)
end
if isRobbing and currentContainer then
if isRobbing then
StopAnimTask(PlayerPedId(), "amb@world_human_welding@male@base", "base", 1.0)
end
end

View file

@ -1,13 +1,14 @@
Config = {}
weapon_combatpistoConfig = {}
-- General Settings
Config.Debug = true -- Set to true for debug prints
Config.CooldownTime = 1 -- Minutes between heists (per player)
Config.GlobalCooldown = 1 -- Minutes between heists (server-wide)
Config.PoliceRequired = 1 -- Minimum police required
Config.Debug = false -- Set to true for debug prints
Config.CooldownTime = 30 -- Minutes between heists (per player)
Config.GlobalCooldown = 15 -- Minutes between heists (server-wide)
Config.PoliceRequired = 2 -- Minimum police required
Config.PoliceJobs = {
"police", -- Regular police
"marshal", -- Marshal service
"sheriff" -- Sheriff department
}
-- Required Items
@ -42,42 +43,38 @@ Config.Blip = {
sprite = 67,
color = 1,
scale = 0.8,
label = "Container Einbruch",
label = "Container Robbery",
duration = 180, -- seconds
flash = true,
}
-- Container Types (for rewards and animations)
Config.ContainerTypes = {
-- Regular shipping containers
{
model = "prop_container_01a",
type = "shipping",
shipping = {
label = "Shipping Container",
offset = vector3(0.0, -4.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
duration = 30000, -- milliseconds
},
rewards = {
-- Each reward has a chance (total should be <= 100)
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
-- Cash reward
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_01b",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -4.0, 0.0),
heading = 180.0,
-- Weapons container
weapons = {
label = "Weapons Container",
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
@ -93,340 +90,10 @@ Config.ContainerTypes = {
},
policeAlert = true,
},
{
model = "prop_container_01c",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -4.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_01d",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -4.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_01e",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -4.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_01f",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -4.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_01g",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -4.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_01h",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -4.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_02a",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -4.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_03a",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -2.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_03b",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -2.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_03mb",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -2.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_04a",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -2.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_04mb",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -2.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_05mb",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -2.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_ld",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -2.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_door_mb",
type = "shipping",
label = "Container Door",
offset = vector3(0.0, -1.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 20000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 1, chance = 20},
{item = "cash", label = "Cash", min = 500, max = 2000, chance = 30},
},
policeAlert = false,
},
-- Trailer models
{
model = "trailers",
type = "trailer",
-- Cargo trailer
cargo = {
label = "Cargo Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
@ -442,12 +109,10 @@ Config.ContainerTypes = {
},
policeAlert = true,
},
{
model = "trailers2",
type = "trailer",
label = "Box Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
-- Food trailer
food = {
label = "Food Trailer",
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
@ -462,320 +127,73 @@ Config.ContainerTypes = {
},
policeAlert = false,
},
{
model = "trailers3",
type = "trailer",
label = "Transport Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "trailers4",
type = "trailer",
label = "Car Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "carparts", label = "Car Parts", min = 3, max = 8, chance = 60},
{item = "toolbox", label = "Toolbox", min = 1, max = 2, chance = 40},
{item = "cash", label = "Cash", min = 1000, max = 3000, chance = 30},
},
policeAlert = true,
},
{
model = "trailerlogs",
type = "trailer",
label = "Logging Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "wood", label = "Wood", min = 10, max = 20, chance = 80},
{item = "cash", label = "Cash", min = 500, max = 2000, chance = 20},
},
policeAlert = false,
},
{
model = "tanker",
type = "trailer",
label = "Fuel Tanker",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 50000,
},
rewards = {
{item = "petrol", label = "Petrol", min = 10, max = 20, chance = 70},
{item = "cash", label = "Cash", min = 2000, max = 5000, chance = 30},
},
policeAlert = true,
},
{
model = "tanker2",
type = "trailer",
label = "Chemical Tanker",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 50000,
},
rewards = {
{item = "chemicals", label = "Chemicals", min = 5, max = 15, chance = 60},
{item = "cash", label = "Cash", min = 3000, max = 8000, chance = 40},
},
policeAlert = true,
},
{
model = "docktrailer",
type = "trailer",
label = "Dock Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
},
policeAlert = true,
},
{
model = "tr2",
type = "trailer",
label = "Car Carrier Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "carparts", label = "Car Parts", min = 3, max = 8, chance = 60},
{item = "toolbox", label = "Toolbox", min = 1, max = 2, chance = 40},
{item = "cash", label = "Cash", min = 1000, max = 3000, chance = 30},
},
policeAlert = true,
},
{
model = "tr3",
type = "trailer",
label = "Large Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
},
policeAlert = true,
},
{
model = "tr4",
type = "trailer",
label = "Training Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
},
policeAlert = true,
},
{
model = "tvtrailer",
type = "trailer",
label = "TV Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "electronics", label = "Electronics", min = 5, max = 10, chance = 70},
{item = "wires", label = "Wires", min = 5, max = 15, chance = 60},
{item = "cash", label = "Cash", min = 2000, max = 6000, chance = 30},
},
policeAlert = true,
},
{
model = "armytanker",
type = "trailer",
label = "Military Tanker",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 50000,
},
rewards = {
{item = "weapon_pistol", label = "Pistol", min = 1, max = 1, chance = 15},
{item = "pistol_ammo", label = "Pistol Ammo", min = 10, max = 30, chance = 30},
{item = "armor", label = "Body Armor", min = 1, max = 3, chance = 25},
{item = "cash", label = "Cash", min = 5000, max = 15000, chance = 20},
},
policeAlert = true,
},
{
model = "armytrailer",
type = "trailer",
label = "Military Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 50000,
},
rewards = {
{item = "weapon_pistol", label = "Pistol", min = 1, max = 1, chance = 15},
{item = "pistol_ammo", label = "Pistol Ammo", min = 10, max = 30, chance = 30},
{item = "armor", label = "Body Armor", min = 1, max = 3, chance = 25},
{item = "cash", label = "Cash", min = 5000, max = 15000, chance = 20},
},
policeAlert = true,
},
{
model = "freighttrailer",
type = "trailer",
label = "Freight Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 45000,
},
rewards = {
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
},
policeAlert = true,
},
{
model = "graintrailer",
type = "trailer",
label = "Grain Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "grain", label = "Grain", min = 10, max = 20, chance = 80},
{item = "cash", label = "Cash", min = 500, max = 2000, chance = 20},
},
policeAlert = false,
},
{
model = "proptrailer",
type = "trailer",
label = "Prop Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
},
policeAlert = true,
},
}
-- Locations where containers can be found (optional, for target setup)
Config.ContainerLocations = {
-- Container Points (specific locations for container robberies)
Config.ContainerPoints = {
-- Port area shipping containers
{
coords = vector3(1000.0, -3000.0, 5.0),
heading = 0.0,
model = "prop_container_01a",
spawnContainer = true, -- Whether to spawn a container at this location
id = "port_container_1",
type = "shipping", -- References the container type above for rewards
coords = vector3(895.7916, -2968.3140, 5.9008),
heading = 269.5337,
label = "Break into Container"
},
{
coords = vector3(980.0, -3000.0, 5.0),
heading = 0.0,
model = "prop_container_01b",
spawnContainer = true,
id = "port_container_2",
type = "shipping",
coords = vector3(990.23, -3050.34, 5.90),
heading = 90.0,
label = "Break into Container"
},
-- Add more fixed locations as needed
-- Weapons containers
{
id = "weapons_container_1",
type = "weapons",
coords = vector3(905.45, -3200.67, 5.90),
heading = 0.0,
label = "Break into Weapons Container"
},
{
id = "weapons_container_2",
type = "weapons",
coords = vector3(910.34, -3195.23, 5.90),
heading = 270.0,
label = "Break into Weapons Container"
},
-- Cargo trailers
{
id = "cargo_trailer_1",
type = "cargo",
coords = vector3(825.34, -3125.45, 5.90),
heading = 270.0,
label = "Break into Cargo Trailer"
},
{
id = "cargo_trailer_2",
type = "cargo",
coords = vector3(830.56, -3130.78, 5.90),
heading = 180.0,
label = "Break into Cargo Trailer"
},
-- Food trailers
{
id = "food_trailer_1",
type = "food",
coords = vector3(765.23, -3165.34, 5.90),
heading = 180.0,
label = "Break into Food Trailer"
},
{
id = "food_trailer_2",
type = "food",
coords = vector3(770.45, -3170.56, 5.90),
heading = 90.0,
label = "Break into Food Trailer"
},
-- Add more points as needed
}

View file

@ -11,16 +11,16 @@ shared_scripts {
}
client_scripts {
'client/main.lua'
'client.lua'
}
server_scripts {
'server/main.lua'
'server.lua'
}
lua54 'yes'
dependencies {
'ox_lib',
'tgiann-inventory'
'qb-core'
}

View file

@ -1,5 +1,5 @@
local QBCore = exports['qb-core']:GetCoreObject()
local containerCooldowns = {}
local pointCooldowns = {}
local playerCooldowns = {}
local globalCooldowns = {}
@ -22,7 +22,7 @@ lib.callback.register('container_heist:server:checkRequiredItems', function(sour
end)
-- Check cooldowns
lib.callback.register('container_heist:server:checkCooldown', function(source, containerId)
lib.callback.register('container_heist:server:checkCooldown', function(source, pointId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return {success = false, message = "Player not found"} end
@ -36,19 +36,30 @@ lib.callback.register('container_heist:server:checkCooldown', function(source, c
return {success = false, message = "You need to wait " .. timeLeft .. " more minutes before attempting another heist!"}
end
-- Check container cooldown
if containerCooldowns[containerId] and (currentTime - containerCooldowns[containerId]) < (Config.CooldownTime * 60) then
-- Check point cooldown
if pointCooldowns[pointId] and (currentTime - pointCooldowns[pointId]) < (Config.CooldownTime * 60) then
return {success = false, message = Config.Notifications.alreadyRobbed}
end
-- Check global cooldown for container type
for containerType, cooldownTime in pairs(globalCooldowns) do
if (currentTime - cooldownTime) < (Config.GlobalCooldown * 60) then
local timeLeft = math.ceil(((cooldownTime + (Config.GlobalCooldown * 60)) - currentTime) / 60)
return {success = false, message = Config.Notifications.globalCooldown .. " (" .. timeLeft .. " minutes left)"}
-- Find point type
local pointType = nil
for _, point in pairs(Config.ContainerPoints) do
if point.id == pointId then
pointType = point.type
break
end
end
if not pointType then
return {success = false, message = "Invalid point!"}
end
-- Check global cooldown for container type
if globalCooldowns[pointType] and (currentTime - globalCooldowns[pointType]) < (Config.GlobalCooldown * 60) then
local timeLeft = math.ceil(((globalCooldowns[pointType] + (Config.GlobalCooldown * 60)) - currentTime) / 60)
return {success = false, message = Config.Notifications.globalCooldown .. " (" .. timeLeft .. " minutes left)"}
end
return {success = true}
end)
@ -74,7 +85,7 @@ lib.callback.register('container_heist:server:getPoliceCount', function()
end)
-- Alert police
RegisterNetEvent('container_heist:server:alertPolice', function(coords, streetName, containerType)
RegisterNetEvent('container_heist:server:alertPolice', function(coords, streetName, containerLabel)
local src = source
local players = QBCore.Functions.GetPlayers()
@ -84,7 +95,7 @@ RegisterNetEvent('container_heist:server:alertPolice', function(coords, streetNa
-- Check if player's job is in the list of police jobs
for _, jobName in ipairs(Config.PoliceJobs) do
if Player.PlayerData.job.name == jobName and Player.PlayerData.job.onduty then
TriggerClientEvent('container_heist:client:policeAlert', playerId, coords, streetName, containerType)
TriggerClientEvent('container_heist:client:policeAlert', playerId, coords, streetName, containerLabel)
break -- No need to send multiple alerts to the same player
end
end
@ -93,7 +104,7 @@ RegisterNetEvent('container_heist:server:alertPolice', function(coords, streetNa
end)
-- Finish robbery and give rewards
RegisterNetEvent('container_heist:server:finishRobbery', function(containerId, containerType)
RegisterNetEvent('container_heist:server:finishRobbery', function(pointId, containerTypeName)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
@ -103,8 +114,15 @@ RegisterNetEvent('container_heist:server:finishRobbery', function(containerId, c
-- Set cooldowns
playerCooldowns[citizenId] = currentTime
containerCooldowns[containerId] = currentTime
globalCooldowns[containerType] = currentTime
pointCooldowns[pointId] = currentTime
globalCooldowns[containerTypeName] = currentTime
-- Get container type
local containerType = Config.ContainerTypes[containerTypeName]
if not containerType then
Debug("Container type not found: " .. containerTypeName)
return
end
-- Decrease durability of flex tool if configured
if Config.RequiredItems.flex.durability then
@ -129,23 +147,9 @@ RegisterNetEvent('container_heist:server:finishRobbery', function(containerId, c
exports['tgiann-inventory']:RemoveItem(src, Config.RequiredItems.flex.name, Config.RequiredItems.flex.amount)
end
-- Find the container type in config
local containerConfig = nil
for _, config in pairs(Config.ContainerTypes) do
if config.type == containerType then
containerConfig = config
break
end
end
if not containerConfig then
Debug("Container type not found in config: " .. containerType)
return
end
-- Give rewards based on chances
local rewardsGiven = 0
for _, reward in pairs(containerConfig.rewards) do
for _, reward in pairs(containerType.rewards) do
if math.random(1, 100) <= reward.chance then
local amount = math.random(reward.min, reward.max)
@ -190,10 +194,10 @@ CreateThread(function()
end
end
-- Clean up container cooldowns
for containerId, cooldownTime in pairs(containerCooldowns) do
-- Clean up point cooldowns
for pointId, cooldownTime in pairs(pointCooldowns) do
if (currentTime - cooldownTime) > (Config.CooldownTime * 60) then
containerCooldowns[containerId] = nil
pointCooldowns[pointId] = nil
end
end
@ -205,4 +209,3 @@ CreateThread(function()
end
end
end)