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Update server.lua

This commit is contained in:
Nordi98 2025-07-29 09:22:45 +02:00
parent 53510967cf
commit d2d6525eae

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@ -77,6 +77,67 @@ RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
TriggerClientEvent('vending:client:refreshTargets', -1)
end)
-- Sell vending machine
RegisterNetEvent('vending:server:sellMachine', function(coords, machineId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
if not machineId then
machineId = getMachineIdByCoords(coords)
end
if not machineId then
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
return
end
local machine = vendingMachines[machineId]
-- Check if player is owner
if machine.owner ~= Player.PlayerData.citizenid then
TriggerClientEvent('QBCore:Notify', src, 'Du bist nicht der Besitzer dieses Automaten!', 'error')
return
end
-- Calculate sell price
local sellPrice = math.floor(Config.VendingMachinePrice * Config.SellBackPercentage / 100)
-- Add money from machine to sell price
sellPrice = sellPrice + machine.money
-- Give money to player
Player.Functions.AddMoney('cash', sellPrice)
-- Empty stash first
local stashItems = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", machine.stash)
if stashItems then
for slot, item in pairs(stashItems) do
if item.amount > 0 then
-- Try to add to player inventory first
if Player.Functions.AddItem(item.name, item.amount) then
exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", machine.stash, item.name, item.amount, slot)
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item.name], 'add', item.amount)
else
-- If player inventory is full, create a drop
exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", machine.stash, item.name, item.amount, slot)
TriggerClientEvent('QBCore:Notify', src, 'Einige Items wurden auf den Boden fallen gelassen!', 'info')
-- If you have a drop system, you can create a drop here
end
end
end
end
-- Delete from database
MySQL.Async.execute('DELETE FROM vending_machines WHERE id = ?', {machineId})
-- Remove from memory
vendingMachines[machineId] = nil
TriggerClientEvent('QBCore:Notify', src, 'Automat verkauft für $' .. sellPrice .. '!', 'success')
TriggerClientEvent('vending:client:refreshTargets', -1)
end)
-- Check if player can manage machine
function canManageMachine(playerId, machineId)
local Player = QBCore.Functions.GetPlayer(playerId)
@ -149,7 +210,6 @@ RegisterNetEvent('vending:server:openStash', function(coords)
label = 'Vending Machine #' .. machine.id
})
end)
-- Set item price
RegisterNetEvent('vending:server:setItemPrice', function(coords, itemName, price)
local src = source
@ -651,3 +711,5 @@ QBCore.Commands.Add('vendingdebug', 'Debug vending machines (Admin Only)', {}, f
TriggerClientEvent('QBCore:Notify', source, 'Keine Berechtigung!', 'error')
end
end, 'admin')