forked from Simnation/Main
Update server.lua
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1 changed files with 63 additions and 1 deletions
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@ -77,6 +77,67 @@ RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
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TriggerClientEvent('vending:client:refreshTargets', -1)
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end)
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-- Sell vending machine
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RegisterNetEvent('vending:server:sellMachine', function(coords, machineId)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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if not machineId then
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machineId = getMachineIdByCoords(coords)
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end
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if not machineId then
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TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
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return
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end
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local machine = vendingMachines[machineId]
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-- Check if player is owner
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if machine.owner ~= Player.PlayerData.citizenid then
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TriggerClientEvent('QBCore:Notify', src, 'Du bist nicht der Besitzer dieses Automaten!', 'error')
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return
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end
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-- Calculate sell price
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local sellPrice = math.floor(Config.VendingMachinePrice * Config.SellBackPercentage / 100)
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-- Add money from machine to sell price
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sellPrice = sellPrice + machine.money
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-- Give money to player
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Player.Functions.AddMoney('cash', sellPrice)
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-- Empty stash first
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local stashItems = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", machine.stash)
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if stashItems then
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for slot, item in pairs(stashItems) do
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if item.amount > 0 then
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-- Try to add to player inventory first
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if Player.Functions.AddItem(item.name, item.amount) then
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exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", machine.stash, item.name, item.amount, slot)
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item.name], 'add', item.amount)
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else
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-- If player inventory is full, create a drop
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exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", machine.stash, item.name, item.amount, slot)
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TriggerClientEvent('QBCore:Notify', src, 'Einige Items wurden auf den Boden fallen gelassen!', 'info')
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-- If you have a drop system, you can create a drop here
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end
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end
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end
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end
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-- Delete from database
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MySQL.Async.execute('DELETE FROM vending_machines WHERE id = ?', {machineId})
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-- Remove from memory
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vendingMachines[machineId] = nil
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TriggerClientEvent('QBCore:Notify', src, 'Automat verkauft für $' .. sellPrice .. '!', 'success')
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TriggerClientEvent('vending:client:refreshTargets', -1)
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end)
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-- Check if player can manage machine
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function canManageMachine(playerId, machineId)
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local Player = QBCore.Functions.GetPlayer(playerId)
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@ -149,7 +210,6 @@ RegisterNetEvent('vending:server:openStash', function(coords)
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label = 'Vending Machine #' .. machine.id
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})
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end)
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-- Set item price
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RegisterNetEvent('vending:server:setItemPrice', function(coords, itemName, price)
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local src = source
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@ -651,3 +711,5 @@ QBCore.Commands.Add('vendingdebug', 'Debug vending machines (Admin Only)', {}, f
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TriggerClientEvent('QBCore:Notify', source, 'Keine Berechtigung!', 'error')
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end
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end, 'admin')
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