forked from Simnation/Main
Update client.lua
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1 changed files with 32 additions and 262 deletions
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@ -1,272 +1,42 @@
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local hasHostage = false
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local currentHostage = nil
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local isAimingAtPed = false
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local lastAimedPed = nil
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-- Check if player has cable ties
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local function HasCableTies()
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local hasTies = QBCore.Functions.HasItem('cabletie')
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return hasTies
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end
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-- Check if player is aiming at an NPC
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-- nordi_hostage/client.lua
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(500)
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local playerPed = PlayerPedId()
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local _, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
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if entity and IsEntityAPed(entity) and not IsPedAPlayer(entity) then
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isAimingAtPed = true
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lastAimedPed = entity
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else
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isAimingAtPed = false
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lastAimedPed = nil
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end
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-- Warte auf QBCore
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while not QBCore do
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TriggerEvent('QBCore:GetObject', function(obj) QBCore = obj end)
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Citizen.Wait(200)
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end
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end)
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-- Add targeting option when aiming at NPC with weapon
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if isAimingAtPed and lastAimedPed and not hasHostage then
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exports['qb-target']:AddTargetEntity(lastAimedPed, {
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options = {
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{
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type = "client",
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action = function()
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if HasCableTies() then
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TriggerEvent('qb-hostage:client:takeHostageMenu', lastAimedPed)
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else
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QBCore.Functions.Notify("You need cable ties to take a hostage", "error")
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end
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end,
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icon = "fas fa-user-ninja",
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label = "Take Hostage",
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canInteract = function()
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return not hasHostage and HasCableTies()
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end
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}
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},
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distance = 2.0
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})
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elseif not isAimingAtPed and lastAimedPed and not hasHostage then
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exports['qb-target']:RemoveTargetEntity(lastAimedPed, 'Take Hostage')
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end
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end
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end)
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-- Take hostage menu
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RegisterNetEvent('qb-hostage:client:takeHostageMenu', function(ped)
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local options = {}
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if not hasHostage then
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options[#options+1] = {
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title = "Take Hostage",
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description = "Take this person as your hostage",
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event = "qb-hostage:client:takeHostage",
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args = { ped = ped }
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}
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else
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options[#options+1] = {
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title = "Release Hostage",
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description = "Let your current hostage go",
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event = "qb-hostage:client:releaseHostage"
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}
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-- Funktion: Überprüft, ob der Spieler Kabelbinder hat
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function HasCableTies()
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local player = QBCore.Functions.GetPlayerData()
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local hasTies = false
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options[#options+1] = {
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title = "Put in Vehicle",
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description = "Put hostage in nearby vehicle",
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event = "qb-hostage:client:putInVehicleMenu"
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}
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options[#options+1] = {
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title = "Remove from Vehicle",
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description = "Take hostage out of vehicle",
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event = "qb-hostage:client:removeFromVehicle"
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}
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end
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lib.registerContext({
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id = 'hostage_menu',
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title = 'Hostage Options',
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options = options
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})
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lib.showContext('hostage_menu')
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end)
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-- Take hostage function
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RegisterNetEvent('qb-hostage:client:takeHostage', function(data)
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local ped = data.ped
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if hasHostage then return end
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local playerPed = PlayerPedId()
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-- Play animation and notify
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RequestAnimDict("anim@gangops@hostage@")
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while not HasAnimDictLoaded("anim@gangops@hostage@") do
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Citizen.Wait(100)
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end
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TaskPlayAnim(playerPed, "anim@gangops@hostage@", "perp_idle", 8.0, 1.0, -1, 49, 0, false, false, false)
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TaskPlayAnim(ped, "anim@gangops@hostage@", "victim_idle", 8.0, 1.0, -1, 9, 0, false, false, false)
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AttachEntityToEntity(ped, playerPed, GetPedBoneIndex(playerPed, 57005), 0.15, 0.0, -0.05, 340.0, 0.0, 80.0, false, false, false, false, 2, true)
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SetBlockingOfNonTemporaryEvents(ped, true)
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SetEntityInvincible(ped, true)
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SetPedFleeAttributes(ped, 0, false)
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SetPedCombatAttributes(ped, 17, true)
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SetPedSeeingRange(ped, 0.0)
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SetPedHearingRange(ped, 0.0)
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SetPedAlertness(ped, 0)
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SetPedKeepTask(ped, true)
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currentHostage = ped
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hasHostage = true
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QBCore.Functions.Notify("You've taken a hostage", "success")
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-- Control loop for hostage
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Citizen.CreateThread(function()
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while hasHostage do
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Citizen.Wait(0)
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if not IsEntityPlayingAnim(playerPed, "anim@gangops@hostage@", "perp_idle", 3) then
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TaskPlayAnim(playerPed, "anim@gangops@hostage@", "perp_idle", 8.0, 1.0, -1, 49, 0, false, false, false)
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end
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if IsPedDeadOrDying(currentHostage, true) then
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TriggerEvent('qb-hostage:client:releaseHostage')
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QBCore.Functions.Notify("Hostage died", "error")
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end
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if IsControlJustReleased(0, 73) then -- X button to release
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TriggerEvent('qb-hostage:client:releaseHostage')
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end
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end
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end)
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end)
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-- Release hostage
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RegisterNetEvent('qb-hostage:client:releaseHostage', function()
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if not hasHostage then return end
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DetachEntity(currentHostage, true, false)
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ClearPedTasks(currentHostage)
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ClearPedTasks(PlayerPedId())
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SetBlockingOfNonTemporaryEvents(currentHostage, false)
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SetEntityInvincible(currentHostage, false)
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TaskReactAndFleePed(currentHostage, PlayerPedId())
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RemoveAnimDict("anim@gangops@hostage@")
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currentHostage = nil
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hasHostage = false
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QBCore.Functions.Notify("You released the hostage", "success")
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end)
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-- Put hostage in vehicle menu
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RegisterNetEvent('qb-hostage:client:putInVehicleMenu', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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local vehicles = QBCore.Functions.GetVehicles()
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local options = {}
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for _, vehicle in ipairs(vehicles) do
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local vehCoords = GetEntityCoords(vehicle)
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local distance = #(coords - vehCoords)
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if distance < 10.0 then
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local plate = QBCore.Functions.GetPlate(vehicle)
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local seats = GetVehicleMaxNumberOfPassengers(vehicle)
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for i = -1, seats - 1 do
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if IsVehicleSeatFree(vehicle, i) then
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local seatName = i == -1 and "Driver" or ("Passenger " .. (i + 1))
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options[#options+1] = {
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title = ("%s (%s)"):format(plate, seatName),
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description = "Put hostage in this seat",
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event = "qb-hostage:client:putInVehicle",
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args = { vehicle = vehicle, seat = i }
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}
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if player and player.items then
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for _, item in pairs(player.items) do
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if item.name == 'cableties' and item.amount >= 1 then
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hasTies = true
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break
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end
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end
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end
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return hasTies
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end
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if #options == 0 then
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QBCore.Functions.Notify("No suitable vehicles nearby", "error")
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return
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end
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lib.registerContext({
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id = 'hostage_vehicle_menu',
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title = 'Select Vehicle Seat',
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options = options
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-- qb-target Integration
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exports['qb-target']:AddTargetModel('prop_paper_bag_small', {
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options = {
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{
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type = "client",
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action = function()
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-- Hier kommt deine Geiselnehmer-Logik
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end,
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icon = "fas fa-hands-bound",
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label = "Person fesseln",
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canInteract = function()
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return HasCableTies()
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end,
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}
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},
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distance = 2.5
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})
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lib.showContext('hostage_vehicle_menu')
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end)
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-- Put hostage in vehicle
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RegisterNetEvent('qb-hostage:client:putInVehicle', function(data)
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if not hasHostage then return end
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local vehicle = data.vehicle
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local seat = data.seat
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DetachEntity(currentHostage, true, false)
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ClearPedTasks(currentHostage)
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ClearPedTasks(PlayerPedId())
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TaskWarpPedIntoVehicle(currentHostage, vehicle, seat)
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SetBlockingOfNonTemporaryEvents(currentHostage, true)
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SetPedFleeAttributes(currentHostage, 0, false)
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hasHostage = false
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QBCore.Functions.Notify("You put the hostage in the vehicle", "success")
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RemoveAnimDict("anim@gangops@hostage@")
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end)
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-- Remove hostage from vehicle
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RegisterNetEvent('qb-hostage:client:removeFromVehicle', function()
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if IsPedInAnyVehicle(currentHostage, false) then
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TaskLeaveVehicle(currentHostage, GetVehiclePedIsIn(currentHostage, false), 16)
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Citizen.Wait(1000)
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-- Take hostage again after removing from vehicle
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local playerPed = PlayerPedId()
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AttachEntityToEntity(currentHostage, playerPed, GetPedBoneIndex(playerPed, 57005), 0.15, 0.0, -0.05, 340.0, 0.0, 80.0, false, false, false, false, 2, true)
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TaskPlayAnim(playerPed, "anim@gangops@hostage@", "perp_idle", 8.0, 1.0, -1, 49, 0, false, false, false)
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TaskPlayAnim(currentHostage, "anim@gangops@hostage@", "victim_idle", 8.0, 1.0, -1, 9, 0, false, false, false)
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hasHostage = true
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QBCore.Functions.Notify("You took the hostage out of the vehicle", "success")
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else
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QBCore.Functions.Notify("Hostage is not in a vehicle", "error")
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end
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end)
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-- Cleanup on resource stop
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AddEventHandler('onResourceStop', function(resource)
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if resource == GetCurrentResourceName() then
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if hasHostage and currentHostage then
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DetachEntity(currentHostage, true, false)
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ClearPedTasks(currentHostage)
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SetBlockingOfNonTemporaryEvents(currentHostage, false)
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SetEntityInvincible(currentHostage, false)
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TaskReactAndFleePed(currentHostage, PlayerPedId())
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end
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ClearPedTasks(PlayerPedId())
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RemoveAnimDict("anim@gangops@hostage@")
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end
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end)
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