forked from Simnation/Main
ed
This commit is contained in:
parent
02dd8bf93c
commit
cd36cf6694
6 changed files with 451 additions and 8 deletions
BIN
resources/[props]/bzzz_terminal/.fxap
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BIN
resources/[props]/bzzz_terminal/.fxap
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Binary file not shown.
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@ -1,12 +1,42 @@
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fx_version 'cerulean'
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game { 'gta5' }
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author 'BzZz'
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description 'Bzzz - Payment terminal'
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version '2.1.0'
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--[[ FX Information ]]--
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fx_version 'cerulean'
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use_experimental_fxv2_oal 'yes'
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lua54 'yes'
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game 'gta5'
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--[[ Resource Information ]]--
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name 'bzzz_payment_terminal'
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version '2.1.0'
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description 'Payment terminal'
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author 'BzZz'
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--[[ Manifest ]]--
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shared_scripts {
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}
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client_scripts {
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}
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server_scripts {
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}
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escrow_ignore {
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'stream/*.ydr',
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'data/*.lua'
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}
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dependencies {
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}
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data_file 'DLC_ITYP_REQUEST' 'stream/bzzz_prop_payment_terminal.ytyp'
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data_file 'DLC_ITYP_REQUEST' 'stream/*.ytyp'
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-- update
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-- 22/10/2024 - removed logos
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files {
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'stream/*.ytyp',
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}
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dependency '/assetpacks'
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242
resources/[tools]/nordi_billing/billing_client.lua
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242
resources/[tools]/nordi_billing/billing_client.lua
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@ -0,0 +1,242 @@
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local isUiOpen = false
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local cooldown = false
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-- Command to open billing menu
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RegisterCommand('bill', function()
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OpenBillingMenu()
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end, false)
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-- Keybind registration
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RegisterKeyMapping('bill', 'Open Billing Menu', 'keyboard', 'F7') -- Default key is F7, can be changed in settings
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-- Function to open the billing menu
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function OpenBillingMenu()
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if cooldown then
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lib.notify({
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title = 'Billing System',
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description = 'Please wait before using the billing system again',
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type = 'error'
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})
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return
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end
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-- Get nearby players
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local players = GetNearbyPlayers()
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if #players == 0 then
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lib.notify({
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title = 'Billing System',
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description = 'No players nearby to bill',
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type = 'error'
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})
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return
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end
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-- Get player's accounts for receiving payment
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local accounts = lib.callback.await('ps-banking:server:getAccounts', false) or {}
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local accountOptions = {}
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-- Add default bank account
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table.insert(accountOptions, {
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value = 'personal',
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label = 'Personal Bank Account'
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})
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-- Add other accounts
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for _, account in ipairs(accounts) do
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table.insert(accountOptions, {
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value = account.id,
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label = account.holder .. ' - ' .. account.cardNumber
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})
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end
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-- Create player options for selection
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local playerOptions = {}
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for _, player in ipairs(players) do
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table.insert(playerOptions, {
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value = player.id,
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label = player.name .. ' (ID: ' .. player.id .. ')'
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})
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end
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-- Create the input dialog
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local input = lib.inputDialog('Create Bill', {
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{
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type = 'select',
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label = 'Select Player',
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options = playerOptions,
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required = true
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},
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{
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type = 'number',
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label = 'Amount ($)',
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description = 'Enter the bill amount',
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icon = 'dollar-sign',
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required = true,
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min = 1,
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max = 100000
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},
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{
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type = 'input',
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label = 'Reason',
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description = 'Enter the reason for the bill',
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placeholder = 'Services provided...',
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required = true
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},
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{
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type = 'select',
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label = 'Receiving Account',
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options = accountOptions,
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required = true
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}
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})
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if not input then return end
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-- Play animation
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PlayBillingAnimation()
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-- Send the bill
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local success = lib.callback.await('billing:server:sendBill', false, {
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playerId = input[1],
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amount = input[2],
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reason = input[3],
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account = input[4]
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})
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if success then
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lib.notify({
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title = 'Billing System',
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description = 'Bill sent successfully',
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type = 'success'
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})
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-- Set cooldown
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cooldown = true
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SetTimeout(5000, function()
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cooldown = false
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end)
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else
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lib.notify({
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title = 'Billing System',
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description = 'Failed to send bill',
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type = 'error'
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})
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end
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end
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-- Function to view received bills
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function ViewBills()
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local bills = lib.callback.await('ps-banking:server:getBills', false)
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if not bills or #bills == 0 then
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lib.notify({
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title = 'Billing System',
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description = 'You have no unpaid bills',
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type = 'info'
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})
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return
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end
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local billOptions = {}
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for _, bill in ipairs(bills) do
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local timestamp = os.date('%Y-%m-%d %H:%M', bill.date)
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table.insert(billOptions, {
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title = bill.description,
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description = ('Amount: $%s | Date: %s'):format(bill.amount, timestamp),
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metadata = {
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{label = 'Bill ID', value = bill.id},
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{label = 'Type', value = bill.type},
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{label = 'Status', value = bill.isPaid and 'Paid' or 'Unpaid'}
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},
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onSelect = function()
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local confirm = lib.alertDialog({
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header = 'Pay Bill',
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content = ('Do you want to pay $%s for %s?'):format(bill.amount, bill.description),
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centered = true,
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cancel = true
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})
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if confirm == 'confirm' then
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local success = lib.callback.await('ps-banking:server:payBill', false, bill.id)
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if success then
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lib.notify({
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title = 'Billing System',
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description = 'Bill paid successfully',
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type = 'success'
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})
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ViewBills() -- Refresh the list
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else
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lib.notify({
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title = 'Billing System',
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description = 'Failed to pay bill. Insufficient funds.',
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type = 'error'
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})
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end
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end
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end
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})
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end
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lib.registerContext({
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id = 'billing_menu',
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title = 'Your Bills',
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options = billOptions
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})
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lib.showContext('billing_menu')
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end
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-- Command to view bills
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RegisterCommand('bills', function()
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ViewBills()
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end, false)
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-- Helper function to get nearby players
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function GetNearbyPlayers()
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local playerPed = PlayerPedId()
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local players = QBCore.Functions.GetPlayers()
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local nearbyPlayers = {}
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for _, player in ipairs(players) do
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local targetPed = GetPlayerPed(player)
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local targetCoords = GetEntityCoords(targetPed)
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local distance = #(GetEntityCoords(playerPed) - targetCoords)
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if distance <= 5.0 and targetPed ~= playerPed then
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local targetId = GetPlayerServerId(player)
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local targetName = GetPlayerName(player)
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table.insert(nearbyPlayers, {id = targetId, name = targetName})
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end
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end
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return nearbyPlayers
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end
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-- Animation function
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function PlayBillingAnimation()
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lib.requestAnimDict("cellphone@")
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-- Request the prop model
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local propModel = 'bzzz_prop_payment_terminal'
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lib.requestModel(propModel)
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-- Create prop
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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local prop = CreateObject(GetHashKey(propModel), coords.x, coords.y, coords.z, true, true, true)
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-- Attach prop to player
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AttachEntityToEntity(prop, playerPed, GetPedBoneIndex(playerPed, 57005),
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0.18, 0.01, 0.0, -54.0, 220.0, 43.0,
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true, true, false, true, 1, true)
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-- Play animation
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TaskPlayAnim(playerPed, "cellphone@", "cellphone_text_read_base", 2.0, 3.0, -1, 49, 0, false, false, false)
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-- Wait for animation to complete
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Wait(5000)
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-- Clear animation and delete prop
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ClearPedTasks(playerPed)
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DeleteEntity(prop)
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end
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resources/[tools]/nordi_billing/billing_server.lua
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141
resources/[tools]/nordi_billing/billing_server.lua
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-- Register callback for sending bills
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lib.callback.register('billing:server:sendBill', function(source, data)
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local src = source
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local player = QBCore.Functions.GetPlayer(src)
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local target = QBCore.Functions.GetPlayer(data.playerId)
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if not player or not target then
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return false
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end
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local senderName = player.PlayerData.charinfo.firstname .. ' ' .. player.PlayerData.charinfo.lastname
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local description = data.reason .. ' (From: ' .. senderName .. ')'
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-- Create the bill
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exports["ps-banking"]:createBill({
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identifier = target.PlayerData.citizenid,
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description = description,
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type = "Invoice",
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amount = data.amount,
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})
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-- Store additional data about the bill if needed
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-- You could create a separate table to track which account the payment should go to
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MySQL.insert.await('INSERT INTO billing_accounts (bill_description, sender_id, receiver_id, account_id, amount, created_at) VALUES (?, ?, ?, ?, ?, NOW())', {
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description,
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player.PlayerData.citizenid,
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target.PlayerData.citizenid,
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data.account,
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data.amount
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})
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-- Notify the target player
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TriggerClientEvent('QBCore:Notify', data.playerId, 'You received a bill for $' .. data.amount .. ' - ' .. data.reason, 'primary', 7500)
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return true
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end)
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-- Event handler for when a bill is paid
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RegisterNetEvent('billing:server:billPaid', function(billId)
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local src = source
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local player = QBCore.Functions.GetPlayer(src)
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if not player then return end
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-- Find the bill in our custom table
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local billData = MySQL.query.await('SELECT * FROM billing_accounts WHERE bill_id = ?', {billId})
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if billData and #billData > 0 then
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local bill = billData[1]
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local receiverId = bill.sender_id
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local accountId = bill.account_id
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local amount = bill.amount
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-- If it's a personal account
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if accountId == 'personal' then
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local receiver = QBCore.Functions.GetPlayerByCitizenId(receiverId)
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if receiver then
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-- Add money directly to the receiver's bank account
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receiver.Functions.AddMoney('bank', amount, 'bill-payment')
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TriggerClientEvent('QBCore:Notify', receiver.PlayerData.source, 'You received $' .. amount .. ' from a bill payment', 'success')
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else
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-- Handle offline player (could store in a separate table for when they log in)
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MySQL.insert.await('INSERT INTO offline_payments (citizen_id, amount, reason) VALUES (?, ?, ?)', {
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receiverId,
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amount,
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'Bill payment'
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})
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end
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else
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-- Add money to the specified account
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MySQL.update.await('UPDATE ps_banking_accounts SET balance = balance + ? WHERE id = ?', {
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amount,
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accountId
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})
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end
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-- Update the bill status
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MySQL.update.await('UPDATE billing_accounts SET paid = 1, paid_at = NOW() WHERE bill_id = ?', {billId})
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end
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end)
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-- Create the necessary database tables if they don't exist
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MySQL.ready(function()
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MySQL.query.await([[
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CREATE TABLE IF NOT EXISTS billing_accounts (
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id INT AUTO_INCREMENT PRIMARY KEY,
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bill_id INT,
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bill_description VARCHAR(255),
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sender_id VARCHAR(50),
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receiver_id VARCHAR(50),
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account_id VARCHAR(50),
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amount DECIMAL(10,2),
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created_at DATETIME,
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paid TINYINT DEFAULT 0,
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paid_at DATETIME
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)
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]])
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MySQL.query.await([[
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CREATE TABLE IF NOT EXISTS offline_payments (
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id INT AUTO_INCREMENT PRIMARY KEY,
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citizen_id VARCHAR(50),
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amount DECIMAL(10,2),
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reason VARCHAR(255),
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
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processed TINYINT DEFAULT 0
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)
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]])
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end)
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-- Handle offline payments when a player logs in
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RegisterNetEvent('QBCore:Server:PlayerLoaded', function()
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local src = source
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local player = QBCore.Functions.GetPlayer(src)
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if not player then return end
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local citizenId = player.PlayerData.citizenid
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local offlinePayments = MySQL.query.await('SELECT * FROM offline_payments WHERE citizen_id = ? AND processed = 0', {citizenId})
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if offlinePayments and #offlinePayments > 0 then
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local totalAmount = 0
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for _, payment in ipairs(offlinePayments) do
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totalAmount = totalAmount + payment.amount
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end
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if totalAmount > 0 then
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player.Functions.AddMoney('bank', totalAmount, 'offline-bill-payments')
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TriggerClientEvent('QBCore:Notify', src, 'You received $' .. totalAmount .. ' from bill payments while offline', 'success')
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-- Mark payments as processed
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MySQL.update.await('UPDATE offline_payments SET processed = 1 WHERE citizen_id = ? AND processed = 0', {citizenId})
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end
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end
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end)
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-- Listen for bill payment events from ps-banking
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RegisterNetEvent('ps-banking:server:billPaid', function(billId)
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TriggerEvent('billing:server:billPaid', billId)
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end)
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24
resources/[tools]/nordi_billing/fxmanifest.lua
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24
resources/[tools]/nordi_billing/fxmanifest.lua
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fx_version 'cerulean'
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game 'gta5'
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description 'QBCore Billing System with ox_lib'
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version '1.0.0'
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shared_scripts {
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'@ox_lib/init.lua',
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}
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client_scripts {
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'billing_client.lua',
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}
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server_scripts {
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'@oxmysql/lib/MySQL.lua',
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'billing_server.lua',
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}
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dependencies {
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'ox_lib',
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'ps-banking',
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'qb-core'
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}
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@ -432,12 +432,18 @@ lib.callback.register("ps-banking:server:payBill", function(source, billId)
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xPlayer.Functions.RemoveMoney("bank", tonumber(amount))
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end
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MySQL.query.await('DELETE FROM ps_banking_bills WHERE id = ?', { billId })
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-- Add this line to trigger our custom event
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TriggerEvent('ps-banking:server:billPaid', billId)
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return true
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else
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return false
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end
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end)
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function createBill(data)
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local identifier = data.identifier
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local description = data.description
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