forked from Simnation/Main
Create plugin_inv_client.lua
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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local isUnconscious = exports['visn_are']:isPlayerUnconscious()
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if isUnconscious then
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exports['qs-inventory']:setBusyState(true)
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end
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if exports['qs-inventory']:IsPlayerBusy(PlayerPedId()) then
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exports['qs-inventory']:setBusyState(false)
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end
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end
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end)
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