ed
BIN
resources/[carscripts]/fh_detailer/.fxap
Normal file
BIN
resources/[carscripts]/fh_detailer/cl_weaponNames.lua
Normal file
BIN
resources/[carscripts]/fh_detailer/client.lua
Normal file
117
resources/[carscripts]/fh_detailer/config.lua
Normal file
|
@ -0,0 +1,117 @@
|
|||
Config = {} -- If you have questions, join our discord https://discord.gg/p7wvZRnWcH or write in the cfx forum post.
|
||||
Config.qbtarget = true -- If set to false this script will use ox_target
|
||||
Config.FrameworkName = 'qb-core'
|
||||
|
||||
Config.RangeLimit = 8.0 -- How close you need to be to the bucket to perform waxing and cleaning tasks
|
||||
|
||||
Config.Volume = 0.90 -- Volume of the sound effects
|
||||
Config.SoundRange = 6 -- How far you can be away and still hear the sound.
|
||||
Config.SoundFiles = 3 -- The Nummber of random soundfiles for the washing effect. You may add more but have to declare them in the fxmanifest.lua
|
||||
|
||||
-- Progress Bar --
|
||||
-- We highly recommend using the progress bar. It looks clean and shows most notifications the script needs in one spot.
|
||||
Config.ProgressBar = true -- Wether you want to use the progress bar
|
||||
Config.HideBarAfter = 5 -- After how many seconds without interaction the progressbar should be hidden.
|
||||
Config.ProgressColor = '#4eb3de' -- Here you can edit the progress color to your likings. https://g.co/kgs/qpnR1M
|
||||
Config.FinishedColor = '#4ede83' -- Here you can edit the finished color to your likings. https://g.co/kgs/qpnR1M
|
||||
Config.InfoColor = '#ede174' -- Here you can edit the color for the wax notification to your likings. https://g.co/kgs/qpnR1M
|
||||
Config.WrongColor = '#eb584d' -- Here you can edit the color for the wrong action to your likings. https://g.co/kgs/qpnR1M
|
||||
|
||||
|
||||
Config.EnableCommand = true -- Enable /cardirt command for testing
|
||||
Config.StepMessage = false -- Enable if you want to have the messages shown when a step is completed or in wrong order
|
||||
Config.UseMissiontext = false -- If false the script uses notifications from notifications.lua if true uses the "mission-passed-style text"
|
||||
Config.TextTimer = 0.7 -- How long these messages should be shown
|
||||
Config.EffectRange = 50.0 -- From how far the particle effects of the washing can be seen. If too high might bring 'Object does not exist' warnings for players.
|
||||
|
||||
Config.JobRestriction = true -- If you want the cleaning and waxing be restricted to jobs
|
||||
Config.AllowedJobs = {["detailer"] = 0, ["bennys"] = 0, ["mechanic"] = 0} -- Here you can put the jobs that are allowed to clean and wax the cars
|
||||
|
||||
-- Wash Options
|
||||
Config.InteractDistance = 2.5 -- How close you need to be to pick up a bucket
|
||||
Config.BucketModel = 'prop_cleaning_trolly' -- The bucket model (hash) that should spawn and be interactive https://forge.plebmasters.de/objects/prop_cs_mopbucket_01
|
||||
Config.WashDistance = 2.0 -- From how far away you can get the target option to wash a vehicle (might need to be higher for big trucks etc.)
|
||||
Config.HandwashDuration = 10 -- How long in seconds one instance of handwashing is
|
||||
Config.CleaningFactor = 0.5 -- How much dirt should be washed off the car per second when using the sponge. (Maximum car dirtyness in GTA is 15.0)
|
||||
Config.CleanCooldown = 120 -- How long a vehicle can be left aside until you need to start the cleaning over again (default 120 seconds)
|
||||
Config.CleanEffect = 30 -- How long (in minutes) the car should be kept clean after the wash (no wax)
|
||||
Config.SpongeCleaningIncrement = 30 -- The higher the number the faster this stage of cleaning is done. (sponging) Default: 0.15
|
||||
|
||||
-- Hose Options
|
||||
Config.HoseDB = true -- If you want to use in-game placed hoses. You need to create hose_list table in your database.
|
||||
Config.InteractDistance2 = 2.5 -- How close you need to be to pick up a hose
|
||||
Config.HoseModel = 'prop_hose_3' -- The model (hash) where you can pick up the hose https://forge.plebmasters.de/objects/prop_hose_3
|
||||
Config.HoseLength = 10.0 -- How far you can pull the hose
|
||||
Config.FoamCleaningFactor = 0.0 -- How much the foaming should actually clean the car per second (if unwanted set to 0)
|
||||
Config.RinseCleaningFactor = 0.0 -- How much the rinsing should actually clean the car per second (if unwanted set to 0)
|
||||
Config.HoseCleaningIncrement = 10 -- How long (in seconds) you need to spray foam or rinse the car (default 10)
|
||||
Config.SameSpotWarning = true -- If the player should be noticed about cleaning the same spot (not moving while spraying)
|
||||
Config.SameSpotNotificationTime = 1 -- After how many seconds the player should be noticed that he is cleaning only one spot
|
||||
|
||||
Config.sprayTypes = {}
|
||||
--Config.sprayTypes[1] = {fxDict = 'scr_xs_celebration', fxName = 'scr_xs_champagne_spray', fxRotation = vector3(0.0, 90.0, 0.0), sound1 = "fh_detailer_foam1", sound2 = "fh_detailer_foam2"}
|
||||
--Config.sprayTypes[2] = {fxDict = 'core', fxName = 'water_cannon_jet', fxRotation = vector3(0.0, 0.0, -90.0), sound = nil}
|
||||
Config.sprayTypes[1] = {fxDict = 'scr_carwash', fxName = 'ent_amb_car_wash_jet_soap', fxRotation = vector3(0.0, 90.0, 0.0), sound1 = "fh_detailer_foam1", sound2 = "fh_detailer_foam2"}
|
||||
Config.sprayTypes[2] = {fxDict = 'scr_carwash', fxName = 'ent_amb_car_wash_jet', fxRotation = vector3(0.0, 90.0, 0.0), sound1 = "fh_detailer_rinse1", sound2 = "fh_detailer_rinse2"}
|
||||
|
||||
-- Wax Options
|
||||
Config.WaxDuration = 25 -- How long (in seconds) it should take to apply wax
|
||||
Config.WaxEffect = 120 -- How long (in minues) the car is protected from dirt after using the wax
|
||||
Config.WaxLocationRestriction = true -- If the wax should only be applyable near a car wash station
|
||||
Config.NeedWax = true -- True if the player should need the wax-item to apply it
|
||||
Config.WaxConsume = true -- If you want the wax-item to be consumed
|
||||
Config.WaxName = 'car_wax' -- The name of the wax in your items table
|
||||
Config.Interval = 10 -- How often in seconds should the wax check if the car has gotten dirty and if so lose the dirt. More time = less resmon.
|
||||
|
||||
-- Hose Placement
|
||||
-- If you don't want to use this just don't use the hose_reel item.
|
||||
Config.HoseInstallJob = true -- If only person with certain jobs can install hoses. false = everybody can
|
||||
Config.HoseInstaller = {["handyman"] = 0, ["mechanic"] = 3} -- Jobs that are allowed to place a hose if Config.HoseInstallJob = true
|
||||
Config.HoseConsume = true -- Wether the hose reel should be deducted from the players inventory after placing it
|
||||
Config.HosePersistent = true
|
||||
|
||||
-- Second hose
|
||||
Config.HoseInstallJob2 = false -- If you need a certain job to place this hose. false = everybody can
|
||||
Config.HoseInstaller2 = {["handyman"] = 0, ["mechanic"] = 1} -- If you enable Config.HoseInstallJob2 these are the jobs that can place one
|
||||
Config.HoseModel2 = 'prop_hose_1' -- The model for the second hose
|
||||
Config.Hose2Persistent = false -- If the placed hose should spawn again after server restart
|
||||
Config.InHandPosition2 = vector3(0.0, 0.0, -0.5) -- If you are using a diffrent model for the hose you might need to adjust these. These are for the position while carrying the hose.
|
||||
Config.InHandRotation2 = vector3(15.0, 0.0, 180.0) -- If you are using a diffrent model for the hose you might need to adjust these. These are for the rotation while carrying the hose.
|
||||
|
||||
|
||||
-- Inventory Buckets
|
||||
|
||||
Config.PersistentBucket = true -- If false the bucket only stays until server restart
|
||||
Config.BucketPlaceJob = true -- If only person with certain jobs can install buckets or use them. false = everybody can
|
||||
Config.BucketPlacer = {'mechanic'} -- Jobs that are allowed to place a bucket if Config.BucketPlaceJob = true
|
||||
Config.BucketConsume = true -- If true the bucket will be deducted from the inventory on use
|
||||
Config.InHandPosition = vector3(0.0, 0.0, 0.0) -- If you are using a diffrent model for the hose you might need to adjust these. These are for the position while carrying the hose.
|
||||
Config.InHandRotation = vector3(195.0, 0.0, 0.0) -- If you are using a diffrent model for the hose you might need to adjust these. These are for the rotation while carrying the hose.
|
||||
|
||||
Config.BucketPlaceJob2 = false -- If you need a certain job for placing/using the second (public?) bucket
|
||||
Config.BucketPlacer = {'mechanic'} -- The jobs you need if you need a job
|
||||
Config.PlaceBucket2 = false -- If true you place a bucket on the ground which can be interacted with multiple times. If false you just get the bucket into your hands temporary.
|
||||
Config.PersistentBucket2 = false -- If true the bucket will spawn again after server restart. If false it will be deleted on restart.
|
||||
Config.BucketModel2 = 'prop_cs_bucket_s' -- The model for the second bucket if you choose to place it on the ground.
|
||||
|
||||
-- System
|
||||
Config.DeleteRunOuts = true -- If true it deletes run out wax effects from the database to keep it clean
|
||||
Config.DeleteRunOutsInterval = 30 -- How often the cleansing of run out wax-entries should take place (default: every 30 min)
|
||||
Config.SpawnDelay = 10 -- How long (in seconds) after the first player connects the props should spawn
|
||||
|
||||
Config.Locations = {
|
||||
vector4(173.88, -1716.98, 29.38-0.98, 53.85), --Location 1
|
||||
vector4(168.27, -1712.62, 29.27-0.98, 240.94), --Location 2
|
||||
vector4(171.96, -1739.85, 29.27-0.98, 238.11),
|
||||
vector4(31.160442, -1405.068115, 28.33, 212.598419)
|
||||
}
|
||||
|
||||
|
||||
--If it is more convenient for you, you can delete all entries from Config.HoseLocation and place them in-game (you need to create hose_list table in your database)
|
||||
Config.HoseLocations = {
|
||||
vector4(175.02, -1740.38, 29.48, 180.00), --Location 1
|
||||
vector4(174.165, -1716.62, 29.29, 228.18),
|
||||
vector4(33.87, -1404.00, 29.33, 0),
|
||||
vector4(39.784618, -1405.898926, 29.347290, 272.125977)
|
||||
}
|
||||
|
260
resources/[carscripts]/fh_detailer/functions.lua
Normal file
|
@ -0,0 +1,260 @@
|
|||
-- This is for notifications when all goes according to plan. (i.e. vehicle is cleaned)
|
||||
RegisterNetEvent("fh_detailer:client:InfoNotification", function(notificationText)
|
||||
-- You can change this to your prefered notification System --
|
||||
|
||||
--exports['mythic_notify']:DoHudText('inform', notificationText)
|
||||
--exports['okokNotify']:Alert('Detailer', notificationText, Time, 'info', false)
|
||||
|
||||
end)
|
||||
|
||||
-- This is for notifications when something goes wrong. (i.e. you don't have money)
|
||||
RegisterNetEvent("fh_detailer:client:WarningNotification", function(notificationText)
|
||||
-- You can change this to your prefered notification System --
|
||||
|
||||
--exports['mythic_notify']:DoHudText('error', notificationText)
|
||||
--exports['okokNotify']:Alert('Detailer', notificationText, Time, 'error', false)
|
||||
|
||||
end)
|
||||
|
||||
-- You can add stuff you want to happen when the car is completely cleaned here. E. g. getting rid of evidence fingerprints and such.
|
||||
RegisterNetEvent("fh_detailer:client:vehicleCleaned", function(licensePlate, vehicleServerID)
|
||||
|
||||
print('Vehicle cleaned: licensePlate ' .. licensePlate .. ' vehicleServerID ' .. vehicleServerID)
|
||||
|
||||
end)
|
||||
|
||||
-- Function for removing decals (dirt, scratches, blood). This can remove stickers if you are using such a script.
|
||||
-- You can disable the removal of the decals or add you custom code here:
|
||||
RegisterNetEvent("fh_detailer:client:removeDecals", function(vehicle)
|
||||
RemoveDecalsFromVehicle(vehicle)
|
||||
end)
|
||||
|
||||
|
||||
|
||||
-- ox-target / qb-target exports here
|
||||
|
||||
if not Config.qbtarget then
|
||||
exports.ox_target:addGlobalVehicle({
|
||||
event = 'washVehicle',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.wash_vehicle"),
|
||||
canInteract = function(entity, distance, coords, name)
|
||||
if holdingBucket then makeEntityFaceEntity(playerPed, entity) end
|
||||
return holdingBucket and not IsPedBusy()
|
||||
end,
|
||||
distance = Config.WashDistance,
|
||||
})
|
||||
else
|
||||
exports['qb-target']:AddGlobalVehicle({
|
||||
options = {
|
||||
{
|
||||
type = 'client',
|
||||
event = 'washVehicle',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.wash_vehicle"),
|
||||
canInteract = function(entity, distance, data)
|
||||
if holdingBucket then makeEntityFaceEntity(playerPed, entity) end
|
||||
return holdingBucket and not IsPedBusy()
|
||||
end,
|
||||
}
|
||||
},
|
||||
distance = Config.WashDistance,
|
||||
})
|
||||
end
|
||||
|
||||
if Config.JobRestriction then
|
||||
if not Config.qbtarget then
|
||||
exports.ox_target:addModel(GetHashKey(Config.HoseModel),
|
||||
{
|
||||
event = 'takeHose',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.take_hose"),
|
||||
groups = Config.AllowedJobs,
|
||||
}
|
||||
)
|
||||
|
||||
exports.ox_target:addModel(GetHashKey(Config.BucketModel),
|
||||
{
|
||||
event = 'UseBucket',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.label_bucket"),
|
||||
groups = Config.AllowedJobs,
|
||||
}
|
||||
)
|
||||
|
||||
exports.ox_target:addGlobalVehicle({
|
||||
event = 'waxVehicle',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.wax_vehicle"),
|
||||
item = {'car_wax'},
|
||||
anyItem = true,
|
||||
canInteract = function(entity, distance, coords, name)
|
||||
if not holdingBucket and not holdingHose and not IsPedBusy() then
|
||||
makeEntityFaceEntity(playerPed, entity)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
groups = Config.AllowedJobs,
|
||||
distance = Config.WashDistance,
|
||||
})
|
||||
else
|
||||
exports['qb-target']:AddTargetModel(Config.HoseModel, {
|
||||
options = {
|
||||
{
|
||||
type = "client",
|
||||
event = 'takeHose',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.take_hose"),
|
||||
job = Config.AllowedJobs,
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
exports['qb-target']:AddTargetModel(Config.BucketModel, {
|
||||
options = {
|
||||
{
|
||||
type = "client",
|
||||
event = 'UseBucket',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.label_bucket"),
|
||||
job = Config.AllowedJobs,
|
||||
}
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
exports['qb-target']:AddGlobalVehicle({
|
||||
options = {
|
||||
{
|
||||
type = 'client',
|
||||
event = 'waxVehicle',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.wax_vehicle"),
|
||||
canInteract = function(entity, distance, data)
|
||||
if not holdingBucket and not holdingHose and not IsPedBusy() then
|
||||
makeEntityFaceEntity(playerPed, entity)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
job = Config.AllowedJobs,
|
||||
}
|
||||
},
|
||||
distance = Config.WashDistance,
|
||||
})
|
||||
|
||||
else
|
||||
if not Config.qbtarget then
|
||||
exports.ox_target:addGlobalVehicle({
|
||||
event = 'waxVehicle',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.wax_vehicle"),
|
||||
item = {'car_wax'},
|
||||
anyItem = true,
|
||||
canInteract = function(entity, distance, coords, name)
|
||||
if not holdingBucket and not holdingHose and not IsPedBusy() then
|
||||
makeEntityFaceEntity(playerPed, entity)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
distance = Config.WashDistance,
|
||||
})
|
||||
|
||||
exports.ox_target:addModel(GetHashKey(Config.HoseModel),
|
||||
{
|
||||
event = 'takeHose',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.take_hose"),
|
||||
})
|
||||
|
||||
exports.ox_target:addModel(GetHashKey(Config.BucketModel),
|
||||
{
|
||||
event = 'UseBucket',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.label_bucket"),
|
||||
})
|
||||
|
||||
else
|
||||
|
||||
exports['qb-target']:AddTargetModel(Config.HoseModel, {
|
||||
options = {
|
||||
{
|
||||
type = "client",
|
||||
event = 'takeHose',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.take_hose"),
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
exports['qb-target']:AddTargetModel(Config.BucketModel, {
|
||||
options = {
|
||||
{
|
||||
type = "client",
|
||||
event = 'UseBucket',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.label_bucket"),
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
exports['qb-target']:AddGlobalVehicle({
|
||||
options = {
|
||||
{
|
||||
type = 'client',
|
||||
event = 'waxVehicle',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.wax_vehicle"),
|
||||
canInteract = function(entity, distance, data)
|
||||
if not holdingBucket and not holdingHose and not IsPedBusy() then
|
||||
makeEntityFaceEntity(playerPed, entity)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
}
|
||||
},
|
||||
distance = Config.WashDistance,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if not Config.qbtarget then
|
||||
exports.ox_target:addModel(GetHashKey(Config.HoseModel2),
|
||||
{
|
||||
event = 'takeHose',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.take_hose"),
|
||||
}
|
||||
)
|
||||
|
||||
exports.ox_target:addModel(GetHashKey(Config.BucketModel2),
|
||||
{
|
||||
event = 'UseBucket',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.label_bucket"),
|
||||
}
|
||||
)
|
||||
else
|
||||
exports['qb-target']:AddTargetModel(Config.HoseModel2, {
|
||||
options = {
|
||||
{
|
||||
type = "client",
|
||||
event = 'takeHose',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.take_hose"),
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
exports['qb-target']:AddTargetModel(Config.BucketModel2, {
|
||||
options = {
|
||||
{
|
||||
type = "client",
|
||||
event = 'takeHose',
|
||||
icon = 'fa-solid fa-soap',
|
||||
label = Lang:t("info.take_hose"),
|
||||
}
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
-- End of ox-target / qb-target exports
|
67
resources/[carscripts]/fh_detailer/fxmanifest.lua
Normal file
|
@ -0,0 +1,67 @@
|
|||
fx_version 'cerulean'
|
||||
game 'gta5'
|
||||
lua54 'yes'
|
||||
description 'fivehead.eu QBcore car wash & detailing script'
|
||||
author 'Fuenf'
|
||||
version '1.3.2'
|
||||
|
||||
ui_page {
|
||||
'/html/index.html',
|
||||
}
|
||||
|
||||
files {
|
||||
'html/index.html',
|
||||
'html/main.js',
|
||||
'html/style.css',
|
||||
'html/sounds/fh_detailer_bucketdrop.ogg',
|
||||
'html/sounds/fh_detailer_bucketpick.ogg',
|
||||
'html/sounds/fh_detailer_click1.ogg',
|
||||
'html/sounds/fh_detailer_click2.ogg',
|
||||
'html/sounds/fh_detailer_wash1.ogg',
|
||||
'html/sounds/fh_detailer_wash2.ogg',
|
||||
'html/sounds/fh_detailer_wash3.ogg',
|
||||
'html/sounds/fh_detailer_hosepull.ogg',
|
||||
'html/sounds/fh_detailer_foam1.ogg',
|
||||
'html/sounds/fh_detailer_foam2.ogg',
|
||||
'html/sounds/fh_detailer_rinse1.ogg',
|
||||
'html/sounds/fh_detailer_rinse2.ogg',
|
||||
'stream/water_nozzle1.ytyp',
|
||||
'meta/weaponarchetypes.meta',
|
||||
'meta/weaponanimations.meta',
|
||||
'meta/pedpersonality.meta',
|
||||
'meta/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'DLC_ITYP_REQUEST' 'water_nozzle1.ytyp'
|
||||
data_file 'WEAPON_METADATA_FILE' 'meta/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' 'meta/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' 'meta/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' 'meta/weapons.meta'
|
||||
|
||||
|
||||
client_scripts {
|
||||
'client.lua',
|
||||
'cl_weaponNames.lua',
|
||||
'functions.lua',
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
'@oxmysql/lib/MySQL.lua',
|
||||
'server.lua',
|
||||
}
|
||||
|
||||
shared_scripts {
|
||||
'@qb-core/shared/locale.lua',
|
||||
'config.lua',
|
||||
'locales/*.lua',
|
||||
}
|
||||
|
||||
dependencies {
|
||||
}
|
||||
|
||||
escrow_ignore {
|
||||
'locales/*.lua',
|
||||
'config.lua',
|
||||
'functions.lua'
|
||||
}
|
||||
dependency '/assetpacks'
|
38
resources/[carscripts]/fh_detailer/html/index.html
Normal file
|
@ -0,0 +1,38 @@
|
|||
<html>
|
||||
<head>
|
||||
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.9.1/gsap.min.js"></script>
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/howler/2.1.1/howler.min.js" type="text/javascript"></script>
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.4/jquery.min.js"></script>
|
||||
<script src="main.js" type="text/javascript"></script>
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<script>
|
||||
var audioPlayer = null;
|
||||
window.addEventListener('message', function(event) {
|
||||
|
||||
if (event.data.Type == "playSound") {
|
||||
|
||||
if (audioPlayer != null) {
|
||||
audioPlayer.pause();
|
||||
}
|
||||
|
||||
audioPlayer = new Howl({src: ["./sounds/" + event.data.SoundFile + ".ogg"]});
|
||||
audioPlayer.volume(event.data.Volume);
|
||||
audioPlayer.play();
|
||||
|
||||
}
|
||||
});
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="barcontainer" id="barcontainer" style="visibility:hidden">
|
||||
<div class="progress-bar__container">
|
||||
<div class="progress-bar">
|
||||
<span id="task" class="task"></span>
|
||||
<!-- <span class="progress-bar__text">Uploaded Successfully!</span> -->
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
35
resources/[carscripts]/fh_detailer/html/main.js
Normal file
|
@ -0,0 +1,35 @@
|
|||
window.addEventListener('message', function(event){
|
||||
const progressBarContainer = document.querySelector('.progress-bar__container');
|
||||
const progressBar = document.querySelector('.progress-bar');
|
||||
const progressBarText = document.querySelector('.progress-bar__text');
|
||||
|
||||
let data = event.data;
|
||||
let endState = 100;
|
||||
|
||||
$('#task').text(data.task);
|
||||
|
||||
if(event.data.Type == "showBar")
|
||||
{
|
||||
$(".barcontainer").css("visibility","visible");
|
||||
|
||||
if(event.data.time >= endState){
|
||||
gsap.to(progressBar, {
|
||||
x: `${event.data.time}%`,
|
||||
backgroundColor: event.data.color,
|
||||
});
|
||||
}else{
|
||||
gsap.to(progressBar, {
|
||||
x: `${event.data.time}%`,
|
||||
backgroundColor: event.data.color,
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
else if(event.data.Type == "hideBar")
|
||||
{
|
||||
$(".barcontainer").css("visibility","hidden");
|
||||
gsap.to(progressBar, {
|
||||
x: `0%`
|
||||
});
|
||||
}
|
||||
});
|
40
resources/[carscripts]/fh_detailer/html/style.css
Normal file
|
@ -0,0 +1,40 @@
|
|||
.barcontainer {
|
||||
display: flex;
|
||||
margin: auto;
|
||||
width: 30%;
|
||||
margin-top: 50%;
|
||||
}
|
||||
|
||||
.progress-bar__container {
|
||||
width: 80%;
|
||||
height: 2rem;
|
||||
border-radius: 2rem;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
transition: all 0.5s;
|
||||
will-change: transform;
|
||||
box-shadow: 2px 2px 5px #040514;
|
||||
}
|
||||
|
||||
.progress-bar {
|
||||
position: absolute;
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
content: "";
|
||||
background-color: #04020c;
|
||||
top:0;
|
||||
bottom: 0;
|
||||
left: -100%;
|
||||
border-radius: inherit;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items:center;
|
||||
color: rgb(20, 20, 20);
|
||||
font-family: 'Roboto', sans-serif;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.progress-bar__text {
|
||||
display: none;
|
||||
}
|
||||
|
48
resources/[carscripts]/fh_detailer/locales/de.lua
Normal file
|
@ -0,0 +1,48 @@
|
|||
local Translations = {
|
||||
|
||||
info = {
|
||||
['label_bucket'] = 'Schwamm und Eimer',
|
||||
['not_close'] = 'Zu weit weg',
|
||||
['using_bucket'] = 'Benutze Schwamm und Eimer',
|
||||
['wash_vehicle'] = 'Fahrzeug waschen',
|
||||
['take_hose'] = 'Schlauch',
|
||||
['using_hose'] = 'Benutze den Schlauch',
|
||||
['in_use'] = 'Schlauch wird bereits benutzt',
|
||||
['spray_type1'] = 'Spraysetting: Soap',
|
||||
['spray_type2'] = 'Spraysetting: Water',
|
||||
['foam_spraying'] = 'Einschäumen...',
|
||||
['using_sponge'] = 'Waschen...',
|
||||
['rinsing'] = 'Klarspülen...',
|
||||
['wax_vehicle'] = 'Benutze Wachs auf dem Fahrzeug',
|
||||
['no_wax'] = 'Du hast kein Wachs einstecken',
|
||||
['applying_wax'] = 'Wachs auftragen...',
|
||||
['applying_wax_finished'] = 'Wachs wurde aufgetragen',
|
||||
['no_carwash'] = 'Dazu muss du an einer Waschbucht sein',
|
||||
['wrong_stage'] = 'Du musst etwas anderes tun',
|
||||
['lathering_done'] = 'Einschäumen erledigt',
|
||||
['cleaning_done'] = 'Waschen erledigt',
|
||||
['rinse_done'] = 'Klarspülen erledigt',
|
||||
['waxing_done'] = 'Dieses Fahrzeug ist nun für %{value} Minuten vor Verschmutzung geschützt.',
|
||||
['washing_complete'] = 'Dieses Fahrzeug ist nun für %{value} Minuten vor Verschmutzung geschützt.',
|
||||
['same_spot'] = 'Die Stelle hast du schon genug gereinigt',
|
||||
['canceled'] = 'Du hast die Aktion abgebrochen',
|
||||
['face_vehicle'] = 'Du musst dich in Richtung des Fahrzeugs drehen',
|
||||
['place_speed'] = 'Platzierungsgenauigkeit: %{value}',
|
||||
['placement_helptext1'] = '~INPUT_CELLPHONE_SELECT~ grobe Platzierung\n~INPUT_CELLPHONE_CANCEL~ Abbrechen',
|
||||
['placement_helptext2'] = '~INPUT_CELLPHONE_SCROLL_BACKWARD~~INPUT_CELLPHONE_SCROLL_FORWARD~ Hoch & Runter\n~INPUT_FRONTEND_LEFT~~INPUT_FRONTEND_RIGHT~ Links & Rechts\n~INPUT_FRONTEND_UP~~INPUT_FRONTEND_DOWN~ Vor & Zurück\n~INPUT_CONTEXT~~INPUT_CONTEXT_SECONDARY~ Rotieren\n~INPUT_CELLPHONE_CANCEL~ Abbrechen\n~INPUT_CELLPHONE_SELECT~ Endgültige Platzierung',
|
||||
['place_roughly'] = "Erst grob platzierung danach Feinabstimmung",
|
||||
['placed_rough'] = "Nun lass uns mit der Feinabstimmung beginnen",
|
||||
['placing_canceled'] = "Du hast die Platzierung abgebrochen",
|
||||
['placed_hose'] = "Du hast den Schlauch angebracht",
|
||||
['wrong_hose'] = "Dein Schlauch gehört woanders hin",
|
||||
['wrong_job'] = "Das muss jemand anderes machen",
|
||||
}
|
||||
}
|
||||
|
||||
if GetConvar('qb_locale', 'en') == 'de' then
|
||||
Lang = Locale:new({
|
||||
phrases = Translations,
|
||||
warnOnMissing = true,
|
||||
fallbackLang = Lang,
|
||||
})
|
||||
end
|
45
resources/[carscripts]/fh_detailer/locales/en.lua
Normal file
|
@ -0,0 +1,45 @@
|
|||
local Translations = {
|
||||
|
||||
info = {
|
||||
['label_bucket'] = 'Bucket and sponge',
|
||||
['not_close'] = 'Not close enough',
|
||||
['using_bucket'] = 'Using bucket and sponge',
|
||||
['wash_vehicle'] = 'Wash vehicle',
|
||||
['take_hose'] = 'Hose',
|
||||
['using_hose'] = 'Using the hose',
|
||||
['in_use'] = 'Hose already in use',
|
||||
['spray_type1'] = 'Spraysetting: Soap',
|
||||
['spray_type2'] = 'Spraysetting: Water',
|
||||
['foam_spraying'] = 'lathering...',
|
||||
['using_sponge'] = 'cleaning...',
|
||||
['rinsing'] = 'rinsing...',
|
||||
['wax_vehicle'] = 'Use wax on vehicle',
|
||||
['no_wax'] = 'You need to have wax for this',
|
||||
['applying_wax'] = 'Applying wax...',
|
||||
['applying_wax_finished'] = 'Wax applied',
|
||||
['no_carwash'] = 'You need to be at a carwash location',
|
||||
['wrong_stage'] = 'You need to do something else',
|
||||
['lathering_done'] = 'Lathering done',
|
||||
['cleaning_done'] = 'Sponging done',
|
||||
['rinse_done'] = 'Rinsing done',
|
||||
['waxing_done'] = 'This vehicle is now protected from dirt for %{value} minutes.',
|
||||
['washing_complete'] = 'This vehicle is now protected from dirt for %{value} minutes.',
|
||||
['same_spot'] = 'You already cleaned this spot',
|
||||
['canceled'] = 'You have canceled the action',
|
||||
['face_vehicle'] = 'You must be facing the vehicle',
|
||||
['place_speed'] = 'Placement speed: %{value}',
|
||||
['placement_helptext1'] = '~INPUT_CELLPHONE_SELECT~ rough placement\n~INPUT_CELLPHONE_CANCEL~ to cancel',
|
||||
['placement_helptext2'] = '~INPUT_CELLPHONE_SCROLL_BACKWARD~~INPUT_CELLPHONE_SCROLL_FORWARD~ Up & Down\n~INPUT_FRONTEND_LEFT~~INPUT_FRONTEND_RIGHT~ Left & Right\n~INPUT_FRONTEND_UP~~INPUT_FRONTEND_DOWN~ Forwards & Backwards\n~INPUT_CONTEXT~~INPUT_CONTEXT_SECONDARY~ Rotate\n~INPUT_CELLPHONE_CANCEL~ cancel\n~INPUT_CELLPHONE_SELECT~ final placement',
|
||||
['place_roughly'] = "Place your hose roughly. Afterwards fine tuning",
|
||||
['placed_rough'] = "Now let's get to the detailed placing",
|
||||
['placing_canceled'] = "You have canceled the placing",
|
||||
['placed_hose'] = "You placed the hose",
|
||||
['wrong_hose'] = "Your hose doesn't belong here",
|
||||
['wrong_job'] = "Someone else has to do that",
|
||||
}
|
||||
}
|
||||
|
||||
Lang = Lang or Locale:new({
|
||||
phrases = Translations,
|
||||
warnOnMissing = true
|
||||
})
|
48
resources/[carscripts]/fh_detailer/locales/es.lua
Normal file
|
@ -0,0 +1,48 @@
|
|||
local Translations = {
|
||||
|
||||
info = {
|
||||
['label_bucket'] = 'Cubo y Esponja',
|
||||
['not_close'] = 'No está lo suficientemente cerca',
|
||||
['using_bucket'] = 'Usando balde y esponja',
|
||||
['wash_vehicle'] = 'Lavar vehículo',
|
||||
['take_hose'] = 'Manguera',
|
||||
['using_hose'] = 'Usando la manguera',
|
||||
['in_use'] = 'Manguera ya en uso',
|
||||
['spray_type1'] = "Configuración de pulverización: Jabón",
|
||||
['spray_type2'] = "Configuración de pulverización: Agua",
|
||||
['foam_spraying'] = 'Enjabonado...',
|
||||
['using_sponge'] = 'Limpiando...',
|
||||
['rinsing'] = 'Enjuagando...',
|
||||
['wax_vehicle'] = 'Usar cera en el vehículo',
|
||||
['no_wax'] = 'Necesitas tener cera para esto.',
|
||||
['applying_wax'] = 'Aplicando cera...',
|
||||
['applying_wax_finished'] = 'Cera aplicada',
|
||||
['no_carwash'] = 'Necesitas estar en un lugar de lavado de autos.',
|
||||
['wrong_stage'] = 'Necesitas hacer algo más',
|
||||
['lathering_done'] = 'Enjabonado realizado',
|
||||
['cleaning_done'] = 'Esponjado realizado',
|
||||
['rinse_done'] = 'Enjuague realizado',
|
||||
['waxing_done'] = 'Este vehículo ahora está protegido de la suciedad durante %{value} minutos.',
|
||||
['washing_complete'] = 'Este vehículo ahora está protegido de la suciedad durante %{value} minutos.',
|
||||
['same_spot'] = 'Ya limpiaste este lugar',
|
||||
['canceled'] = 'Has cancelado la acción',
|
||||
['face_vehicle'] = 'Debes estar mirando hacia el vehículo',
|
||||
['place_speed'] = 'Velocidad de colocación: %{value}',
|
||||
['placement_helptext1'] = '~INPUT_CELLPHONE_SELECT~ Colocación aproximada\n~INPUT_CELLPHONE_CANCEL~ para cancelar',
|
||||
['placement_helptext2'] = '~INPUT_CELLPHONE_SCROLL_BACKWARD~~INPUT_CELLPHONE_SCROLL_FORWARD~ Arriba y abajo\n~INPUT_FRONTEND_LEFT~~INPUT_FRONTEND_RIGHT~ Izquierda y derecha\n~INPUT_FRONTEND_UP~~INPUT_FRONTEND_DOWN~ Adelante y atrás\n\n~INPUT_CONTEXT~~INPUT_CONTEXT_SECONDARY~ Girar~INPUT_CELLPHONE_CANCEL~ Cancelar\n~INPUT_CELLPHONE_SELECT~ Colocación final',
|
||||
['place_roughly'] = "Coloca tu manguera aproximadamente. Luego, ajústala con precisión",
|
||||
['placed_rough'] = "Ahora pasemos a la colocación detallada",
|
||||
['placing_canceled'] = "Has cancelado la colocación",
|
||||
['placed_hose'] = "Has colocado la manguera",
|
||||
['wrong_hose'] = "Tu manguera no pertenece aquí",
|
||||
['wrong_job'] = "Alguien más debe encargarse de eso",
|
||||
}
|
||||
}
|
||||
|
||||
if GetConvar('qb_locale', 'en') == 'es' then
|
||||
Lang = Locale:new({
|
||||
phrases = Translations,
|
||||
warnOnMissing = true,
|
||||
fallbackLang = Lang,
|
||||
})
|
||||
end
|
383
resources/[carscripts]/fh_detailer/meta/pedpersonality.meta
Normal file
|
@ -0,0 +1,383 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@1H</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@GENERIC@TRANS@1H</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@1H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@1H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MICHAEL_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_ZERO@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_ZERO@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>FRANKLIN_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_ONE@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ONE@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_ONE@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>TREVOR_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_TWO@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WATER_NOZZLE</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_TWO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_TWO@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
242
resources/[carscripts]/fh_detailer/meta/weaponanimations.meta
Normal file
|
@ -0,0 +1,242 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WATER_NOZZLE">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapon@w_pi_stungun</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapon@w_pi_stungun</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapon@w_pi_stungun_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapon@w_pi_stungun@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WATER_NOZZLE">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash/>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WATER_NOZZLE">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WATER_NOZZLE">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>w_pi_invisgun</modelName>
|
||||
<txdName>w_pi_invisgun</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
252
resources/[carscripts]/fh_detailer/meta/weapons - Kopie.meta
Normal file
|
@ -0,0 +1,252 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="402"/>
|
||||
<Entry>SLOT_WATER_NOZZLE</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WATER_NOZZLE</Name>
|
||||
<Model>w_pi_invisgun</Model>
|
||||
<Audio>NONE</Audio>
|
||||
<Slot>SLOT_WATER_NOZZLE</Slot>
|
||||
<DamageType>NONE</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FuseFx>proj_snowball_fuse</FuseFx>
|
||||
<FuseFxFP />
|
||||
<TrailFx>proj_snowball_trail</TrailFx>
|
||||
<FireType>PROJECTILE</FireType>
|
||||
<WheelSlot>WHEEL_PISTOL</WheelSlot>
|
||||
<Group>GROUP_STUNGUN</Group>
|
||||
<AmmoInfo ref="AMMO_STUNGUN"/>
|
||||
<AimingInfo ref="PISTOL_2H_BASE_STRAFE"/>
|
||||
<ClipSize value="2104529083"/>
|
||||
<AccuracySpread value="1.000000"/>
|
||||
<AccurateModeAccuracyModifier value="0.500000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMinOverride value="-1.000000"/>
|
||||
<RecoilAccuracyMax value="1.000000"/>
|
||||
<RecoilErrorTime value="0.000000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="4.000000"/>
|
||||
<DamageTimeInVehicle value="5.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="5.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
|
||||
<Force value="0.000000"/>
|
||||
<ForceHitPed value="0.000000"/>
|
||||
<ForceHitVehicle value="0.000000"/>
|
||||
<ForceHitFlyingHeli value="0.000000"/>
|
||||
<OverrideForces/>
|
||||
<ForceMaxStrengthMult value="0.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="0.000000"/>
|
||||
<ForceFalloffMin value="0.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="0.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="500.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="2.000000"/>
|
||||
<AnimReloadRate value="0.500000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="1.000000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.250000"/>
|
||||
<BulletBendingZoomedRadius value="0.150000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.250000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.150000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
|
||||
<FlashFx />
|
||||
<FlashFxAlt/>
|
||||
<MuzzleSmokeFx/>
|
||||
<MuzzleSmokeFxMinLevel value="0.000000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.000000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.000000"/>
|
||||
<ShellFx>NONE</ShellFx>
|
||||
<TracerFx />
|
||||
<PedDamageHash>NONE</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.000000"/>
|
||||
<FlashFxScale value="0.500000"/>
|
||||
<FlashFxLightEnabled value="false"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
|
||||
<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
|
||||
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="0"/>
|
||||
<InitialRumbleIntensity value="0.00000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.00000"/>
|
||||
<RumbleDuration value="0"/>
|
||||
<RumbleIntensity value="0.00000"/>
|
||||
<RumbleIntensityTrigger value="0.00000"/>
|
||||
<RumbleDamageIntensity value="0.000000"/>
|
||||
<InitialRumbleDurationFps value="0"/>
|
||||
<InitialRumbleIntensityFps value="0.000000"/>
|
||||
<RumbleDurationFps value="0"/>
|
||||
<RumbleIntensityFps value="0.000000"/>
|
||||
<NetworkPlayerDamageModifier value="0.000000"/>
|
||||
<NetworkPedDamageModifier value="0.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="0.000000"/>
|
||||
<LockOnRange value="0.000000"/>
|
||||
<WeaponRange value="5.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="0.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="0.000000"/>
|
||||
<DamageFallOffRangeMax value="0.000000"/>
|
||||
<DamageFallOffModifier value="0.000000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="45.000000"/>
|
||||
<FirstPersonScopeFov value="30.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="-0.00300" y="0.0000" z="0.0090"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.0000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash/>
|
||||
<MinTimeBetweenRecoilShakes value="150"/>
|
||||
<RecoilShakeAmplitude value="0.333000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<IkRecoilDisplacement value="0.0"/>
|
||||
<IkRecoilDisplacementScope value="0.004"/>
|
||||
<IkRecoilDisplacementScaleBackward value="1.0"/>
|
||||
<IkRecoilDisplacementScaleVertical value="0.4"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.200000" y="0.100000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.380000"/>
|
||||
<AimOffsetMax x="0.170000" y="-0.200000" z="0.500000"/>
|
||||
<AimProbeLengthMax value="0.315000"/>
|
||||
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
|
||||
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
|
||||
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
|
||||
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
|
||||
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
|
||||
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
|
||||
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
|
||||
<TorsoAimOffset x="-1.300000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.200000" y="0.050000"/>
|
||||
<LeftHandIkOffset x="-0.025000" y="0.100000" z="-0.050000"/>
|
||||
<ReticuleMinSizeStanding value="0.650000"/>
|
||||
<ReticuleMinSizeCrouched value="0.550000"/>
|
||||
<ReticuleScale value="0.300000"/>
|
||||
<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_STUNGUN</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WATER_NOZZLE</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
|
||||
<StatName>STUNGUN</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Normal</NmShotTuningSet>
|
||||
<AttachPoints/>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage DisplayRechargeTimeHUD OnlyFireOneShot NonLethal AllowCloseQuarterKills DisablePlayerBlockingInMP CanPerformArrest HasLowCoverSwaps DontBreakRopes QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion DontPlayDryFireAnim</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="NULL"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="0"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
252
resources/[carscripts]/fh_detailer/meta/weapons.meta
Normal file
|
@ -0,0 +1,252 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="402"/>
|
||||
<Entry>SLOT_WATER_NOZZLE</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WATER_NOZZLE</Name>
|
||||
<Model>w_pi_invisgun</Model>
|
||||
<Audio>NONE</Audio>
|
||||
<Slot>SLOT_WATER_NOZZLE</Slot>
|
||||
<DamageType>NONE</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FuseFx>proj_snowball_fuse</FuseFx>
|
||||
<FuseFxFP />
|
||||
<TrailFx>proj_snowball_trail</TrailFx>
|
||||
<FireType>PROJECTILE</FireType>
|
||||
<WheelSlot>WHEEL_PISTOL</WheelSlot>
|
||||
<Group>GROUP_STUNGUN</Group>
|
||||
<AmmoInfo ref="AMMO_STUNGUN"/>
|
||||
<AimingInfo ref="PISTOL_2H_BASE_STRAFE"/>
|
||||
<ClipSize value="2104529083"/>
|
||||
<AccuracySpread value="1.000000"/>
|
||||
<AccurateModeAccuracyModifier value="0.500000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMinOverride value="-1.000000"/>
|
||||
<RecoilAccuracyMax value="1.000000"/>
|
||||
<RecoilErrorTime value="0.000000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="4.000000"/>
|
||||
<DamageTimeInVehicle value="5.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="5.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
|
||||
<Force value="0.000000"/>
|
||||
<ForceHitPed value="0.000000"/>
|
||||
<ForceHitVehicle value="0.000000"/>
|
||||
<ForceHitFlyingHeli value="0.000000"/>
|
||||
<OverrideForces/>
|
||||
<ForceMaxStrengthMult value="0.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="0.000000"/>
|
||||
<ForceFalloffMin value="0.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="0.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="500.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="2.000000"/>
|
||||
<AnimReloadRate value="0.500000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="1.000000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.250000"/>
|
||||
<BulletBendingZoomedRadius value="0.150000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.250000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.150000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
|
||||
<FlashFx />
|
||||
<FlashFxAlt/>
|
||||
<MuzzleSmokeFx/>
|
||||
<MuzzleSmokeFxMinLevel value="0.000000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.000000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.000000"/>
|
||||
<ShellFx>NONE</ShellFx>
|
||||
<TracerFx />
|
||||
<PedDamageHash>NONE</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.000000"/>
|
||||
<FlashFxScale value="0.500000"/>
|
||||
<FlashFxLightEnabled value="false"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
|
||||
<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
|
||||
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="0"/>
|
||||
<InitialRumbleIntensity value="0.00000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.00000"/>
|
||||
<RumbleDuration value="0"/>
|
||||
<RumbleIntensity value="0.00000"/>
|
||||
<RumbleIntensityTrigger value="0.00000"/>
|
||||
<RumbleDamageIntensity value="0.000000"/>
|
||||
<InitialRumbleDurationFps value="0"/>
|
||||
<InitialRumbleIntensityFps value="0.000000"/>
|
||||
<RumbleDurationFps value="0"/>
|
||||
<RumbleIntensityFps value="0.000000"/>
|
||||
<NetworkPlayerDamageModifier value="0.000000"/>
|
||||
<NetworkPedDamageModifier value="0.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="0.000000"/>
|
||||
<LockOnRange value="0.000000"/>
|
||||
<WeaponRange value="5.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="0.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="0.000000"/>
|
||||
<DamageFallOffRangeMax value="0.000000"/>
|
||||
<DamageFallOffModifier value="0.000000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="45.000000"/>
|
||||
<FirstPersonScopeFov value="30.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="-0.00300" y="0.0000" z="0.0090"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.0000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash/>
|
||||
<MinTimeBetweenRecoilShakes value="150"/>
|
||||
<RecoilShakeAmplitude value="0.333000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<IkRecoilDisplacement value="0.0"/>
|
||||
<IkRecoilDisplacementScope value="0.004"/>
|
||||
<IkRecoilDisplacementScaleBackward value="1.0"/>
|
||||
<IkRecoilDisplacementScaleVertical value="0.4"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.200000" y="0.100000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.380000"/>
|
||||
<AimOffsetMax x="0.170000" y="-0.200000" z="0.500000"/>
|
||||
<AimProbeLengthMax value="0.315000"/>
|
||||
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
|
||||
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
|
||||
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
|
||||
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
|
||||
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
|
||||
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
|
||||
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
|
||||
<TorsoAimOffset x="-1.300000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.200000" y="0.050000"/>
|
||||
<LeftHandIkOffset x="-0.025000" y="0.100000" z="-0.050000"/>
|
||||
<ReticuleMinSizeStanding value="0.650000"/>
|
||||
<ReticuleMinSizeCrouched value="0.550000"/>
|
||||
<ReticuleScale value="0.300000"/>
|
||||
<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_STUNGUN</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WATER_NOZZLE</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
|
||||
<StatName>STUNGUN</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Normal</NmShotTuningSet>
|
||||
<AttachPoints/>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage DisplayRechargeTimeHUD OnlyFireOneShot NonLethal AllowCloseQuarterKills DisablePlayerBlockingInMP CanPerformArrest HasLowCoverSwaps DontBreakRopes QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion DontPlayDryFireAnim</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="NULL"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="0"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
69
resources/[carscripts]/fh_detailer/readme.md
Normal file
|
@ -0,0 +1,69 @@
|
|||
Car detailing script for FiveM QBcore by Fuenf
|
||||
|
||||
Website: https://fivehead.eu
|
||||
|
||||
Hello! Thank you for your purchase. We hope this script enhances player interaction on your server.
|
||||
If you require assistance, please feel free to join our Discord server or post your questions on the cfx forum.
|
||||
Discord Server: https://discord.gg/4adcW9PUbY
|
||||
|
||||
Requirements:
|
||||
- QBcore Framework https://github.com/qbcore-framework/qb-core
|
||||
- ox-target https://github.com/overextended/ox_target
|
||||
|
||||
Installation Instructions:
|
||||
|
||||
1. Resource:
|
||||
**Place the 'fh_detailer' folder into your resources directory**
|
||||
For older FiveM versions, you may need to add the following line to your server.cfg file: start fh_detailer
|
||||
|
||||
2. Items & Tables:
|
||||
**Add this to your shared>items.lua**
|
||||
car_wax = { name = 'car_wax', label = 'Car Wax', weight = 500, type = 'item', image = 'car_wax.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'To keep you car shiny for a long time' },
|
||||
**The following items are optional. However, if you or your players want to manually place hoses in-game (Config.HoseDB = true), they becomes necessary.**
|
||||
-- FH_Detailer
|
||||
hose_reel = { name = 'hose_reel', label = 'Hose Reel', weight = 2000, type = 'item', image = 'hose_reel.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'A big hose reel to mount on walls' },
|
||||
hose_reel2 = { name = 'hose_reel2', label = 'Small Hose Reel', weight = 1000, type = 'item', image = 'hose_reel2.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'A small hose reel to place where needed' },
|
||||
bucket_sponge = { name = 'bucket_sponge', label = 'Bucket & Sponge', weight = 700, type = 'item', image = 'bucket_sponge.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'A professioal bucket and sponge to clean vehicles' },
|
||||
bucket_sponge2 = { name = 'bucket_sponge2', label = 'Mobile Bucket & Sponge', weight = 700, type = 'item', image = 'bucket_sponge.png', unique = false, useable = true, shouldClose = true, combinable = nil, description = 'A mobile bucket and sponge to clean vehicles' },
|
||||
|
||||
|
||||
|
||||
**Tables:**
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `car_wax` (
|
||||
`plate` varchar(255),
|
||||
`duration` int(11),
|
||||
`dirtyness` float,
|
||||
PRIMARY KEY (plate)
|
||||
);
|
||||
|
||||
**The following table is optional. However, if you or your players want to manually place hoses in-game (Config.HoseDB = true), it becomes necessary.**
|
||||
CREATE TABLE IF NOT EXISTS `detailer_list` (
|
||||
`player` varchar(255) DEFAULT NULL,
|
||||
`created_on` datetime DEFAULT current_timestamp(),
|
||||
`coords` varchar(255) DEFAULT NULL,
|
||||
`heading` varchar(255) DEFAULT NULL,
|
||||
`type` tinyint(9) DEFAULT NULL
|
||||
);
|
||||
|
||||
|
||||
3. Have fun with the script
|
||||
|
||||
|
||||
**Attention:**
|
||||
If you are using ox_inventory and you can't aim or shoot with the hose you need to add something to the init.lua of ox_inventoy.
|
||||
|
||||
Find this part:
|
||||
ignoreweapons[`WEAPON_UNARMED`] = true
|
||||
ignoreweapons[`WEAPON_HANDCUFFS`] = true
|
||||
ignoreweapons[`WEAPON_GARBAGEBAG`] = true
|
||||
ignoreweapons[`OBJECT`] = true
|
||||
ignoreweapons[`WEAPON_HOSE`] = true
|
||||
and add this:
|
||||
ignoreweapons[`WATER_NOZZLE`] = true
|
||||
|
||||
|
||||
**Warning:**
|
||||
If you restart the script while a player is holding the nozzle it will crash this persons client.
|
||||
|
||||
If you find any aspects unclear during the installation process, don't hesitate to join our Discord server mentioned above or post your questions on the cfx forum for assistance.
|
BIN
resources/[carscripts]/fh_detailer/server.lua
Normal file
BIN
resources/[carscripts]/fh_detailer/stream/w_pi_invisgun.ydr
Normal file
BIN
resources/[carscripts]/fh_detailer/stream/water_nozzle1.ydr
Normal file
BIN
resources/[carscripts]/fh_detailer/stream/water_nozzle1.ytyp
Normal file
BIN
resources/[inventory]/inventory_images/.fxap
Normal file
10
resources/[inventory]/inventory_images/fxmanifest.lua
Normal file
|
@ -0,0 +1,10 @@
|
|||
fx_version 'cerulean'
|
||||
game 'gta5'
|
||||
lua54 "yes"
|
||||
|
||||
files {
|
||||
'images/*.webp',
|
||||
'images/*.png'
|
||||
}
|
||||
|
||||
dependency '/assetpacks'
|
BIN
resources/[inventory]/inventory_images/images/10kgoldchain.png
Normal file
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 187 KiB |
After Width: | Height: | Size: 189 KiB |
BIN
resources/[inventory]/inventory_images/images/Axtkopf.png
Normal file
After Width: | Height: | Size: 45 KiB |
BIN
resources/[inventory]/inventory_images/images/Ayran.png
Normal file
After Width: | Height: | Size: 62 KiB |
After Width: | Height: | Size: 49 KiB |
BIN
resources/[inventory]/inventory_images/images/BaldursLight.png
Normal file
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 20 KiB |
BIN
resources/[inventory]/inventory_images/images/Cay.png
Normal file
After Width: | Height: | Size: 31 KiB |
BIN
resources/[inventory]/inventory_images/images/Cefalexin.png
Normal file
After Width: | Height: | Size: 111 KiB |
After Width: | Height: | Size: 168 KiB |
After Width: | Height: | Size: 248 KiB |
After Width: | Height: | Size: 288 KiB |
BIN
resources/[inventory]/inventory_images/images/Falafel.png
Normal file
After Width: | Height: | Size: 109 KiB |
BIN
resources/[inventory]/inventory_images/images/Fiterstrips.png
Normal file
After Width: | Height: | Size: 400 KiB |
BIN
resources/[inventory]/inventory_images/images/Flohmittel.png
Normal file
After Width: | Height: | Size: 140 KiB |
BIN
resources/[inventory]/inventory_images/images/FreyasBlossom.png
Normal file
After Width: | Height: | Size: 34 KiB |
After Width: | Height: | Size: 95 KiB |
BIN
resources/[inventory]/inventory_images/images/FreyasKiss.png
Normal file
After Width: | Height: | Size: 67 KiB |
After Width: | Height: | Size: 332 KiB |
BIN
resources/[inventory]/inventory_images/images/Gazoz.png
Normal file
After Width: | Height: | Size: 194 KiB |
After Width: | Height: | Size: 768 KiB |
BIN
resources/[inventory]/inventory_images/images/Goezleme.png
Normal file
After Width: | Height: | Size: 352 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 52 KiB |
BIN
resources/[inventory]/inventory_images/images/HeimdallsWatch.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
resources/[inventory]/inventory_images/images/Ibuprophen.png
Normal file
After Width: | Height: | Size: 111 KiB |
After Width: | Height: | Size: 62 KiB |
After Width: | Height: | Size: 330 KiB |
BIN
resources/[inventory]/inventory_images/images/Koboldkotze.png
Normal file
After Width: | Height: | Size: 102 KiB |
BIN
resources/[inventory]/inventory_images/images/Kolonya.png
Normal file
After Width: | Height: | Size: 127 KiB |
BIN
resources/[inventory]/inventory_images/images/Lahmacun-min.png
Normal file
After Width: | Height: | Size: 561 KiB |
BIN
resources/[inventory]/inventory_images/images/Lidocain.png
Normal file
After Width: | Height: | Size: 259 KiB |
After Width: | Height: | Size: 34 KiB |
BIN
resources/[inventory]/inventory_images/images/LokisTrickery.png
Normal file
After Width: | Height: | Size: 36 KiB |
After Width: | Height: | Size: 27 KiB |
BIN
resources/[inventory]/inventory_images/images/Machetenklinge.png
Normal file
After Width: | Height: | Size: 71 KiB |
BIN
resources/[inventory]/inventory_images/images/Metacam.png
Normal file
After Width: | Height: | Size: 107 KiB |
BIN
resources/[inventory]/inventory_images/images/Meth pfeife.png
Normal file
After Width: | Height: | Size: 162 KiB |
After Width: | Height: | Size: 25 KiB |
After Width: | Height: | Size: 61 KiB |
BIN
resources/[inventory]/inventory_images/images/NjordsTide.png
Normal file
After Width: | Height: | Size: 33 KiB |
BIN
resources/[inventory]/inventory_images/images/Novalmin.png
Normal file
After Width: | Height: | Size: 110 KiB |
BIN
resources/[inventory]/inventory_images/images/OdinsMead.png
Normal file
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 56 KiB |
After Width: | Height: | Size: 64 KiB |
BIN
resources/[inventory]/inventory_images/images/Paracetamol.png
Normal file
After Width: | Height: | Size: 111 KiB |
BIN
resources/[inventory]/inventory_images/images/Schokoshake.png
Normal file
After Width: | Height: | Size: 142 KiB |
BIN
resources/[inventory]/inventory_images/images/SifGoldenAle.png
Normal file
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 17 KiB |
After Width: | Height: | Size: 113 KiB |
After Width: | Height: | Size: 37 KiB |
BIN
resources/[inventory]/inventory_images/images/SkadisHunt.png
Normal file
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 101 KiB |
BIN
resources/[inventory]/inventory_images/images/Steel ingot.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
resources/[inventory]/inventory_images/images/ThorsHammer.png
Normal file
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 21 KiB |
After Width: | Height: | Size: 40 KiB |