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2 changed files with 5 additions and 6 deletions
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@ -24,11 +24,10 @@ Config.dealerships.cardealer = { -- Dealership ID, NEEDS TO BE THE SAME AS THE J
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{ coords = vec3(-45.9, -1090.5, 26.4), radius = 0.5, includeBossMenu = true },
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},
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catalogues = { -- The catalogues to the players see the vehicle and emplooyes change the vehicle on showrrom
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{ coords = vec3(-38.9677, -1100.3239, 27.2744), radius = 0.3, vehicleCoords = vec4(-42.7976, -1101.9343, 26.3023, 300.1392), vehicle = 'premier', vehicleColor = 54 },
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{ coords = vec3(-40.3571, -1094.4016, 27.2744), radius = 0.3, vehicleCoords = vec4(-37.1972, -1093.2445, 26.3023, 115.1698), vehicle = 'club', vehicleColor = 0 },
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{ coords = vec3(-46.9032, -1095.3708, 27.2744), radius = 0.3, vehicleCoords = vec4(-47.8146, -1091.7627, 26.3023, 184.0490), vehicle = 'chavosv6', vehicleColor = 73 },
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{ coords = vec3(-51.7146, -1095.1122, 27.2744), radius = 0.3, vehicleCoords = vec4(-55.2371, -1097.4758, 26.3023, 308.8009), vehicle = 'rebla', vehicleColor = 4 },
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{ coords = vec3(-50.9658, -1087.0402, 27.2744), radius = 0.3, vehicleCoords = vec4(-49.6629, -1083.8801, 27.3023, 155.5536), vehicle = 'baller2', vehicleColor = 6 },
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{ coords = vec3(-38.9677, -1100.3239, 27.2744), radius = 0.3, vehicleCoords = vec4(-47.4407, -1102.5425, 25.4223, 21.7067), vehicle = 'premier', vehicleColor = 54 },
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{ coords = vec3(-40.3571, -1094.4016, 27.2744), radius = 0.3, vehicleCoords = vec4(-47.6907, -1092.1736, 25.4223, 191.9820), vehicle = 'club', vehicleColor = 0 },
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{ coords = vec3(-46.9032, -1095.3708, 27.2744), radius = 0.3, vehicleCoords = vec4(-41.6594, -1094.7953, 25.4223, 207.8178), vehicle = 'chavosv6', vehicleColor = 73 },
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{ coords = vec3(-50.9658, -1087.0402, 27.2744), radius = 0.3, vehicleCoords = vec4(-37.3014, -1101.6620, 25.4223, 73.1960), vehicle = 'baller2', vehicleColor = 6 },
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},
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categories = { -- The categories that will show on the catalogue and dashboard (need to add the shop with the job name to the vehicles.lua too on the shops field otherwise it'll not show the vehicles!!)
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{ label = 'Compacts', id = 'compacts' },
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@ -32,7 +32,7 @@ info.weapons = {
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[`WEAPON_REVOLVER`] = "police",
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[`WEAPON_HEAVYPISTOL`] = "police",
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[`weapon_appistol`] = "police",
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[`weapon_colbaton`] = false,
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[`weapon_colbaton`] = "police",
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[`WEAPON_SWITCHBLADE`] = false -- setting to false will not play any anim and instead use the in game default.
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}
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