forked from Simnation/Main
Merge branch 'master' of https://git.evolution-state-life.de/Evolution-State-Life/Main
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commit
c81fa32afb
2 changed files with 6 additions and 3 deletions
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@ -48,6 +48,10 @@ function OpenChiefAddVehicleMenu()
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for i = 1, #vehicles, 1 do
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local isSpawned, mods = IsVehicleSpawned(plate)
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while not isSpawned do
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Wait(100)
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end
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print("Chiefsettings: "..mods)
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table.insert(opt, {
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title = "Kennzeichen: "..mods.plate,
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@ -30,17 +30,16 @@ AddEventHandler('mh_jobgarage:notify', function(title, text, type)
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end)
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function IsVehicleSpawned(plate)
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plate = string.gsub(string.upper(plate), '^%s*(.-)%s*$', '%1'):gsub(' ', '')
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) then
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local vehiclePlate = QBCore.Functions.GetPlate(vehicle)
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local mods = QBCore.Functions.GetVehicleProperties(vehicle)
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vehiclePlate = string.gsub(string.upper(vehiclePlate), '^%s*(.-)%s*$', '%1'):gsub(' ', '')
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local vehiclePlate = mods.plate
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if vehiclePlate == plate then
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print("Function: "..mods)
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return true, mods
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end
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end
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