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Nordi98 2025-07-11 11:22:43 +02:00
parent 9c644405da
commit c4466ef969
2 changed files with 9 additions and 4 deletions

View file

@ -1,5 +1,5 @@
local moduleType = "stash" -- Module category
local moduleName = "qb-inventory" -- THIS module name
local moduleName = "tgiann-inventory" -- Updated module name to match your inventory resource
-- Don't touch, required to appear in in-game settings
Integrations.modules = Integrations.modules or {}
@ -11,5 +11,7 @@ table.insert(Integrations.modules[moduleType], moduleName)
--[[ You can edit below here ]]
Integrations[moduleType][moduleName].open = function(type, markerId)
local id = type .. "_" .. markerId
-- Keep the same event name for compatibility with your server-side code
TriggerServerEvent(Utils.eventsPrefix .. ":qb-inventory:server:stashNew", id)
end

View file

@ -1,3 +1,4 @@
local info = {
maxweight = 1000000,
slots = 50,
@ -7,6 +8,8 @@ local info = {
-- New qb-inventory requirement for stash
RegisterNetEvent(Utils.eventsPrefix .. ":qb-inventory:server:stashNew", function(stashId)
local playerId = source
local scriptName = Utils.getScriptName("qb-inventory") -- DO NOT EDIT! If you want to edit the name, you can do it in-game
exports['tgiann-inventory']:OpenInventory(src, "stash", stashName)
local scriptName = "tgiann-inventory" -- Use the direct name instead of Utils.getScriptName
-- Use the correct parameter order and include "stash" as the second parameter
exports[scriptName]:OpenInventory(playerId, "stash", stashId, info)
end)