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Fix / erweiterung

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Max 2025-06-27 10:01:34 +02:00
parent 74a2529594
commit c30708c702
2 changed files with 178 additions and 20 deletions

View file

@ -1,38 +1,131 @@
local QBCore = exports['qb-core']:GetCoreObject() local QBCore = exports['qb-core']:GetCoreObject()
local savedLocation = nil local savedLocation = nil
local function DebugPrint(msg)
print("^3[RELOG-CLIENT] ^7" .. msg)
end
RegisterCommand("relog", function() RegisterCommand("relog", function()
local ped = PlayerPedId() local ped = PlayerPedId()
local coords = GetEntityCoords(ped) local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped) local heading = GetEntityHeading(ped)
local cid = QBCore.Functions.GetPlayerData().citizenid local playerData = QBCore.Functions.GetPlayerData()
-- Speicher Ort vor Relog if not playerData or not playerData.citizenid then
TriggerServerEvent("qb-relogsave:server:saveLocation", cid, { QBCore.Functions.Notify("Fehler beim Abrufen der Spielerdaten", "error")
DebugPrint("Fehler: Keine Spielerdaten verfügbar")
return
end
local cid = playerData.citizenid
DebugPrint("Relog gestartet für CID: " .. cid)
if IsPedInAnyVehicle(ped, false) then
QBCore.Functions.Notify("Du kannst nicht im Fahrzeug relogen", "error")
return
end
local posData = {
x = coords.x, x = coords.x,
y = coords.y, y = coords.y,
z = coords.z z = coords.z
}, heading) }
TriggerEvent("qb-multicharacter:client:chooseChar") DebugPrint("Position wird gespeichert: X=" .. posData.x .. ", Y=" .. posData.y .. ", Z=" .. posData.z)
TriggerServerEvent("qb-relogsave:server:saveLocation", cid, posData, heading)
Wait(500)
DebugPrint("Trigger um-multicharacter:client:chooseChar")
TriggerEvent("um-multicharacter:client:chooseChar")
end, false) end, false)
RegisterNetEvent("qb-relogsave:client:restoreLocation", function(pos, heading) RegisterNetEvent("qb-relogsave:client:restoreLocation", function(pos, heading)
if not pos or not pos.x or not pos.y or not pos.z then
DebugPrint("Ungültige Position empfangen")
return
end
DebugPrint("Position empfangen: X=" .. pos.x .. ", Y=" .. pos.y .. ", Z=" .. pos.z)
savedLocation = { savedLocation = {
pos = pos, pos = pos,
heading = heading heading = heading
} }
end) end)
RegisterNetEvent("qb-spawn:client:spawned", function()
local function CheckEvents()
RegisterNetEvent("um-multicharacter:client:spawned", function()
DebugPrint("Event 'um-multicharacter:client:spawned' ausgelöst")
RestorePosition()
end)
RegisterNetEvent("um-multicharacter:client:playerSpawned", function()
DebugPrint("Event 'um-multicharacter:client:playerSpawned' ausgelöst")
RestorePosition()
end)
RegisterNetEvent("QBCore:Client:OnPlayerLoaded", function()
DebugPrint("Event 'QBCore:Client:OnPlayerLoaded' ausgelöst")
Wait(1000)
RestorePosition()
end)
RegisterNetEvent("playerSpawned", function()
DebugPrint("Event 'playerSpawned' ausgelöst")
RestorePosition()
end)
end
function RestorePosition()
if savedLocation then if savedLocation then
DebugPrint("Versuche Position wiederherzustellen...")
Wait(1000)
DoScreenFadeOut(500) DoScreenFadeOut(500)
Wait(500) Wait(600)
SetEntityCoords(PlayerPedId(), savedLocation.pos.x, savedLocation.pos.y, savedLocation.pos.z)
SetEntityHeading(PlayerPedId(), savedLocation.heading)
if savedLocation.pos and savedLocation.pos.x and savedLocation.pos.y and savedLocation.pos.z then
DebugPrint("Teleportiere zu X=" .. savedLocation.pos.x .. ", Y=" .. savedLocation.pos.y .. ", Z=" .. savedLocation.pos.z)
SetEntityCoords(PlayerPedId(), savedLocation.pos.x, savedLocation.pos.y, savedLocation.pos.z)
SetEntityHeading(PlayerPedId(), savedLocation.heading)
local ground, groundZ = GetGroundZFor_3dCoord(savedLocation.pos.x, savedLocation.pos.y, savedLocation.pos.z)
if ground then
SetEntityCoordsNoOffset(PlayerPedId(), savedLocation.pos.x, savedLocation.pos.y, groundZ + 1.0, false, false, false)
end
else
DebugPrint("Fehler: Ungültige Position beim Wiederherstellen")
end
Wait(500) Wait(500)
DoScreenFadeIn(500) DoScreenFadeIn(500)
savedLocation = nil savedLocation = nil
DebugPrint("Position wiederhergestellt und gelöscht")
else
DebugPrint("Keine gespeicherte Position zum Wiederherstellen")
end end
end
Citizen.CreateThread(function()
DebugPrint("Relog-System initialisiert")
CheckEvents()
end) end)

View file

@ -1,34 +1,99 @@
local savedLocations = {} local savedLocations = {}
local QBCore = exports['qb-core']:GetCoreObject() local QBCore = exports['qb-core']:GetCoreObject()
local function DebugPrint(msg)
print("^2[RELOG-DEBUG] ^7" .. msg)
end
RegisterNetEvent("qb-relogsave:server:saveLocation", function(cid, coords, heading) RegisterNetEvent("qb-relogsave:server:saveLocation", function(cid, coords, heading)
if not cid or not coords then return end local src = source
local playerName = GetPlayerName(src) or "Unbekannt"
if not cid or not coords then
DebugPrint("Fehler: Ungültige Daten von " .. playerName .. " (ID: " .. src .. ")")
return
end
savedLocations[cid] = { savedLocations[cid] = {
pos = coords, pos = coords,
heading = heading, heading = heading,
timestamp = os.time() timestamp = os.time(),
playerName = playerName
} }
print("Position für " .. cid .. " gespeichert: " .. json.encode(coords)) DebugPrint("Position für " .. playerName .. " (CID: " .. cid .. ") gespeichert: X=" ..
coords.x .. ", Y=" .. coords.y .. ", Z=" .. coords.z)
end) end)
AddEventHandler('QBCore:Server:PlayerLoaded', function(Player)
if not Player or not Player.PlayerData then return end RegisterNetEvent('QBCore:Server:OnPlayerLoaded', function()
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then
DebugPrint("Fehler: Spieler nicht gefunden (ID: " .. src .. ")")
return
end
local cid = Player.PlayerData.citizenid local cid = Player.PlayerData.citizenid
DebugPrint("Spieler geladen: " .. Player.PlayerData.name .. " (CID: " .. cid .. ")")
if savedLocations[cid] then if savedLocations[cid] then
local pos = savedLocations[cid].pos local pos = savedLocations[cid].pos
local heading = savedLocations[cid].heading local heading = savedLocations[cid].heading
local timestamp = savedLocations[cid].timestamp
local timeAgo = os.time() - timestamp
DebugPrint("Gespeicherte Position gefunden für " .. cid .. " (vor " .. timeAgo .. " Sekunden)")
if pos and pos.x and pos.y and pos.z then if pos and pos.x and pos.y and pos.z then
TriggerClientEvent("qb-relogsave:client:restoreLocation", Player.PlayerData.source, pos, heading) DebugPrint("Position wird wiederhergestellt: X=" .. pos.x .. ", Y=" .. pos.y .. ", Z=" .. pos.z)
print("Position für " .. cid .. " wiederhergestellt") TriggerClientEvent("qb-relogsave:client:restoreLocation", src, pos, heading)
else else
print("Ungültige Position für " .. cid .. " gefunden") DebugPrint("Ungültige Position für " .. cid)
end end
savedLocations[cid] = nil
else
DebugPrint("Keine gespeicherte Position für " .. cid .. " gefunden")
end
end)
RegisterNetEvent('um-multicharacter:server:CharacterLoaded', function()
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local cid = Player.PlayerData.citizenid
DebugPrint("um-multicharacter: Charakter geladen für " .. cid)
if savedLocations[cid] then
TriggerClientEvent("qb-relogsave:client:restoreLocation", src, savedLocations[cid].pos, savedLocations[cid].heading)
savedLocations[cid] = nil savedLocations[cid] = nil
end end
end) end)
QBCore.Commands.Add('relogpositions', 'Zeigt alle gespeicherten Relog-Positionen', {}, false, function(source)
local count = 0
for cid, data in pairs(savedLocations) do
count = count + 1
local timeAgo = os.time() - (data.timestamp or 0)
TriggerClientEvent('QBCore:Notify', source, cid .. ": " ..
"X=" .. math.floor(data.pos.x) ..
" Y=" .. math.floor(data.pos.y) ..
" Z=" .. math.floor(data.pos.z) ..
" (vor " .. timeAgo .. "s)")
end
if count == 0 then
TriggerClientEvent('QBCore:Notify', source, "Keine gespeicherten Positionen")
end
end, 'admin')