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2 changed files with 10 additions and 13 deletions
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@ -25,18 +25,15 @@ Config.RequiredItems = {
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-- Notification Settings
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-- Notification Settings
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Config.Notifications = {
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Config.Notifications = {
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title = "Container Heist",
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title = "Container Einbruch",
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policeTitle = "DISPATCH ALERT",
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policeTitle = "DISPATCH-ALARM",
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success = "You successfully broke into the container!",
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success = "Du bist erfolgreich in den Container eingebrochen!",
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failed = "You failed to break into the container!",
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failed = "Der Einbruch in den Container ist fehlgeschlagen!",
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noTools = "You don't have the required tools!",
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noTools = "Du hast nicht das benötigte Werkzeug!",
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cooldown = "You need to wait before attempting another heist!",
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cooldown = "Du musst warten, bevor du den nächsten Überfall starten kannst!",
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globalCooldown = "This type of heist is currently on cooldown!",
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globalCooldown = "Diese Art von Überfall ist derzeit gesperrt!",
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notEnoughPolice = "Not enough police in the city!",
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notEnoughPolice = "Es sind nicht genug Polizisten in der Stadt!",
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policeMessage = "Container robbery in progress at %s",
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alreadyRobbed = "This container has already been robbed recently!",
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containerPosition = "You need to stand at the door of the container!",
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trailerPosition = "You need to stand at the rear of the trailer!",
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}
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}
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-- Blip Settings
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-- Blip Settings
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@ -3,7 +3,7 @@ Config = {
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FrameworkLoadinEvent = 'QBCore:Client:OnPlayerLoaded',
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FrameworkLoadinEvent = 'QBCore:Client:OnPlayerLoaded',
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peds = {
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peds = {
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['hafenarbeiter'] = {
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['hafenarbeiter'] = {
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label = 'Red mit dem Hafenarbeiter',
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label = 'Rede mit dem Hafenarbeiter',
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icon = 'fa-solid fa-hard-hat',
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icon = 'fa-solid fa-hard-hat',
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model = "s_m_m_dockwork_01",
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model = "s_m_m_dockwork_01",
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coords = vector3(1234.56, -3210.45, 5.9),
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coords = vector3(1234.56, -3210.45, 5.9),
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