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Nordi98 2025-07-20 17:36:21 +02:00
parent 0116d75418
commit c00df8dec6
3 changed files with 60 additions and 461 deletions

View file

@ -1,7 +1,5 @@
local QBCore = exports['qb-core']:GetCoreObject()
local isRobbing = false
local currentZone = nil
local containerBlip = nil
local inZone = false
local currentZoneId = nil
@ -12,23 +10,6 @@ local function Debug(msg)
end
end
-- Function to draw 3D text
function DrawText3D(x, y, z, text)
-- Set the text properties
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
SetDrawOrigin(x, y, z, 0)
DrawText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end
-- Function to check if a point is inside a polygon
local function IsPointInPolygon(point, polygon)
local x, y = point.x, point.y
@ -61,196 +42,47 @@ local function GetCurrentZone()
return nil
end
-- Function to create a blip at the robbery location
local function CreateRobberyBlip(coords)
if containerBlip then
RemoveBlip(containerBlip)
end
-- Simple command to test if the script is working
RegisterCommand('containertest', function()
local playerCoords = GetEntityCoords(PlayerPedId())
print("Player coords: " .. playerCoords.x .. ", " .. playerCoords.y .. ", " .. playerCoords.z)
containerBlip = AddBlipForCoord(coords)
-- Set blip color based on job
local playerJob = QBCore.Functions.GetPlayerData().job.name
if playerJob == "marshal" then
SetBlipColour(containerBlip, 38) -- Purple for Marshal
elseif playerJob == "sheriff" then
SetBlipColour(containerBlip, 16) -- Orange for Sheriff
local zone = GetCurrentZone()
if zone then
QBCore.Functions.Notify("You are in zone: " .. zone.id, "success")
print("In zone: " .. zone.id)
else
SetBlipColour(containerBlip, Config.Blip.color) -- Default color for regular police
QBCore.Functions.Notify("You are not in any container zone", "error")
print("Not in any zone")
end
end, false)
SetBlipSprite(containerBlip, Config.Blip.sprite)
SetBlipScale(containerBlip, Config.Blip.scale)
SetBlipAsShortRange(containerBlip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(Config.Blip.label)
EndTextCommandSetBlipName(containerBlip)
-- Command to start robbery (for testing)
RegisterCommand('robcontainer', function()
local zone = GetCurrentZone()
if Config.Blip.flash then
SetBlipFlashes(containerBlip, true)
if zone then
QBCore.Functions.Notify("Starting robbery in zone: " .. zone.id, "success")
TriggerServerEvent('container_heist:server:testRobbery', zone.id, zone.type)
else
QBCore.Functions.Notify("You are not in any container zone", "error")
end
end, false)
-- Remove blip after duration
SetTimeout(Config.Blip.duration * 1000, function()
if containerBlip then
RemoveBlip(containerBlip)
containerBlip = nil
end
end)
end
-- Function to play container robbery animation
local function PlayRobberyAnimation(containerType)
local playerPed = PlayerPedId()
local animDict = containerType.animation.dict
local animName = containerType.animation.name
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) do
Wait(10)
end
TaskPlayAnim(playerPed, animDict, animName, 8.0, -8.0, containerType.animation.duration, containerType.animation.flag, 0, false, false, false)
-- Add particle effects for welding
local boneIndex = GetPedBoneIndex(playerPed, 28422)
local particleDict = "core"
local particleName = "ent_amb_welding"
RequestNamedPtfxAsset(particleDict)
while not HasNamedPtfxAssetLoaded(particleDict) do
Wait(10)
end
UseParticleFxAssetNextCall(particleDict)
local particleHandle = StartParticleFxLoopedOnPedBone(particleName, playerPed, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, boneIndex, 0.5, false, false, false)
-- Clean up after animation
SetTimeout(containerType.animation.duration, function()
StopParticleFxLooped(particleHandle, 0)
StopAnimTask(playerPed, animDict, animName, 1.0)
end)
end
-- Function to start container robbery
local function StartContainerRobbery(zone)
if isRobbing then return end
isRobbing = true
currentZone = zone
-- Get container type from zone
local containerType = Config.ContainerTypes[zone.type]
if not containerType then
QBCore.Functions.Notify("Invalid container type!", "error")
isRobbing = false
currentZone = nil
return
end
-- Check if player has required tools
QBCore.Functions.TriggerCallback('container_heist:server:checkRequiredItems', function(hasTools)
if not hasTools then
QBCore.Functions.Notify(Config.Notifications.noTools, "error")
isRobbing = false
currentZone = nil
return
end
-- Check cooldowns
QBCore.Functions.TriggerCallback('container_heist:server:checkCooldown', function(cooldownCheck)
if not cooldownCheck.success then
QBCore.Functions.Notify(cooldownCheck.message, "error")
isRobbing = false
currentZone = nil
return
end
-- Check police count
QBCore.Functions.TriggerCallback('container_heist:server:getPoliceCount', function(policeCount)
if policeCount < Config.PoliceRequired then
QBCore.Functions.Notify(Config.Notifications.notEnoughPolice, "error")
isRobbing = false
currentZone = nil
return
end
-- Alert police if configured
if containerType.policeAlert then
local playerCoords = GetEntityCoords(PlayerPedId())
local streetName = GetStreetNameFromHashKey(GetStreetNameAtCoord(playerCoords.x, playerCoords.y, playerCoords.z))
TriggerServerEvent('container_heist:server:alertPolice', playerCoords, streetName, containerType.label)
end
-- Start robbery progress bar
PlayRobberyAnimation(containerType)
QBCore.Functions.Progressbar("container_robbery", 'Breaking into ' .. containerType.label, containerType.animation.duration, false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {}, {}, {}, function() -- Done
-- Success
TriggerServerEvent('container_heist:server:finishRobbery', zone.id, zone.type)
QBCore.Functions.Notify(Config.Notifications.success, "success")
isRobbing = false
currentZone = nil
end, function() -- Cancel
-- Cancelled
QBCore.Functions.Notify(Config.Notifications.failed, "error")
isRobbing = false
currentZone = nil
end)
end)
end, zone.id)
end)
end
-- Register usable item event handler - FIXED VERSION
-- Register usable item event handler
RegisterNetEvent('container_heist:client:useFlexItem', function()
Debug("useFlexItem event triggered")
print("useFlexItem event triggered")
local zone = GetCurrentZone()
if zone then
Debug("Player is in zone: " .. zone.id)
StartContainerRobbery(zone)
print("Player is in zone: " .. zone.id)
QBCore.Functions.Notify("Starting robbery with flex tool in zone: " .. zone.id, "success")
TriggerServerEvent('container_heist:server:testRobbery', zone.id, zone.type)
else
QBCore.Functions.Notify(Config.Notifications.notInZone, "error")
end
end)
-- Alternative method to handle item use
RegisterNetEvent('inventory:client:UseItem', function(item)
if item.name == Config.RequiredItems.flex.name then
Debug("Used item via inventory:client:UseItem: " .. item.name)
TriggerEvent('container_heist:client:useFlexItem')
end
end)
-- Command to test the robbery (for debugging)
RegisterCommand('testcontainerrob', function()
local zone = GetCurrentZone()
if zone then
Debug("Testing robbery in zone: " .. zone.id)
StartContainerRobbery(zone)
else
QBCore.Functions.Notify(Config.Notifications.notInZone, "error")
end
end, false)
-- Command to toggle debug mode
RegisterCommand('containerdebug', function()
Config.Debug = not Config.Debug
if Config.Debug then
QBCore.Functions.Notify("Container Debug mode enabled", "primary")
else
QBCore.Functions.Notify("Container Debug mode disabled", "primary")
end
end, false)
-- Main thread for checking if player is in a zone
CreateThread(function()
while true do
@ -262,14 +94,14 @@ CreateThread(function()
inZone = true
currentZoneId = zone.id
QBCore.Functions.Notify("You entered " .. zone.label .. ". Use your flex tool to break in.", "primary")
Debug("Entered zone: " .. zone.id)
print("Entered zone: " .. zone.id)
end
sleep = 500
else
if inZone then
inZone = false
currentZoneId = nil
Debug("Left zone")
print("Left zone")
end
end
@ -280,8 +112,6 @@ end)
-- Debug thread for visualizing zones
CreateThread(function()
while true do
Wait(0)
if Config.Debug then
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
@ -299,21 +129,7 @@ CreateThread(function()
point2.x, point2.y, zone.minZ,
255, 0, 0, 255
)
-- Draw line at max height
DrawLine(
point1.x, point1.y, zone.maxZ,
point2.x, point2.y, zone.maxZ,
255, 0, 0, 255
)
-- Connect min and max height
DrawLine(
point1.x, point1.y, zone.minZ,
point1.x, point1.y, zone.maxZ,
255, 0, 0, 255
)
}
end
-- Calculate center of zone for label
local centerX, centerY = 0, 0
@ -326,52 +142,35 @@ CreateThread(function()
-- Draw zone label
local centerZ = (zone.minZ + zone.maxZ) / 2
DrawText3D(centerX, centerY, centerZ, zone.id .. " (" .. zone.type .. ")")
}
DrawTextOnCoord(centerX, centerY, centerZ, zone.id .. " (" .. zone.type .. ")")
end
Wait(0)
else
Wait(1000)
end
end
end)
-- Event to show police alert
RegisterNetEvent('container_heist:client:policeAlert', function(coords, streetName, containerLabel)
local playerJob = QBCore.Functions.GetPlayerData().job.name
local alertTitle = Config.Notifications.policeTitle
-- Customize alert based on job
if playerJob == "marshal" then
alertTitle = "MARSHAL SERVICE ALERT"
elseif playerJob == "sheriff" then
alertTitle = "SHERIFF DEPARTMENT ALERT"
-- Function to draw text in 3D space
function DrawTextOnCoord(x, y, z, text)
local onScreen, _x, _y = World3dToScreen2d(x, y, z)
if onScreen then
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x, _y)
local factor = (string.len(text)) / 370
DrawRect(_x, _y + 0.0125, 0.015 + factor, 0.03, 0, 0, 0, 75)
end
-- Create alert for police officers
QBCore.Functions.Notify(alertTitle .. ": " .. string.format(Config.Notifications.policeMessage, streetName), "police", 10000)
-- Add blip to map
CreateRobberyBlip(coords)
-- Play alert sound
PlaySound(-1, "Lose_1st", "GTAO_FM_Events_Soundset", 0, 0, 1)
end)
-- Clean up on resource stop
AddEventHandler('onResourceStop', function(resourceName)
if resourceName == GetCurrentResourceName() then
if containerBlip then
RemoveBlip(containerBlip)
end
if isRobbing then
StopAnimTask(PlayerPedId(), "amb@world_human_welding@male@base", "base", 1.0)
end
end
end)
end
-- Print message when resource starts
AddEventHandler('onClientResourceStart', function(resourceName)
if (GetCurrentResourceName() == resourceName) then
Debug("Client script started successfully")
print("^2[Container Heist]^7: Client script started successfully")
end
end)

View file

@ -8,7 +8,6 @@ Config.PoliceRequired = 1 -- Minimum police required
Config.PoliceJobs = {
"police", -- Regular police
"marshal", -- Marshal service
"sheriff" -- Sheriff department
}
-- Required Items

View file

@ -1,7 +1,4 @@
local QBCore = exports['qb-core']:GetCoreObject()
local zoneCooldowns = {}
local playerCooldowns = {}
local globalCooldowns = {}
-- Debug function
local function Debug(msg)
@ -10,226 +7,30 @@ local function Debug(msg)
end
end
-- Register usable item - FIXED VERSION
QBCore.Functions.CreateUseableItem(Config.RequiredItems.flex.name, function(source, item)
local src = source
Debug("Player " .. src .. " used item: " .. Config.RequiredItems.flex.name)
TriggerClientEvent('container_heist:client:useFlexItem', src)
-- Register usable item
QBCore.Functions.CreateUseableItem(Config.RequiredItems.flex.name, function(source)
print("Player " .. source .. " used item: " .. Config.RequiredItems.flex.name)
TriggerClientEvent('container_heist:client:useFlexItem', source)
end)
-- Check if player has required items
QBCore.Functions.CreateCallback('container_heist:server:checkRequiredItems', function(source, cb)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return cb(false) end
-- Check for required flex tool
local hasItem = exports['tgiann-inventory']:HasItem(src, Config.RequiredItems.flex.name, Config.RequiredItems.flex.amount)
Debug("Player " .. src .. " has required item: " .. tostring(hasItem))
cb(hasItem)
end)
-- Check cooldowns
QBCore.Functions.CreateCallback('container_heist:server:checkCooldown', function(source, cb, zoneId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return cb({success = false, message = "Player not found"}) end
local citizenId = Player.PlayerData.citizenid
local currentTime = os.time()
-- Check player cooldown
if playerCooldowns[citizenId] and (currentTime - playerCooldowns[citizenId]) < (Config.CooldownTime * 60) then
local timeLeft = math.ceil(((playerCooldowns[citizenId] + (Config.CooldownTime * 60)) - currentTime) / 60)
return cb({success = false, message = "You need to wait " .. timeLeft .. " more minutes before attempting another heist!"})
end
-- Check zone cooldown
if zoneCooldowns[zoneId] and (currentTime - zoneCooldowns[zoneId]) < (Config.CooldownTime * 60) then
return cb({success = false, message = Config.Notifications.alreadyRobbed})
end
-- Find zone type
local zoneType = nil
for _, zone in pairs(Config.ContainerZones) do
if zone.id == zoneId then
zoneType = zone.type
break
end
end
if not zoneType then
return cb({success = false, message = "Invalid zone!"})
end
-- Check global cooldown for container type
if globalCooldowns[zoneType] and (currentTime - globalCooldowns[zoneType]) < (Config.GlobalCooldown * 60) then
local timeLeft = math.ceil(((globalCooldowns[zoneType] + (Config.GlobalCooldown * 60)) - currentTime) / 60)
return cb({success = false, message = Config.Notifications.globalCooldown .. " (" .. timeLeft .. " minutes left)"})
end
cb({success = true})
end)
-- Get police count
QBCore.Functions.CreateCallback('container_heist:server:getPoliceCount', function(source, cb)
local policeCount = 0
local players = QBCore.Functions.GetPlayers()
for _, playerId in ipairs(players) do
local Player = QBCore.Functions.GetPlayer(playerId)
if Player then
-- Check if player's job is in the list of police jobs
for _, jobName in ipairs(Config.PoliceJobs) do
if Player.PlayerData.job.name == jobName and Player.PlayerData.job.onduty then
policeCount = policeCount + 1
break -- No need to check other job names for this player
end
end
end
end
cb(policeCount)
end)
-- Alert police
RegisterNetEvent('container_heist:server:alertPolice', function(coords, streetName, containerLabel)
local src = source
local players = QBCore.Functions.GetPlayers()
for _, playerId in ipairs(players) do
local Player = QBCore.Functions.GetPlayer(playerId)
if Player then
-- Check if player's job is in the list of police jobs
for _, jobName in ipairs(Config.PoliceJobs) do
if Player.PlayerData.job.name == jobName and Player.PlayerData.job.onduty then
TriggerClientEvent('container_heist:client:policeAlert', playerId, coords, streetName, containerLabel)
break -- No need to send multiple alerts to the same player
end
end
end
end
end)
-- Finish robbery and give rewards
RegisterNetEvent('container_heist:server:finishRobbery', function(zoneId, containerTypeName)
-- Test robbery event
RegisterNetEvent('container_heist:server:testRobbery', function(zoneId, zoneType)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local citizenId = Player.PlayerData.citizenid
local currentTime = os.time()
print("Player " .. src .. " started robbery in zone: " .. zoneId .. " of type: " .. zoneType)
TriggerClientEvent('QBCore:Notify', src, "Robbery started in zone: " .. zoneId, "success")
-- Set cooldowns
playerCooldowns[citizenId] = currentTime
zoneCooldowns[zoneId] = currentTime
globalCooldowns[containerTypeName] = currentTime
-- Get container type
local containerType = Config.ContainerTypes[containerTypeName]
if not containerType then
Debug("Container type not found: " .. containerTypeName)
return
end
-- Decrease durability of flex tool if configured
if Config.RequiredItems.flex.durability then
local itemData = exports['tgiann-inventory']:GetItemByName(src, Config.RequiredItems.flex.name)
if itemData and itemData.info then
local newDurability = math.max(0, (itemData.info.durabilityPercent or 100) - Config.RequiredItems.flex.durabilityDecrease)
exports['tgiann-inventory']:UpdateItemMetadata(src, Config.RequiredItems.flex.name, itemData.slot, {
durabilityPercent = newDurability,
serie = itemData.info.serie or "TOOL-" .. math.random(100000, 999999),
usedTotalAmmo = itemData.info.usedTotalAmmo or 0,
ammo = itemData.info.ammo or 0
})
-- Remove item if durability reaches 0
if newDurability <= 0 and Config.RequiredItems.flex.remove then
exports['tgiann-inventory']:RemoveItem(src, Config.RequiredItems.flex.name, 1)
TriggerClientEvent('QBCore:Notify', src, "Your " .. Config.RequiredItems.flex.label .. " broke!", "error")
end
end
elseif Config.RequiredItems.flex.remove then
-- Remove item if configured
exports['tgiann-inventory']:RemoveItem(src, Config.RequiredItems.flex.name, Config.RequiredItems.flex.amount)
end
-- Give rewards based on chances
local rewardsGiven = 0
for _, reward in pairs(containerType.rewards) do
if math.random(1, 100) <= reward.chance then
local amount = math.random(reward.min, reward.max)
if reward.item == "cash" then
Player.Functions.AddMoney("cash", amount)
TriggerClientEvent('QBCore:Notify', src, "Found $" .. amount, "success")
else
-- Add item with proper metadata for weapons
if string.match(reward.item, "weapon_") then
exports['tgiann-inventory']:AddItem(src, reward.item, amount, nil, {
serie = "HEIST-" .. math.random(100000, 999999),
durabilityPercent = 100,
usedTotalAmmo = 0,
ammo = 0
})
else
exports['tgiann-inventory']:AddItem(src, reward.item, amount)
end
TriggerClientEvent('QBCore:Notify', src, "Found " .. amount .. "x " .. reward.label, "success")
end
rewardsGiven = rewardsGiven + 1
end
end
if rewardsGiven == 0 then
TriggerClientEvent('QBCore:Notify', src, "The container was empty!", "error")
end
end)
-- Clean up cooldowns periodically
CreateThread(function()
while true do
Wait(60000) -- Check every minute
local currentTime = os.time()
-- Clean up player cooldowns
for citizenId, cooldownTime in pairs(playerCooldowns) do
if (currentTime - cooldownTime) > (Config.CooldownTime * 60) then
playerCooldowns[citizenId] = nil
end
end
-- Clean up zone cooldowns
for zoneId, cooldownTime in pairs(zoneCooldowns) do
if (currentTime - cooldownTime) > (Config.CooldownTime * 60) then
zoneCooldowns[zoneId] = nil
end
end
-- Clean up global cooldowns
for containerType, cooldownTime in pairs(globalCooldowns) do
if (currentTime - cooldownTime) > (Config.GlobalCooldown * 60) then
globalCooldowns[containerType] = nil
end
end
end
end)
-- Alternative method to register usable item for tgiann-inventory
RegisterNetEvent('QBCore:Server:UseItem', function(source, item)
if item.name == Config.RequiredItems.flex.name then
Debug("Player " .. source .. " used item via QBCore:Server:UseItem: " .. item.name)
TriggerClientEvent('container_heist:client:useFlexItem', source)
end
-- Give a test reward
exports['tgiann-inventory']:AddItem(src, "cash", 1000)
TriggerClientEvent('QBCore:Notify', src, "You found $1000!", "success")
end)
-- Print message when resource starts
AddEventHandler('onResourceStart', function(resourceName)
if (GetCurrentResourceName() == resourceName) then
print('^2[Container Heist]^7: Script started successfully')
print('^2[Container Heist]^7: Registered usable item: ' .. Config.RequiredItems.flex.name)
print("^2[Container Heist]^7: Server script started successfully")
print("^2[Container Heist]^7: Registered usable item: " .. Config.RequiredItems.flex.name)
end
end)