forked from Simnation/Main
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This commit is contained in:
parent
0116d75418
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c00df8dec6
3 changed files with 60 additions and 461 deletions
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@ -1,7 +1,5 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local isRobbing = false
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local currentZone = nil
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local containerBlip = nil
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local inZone = false
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local currentZoneId = nil
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@ -12,23 +10,6 @@ local function Debug(msg)
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end
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end
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-- Function to draw 3D text
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function DrawText3D(x, y, z, text)
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-- Set the text properties
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SetTextScale(0.35, 0.35)
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SetTextFont(4)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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SetTextEntry("STRING")
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SetTextCentre(1)
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AddTextComponentString(text)
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SetDrawOrigin(x, y, z, 0)
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DrawText(0.0, 0.0)
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local factor = (string.len(text)) / 370
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DrawRect(0.0, 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
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ClearDrawOrigin()
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end
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-- Function to check if a point is inside a polygon
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local function IsPointInPolygon(point, polygon)
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local x, y = point.x, point.y
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@ -61,196 +42,47 @@ local function GetCurrentZone()
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return nil
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end
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-- Function to create a blip at the robbery location
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local function CreateRobberyBlip(coords)
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if containerBlip then
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RemoveBlip(containerBlip)
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end
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-- Simple command to test if the script is working
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RegisterCommand('containertest', function()
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local playerCoords = GetEntityCoords(PlayerPedId())
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print("Player coords: " .. playerCoords.x .. ", " .. playerCoords.y .. ", " .. playerCoords.z)
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containerBlip = AddBlipForCoord(coords)
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-- Set blip color based on job
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local playerJob = QBCore.Functions.GetPlayerData().job.name
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if playerJob == "marshal" then
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SetBlipColour(containerBlip, 38) -- Purple for Marshal
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elseif playerJob == "sheriff" then
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SetBlipColour(containerBlip, 16) -- Orange for Sheriff
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local zone = GetCurrentZone()
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if zone then
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QBCore.Functions.Notify("You are in zone: " .. zone.id, "success")
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print("In zone: " .. zone.id)
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else
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SetBlipColour(containerBlip, Config.Blip.color) -- Default color for regular police
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QBCore.Functions.Notify("You are not in any container zone", "error")
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print("Not in any zone")
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end
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SetBlipSprite(containerBlip, Config.Blip.sprite)
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SetBlipScale(containerBlip, Config.Blip.scale)
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SetBlipAsShortRange(containerBlip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(Config.Blip.label)
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EndTextCommandSetBlipName(containerBlip)
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if Config.Blip.flash then
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SetBlipFlashes(containerBlip, true)
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end
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-- Remove blip after duration
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SetTimeout(Config.Blip.duration * 1000, function()
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if containerBlip then
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RemoveBlip(containerBlip)
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containerBlip = nil
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end
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end)
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end
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end, false)
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-- Function to play container robbery animation
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local function PlayRobberyAnimation(containerType)
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local playerPed = PlayerPedId()
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local animDict = containerType.animation.dict
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local animName = containerType.animation.name
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-- Command to start robbery (for testing)
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RegisterCommand('robcontainer', function()
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local zone = GetCurrentZone()
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RequestAnimDict(animDict)
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while not HasAnimDictLoaded(animDict) do
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Wait(10)
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if zone then
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QBCore.Functions.Notify("Starting robbery in zone: " .. zone.id, "success")
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TriggerServerEvent('container_heist:server:testRobbery', zone.id, zone.type)
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else
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QBCore.Functions.Notify("You are not in any container zone", "error")
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end
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TaskPlayAnim(playerPed, animDict, animName, 8.0, -8.0, containerType.animation.duration, containerType.animation.flag, 0, false, false, false)
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-- Add particle effects for welding
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local boneIndex = GetPedBoneIndex(playerPed, 28422)
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local particleDict = "core"
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local particleName = "ent_amb_welding"
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RequestNamedPtfxAsset(particleDict)
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while not HasNamedPtfxAssetLoaded(particleDict) do
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Wait(10)
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end
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UseParticleFxAssetNextCall(particleDict)
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local particleHandle = StartParticleFxLoopedOnPedBone(particleName, playerPed, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, boneIndex, 0.5, false, false, false)
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-- Clean up after animation
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SetTimeout(containerType.animation.duration, function()
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StopParticleFxLooped(particleHandle, 0)
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StopAnimTask(playerPed, animDict, animName, 1.0)
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end)
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end
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end, false)
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-- Function to start container robbery
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local function StartContainerRobbery(zone)
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if isRobbing then return end
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isRobbing = true
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currentZone = zone
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-- Get container type from zone
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local containerType = Config.ContainerTypes[zone.type]
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if not containerType then
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QBCore.Functions.Notify("Invalid container type!", "error")
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isRobbing = false
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currentZone = nil
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return
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end
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-- Check if player has required tools
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QBCore.Functions.TriggerCallback('container_heist:server:checkRequiredItems', function(hasTools)
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if not hasTools then
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QBCore.Functions.Notify(Config.Notifications.noTools, "error")
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isRobbing = false
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currentZone = nil
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return
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end
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-- Check cooldowns
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QBCore.Functions.TriggerCallback('container_heist:server:checkCooldown', function(cooldownCheck)
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if not cooldownCheck.success then
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QBCore.Functions.Notify(cooldownCheck.message, "error")
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isRobbing = false
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currentZone = nil
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return
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end
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-- Check police count
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QBCore.Functions.TriggerCallback('container_heist:server:getPoliceCount', function(policeCount)
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if policeCount < Config.PoliceRequired then
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QBCore.Functions.Notify(Config.Notifications.notEnoughPolice, "error")
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isRobbing = false
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currentZone = nil
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return
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end
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-- Alert police if configured
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if containerType.policeAlert then
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local playerCoords = GetEntityCoords(PlayerPedId())
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local streetName = GetStreetNameFromHashKey(GetStreetNameAtCoord(playerCoords.x, playerCoords.y, playerCoords.z))
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TriggerServerEvent('container_heist:server:alertPolice', playerCoords, streetName, containerType.label)
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end
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-- Start robbery progress bar
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PlayRobberyAnimation(containerType)
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QBCore.Functions.Progressbar("container_robbery", 'Breaking into ' .. containerType.label, containerType.animation.duration, false, true, {
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disableMovement = true,
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disableCarMovement = true,
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disableMouse = false,
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disableCombat = true,
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}, {}, {}, {}, function() -- Done
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-- Success
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TriggerServerEvent('container_heist:server:finishRobbery', zone.id, zone.type)
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QBCore.Functions.Notify(Config.Notifications.success, "success")
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isRobbing = false
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currentZone = nil
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end, function() -- Cancel
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-- Cancelled
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QBCore.Functions.Notify(Config.Notifications.failed, "error")
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isRobbing = false
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currentZone = nil
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end)
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end)
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end, zone.id)
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end)
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end
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-- Register usable item event handler - FIXED VERSION
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-- Register usable item event handler
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RegisterNetEvent('container_heist:client:useFlexItem', function()
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Debug("useFlexItem event triggered")
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print("useFlexItem event triggered")
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local zone = GetCurrentZone()
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if zone then
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Debug("Player is in zone: " .. zone.id)
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StartContainerRobbery(zone)
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print("Player is in zone: " .. zone.id)
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QBCore.Functions.Notify("Starting robbery with flex tool in zone: " .. zone.id, "success")
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TriggerServerEvent('container_heist:server:testRobbery', zone.id, zone.type)
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else
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QBCore.Functions.Notify(Config.Notifications.notInZone, "error")
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end
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end)
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-- Alternative method to handle item use
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RegisterNetEvent('inventory:client:UseItem', function(item)
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if item.name == Config.RequiredItems.flex.name then
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Debug("Used item via inventory:client:UseItem: " .. item.name)
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TriggerEvent('container_heist:client:useFlexItem')
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end
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end)
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-- Command to test the robbery (for debugging)
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RegisterCommand('testcontainerrob', function()
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local zone = GetCurrentZone()
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if zone then
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Debug("Testing robbery in zone: " .. zone.id)
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StartContainerRobbery(zone)
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else
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QBCore.Functions.Notify(Config.Notifications.notInZone, "error")
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end
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end, false)
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-- Command to toggle debug mode
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RegisterCommand('containerdebug', function()
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Config.Debug = not Config.Debug
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if Config.Debug then
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QBCore.Functions.Notify("Container Debug mode enabled", "primary")
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else
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QBCore.Functions.Notify("Container Debug mode disabled", "primary")
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end
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end, false)
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-- Main thread for checking if player is in a zone
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CreateThread(function()
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while true do
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@ -262,14 +94,14 @@ CreateThread(function()
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inZone = true
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currentZoneId = zone.id
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QBCore.Functions.Notify("You entered " .. zone.label .. ". Use your flex tool to break in.", "primary")
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Debug("Entered zone: " .. zone.id)
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print("Entered zone: " .. zone.id)
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end
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sleep = 500
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else
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if inZone then
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inZone = false
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currentZoneId = nil
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Debug("Left zone")
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print("Left zone")
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end
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end
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@ -280,8 +112,6 @@ end)
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-- Debug thread for visualizing zones
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CreateThread(function()
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while true do
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Wait(0)
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if Config.Debug then
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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@ -299,21 +129,7 @@ CreateThread(function()
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point2.x, point2.y, zone.minZ,
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255, 0, 0, 255
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)
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-- Draw line at max height
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DrawLine(
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point1.x, point1.y, zone.maxZ,
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point2.x, point2.y, zone.maxZ,
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255, 0, 0, 255
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)
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-- Connect min and max height
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DrawLine(
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point1.x, point1.y, zone.minZ,
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point1.x, point1.y, zone.maxZ,
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255, 0, 0, 255
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)
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}
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end
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-- Calculate center of zone for label
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local centerX, centerY = 0, 0
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@ -326,52 +142,35 @@ CreateThread(function()
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-- Draw zone label
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local centerZ = (zone.minZ + zone.maxZ) / 2
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DrawText3D(centerX, centerY, centerZ, zone.id .. " (" .. zone.type .. ")")
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}
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DrawTextOnCoord(centerX, centerY, centerZ, zone.id .. " (" .. zone.type .. ")")
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end
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Wait(0)
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else
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Wait(1000)
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end
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end
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end)
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-- Event to show police alert
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RegisterNetEvent('container_heist:client:policeAlert', function(coords, streetName, containerLabel)
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local playerJob = QBCore.Functions.GetPlayerData().job.name
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local alertTitle = Config.Notifications.policeTitle
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-- Customize alert based on job
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if playerJob == "marshal" then
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alertTitle = "MARSHAL SERVICE ALERT"
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elseif playerJob == "sheriff" then
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alertTitle = "SHERIFF DEPARTMENT ALERT"
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-- Function to draw text in 3D space
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function DrawTextOnCoord(x, y, z, text)
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local onScreen, _x, _y = World3dToScreen2d(x, y, z)
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if onScreen then
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SetTextScale(0.35, 0.35)
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SetTextFont(4)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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SetTextEntry("STRING")
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SetTextCentre(1)
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AddTextComponentString(text)
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DrawText(_x, _y)
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local factor = (string.len(text)) / 370
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DrawRect(_x, _y + 0.0125, 0.015 + factor, 0.03, 0, 0, 0, 75)
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end
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-- Create alert for police officers
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QBCore.Functions.Notify(alertTitle .. ": " .. string.format(Config.Notifications.policeMessage, streetName), "police", 10000)
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-- Add blip to map
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CreateRobberyBlip(coords)
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-- Play alert sound
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PlaySound(-1, "Lose_1st", "GTAO_FM_Events_Soundset", 0, 0, 1)
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end)
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-- Clean up on resource stop
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AddEventHandler('onResourceStop', function(resourceName)
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if resourceName == GetCurrentResourceName() then
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if containerBlip then
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RemoveBlip(containerBlip)
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end
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if isRobbing then
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StopAnimTask(PlayerPedId(), "amb@world_human_welding@male@base", "base", 1.0)
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end
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end
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end)
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end
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-- Print message when resource starts
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AddEventHandler('onClientResourceStart', function(resourceName)
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if (GetCurrentResourceName() == resourceName) then
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Debug("Client script started successfully")
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print("^2[Container Heist]^7: Client script started successfully")
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end
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end)
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@ -8,7 +8,6 @@ Config.PoliceRequired = 1 -- Minimum police required
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Config.PoliceJobs = {
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"police", -- Regular police
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"marshal", -- Marshal service
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"sheriff" -- Sheriff department
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}
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-- Required Items
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@ -1,7 +1,4 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local zoneCooldowns = {}
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local playerCooldowns = {}
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local globalCooldowns = {}
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-- Debug function
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local function Debug(msg)
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@ -10,226 +7,30 @@ local function Debug(msg)
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end
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end
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-- Register usable item - FIXED VERSION
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QBCore.Functions.CreateUseableItem(Config.RequiredItems.flex.name, function(source, item)
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local src = source
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Debug("Player " .. src .. " used item: " .. Config.RequiredItems.flex.name)
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TriggerClientEvent('container_heist:client:useFlexItem', src)
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-- Register usable item
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QBCore.Functions.CreateUseableItem(Config.RequiredItems.flex.name, function(source)
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print("Player " .. source .. " used item: " .. Config.RequiredItems.flex.name)
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TriggerClientEvent('container_heist:client:useFlexItem', source)
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end)
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-- Check if player has required items
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QBCore.Functions.CreateCallback('container_heist:server:checkRequiredItems', function(source, cb)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return cb(false) end
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-- Check for required flex tool
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local hasItem = exports['tgiann-inventory']:HasItem(src, Config.RequiredItems.flex.name, Config.RequiredItems.flex.amount)
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Debug("Player " .. src .. " has required item: " .. tostring(hasItem))
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cb(hasItem)
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end)
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-- Check cooldowns
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QBCore.Functions.CreateCallback('container_heist:server:checkCooldown', function(source, cb, zoneId)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return cb({success = false, message = "Player not found"}) end
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local citizenId = Player.PlayerData.citizenid
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local currentTime = os.time()
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-- Check player cooldown
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if playerCooldowns[citizenId] and (currentTime - playerCooldowns[citizenId]) < (Config.CooldownTime * 60) then
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local timeLeft = math.ceil(((playerCooldowns[citizenId] + (Config.CooldownTime * 60)) - currentTime) / 60)
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return cb({success = false, message = "You need to wait " .. timeLeft .. " more minutes before attempting another heist!"})
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end
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-- Check zone cooldown
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if zoneCooldowns[zoneId] and (currentTime - zoneCooldowns[zoneId]) < (Config.CooldownTime * 60) then
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return cb({success = false, message = Config.Notifications.alreadyRobbed})
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end
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-- Find zone type
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local zoneType = nil
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for _, zone in pairs(Config.ContainerZones) do
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if zone.id == zoneId then
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zoneType = zone.type
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break
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end
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end
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if not zoneType then
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return cb({success = false, message = "Invalid zone!"})
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end
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-- Check global cooldown for container type
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if globalCooldowns[zoneType] and (currentTime - globalCooldowns[zoneType]) < (Config.GlobalCooldown * 60) then
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local timeLeft = math.ceil(((globalCooldowns[zoneType] + (Config.GlobalCooldown * 60)) - currentTime) / 60)
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return cb({success = false, message = Config.Notifications.globalCooldown .. " (" .. timeLeft .. " minutes left)"})
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end
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cb({success = true})
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end)
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-- Get police count
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QBCore.Functions.CreateCallback('container_heist:server:getPoliceCount', function(source, cb)
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local policeCount = 0
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local players = QBCore.Functions.GetPlayers()
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for _, playerId in ipairs(players) do
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local Player = QBCore.Functions.GetPlayer(playerId)
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if Player then
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-- Check if player's job is in the list of police jobs
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for _, jobName in ipairs(Config.PoliceJobs) do
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if Player.PlayerData.job.name == jobName and Player.PlayerData.job.onduty then
|
||||
policeCount = policeCount + 1
|
||||
break -- No need to check other job names for this player
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
cb(policeCount)
|
||||
end)
|
||||
|
||||
-- Alert police
|
||||
RegisterNetEvent('container_heist:server:alertPolice', function(coords, streetName, containerLabel)
|
||||
local src = source
|
||||
local players = QBCore.Functions.GetPlayers()
|
||||
|
||||
for _, playerId in ipairs(players) do
|
||||
local Player = QBCore.Functions.GetPlayer(playerId)
|
||||
if Player then
|
||||
-- Check if player's job is in the list of police jobs
|
||||
for _, jobName in ipairs(Config.PoliceJobs) do
|
||||
if Player.PlayerData.job.name == jobName and Player.PlayerData.job.onduty then
|
||||
TriggerClientEvent('container_heist:client:policeAlert', playerId, coords, streetName, containerLabel)
|
||||
break -- No need to send multiple alerts to the same player
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Finish robbery and give rewards
|
||||
RegisterNetEvent('container_heist:server:finishRobbery', function(zoneId, containerTypeName)
|
||||
-- Test robbery event
|
||||
RegisterNetEvent('container_heist:server:testRobbery', function(zoneId, zoneType)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local citizenId = Player.PlayerData.citizenid
|
||||
local currentTime = os.time()
|
||||
print("Player " .. src .. " started robbery in zone: " .. zoneId .. " of type: " .. zoneType)
|
||||
TriggerClientEvent('QBCore:Notify', src, "Robbery started in zone: " .. zoneId, "success")
|
||||
|
||||
-- Set cooldowns
|
||||
playerCooldowns[citizenId] = currentTime
|
||||
zoneCooldowns[zoneId] = currentTime
|
||||
globalCooldowns[containerTypeName] = currentTime
|
||||
|
||||
-- Get container type
|
||||
local containerType = Config.ContainerTypes[containerTypeName]
|
||||
if not containerType then
|
||||
Debug("Container type not found: " .. containerTypeName)
|
||||
return
|
||||
end
|
||||
|
||||
-- Decrease durability of flex tool if configured
|
||||
if Config.RequiredItems.flex.durability then
|
||||
local itemData = exports['tgiann-inventory']:GetItemByName(src, Config.RequiredItems.flex.name)
|
||||
if itemData and itemData.info then
|
||||
local newDurability = math.max(0, (itemData.info.durabilityPercent or 100) - Config.RequiredItems.flex.durabilityDecrease)
|
||||
exports['tgiann-inventory']:UpdateItemMetadata(src, Config.RequiredItems.flex.name, itemData.slot, {
|
||||
durabilityPercent = newDurability,
|
||||
serie = itemData.info.serie or "TOOL-" .. math.random(100000, 999999),
|
||||
usedTotalAmmo = itemData.info.usedTotalAmmo or 0,
|
||||
ammo = itemData.info.ammo or 0
|
||||
})
|
||||
|
||||
-- Remove item if durability reaches 0
|
||||
if newDurability <= 0 and Config.RequiredItems.flex.remove then
|
||||
exports['tgiann-inventory']:RemoveItem(src, Config.RequiredItems.flex.name, 1)
|
||||
TriggerClientEvent('QBCore:Notify', src, "Your " .. Config.RequiredItems.flex.label .. " broke!", "error")
|
||||
end
|
||||
end
|
||||
elseif Config.RequiredItems.flex.remove then
|
||||
-- Remove item if configured
|
||||
exports['tgiann-inventory']:RemoveItem(src, Config.RequiredItems.flex.name, Config.RequiredItems.flex.amount)
|
||||
end
|
||||
|
||||
-- Give rewards based on chances
|
||||
local rewardsGiven = 0
|
||||
for _, reward in pairs(containerType.rewards) do
|
||||
if math.random(1, 100) <= reward.chance then
|
||||
local amount = math.random(reward.min, reward.max)
|
||||
|
||||
if reward.item == "cash" then
|
||||
Player.Functions.AddMoney("cash", amount)
|
||||
TriggerClientEvent('QBCore:Notify', src, "Found $" .. amount, "success")
|
||||
else
|
||||
-- Add item with proper metadata for weapons
|
||||
if string.match(reward.item, "weapon_") then
|
||||
exports['tgiann-inventory']:AddItem(src, reward.item, amount, nil, {
|
||||
serie = "HEIST-" .. math.random(100000, 999999),
|
||||
durabilityPercent = 100,
|
||||
usedTotalAmmo = 0,
|
||||
ammo = 0
|
||||
})
|
||||
else
|
||||
exports['tgiann-inventory']:AddItem(src, reward.item, amount)
|
||||
end
|
||||
|
||||
TriggerClientEvent('QBCore:Notify', src, "Found " .. amount .. "x " .. reward.label, "success")
|
||||
end
|
||||
|
||||
rewardsGiven = rewardsGiven + 1
|
||||
end
|
||||
end
|
||||
|
||||
if rewardsGiven == 0 then
|
||||
TriggerClientEvent('QBCore:Notify', src, "The container was empty!", "error")
|
||||
end
|
||||
end)
|
||||
|
||||
-- Clean up cooldowns periodically
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(60000) -- Check every minute
|
||||
local currentTime = os.time()
|
||||
|
||||
-- Clean up player cooldowns
|
||||
for citizenId, cooldownTime in pairs(playerCooldowns) do
|
||||
if (currentTime - cooldownTime) > (Config.CooldownTime * 60) then
|
||||
playerCooldowns[citizenId] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Clean up zone cooldowns
|
||||
for zoneId, cooldownTime in pairs(zoneCooldowns) do
|
||||
if (currentTime - cooldownTime) > (Config.CooldownTime * 60) then
|
||||
zoneCooldowns[zoneId] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Clean up global cooldowns
|
||||
for containerType, cooldownTime in pairs(globalCooldowns) do
|
||||
if (currentTime - cooldownTime) > (Config.GlobalCooldown * 60) then
|
||||
globalCooldowns[containerType] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Alternative method to register usable item for tgiann-inventory
|
||||
RegisterNetEvent('QBCore:Server:UseItem', function(source, item)
|
||||
if item.name == Config.RequiredItems.flex.name then
|
||||
Debug("Player " .. source .. " used item via QBCore:Server:UseItem: " .. item.name)
|
||||
TriggerClientEvent('container_heist:client:useFlexItem', source)
|
||||
end
|
||||
-- Give a test reward
|
||||
exports['tgiann-inventory']:AddItem(src, "cash", 1000)
|
||||
TriggerClientEvent('QBCore:Notify', src, "You found $1000!", "success")
|
||||
end)
|
||||
|
||||
-- Print message when resource starts
|
||||
AddEventHandler('onResourceStart', function(resourceName)
|
||||
if (GetCurrentResourceName() == resourceName) then
|
||||
print('^2[Container Heist]^7: Script started successfully')
|
||||
print('^2[Container Heist]^7: Registered usable item: ' .. Config.RequiredItems.flex.name)
|
||||
print("^2[Container Heist]^7: Server script started successfully")
|
||||
print("^2[Container Heist]^7: Registered usable item: " .. Config.RequiredItems.flex.name)
|
||||
end
|
||||
end)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue