forked from Simnation/Main
Update client.lua
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1 changed files with 79 additions and 9 deletions
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@ -1,11 +1,87 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Debug function to print all clothing components
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-- Get character gender (0 = male, 1 = female) using model hash
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function GetCharacterGender()
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local ped = PlayerPedId()
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local modelHash = GetEntityModel(ped)
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-- List of female model hashes
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local femaleModels = {
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`mp_f_freemode_01`, -- MP Female
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`a_f_m_beach_01`, `a_f_m_bevhills_01`, `a_f_m_bevhills_02`,
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`a_f_m_bodybuild_01`, `a_f_m_business_02`, `a_f_m_downtown_01`,
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`a_f_m_eastsa_01`, `a_f_m_eastsa_02`, `a_f_m_fatbla_01`,
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`a_f_m_fatwhite_01`, `a_f_m_ktown_01`, `a_f_m_ktown_02`,
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`a_f_m_prolhost_01`, `a_f_m_salton_01`, `a_f_m_skidrow_01`,
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`a_f_m_soucent_01`, `a_f_m_soucent_02`, `a_f_m_soucentmc_01`,
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`a_f_m_tourist_01`, `a_f_m_trampbeac_01`, `a_f_m_tramp_01`,
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`a_f_o_genstreet_01`, `a_f_o_indian_01`, `a_f_o_ktown_01`,
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`a_f_o_salton_01`, `a_f_o_soucent_01`, `a_f_o_soucent_02`,
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`a_f_y_beach_01`, `a_f_y_bevhills_01`, `a_f_y_bevhills_02`,
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`a_f_y_bevhills_03`, `a_f_y_bevhills_04`, `a_f_y_business_01`,
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`a_f_y_business_02`, `a_f_y_business_03`, `a_f_y_business_04`,
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`a_f_y_eastsa_01`, `a_f_y_eastsa_02`, `a_f_y_eastsa_03`,
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`a_f_y_epsilon_01`, `a_f_y_fitness_01`, `a_f_y_fitness_02`,
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`a_f_y_genhot_01`, `a_f_y_golfer_01`, `a_f_y_hiker_01`,
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`a_f_y_hippie_01`, `a_f_y_hipster_01`, `a_f_y_hipster_02`,
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`a_f_y_hipster_03`, `a_f_y_hipster_04`, `a_f_y_indian_01`,
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`a_f_y_juggalo_01`, `a_f_y_runner_01`, `a_f_y_rurmeth_01`,
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`a_f_y_scdressy_01`, `a_f_y_skater_01`, `a_f_y_soucent_01`,
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`a_f_y_soucent_02`, `a_f_y_soucent_03`, `a_f_y_tennis_01`,
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`a_f_y_tourist_01`, `a_f_y_tourist_02`, `a_f_y_vinewood_01`,
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`a_f_y_vinewood_02`, `a_f_y_vinewood_03`, `a_f_y_vinewood_04`,
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`a_f_y_yoga_01`, `g_f_importexport_01`, `g_f_y_ballas_01`,
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`g_f_y_families_01`, `g_f_y_lost_01`, `g_f_y_vagos_01`,
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`s_f_m_fembarber`, `s_f_m_maid_01`, `s_f_m_shop_high`,
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`s_f_m_sweatshop_01`, `s_f_y_airhostess_01`, `s_f_y_bartender_01`,
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`s_f_y_baywatch_01`, `s_f_y_cop_01`, `s_f_y_factory_01`,
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`s_f_y_hooker_01`, `s_f_y_hooker_02`, `s_f_y_hooker_03`,
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`s_f_y_migrant_01`, `s_f_y_movprem_01`, `s_f_y_ranger_01`,
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`s_f_y_scrubs_01`, `s_f_y_sheriff_01`, `s_f_y_shop_low`,
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`s_f_y_shop_mid`, `s_f_y_stripper_01`, `s_f_y_stripper_02`,
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`s_f_y_stripperlite`, `s_f_y_sweatshop_01`, `u_f_m_corpse_01`,
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`u_f_m_miranda`, `u_f_m_promourn_01`, `u_f_o_moviestar`,
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`u_f_o_prolhost_01`, `u_f_y_bikerchic`, `u_f_y_comjane`,
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`u_f_y_corpse_01`, `u_f_y_corpse_02`, `u_f_y_hotposh_01`,
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`u_f_y_jewelass_01`, `u_f_y_mistress`, `u_f_y_poppymich`,
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`u_f_y_princess`, `u_f_y_spyactress`
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}
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-- Check if the model is in the female list
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for _, hash in ipairs(femaleModels) do
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if hash == modelHash then
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return 1 -- Female
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end
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end
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-- Check specifically for MP Female model (most common)
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if modelHash == `mp_f_freemode_01` then
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return 1 -- Female
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end
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-- Check specifically for MP Male model (most common)
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if modelHash == `mp_m_freemode_01` then
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return 0 -- Male
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end
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-- Alternative method: check player data if available
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local Player = QBCore.Functions.GetPlayerData()
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if Player and Player.charinfo and Player.charinfo.gender then
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return Player.charinfo.gender == 1 and 1 or 0
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end
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-- Default to male if we can't determine
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return 0
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end
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-- Debug function to print all clothing components with improved gender detection
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function PrintAllClothingComponents()
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local ped = PlayerPedId()
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local components = {}
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local gender = IsPedMale(ped) and 0 or 1
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local gender = GetCharacterGender()
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local modelHash = GetEntityModel(ped)
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print("Character Model Hash: " .. modelHash)
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print("Character Gender: " .. (gender == 0 and "Male" or "Female"))
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-- Component IDs: 0=face, 1=mask, 2=hair, 3=torso, 4=leg, 5=bag, 6=shoes, 7=accessory, 8=undershirt, 9=kevlar, 10=badge, 11=torso2
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@ -46,13 +122,7 @@ RegisterCommand('checkclothing', function()
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})
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end, false)
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-- Get character gender (0 = male, 1 = female)
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function GetCharacterGender()
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local ped = PlayerPedId()
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return IsPedMale(ped) and 0 or 1
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end
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-- Check if player has a backpack equipped with gender detection
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-- Check if player has a backpack equipped with improved gender detection
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function CheckForBackpack()
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local ped = PlayerPedId()
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local gender = GetCharacterGender()
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