forked from Simnation/Main
Update stations.lua
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1 changed files with 452 additions and 161 deletions
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@ -257,6 +257,333 @@ function CheckAndRestoreStationVehicles()
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end
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end
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end
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end
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-- Fortgeschrittenes Taxi-Fahrer-Verhaltenssystem
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function InitializeTaxiDriverAI(driver, vehicle)
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if not driver or not DoesEntityExist(driver) then return end
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print("^2[TAXI STATIONS DEBUG]^7 Initializing advanced taxi driver AI")
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-- Fahrer-Persönlichkeit und Fähigkeiten zufällig festlegen
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local driverData = {
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personality = {
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patience = math.random(7, 10) / 10, -- 0.7-1.0: Wie geduldig ist der Fahrer
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caution = math.random(6, 10) / 10, -- 0.6-1.0: Wie vorsichtig fährt er
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speedPreference = math.random(15, 25), -- 15-25: Bevorzugte Geschwindigkeit
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trafficRuleCompliance = math.random(8, 10)/10 -- 0.8-1.0: Wie genau hält er Verkehrsregeln ein
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},
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state = {
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stuckCounter = 0,
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lastStuckRecovery = 0,
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lastRouteRecalculation = 0,
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currentBehavior = "normal", -- normal, cautious, stuck, recovery
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lastSpeedCheck = 0,
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speedHistory = {},
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lastPositions = {},
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trafficLightWaitStart = 0,
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isWaitingAtTrafficLight = false
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},
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settings = {
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maxStuckCounter = math.random(15, 25), -- Wie lange warten bis Befreiungsversuch
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stuckThreshold = 0.5, -- Bewegungsschwelle für Steckenbleiben
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checkInterval = 2000, -- Überprüfungsintervall in ms
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positionHistorySize = 5, -- Anzahl der zu speichernden Positionen
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minRecoveryInterval = 25000, -- Min. Zeit zwischen Befreiungsversuchen
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minRouteRecalcInterval = 30000, -- Min. Zeit zwischen Routenneuberechnungen
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trafficLightMaxWait = 45000 -- Max. Wartezeit an Ampeln
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}
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}
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-- Fahrer-Verhalten basierend auf Persönlichkeit einstellen
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SetDriverAbility(driver, driverData.personality.caution)
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SetDriverAggressiveness(driver, 1.0 - driverData.personality.caution)
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-- Fahrer-Daten im Entity speichern
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Entity(vehicle).state.driverData = driverData
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-- Fahrer-Verhalten-Thread starten
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CreateThread(function()
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local lastPos = GetEntityCoords(vehicle)
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local lastCheck = GetGameTimer()
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while DoesEntityExist(vehicle) and DoesEntityExist(driver) do
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Wait(driverData.settings.checkInterval)
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local currentTime = GetGameTimer()
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local timeDelta = currentTime - lastCheck
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lastCheck = currentTime
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-- Aktuelle Position und Geschwindigkeit
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local currentPos = GetEntityCoords(vehicle)
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local speed = GetEntitySpeed(vehicle)
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local distanceMoved = #(lastPos - currentPos)
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-- Position für Historie speichern
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table.insert(driverData.state.lastPositions, 1, currentPos)
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if #driverData.state.lastPositions > driverData.settings.positionHistorySize then
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table.remove(driverData.state.lastPositions)
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end
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-- Geschwindigkeit für Historie speichern
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table.insert(driverData.state.speedHistory, 1, speed)
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if #driverData.state.speedHistory > 5 then
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table.remove(driverData.state.speedHistory)
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end
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-- Durchschnittsgeschwindigkeit berechnen
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local avgSpeed = 0
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for _, s in ipairs(driverData.state.speedHistory) do
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avgSpeed = avgSpeed + s
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end
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avgSpeed = avgSpeed / #driverData.state.speedHistory
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-- Ampel-Erkennung
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local isAtTrafficLight = IsVehicleStoppedAtTrafficLights(vehicle)
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-- Ampel-Wartezustand aktualisieren
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if isAtTrafficLight and not driverData.state.isWaitingAtTrafficLight then
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-- Gerade an Ampel angekommen
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driverData.state.isWaitingAtTrafficLight = true
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driverData.state.trafficLightWaitStart = currentTime
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print("^3[TAXI STATIONS DEBUG]^7 Taxi waiting at traffic light")
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elseif isAtTrafficLight and driverData.state.isWaitingAtTrafficLight then
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-- Immer noch an Ampel
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local waitTime = currentTime - driverData.state.trafficLightWaitStart
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-- Wenn zu lange an Ampel, versuche weiterzufahren (Ampel könnte hängen)
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if waitTime > driverData.settings.trafficLightMaxWait then
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print("^3[TAXI STATIONS DEBUG]^7 Taxi waited too long at traffic light, trying to continue")
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-- Kurz vorwärts fahren um Ampel zu überwinden
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TaskVehicleTempAction(driver, vehicle, 1, 2000) -- Forward
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Wait(2000)
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-- Dann normale Fahrt fortsetzen
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TaxiDriverContinueRoute(driver, vehicle)
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driverData.state.isWaitingAtTrafficLight = false
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end
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elseif not isAtTrafficLight and driverData.state.isWaitingAtTrafficLight then
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-- Ampel verlassen
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driverData.state.isWaitingAtTrafficLight = false
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print("^2[TAXI STATIONS DEBUG]^7 Taxi continued after traffic light")
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end
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-- Steckenbleiben-Erkennung (nicht an Ampel und kaum Bewegung)
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if not isAtTrafficLight and distanceMoved < driverData.settings.stuckThreshold and speed < 0.5 then
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driverData.state.stuckCounter = driverData.state.stuckCounter + 1
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-- Nur alle 5 Zähler-Erhöhungen loggen
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if driverData.state.stuckCounter % 5 == 0 then
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print("^3[TAXI STATIONS DEBUG]^7 Taxi might be stuck: " .. driverData.state.stuckCounter .. "/" .. driverData.settings.maxStuckCounter)
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end
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-- Wenn lange genug steckengeblieben und genug Zeit seit letztem Versuch
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if driverData.state.stuckCounter >= driverData.settings.maxStuckCounter and
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(currentTime - driverData.state.lastStuckRecovery) > driverData.settings.minRecoveryInterval then
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print("^1[TAXI STATIONS DEBUG]^7 Taxi is stuck, attempting intelligent recovery")
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driverData.state.lastStuckRecovery = currentTime
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driverData.state.currentBehavior = "recovery"
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-- Intelligente Befreiung basierend auf Umgebung
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TaxiDriverIntelligentRecovery(driver, vehicle)
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-- Steckenbleiben-Zähler teilweise zurücksetzen
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driverData.state.stuckCounter = math.floor(driverData.settings.maxStuckCounter * 0.4)
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end
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else
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-- Wenn sich das Fahrzeug bewegt oder an einer Ampel steht
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if isAtTrafficLight then
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-- An Ampel: Zähler langsamer reduzieren
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driverData.state.stuckCounter = math.max(0, driverData.state.stuckCounter - 0.2)
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else
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-- In Bewegung: Zähler reduzieren
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driverData.state.stuckCounter = math.max(0, driverData.state.stuckCounter - 1)
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-- Wenn Fahrzeug sich bewegt, aber sehr langsam über längere Zeit
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if avgSpeed < 2.0 and driverData.state.stuckCounter > driverData.settings.maxStuckCounter * 0.5 and
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(currentTime - driverData.state.lastRouteRecalculation) > driverData.settings.minRouteRecalcInterval then
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print("^3[TAXI STATIONS DEBUG]^7 Taxi moving too slow, recalculating route")
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driverData.state.lastRouteRecalculation = currentTime
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-- Route neu berechnen
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TaxiDriverRecalculateRoute(driver, vehicle)
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end
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end
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end
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-- Verhalten basierend auf Umgebung anpassen
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TaxiDriverAdaptBehavior(driver, vehicle, driverData)
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lastPos = currentPos
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end
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end)
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return driverData
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end
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-- Intelligente Befreiung bei Steckenbleiben
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function TaxiDriverIntelligentRecovery(driver, vehicle)
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if not DoesEntityExist(vehicle) or not DoesEntityExist(driver) then return end
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-- Aktuelle Position und Umgebung analysieren
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local vehicleCoords = GetEntityCoords(vehicle)
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local vehicleHeading = GetEntityHeading(vehicle)
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local vehicleForwardVector = GetEntityForwardVector(vehicle)
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-- Prüfen ob Hindernisse vorne, hinten, links, rechts
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local forwardClear = not IsPositionOccupied(
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vehicleCoords.x + vehicleForwardVector.x * 4.0,
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vehicleCoords.y + vehicleForwardVector.y * 4.0,
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vehicleCoords.z,
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1.0, false, true, false, false, false, 0, false
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)
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local backwardClear = not IsPositionOccupied(
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vehicleCoords.x - vehicleForwardVector.x * 4.0,
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vehicleCoords.y - vehicleForwardVector.y * 4.0,
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vehicleCoords.z,
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1.0, false, true, false, false, false, 0, false
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)
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-- Befreiungsstrategie basierend auf Umgebung
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ClearPedTasks(driver)
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if backwardClear then
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-- Rückwärts fahren wenn hinten frei
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print("^3[TAXI STATIONS DEBUG]^7 Recovery: Backing up")
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TaskVehicleTempAction(driver, vehicle, 8, 2000) -- Reverse
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Wait(2000)
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if forwardClear then
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-- Wenn vorne auch frei, einfach weiterfahren
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print("^3[TAXI STATIONS DEBUG]^7 Recovery: Path clear, continuing")
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TaxiDriverContinueRoute(driver, vehicle)
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else
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-- Sonst versuchen zu wenden
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print("^3[TAXI STATIONS DEBUG]^7 Recovery: Turning around")
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TaskVehicleTempAction(driver, vehicle, 7, 2000) -- Turn left
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Wait(1000)
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TaskVehicleTempAction(driver, vehicle, 8, 1000) -- Reverse
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Wait(1000)
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TaskVehicleTempAction(driver, vehicle, 6, 2000) -- Turn right
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Wait(1000)
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TaxiDriverContinueRoute(driver, vehicle)
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end
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elseif forwardClear then
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-- Wenn nur vorne frei, vorwärts fahren
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print("^3[TAXI STATIONS DEBUG]^7 Recovery: Moving forward")
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TaskVehicleTempAction(driver, vehicle, 1, 2000) -- Forward
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Wait(2000)
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TaxiDriverContinueRoute(driver, vehicle)
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else
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-- Wenn komplett eingeklemmt, versuche zu rütteln
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print("^3[TAXI STATIONS DEBUG]^7 Recovery: Trying to wiggle free")
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TaskVehicleTempAction(driver, vehicle, 7, 1000) -- Turn left
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Wait(1000)
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TaskVehicleTempAction(driver, vehicle, 8, 800) -- Reverse
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Wait(800)
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TaskVehicleTempAction(driver, vehicle, 6, 1000) -- Turn right
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Wait(1000)
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TaskVehicleTempAction(driver, vehicle, 1, 800) -- Forward
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Wait(800)
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TaxiDriverContinueRoute(driver, vehicle)
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end
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end
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-- Route neu berechnen
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function TaxiDriverRecalculateRoute(driver, vehicle)
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if not DoesEntityExist(vehicle) or not DoesEntityExist(driver) then return end
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-- Aktuelle Zielposition aus dem Fahrzeug-State ermitteln
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-- Da wir die nicht direkt auslesen können, nehmen wir an, dass es das aktuelle Ziel ist
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local destination = Entity(vehicle).state.currentDestination
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if destination then
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-- Versuche einen alternativen Weg zu finden
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print("^3[TAXI STATIONS DEBUG]^7 Recalculating route to destination")
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-- Kurz anhalten
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TaskVehicleTempAction(driver, vehicle, 27, 1000) -- Stop
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Wait(1000)
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-- Neue Route mit leicht geändertem Fahrstil
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local drivingStyle = 786603 -- Normal/Vorsichtig
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TaskVehicleDriveToCoordLongrange(driver, vehicle, destination.x, destination.y, destination.z, 20.0, drivingStyle, 10.0)
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else
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-- Wenn kein Ziel bekannt, einfach weiterfahren
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TaxiDriverContinueRoute(driver, vehicle)
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end
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end
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-- Normale Fahrt fortsetzen
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function TaxiDriverContinueRoute(driver, vehicle)
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if not DoesEntityExist(vehicle) or not DoesEntityExist(driver) then return end
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-- Ziel aus dem Fahrzeug-State holen
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local destination = Entity(vehicle).state.currentDestination
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if destination then
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-- Zum Ziel fahren mit angepasster Fahrweise
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local drivingStyle = 786603 -- Normal/Vorsichtig
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TaskVehicleDriveToCoordLongrange(driver, vehicle, destination.x, destination.y, destination.z, 20.0, drivingStyle, 10.0)
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else
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-- Wenn kein Ziel bekannt, einfach geradeaus fahren
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TaskVehicleDriveWander(driver, vehicle, 15.0, 786603)
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end
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end
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-- Fahrverhalten an Umgebung anpassen
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function TaxiDriverAdaptBehavior(driver, vehicle, driverData)
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if not DoesEntityExist(vehicle) or not DoesEntityExist(driver) then return end
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-- Aktuelle Geschwindigkeit und Position
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local speed = GetEntitySpeed(vehicle)
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local vehicleCoords = GetEntityCoords(vehicle)
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-- Verkehrsdichte in der Umgebung prüfen
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local vehiclesNearby = 0
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local vehicles = GetGamePool('CVehicle')
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for _, otherVehicle in ipairs(vehicles) do
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if otherVehicle ~= vehicle then
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local otherCoords = GetEntityCoords(otherVehicle)
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local distance = #(vehicleCoords - otherCoords)
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if distance < 15.0 then
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vehiclesNearby = vehiclesNearby + 1
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end
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end
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end
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-- Verhalten basierend auf Verkehrsdichte anpassen
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local targetSpeed = driverData.personality.speedPreference
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if vehiclesNearby > 5 then
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-- Viel Verkehr: langsamer und vorsichtiger
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targetSpeed = targetSpeed * 0.7
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SetDriverAggressiveness(driver, 0.0)
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elseif vehiclesNearby > 2 then
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-- Moderater Verkehr: etwas langsamer
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targetSpeed = targetSpeed * 0.85
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SetDriverAggressiveness(driver, 0.1)
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else
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-- Wenig Verkehr: normale Geschwindigkeit
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SetDriverAggressiveness(driver, 0.2)
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end
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-- Geschwindigkeit anpassen wenn nötig
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if math.abs(speed - targetSpeed) > 5.0 then
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if speed < targetSpeed then
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-- Beschleunigen
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TaskVehicleTempAction(driver, vehicle, 23, 500) -- Gentle forward
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else
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-- Abbremsen
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TaskVehicleTempAction(driver, vehicle, 24, 500) -- Gentle brake
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end
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-- Nach der Anpassung normale Fahrt fortsetzen
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Wait(500)
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TaxiDriverContinueRoute(driver, vehicle)
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end
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end
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-- Hilfsfunktion um Spieler-Sitz zu ermitteln
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-- Hilfsfunktion um Spieler-Sitz zu ermitteln
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function GetPlayerVehicleSeat(ped, vehicle)
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function GetPlayerVehicleSeat(ped, vehicle)
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if not IsPedInVehicle(ped, vehicle, false) then
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if not IsPedInVehicle(ped, vehicle, false) then
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@ -311,7 +638,6 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
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-- Türen entsperren
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-- Türen entsperren
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SetVehicleDoorsLocked(vehicle, 1)
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SetVehicleDoorsLocked(vehicle, 1)
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-- Info-Text anzeigen während Fahrer geladen wird
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-- Info-Text anzeigen während Fahrer geladen wird
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print("^2[TAXI STATIONS DEBUG]^7 Showing driver loading text...")
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print("^2[TAXI STATIONS DEBUG]^7 Showing driver loading text...")
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lib.showTextUI('🚕 Warte an der Station - Fahrer wird geladen...', {
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lib.showTextUI('🚕 Warte an der Station - Fahrer wird geladen...', {
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@ -329,7 +655,7 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
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-- Verschiedene Fahrer-Models versuchen
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-- Verschiedene Fahrer-Models versuchen
|
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local driverModels = {
|
local driverModels = {
|
||||||
"A_C_Chimp", -- Taxi Driver (erste Wahl)
|
"s_m_y_taxidriver_01", -- Taxi Driver (erste Wahl)
|
||||||
"a_m_y_business_01", -- Business Male
|
"a_m_y_business_01", -- Business Male
|
||||||
"a_m_m_business_01", -- Business Male 2
|
"a_m_m_business_01", -- Business Male 2
|
||||||
"mp_m_freemode_01", -- Male Freemode
|
"mp_m_freemode_01", -- Male Freemode
|
||||||
|
@ -491,34 +817,20 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
||||||
SetPedKeepTask(driver, true)
|
SetPedKeepTask(driver, true)
|
||||||
SetBlockingOfNonTemporaryEvents(driver, true)
|
SetBlockingOfNonTemporaryEvents(driver, true)
|
||||||
|
|
||||||
-- Verbesserte Fahrer-Einstellungen
|
-- Fortgeschrittene KI-ähnliche Fahrer-Logik initialisieren
|
||||||
SetDriverAbility(driver, 1.0) -- Maximale Fahrfähigkeit
|
local driverData = InitializeTaxiDriverAI(driver, vehicle)
|
||||||
SetDriverAggressiveness(driver, 0.0) -- Minimale Aggressivität
|
|
||||||
SetPedDriveByClipsetHash(driver, GetHashKey("DRIVE_SLOW"))
|
|
||||||
|
|
||||||
-- Fahrer-Outfit (nur wenn es ein anpassbarer Ped ist)
|
-- Zufälligen Fahrer-Namen generieren
|
||||||
if driverHash == GetHashKey("mp_m_freemode_01") or driverHash == GetHashKey("mp_f_freemode_01") then
|
local firstNames = {"Max", "Thomas", "Ali", "Mehmet", "Hans", "Peter", "Klaus", "Michael", "Stefan", "Frank"}
|
||||||
print("^2[TAXI STATIONS DEBUG]^7 Setting driver outfit...")
|
local lastNames = {"Müller", "Schmidt", "Schneider", "Fischer", "Weber", "Meyer", "Wagner", "Becker", "Schulz", "Hoffmann"}
|
||||||
|
local driverName = firstNames[math.random(#firstNames)] .. " " .. lastNames[math.random(#lastNames)]
|
||||||
|
|
||||||
-- Basis-Outfit für Taxi-Fahrer
|
-- Fahrer-Name im Fahrzeug-State speichern
|
||||||
SetPedComponentVariation(driver, 8, 15, 0, 0) -- Undershirt
|
Entity(vehicle).state.driverName = driverName
|
||||||
SetPedComponentVariation(driver, 11, 28, 0, 0) -- Jacket
|
|
||||||
SetPedComponentVariation(driver, 4, 10, 0, 0) -- Pants
|
|
||||||
SetPedComponentVariation(driver, 6, 10, 0, 0) -- Shoes
|
|
||||||
SetPedComponentVariation(driver, 1, 0, 0, 0) -- Mask
|
|
||||||
SetPedComponentVariation(driver, 3, 0, 0, 0) -- Arms
|
|
||||||
SetPedComponentVariation(driver, 5, 0, 0, 0) -- Bag
|
|
||||||
SetPedComponentVariation(driver, 7, 0, 0, 0) -- Tie
|
|
||||||
SetPedComponentVariation(driver, 9, 0, 0, 0) -- Body Armor
|
|
||||||
SetPedComponentVariation(driver, 10, 0, 0, 0) -- Decals
|
|
||||||
|
|
||||||
-- Zufällige Gesichtsmerkmale
|
|
||||||
SetPedHeadBlendData(driver, math.random(0, 20), math.random(0, 20), 0, math.random(0, 20), math.random(0, 20), 0, 0.5, 0.5, 0.0, false)
|
|
||||||
end
|
|
||||||
|
|
||||||
lib.notify({
|
lib.notify({
|
||||||
title = 'Taxi Service',
|
title = 'Taxi Service',
|
||||||
description = 'Fahrer bereit - Steige hinten ein',
|
description = 'Dein Fahrer ' .. driverName .. ' ist bereit - Steige hinten ein',
|
||||||
type = 'success'
|
type = 'success'
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
@ -825,25 +1137,42 @@ function StartStationTaxiRide(stationId, vehicleId, vehicle, driver, destination
|
||||||
AddTextComponentString("Taxi Ziel")
|
AddTextComponentString("Taxi Ziel")
|
||||||
EndTextCommandSetBlipName(destinationBlip)
|
EndTextCommandSetBlipName(destinationBlip)
|
||||||
|
|
||||||
-- Zum Ziel fahren mit verbesserter Navigation und geduldiger Fahrweise
|
-- Ziel im Fahrzeug-State speichern für die KI-Logik
|
||||||
-- Niedrigere Geschwindigkeit und angepasste Fahrweise
|
Entity(vehicle).state.currentDestination = destination
|
||||||
local drivingStyle = 786603 -- Normal/Vorsichtig
|
|
||||||
TaskVehicleDriveToCoordLongrange(driver, vehicle, destination.x, destination.y, destination.z, 20.0, drivingStyle, 10.0)
|
|
||||||
|
|
||||||
-- Fahrt überwachen
|
-- Zum Ziel fahren mit verbesserter Navigation
|
||||||
CreateThread(function()
|
local drivingStyle = 786603 -- Normal/Vorsichtig
|
||||||
local lastPos = GetEntityCoords(vehicle)
|
TaskVehicleDriveToCoordLongrange(driver, vehicle, destination.x, destination.y, destination.z, 20.0, drivingStyle, 10.0)
|
||||||
local stuckCounter = 0
|
|
||||||
local maxStuckCount = 20 -- Erhöht von 5 auf 20 für viel mehr Geduld
|
-- Fahrer-Dialog anzeigen
|
||||||
local stuckThreshold = 0.5 -- Reduziert von 1.0 auf 0.5 für genauere Erkennung
|
local driverName = Entity(vehicle).state.driverName or "Taxi-Fahrer"
|
||||||
local checkInterval = 3000 -- Erhöht von 2000 auf 3000 ms für längere Prüfintervalle
|
local dialogOptions = {
|
||||||
local rideTimeout = GetGameTimer() + (8 * 60 * 1000) -- 8 Minuten Timeout (erhöht von 5)
|
"Ich bringe dich sicher ans Ziel.",
|
||||||
local lastStuckWarning = 0 -- Zeitpunkt der letzten Steckenbleiben-Warnung
|
"Schönes Wetter heute, oder?",
|
||||||
|
"Ich kenne eine Abkürzung.",
|
||||||
|
"Bist du aus der Gegend?",
|
||||||
|
"Ich fahre schon seit 15 Jahren Taxi.",
|
||||||
|
"Entspann dich und genieße die Fahrt."
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Zufälligen Dialog auswählen und anzeigen
|
||||||
|
Wait(3000) -- Kurz warten bevor der Fahrer spricht
|
||||||
|
lib.notify({
|
||||||
|
title = driverName,
|
||||||
|
description = dialogOptions[math.random(#dialogOptions)],
|
||||||
|
type = 'info',
|
||||||
|
icon = 'comment',
|
||||||
|
position = 'top-center',
|
||||||
|
duration = 5000
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Fahrt überwachen (vereinfacht, da KI-Logik die meiste Arbeit übernimmt)
|
||||||
|
CreateThread(function()
|
||||||
|
local rideTimeout = GetGameTimer() + (8 * 60 * 1000) -- 8 Minuten Timeout
|
||||||
|
|
||||||
while DoesEntityExist(vehicle) and DoesEntityExist(driver) do
|
while DoesEntityExist(vehicle) and DoesEntityExist(driver) do
|
||||||
local vehicleCoords = GetEntityCoords(vehicle)
|
local vehicleCoords = GetEntityCoords(vehicle)
|
||||||
local distance = #(vector3(destination.x, destination.y, destination.z) - vehicleCoords)
|
local distance = #(vector3(destination.x, destination.y, destination.z) - vehicleCoords)
|
||||||
local distanceMoved = #(lastPos - vehicleCoords)
|
|
||||||
|
|
||||||
-- Überprüfen ob wir angekommen sind
|
-- Überprüfen ob wir angekommen sind
|
||||||
if distance < 10.0 then
|
if distance < 10.0 then
|
||||||
|
@ -863,6 +1192,24 @@ CreateThread(function()
|
||||||
-- Blip entfernen
|
-- Blip entfernen
|
||||||
RemoveBlip(destinationBlip)
|
RemoveBlip(destinationBlip)
|
||||||
|
|
||||||
|
-- Fahrer-Dialog anzeigen
|
||||||
|
local driverName = Entity(vehicle).state.driverName or "Taxi-Fahrer"
|
||||||
|
local arrivalDialogs = {
|
||||||
|
"Wir sind da! Das macht dann $" .. price .. ".",
|
||||||
|
"Angekommen! $" .. price .. " bitte.",
|
||||||
|
"Hier sind wir. $" .. price .. ", bargeldlos ist auch möglich.",
|
||||||
|
"Ziel erreicht! Das macht $" .. price .. "."
|
||||||
|
}
|
||||||
|
|
||||||
|
lib.notify({
|
||||||
|
title = driverName,
|
||||||
|
description = arrivalDialogs[math.random(#arrivalDialogs)],
|
||||||
|
type = 'info',
|
||||||
|
icon = 'comment',
|
||||||
|
position = 'top-center',
|
||||||
|
duration = 5000
|
||||||
|
})
|
||||||
|
|
||||||
-- Nach 10 Sekunden Taxi zurück zur Station
|
-- Nach 10 Sekunden Taxi zurück zur Station
|
||||||
SetTimeout(10000, function()
|
SetTimeout(10000, function()
|
||||||
ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
||||||
|
@ -871,64 +1218,6 @@ CreateThread(function()
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Überprüfen ob das Taxi stecken geblieben ist
|
|
||||||
-- Prüfe auch ob das Fahrzeug steht (Geschwindigkeit nahe 0)
|
|
||||||
local speed = GetEntitySpeed(vehicle)
|
|
||||||
local isAtRedLight = IsVehicleStoppedAtTrafficLights(vehicle)
|
|
||||||
|
|
||||||
-- Wenn das Fahrzeug an einer Ampel steht, nicht als steckengeblieben betrachten
|
|
||||||
if distanceMoved < stuckThreshold and speed < 0.5 and not isAtRedLight then
|
|
||||||
stuckCounter = stuckCounter + 1
|
|
||||||
|
|
||||||
-- Nur alle 5 Zähler-Erhöhungen loggen, um Spam zu vermeiden
|
|
||||||
if stuckCounter % 5 == 0 then
|
|
||||||
print("^3[TAXI STATIONS DEBUG]^7 Taxi might be stuck: " .. stuckCounter .. "/" .. maxStuckCount)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Nur versuchen zu befreien, wenn wirklich lange steckengeblieben
|
|
||||||
if stuckCounter >= maxStuckCount then
|
|
||||||
-- Mindestens 30 Sekunden zwischen Befreiungsversuchen warten
|
|
||||||
local currentTime = GetGameTimer()
|
|
||||||
if currentTime - lastStuckWarning > 30000 then
|
|
||||||
lastStuckWarning = currentTime
|
|
||||||
|
|
||||||
print("^1[TAXI STATIONS DEBUG]^7 Taxi stuck during ride, attempting recovery")
|
|
||||||
|
|
||||||
-- Versuche, das Taxi zu befreien
|
|
||||||
ClearPedTasks(driver)
|
|
||||||
|
|
||||||
-- Rückwärts fahren
|
|
||||||
TaskVehicleTempAction(driver, vehicle, 8, 2000) -- Reverse
|
|
||||||
Wait(2000)
|
|
||||||
|
|
||||||
-- Drehen
|
|
||||||
TaskVehicleTempAction(driver, vehicle, 7, 2000) -- Turn left
|
|
||||||
Wait(1000)
|
|
||||||
TaskVehicleTempAction(driver, vehicle, 8, 1000) -- Reverse
|
|
||||||
Wait(1000)
|
|
||||||
TaskVehicleTempAction(driver, vehicle, 6, 2000) -- Turn right
|
|
||||||
Wait(1000)
|
|
||||||
|
|
||||||
-- Neue Route zum Ziel mit geduldiger Fahrweise
|
|
||||||
local drivingStyle = 786603 -- Normal/Vorsichtig
|
|
||||||
TaskVehicleDriveToCoordLongrange(driver, vehicle, destination.x, destination.y, destination.z, 20.0, drivingStyle, 10.0)
|
|
||||||
|
|
||||||
-- Steckenbleiben-Zähler zurücksetzen, aber nicht ganz auf 0
|
|
||||||
-- So kann ein wirklich festgefahrenes Taxi nach einiger Zeit einen neuen Versuch starten
|
|
||||||
stuckCounter = maxStuckCount / 2
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- Wenn sich das Fahrzeug bewegt oder an einer Ampel steht, Zähler langsamer reduzieren
|
|
||||||
if isAtRedLight then
|
|
||||||
-- An Ampel: Zähler nicht erhöhen, aber auch nicht stark reduzieren
|
|
||||||
stuckCounter = math.max(0, stuckCounter - 0.2)
|
|
||||||
else
|
|
||||||
-- In Bewegung: Zähler reduzieren
|
|
||||||
stuckCounter = math.max(0, stuckCounter - 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Überprüfen ob die Fahrt zu lange dauert
|
-- Überprüfen ob die Fahrt zu lange dauert
|
||||||
if GetGameTimer() > rideTimeout then
|
if GetGameTimer() > rideTimeout then
|
||||||
print("^1[TAXI STATIONS DEBUG]^7 Taxi ride timed out!")
|
print("^1[TAXI STATIONS DEBUG]^7 Taxi ride timed out!")
|
||||||
|
@ -959,12 +1248,10 @@ CreateThread(function()
|
||||||
rideTimeout = GetGameTimer() + (60 * 1000)
|
rideTimeout = GetGameTimer() + (60 * 1000)
|
||||||
end
|
end
|
||||||
|
|
||||||
lastPos = vehicleCoords
|
Wait(2000)
|
||||||
Wait(checkInterval)
|
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
function ExitStationTaxi(stationId, vehicleId, vehicle, driver)
|
function ExitStationTaxi(stationId, vehicleId, vehicle, driver)
|
||||||
print("^2[TAXI STATIONS DEBUG]^7 Player exiting station taxi")
|
print("^2[TAXI STATIONS DEBUG]^7 Player exiting station taxi")
|
||||||
|
@ -1018,8 +1305,9 @@ function ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
||||||
-- Zufällige Position in der Nähe der Station finden
|
-- Zufällige Position in der Nähe der Station finden
|
||||||
local stationCoords = Config.TaxiStations[stationId].coords
|
local stationCoords = Config.TaxiStations[stationId].coords
|
||||||
|
|
||||||
-- Taxi zur Station zurückfahren lassen
|
-- Taxi zur Station zurückfahren lassen mit geduldiger Fahrweise
|
||||||
TaskVehicleDriveToCoordLongrange(driver, vehicle, stationCoords.x, stationCoords.y, stationCoords.z, 25.0, 786603, 5.0)
|
local drivingStyle = 786603 -- Normal/Vorsichtig
|
||||||
|
TaskVehicleDriveToCoordLongrange(driver, vehicle, stationCoords.x, stationCoords.y, stationCoords.z, 20.0, drivingStyle, 10.0)
|
||||||
|
|
||||||
-- qb-target entfernen während der Fahrt
|
-- qb-target entfernen während der Fahrt
|
||||||
exports['qb-target']:RemoveTargetEntity(vehicle)
|
exports['qb-target']:RemoveTargetEntity(vehicle)
|
||||||
|
@ -1283,3 +1571,6 @@ AddEventHandler('onResourceStop', function(resourceName)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue